#The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas (-1 to disable). max_map_count = 512 #Makes maps updates multithreaded. Can substantially improve atlas performance.Disable incase it causes concurrency issues with other mods multithreaded_updates = true #If enabled, you can increase the Empty Map count by inserting Paper accept_paper_for_empty_maps = false #If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size require_empty_maps_to_expand = true #Controls how many usable Maps are added when you add a single Map to the Atlas #Range: 0 ~ 64 map_entry_value_multiplier = 1 #Controls how many free Empty Maps you get for 'activating' an Inactive Atlas #Range: 0 ~ 64 pity_activation_map_count = 9 #If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore. enable_empty_map_entry_and_fill = true #Locations of where an atlas will be scanned for. By default only hotbar will be scanned #Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY activation_locations = "HOTBAR_AND_HANDS" #Allows players in creative to teleport using the atlas. Hold shift and press anywhere creative_teleport = true #Marker id associated with the red pin button on the atlas screen. Set to empty string to disable pin_marked_id = "map_atlases:pin" [update_logic] #Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below round_robin = false #Max of maps to update each tick. Increase to make maps update faster #Range: 0 ~ 9 map_updates_per_tick = 1