generated from NTCat/mcpacktemp
87 lines
3.0 KiB
TOML
87 lines
3.0 KiB
TOML
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["Tarot Cards"]
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#How many ticks it takes to check if a player has a tarot or not, more = more performace but longer time to activate/deactivate effects
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#Range: 0 ~ 1200
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tick_rate = 20
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["Tarot Cards".Loot]
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#Chance a tarot card appears in default loot (0.75 = 75%)(1.0 = there will always be a single tarot card in chests)
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#Range: 0.0 ~ 1.0
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default_loot_chance = 0.2
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#If Tarot Cards should be added to the default loot tables specified in data
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do_loot_generation = true
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["Tarot Cards".Cards]
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#Percentage of damage increase to living (0.5 = +50%)
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#Range: 0.0 ~ 100.0
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death_damagebonus = 0.2
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#Percentage chance of dealing double damage (0.5 = 50%)
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#Range: 0.0 ~ 1.0
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judgement_damagechance = 0.15
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#Percentage of fall damage negated (0.5 = 50%)
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#Range: 0.0 ~ 1.0
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the_tower_damagenegation = 1.0
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#Percentage of damage returned to the attacker (1.0 = 100%)
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#Range: 0.0 ~ 100.0
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justice_damagemultiplier = 0.25
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#Amplifier for effect (1 = II)
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#Range: 0 ~ 20
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strength_amplifier = 1
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#Multiplier for hunger gained (0.5 = -50%, 0 = no change)
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#Range: 0.0 ~ 1.0
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temperance_reduction = 0.25
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#Percentage increase of base speed (0.5 = +50%)
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#Range: 0.0 ~ 100.0
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the_chariot_speedboost = 0.2
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#Amplifier for effect (1 = II)
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#Range: 0 ~ 20
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the_devil_weaknessamplifier = 2
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#Amplifier for effect (1 = II)
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#Range: 0 ~ 20
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the_emperpor_heroofvillagebonus = 2
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#How close animals need to be to set lovemode
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#Range: 0.0 ~ 256.0
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the_empress_range = 3.0
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#Amplifier for effect (2 = III)
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#Range: 0 ~ 100
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the_fool_jumpboost = 2
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#How much of the damage is converted to experience
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#Range: 0.0 ~ 1.0
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the_hanged_man_xpratio = 0.5
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#How far away the player must be from allies to activate
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#Range: 0.0 ~ 256.0
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the_hermit_allyrange = 10.0
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#How much armor is added when away from allies
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#Range: 0.0 ~ 100.0
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the_hermit_armorbonus = 10.0
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#Percentage increase of experience (2 = +200%)
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#Range: 1.0 ~ 100.0
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the_hierophant_xpboost = 1.5
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#Stops upgrading enchantment books when they are at max level
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the_highpriestess_capenchants = true
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#How much each level of enchantment costs to upgrade (cost = enchantment_level * this_config)
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#Range: 1 ~ 100
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the_highpriestess_upgrademultiplier = 3
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#How close allies need to be to apply regeneration
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#Range: 0.0 ~ 256.0
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the_lovers_range = 5.0
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#Amplifier for effect (1 = II)
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#Range: 0 ~ 20
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the_lovers_regenamplifier = 2
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#Percentage increase of reach distance (0.5 = +50%)
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#Range: 0.0 ~ 100.0
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the_star_reachboost = 0.5
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#Percentage increase of base health (0.5 = +50%)
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#Range: 0.0 ~ 100.0
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the_sun_healthboost = 0.25
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#How close non-allies need to be to apply slowness
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#Range: 0.0 ~ 256.0
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the_world_range = 3.0
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#Amplifier for effect (9 = X)
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#Range: 0 ~ 20
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the_world_slownessamplifier = 3
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#How much luck (not fortune) is added to the player
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#Range: 0.0 ~ 100.0
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wheel_of_fortune_luckbonus = 3.0
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