[castle] [castle.placement] # # The average distance between structures of this type, measured in chunks. # Default: 56 #Range: > 1 spacing = 56 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 37 #Range: > 0 offset = 37 # # Percent chance of generating in an allowed chunk. # Default: 42 #Range: 0 ~ 100 probability = 42 [castle.structures] [castle.structures.structure] [castle.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#forge:is_cold/overworld", "#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"] biomes = ["#forge:is_cold/overworld", "#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"] [castle.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [deep_crypt] [deep_crypt.placement] # # The average distance between structures of this type, measured in chunks. # Default: 35 #Range: > 1 spacing = 35 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 23 #Range: > 0 offset = 23 # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 75 [deep_crypt.structures] [deep_crypt.structures.structure] [deep_crypt.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_overworld"] biomes = ["#minecraft:is_overworld"] [deep_crypt.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [desert_temple] [desert_temple.placement] # # The average distance between structures of this type, measured in chunks. # Default: 31 #Range: > 1 spacing = 31 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 20 #Range: > 0 offset = 20 # # Percent chance of generating in an allowed chunk. # Default: 60 #Range: 0 ~ 100 probability = 60 [desert_temple.structures] [desert_temple.structures.structure] [desert_temple.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["minecraft:desert"] biomes = ["minecraft:desert"] [desert_temple.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [desert_tomb] [desert_tomb.placement] # # The average distance between structures of this type, measured in chunks. # Default: 29 #Range: > 1 spacing = 29 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 19 #Range: > 0 offset = 19 # # Percent chance of generating in an allowed chunk. # Default: 65 #Range: 0 ~ 100 probability = 65 [desert_tomb.structures] [desert_tomb.structures.structure] [desert_tomb.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["minecraft:desert"] biomes = ["minecraft:desert"] [desert_tomb.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [druid_circle] [druid_circle.placement] # # The average distance between structures of this type, measured in chunks. # Default: 39 #Range: > 1 spacing = 39 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 26 #Range: > 0 offset = 26 # # Percent chance of generating in an allowed chunk. # Default: 40 #Range: 0 ~ 100 probability = 40 [druid_circle.structures] [druid_circle.structures.structure] [druid_circle.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"] biomes = ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"] [druid_circle.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [dungeon_variant] [dungeon_variant.placement] # # The average distance between structures of this type, measured in chunks. # Default: 16 #Range: > 1 spacing = 16 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 10 #Range: > 0 offset = 10 # # Percent chance of generating in an allowed chunk. # Default: 80 #Range: 0 ~ 100 probability = 80 [dungeon_variant.structures] [dungeon_variant.structures.structure] [dungeon_variant.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_overworld"] biomes = ["#minecraft:is_overworld"] [dungeon_variant.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [elders_temple] [elders_temple.placement] # # The average distance between structures of this type, measured in chunks. # Default: 34 #Range: > 1 spacing = 34 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 22 #Range: > 0 offset = 22 # # Percent chance of generating in an allowed chunk. # Default: 82 #Range: 0 ~ 100 probability = 82 [elders_temple.structures] [elders_temple.structures.structure] [elders_temple.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_ocean"] biomes = ["#minecraft:is_ocean"] [elders_temple.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [fishing_ship] [fishing_ship.placement] # # The average distance between structures of this type, measured in chunks. # Default: 48 #Range: > 1 spacing = 48 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 32 #Range: > 0 offset = 32 # # Percent chance of generating in an allowed chunk. # Default: 68 #Range: 0 ~ 100 probability = 68 [fishing_ship.structures] [fishing_ship.structures.structure] [fishing_ship.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_ocean"] biomes = ["#minecraft:is_ocean"] [fishing_ship.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [flying_dutchman] [flying_dutchman.placement] # # The average distance between structures of this type, measured in chunks. # Default: 67 #Range: > 1 spacing = 67 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 44 #Range: > 0 offset = 44 # # Percent chance of generating in an allowed chunk. # Default: 40 #Range: 0 ~ 100 probability = 40 [flying_dutchman.structures] [flying_dutchman.structures.structure] [flying_dutchman.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_ocean"] biomes = ["#minecraft:is_ocean"] [flying_dutchman.