generated from NTCat/mcpacktemp
34 lines
1.7 KiB
TOML
34 lines
1.7 KiB
TOML
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#General mod settings
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[general]
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#Spawn sound sense sources for monsters to track
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awareness_Sound = true
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#Spawn scent/blood sense sources for monsters to track
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awareness_Scent = true
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#Monsters see light near player and move towards it
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awareness_Light = true
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#Growling zombies attracts other zombies
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noisyZombies = true
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#Pistons cause sound sense sources attracting monsters
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noisyPistons = true
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#Causes monsters to horde up and wander the surface together to random points
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wanderingHordes = false
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#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
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#Range: > -2147483648
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frequencyOfWanderingHordesPerPlayer = 30
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#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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soundVolumeInvestigate = 0.5
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#How loud sounds should be for a mob targetting you
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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soundVolumeAlertTarget = 0.5
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#A developer of this mod has defined this config option with a blank comment, which causes obscure bugs in Forge's config system and will cause a crash in the future. Please report this to the mod author.
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soundAlerts = true
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#A developer of this mod has defined this config option with a blank comment, which causes obscure bugs in Forge's config system and will cause a crash in the future. Please report this to the mod author.
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soundInvestigates = true
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#Uses a different kind of mob alert noise, might break immersion a bit ;)
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soundUseAlternateAlertNoise = false
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#Only spawn sound sense entities in Overworld
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awareness_Sound_OverworldOnly = false
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