#The time (in real life days) deaths get stored #-1 for infinite storage #0 for not storing deaths at all #Range: > -1 death_storage_duration = -1 [corpse] #The time passed (in ticks) after a corpse turns into a skeleton #Range: > 0 skeleton_time = 1200 #If the corpse should lie on its face lie_on_face = false #If the corpse should wear the players equipment show_equipment = true #If the corpse should fall into the void fall_into_void = false #If the corpse should get removed when in lava lava_damage = false [corpse.access] #If only the owner of the corpse can access the inventory only_owner = false #If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true) skeleton = true [corpse.despawn] #The time passed (in ticks) after a corpse despawns (only if empty) #Range: > 20 time = 600 #The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never) #Range: > -1 force_time = -1