[Souls] #Chance for entity to drop Soul/Dark Soul [default=0.06, max=1.0] "Souls drop chance" = 0.06 #Chance for entity to drop Soul/Dark Soul during Soul Harvest [default=0.13, max=1.0] "Soul Harvest - Souls drop chance" = 0.13 #Chance for Souls to escape player [every tick, default=0.005, max=1.0] "Soul escape chance" = 0.005 #Chance for Souls to escape player during Soul Harvest [every tick, default=0.009, max=1.0] "Soul Harvest - Soul escape chance" = 0.009 #Chance for Dark Souls to escape player [every tick, default=0.003, max=1.0] "Dark Soul escape chance" = 0.0025 #Chance for Dark Souls to escape player during Soul Harvest [every tick, default=0.005, max=1.0] "Soul Harvest - Dark Soul escape chance" = 0.005 #Chance for Horrifying Souls to escape player [every tick, default=0.001, max=1.0] "Horrifying Soul escape chance" = 0.001 #Chance for Horrifying Souls to escape player during Soul Harvest [every tick, default=0.002, max=1.0] "Soul Harvest - Horrifying Soul escape chance" = 0.002 #Chance for Dragon Souls to escape player [every tick, default=0.001, max=1.0] "Dragon Soul escape chance" = 0.001 #Chance for Dragon Souls to escape player during Soul Harvest [every tick, default=0.002, max=1.0] "Soul Harvest - Dragon Soul escape chance" = 0.002 [Demons] #Chance for Fiend to spawn when Dark Soul escapes player [default=0.5, max=1.0] "Fiend spawn chance" = 0.05 #Chance for Fiend to spawn when Dark Soul escapes player during Soul Harvest [default=0.5, max=1.0] "Soul Harvest - Fiend spawn chance" = 0.05 [Effects] #Value of attack speed reduction from Fear [default=0.3] "Fear attack speed reduction" = 0.3 #Value of movement speed reduction from Fear [default=0.01] "Fear movement speed reduction" = 0.01