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [hay_storage] [hay_storage.placement] # # The average distance between structures of this type, measured in chunks. # Default: 24 #Range: > 1 spacing = 24 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 16 #Range: > 0 offset = 16 # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 75 [hay_storage.structures] [hay_storage.structures.structure] [hay_storage.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_savanna"] biomes = ["#minecraft:is_savanna"] [hay_storage.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [ice_pit] [ice_pit.placement] # # The average distance between structures of this type, measured in chunks. # Default: 35 #Range: > 1 spacing = 35 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 23 #Range: > 0 offset = 23 # # Percent chance of generating in an allowed chunk. # Default: 70 #Range: 0 ~ 100 probability = 70 [ice_pit.structures] [ice_pit.structures.structure] [ice_pit.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"] biomes = ["#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"] [ice_pit.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [jungle_monument] [jungle_monument.placement] # # The average distance between structures of this type, measured in chunks. # Default: 41 #Range: > 1 spacing = 41 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 27 #Range: > 0 offset = 27 # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 75 [jungle_monument.structures] [jungle_monument.structures.structure] [jungle_monument.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_jungle"] biomes = ["#minecraft:is_jungle"] [jungle_monument.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [large_dungeon] [large_dungeon.placement] # # The average distance between structures of this type, measured in chunks. # Default: 39 #Range: > 1 spacing = 39 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 26 #Range: > 0 offset = 26 # # Percent chance of generating in an allowed chunk. # Default: 35 #Range: 0 ~ 100 probability = 35 [large_dungeon.structures] [large_dungeon.structures.structure] [large_dungeon.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"] biomes = ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"] [large_dungeon.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [miners_mouse] [miners_mouse.placement] # # The average distance between structures of this type, measured in chunks. # Default: 24 #Range: > 1 spacing = 24 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 16 #Range: > 0 offset = 16 # # Percent chance of generating in an allowed chunk. # Default: 80 #Range: 0 ~ 100 probability = 80 [miners_mouse.structures] [miners_mouse.structures.structure] [miners_mouse.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_badlands"] biomes = ["#minecraft:is_badlands"] [miners_mouse.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [monster_maze] [monster_maze.placement] # # The average distance between structures of this type, measured in chunks. # Default: 34 #Range: > 1 spacing = 34 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 22 #Range: > 0 offset = 22 # # Percent chance of generating in an allowed chunk. # Default: 50 #Range: 0 ~ 100 probability = 50 [monster_maze.structures] [monster_maze.structures.structure] [monster_maze.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["minecraft:dark_forest"] biomes = ["minecraft:dark_forest"] [monster_maze.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [mushroom_house] [mushroom_house.placement] # # The average distance between structures of this type, measured in chunks. # Default: 15 #Range: > 1 spacing = 15 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 10 #Range: > 0 offset = 10 # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 75 [mushroom_house.structures] [mushroom_house.structures.structure] [mushroom_house.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["minecraft:mushroom_fields", "minecraft:mushroom_field_shore"] biomes = ["minecraft:mushroom_fields", "minecraft:mushroom_field_shore"] [mushroom_house.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [pillager_camp] [pillager_camp.placement] # # The average distance between structures of this type, measured in chunks. # Default: 49 #Range: > 1 spacing = 49 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 32 #Range: > 0 offset = 32 # # Percent chance of generating in an allowed chunk. # Default: 35 #Range: 0 ~ 100 probability = 35 [pillager_camp.structures] [pillager_camp.structures.structure] [pillager_camp.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"] biomes = ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"] [pillager_camp.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [pirate_ship] [pirate_ship.placement] # # The average distance between structures of this type, measured in chunks. # Default: 65 #Range: > 1 spacing = 65 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 43 #Range: > 0 offset = 43 # # Percent chance of generating in an allowed chunk. # Default: 49 #Range: 0 ~ 100 probability = 49 [pirate_ship.structures] [pirate_ship.structures.structure] [pirate_ship.