#Restock Restock = true #Use fixed items UseFixedItems = false #Minable Minable = false #Fixed items; item or item,amount,pay_item,cost,uses FixedItems = ["minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air"] #Include Mods IncludeMods = ["*"] #Exclude Mods ExcludeMods = ["draconicevolution", "avaritia", "botania"] #Include Items IncludeItems = ["*"] #Exclude Items ExcludeItems = ["minecraft:nether_star", "minecraft:beacon", "minecraft:bedrock", "minecraft:shulker_box", "minecraft:colorset*shulker_box", "minecraft:elytra", "minecraft:end_portal_frame", "minecraft:armorset*netherite", "minecraft:toolset*netherite", "minecraft:netherite_block", "minecraft:netherite_ingot", "vm:vending_machine"] #Include Creative Tab Groups IncludeGroups = ["*"] #Exclude Creative Tab Groups ExcludeGroups = ["!"] #Change item rarity value for pricing ItemRarity = ["minecraft:emerald_block=1", "minecraft:diamond_block=1", "minecraft:armorset*diamond=1", "minecraft:toolset*diamond=1", "minecraft:anvil=2", "minecraft:trident=3", "minecraft:bell=2", "minecraft:conduit=3", "minecraft:nautilus_shell=1", "eggset*peaceful=1", "eggset*monster=2", "minecraft:evoker_spawn_egg=3", "minecraft:netherite_scrap=2", "minecraft:ancient_debris=2", "minecraft:axolotl_bucket=1"] [RarityData] #Common Item CommonItem = "minecraft:emerald" #Uncommon Item UncommonItem = "minecraft:emerald" #Rare Item RareItem = "minecraft:emerald" #Epic Item EpicItem = "minecraft:emerald" #Common Cost #Range: 0 ~ 64 CommonCost = 1 #Uncommon Cost #Range: 0 ~ 64 UncommonCost = 16 #Rare Cost #Range: 0 ~ 64 RareCost = 32 #Epic Cost #Range: 0 ~ 64 EpicCost = 64 #Common Uses #Range: 0 ~ 32 CommonUses = 8 #Uncommon Uses #Range: 0 ~ 32 UncommonUses = 4 #Rare Uses #Range: 0 ~ 32 RareUses = 2 #Epic Uses #Range: 0 ~ 32 EpicUses = 1