generated from NTCat/mcpacktemp
36 lines
1.8 KiB
TOML
36 lines
1.8 KiB
TOML
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[Souls]
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#Chance for entity to drop Soul/Dark Soul [default=0.06, max=1.0]
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"Souls drop chance" = 0.06
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#Chance for entity to drop Soul/Dark Soul during Soul Harvest [default=0.13, max=1.0]
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"Soul Harvest - Souls drop chance" = 0.13
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#Chance for Souls to escape player [every tick, default=0.005, max=1.0]
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"Soul escape chance" = 0.005
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#Chance for Souls to escape player during Soul Harvest [every tick, default=0.009, max=1.0]
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"Soul Harvest - Soul escape chance" = 0.009
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#Chance for Dark Souls to escape player [every tick, default=0.003, max=1.0]
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"Dark Soul escape chance" = 0.0025
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#Chance for Dark Souls to escape player during Soul Harvest [every tick, default=0.005, max=1.0]
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"Soul Harvest - Dark Soul escape chance" = 0.005
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#Chance for Horrifying Souls to escape player [every tick, default=0.001, max=1.0]
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"Horrifying Soul escape chance" = 0.001
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#Chance for Horrifying Souls to escape player during Soul Harvest [every tick, default=0.002, max=1.0]
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"Soul Harvest - Horrifying Soul escape chance" = 0.002
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#Chance for Dragon Souls to escape player [every tick, default=0.001, max=1.0]
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"Dragon Soul escape chance" = 0.001
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#Chance for Dragon Souls to escape player during Soul Harvest [every tick, default=0.002, max=1.0]
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"Soul Harvest - Dragon Soul escape chance" = 0.002
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[Demons]
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#Chance for Fiend to spawn when Dark Soul escapes player [default=0.5, max=1.0]
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"Fiend spawn chance" = 0.05
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#Chance for Fiend to spawn when Dark Soul escapes player during Soul Harvest [default=0.5, max=1.0]
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"Soul Harvest - Fiend spawn chance" = 0.05
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[Effects]
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#Value of attack speed reduction from Fear [default=0.3]
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"Fear attack speed reduction" = 0.3
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#Value of movement speed reduction from Fear [default=0.01]
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"Fear movement speed reduction" = 0.01
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