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_ocean"] biomes = ["#minecraft:is_ocean"] [pirate_ship.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [ruined_building] [ruined_building.placement] # # The average distance between structures of this type, measured in chunks. # Default: 27 #Range: > 1 spacing = 27 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 18 #Range: > 0 offset = 18 # # Percent chance of generating in an allowed chunk. # Default: 45 #Range: 0 ~ 100 probability = 45 [ruined_building.structures] [ruined_building.structures.structure] [ruined_building.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#forge:is_underground"] biomes = ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#forge:is_underground"] [ruined_building.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [stables] [stables.placement] # # The average distance between structures of this type, measured in chunks. # Default: 46 #Range: > 1 spacing = 46 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 30 #Range: > 0 offset = 30 # # Percent chance of generating in an allowed chunk. # Default: 32 #Range: 0 ~ 100 probability = 32 [stables.structures] [stables.structures.structure] [stables.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"] biomes = ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"] [stables.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [sunken_shrine] [sunken_shrine.placement] # # The average distance between structures of this type, measured in chunks. # Default: 32 #Range: > 1 spacing = 32 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 21 #Range: > 0 offset = 21 # # Percent chance of generating in an allowed chunk. # Default: 55 #Range: 0 ~ 100 probability = 55 [sunken_shrine.structures] [sunken_shrine.structures.structure] [sunken_shrine.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_ocean"] biomes = ["#minecraft:is_ocean"] [sunken_shrine.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [tall_witch_hut] [tall_witch_hut.placement] # # The average distance between structures of this type, measured in chunks. # Default: 18 #Range: > 1 spacing = 18 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 12 #Range: > 0 offset = 12 # # Percent chance of generating in an allowed chunk. # Default: 60 #Range: 0 ~ 100 probability = 60 [tall_witch_hut.structures] [tall_witch_hut.structures.structure] [tall_witch_hut.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#forge:is_swamp"] biomes = ["#forge:is_swamp"] [tall_witch_hut.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [tower_of_the_undead] [tower_of_the_undead.placement] # # The average distance between structures of this type, measured in chunks. # Default: 37 #Range: > 1 spacing = 37 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 24 #Range: > 0 offset = 24 # # Percent chance of generating in an allowed chunk. # Default: 35 #Range: 0 ~ 100 probability = 35 [tower_of_the_undead.structures] [tower_of_the_undead.structures.structure] [tower_of_the_undead.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_overworld", "!#forge:is_sandy", "!#forge:is_water", "!#minecraft:is_beach", "!#forge:is_underground"] biomes = ["#minecraft:is_overworld", "!#forge:is_sandy", "!#forge:is_water", "!#minecraft:is_beach", "!#forge:is_underground"] [tower_of_the_undead.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [tree_house] [tree_house.placement] # # The average distance between structures of this type, measured in chunks. # Default: 29 #Range: > 1 spacing = 29 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 19 #Range: > 0 offset = 19 # # Percent chance of generating in an allowed chunk. # Default: 40 #Range: 0 ~ 100 probability = 40 [tree_house.structures] [tree_house.structures.structure] [tree_house.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_jungle"] biomes = ["#minecraft:is_jungle"] [tree_house.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [watch_tower] [watch_tower.placement] # # The average distance between structures of this type, measured in chunks. # Default: 33 #Range: > 1 spacing = 33 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 22 #Range: > 0 offset = 22 # # Percent chance of generating in an allowed chunk. # Default: 45 #Range: 0 ~ 100 probability = 45 [watch_tower.structures] [watch_tower.structures.structure] [watch_tower.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#forge:is_cold/overworld", "!#forge:is_water"] biomes = ["#forge:is_cold/overworld", "!#forge:is_water"] [watch_tower.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"] [witch_tower] [witch_tower.placement] # # The average distance between structures of this type, measured in chunks. # Default: 29 #Range: > 1 spacing = 29 # # A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random. # Default: 19 #Range: > 0 offset = 19 # # Percent chance of generating in an allowed chunk. # Default: 45 #Range: 0 ~ 100 probability = 45 [witch_tower.structures] [witch_tower.structures.structure] [witch_tower.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#minecraft:is_taiga"] biomes = ["#minecraft:is_taiga"] [witch_tower.structures.structure.dimensions] # # What dimensions this structure should generate in. Leave empty to allow all dimensions. # Example: ["minecraft:overworld", "minecraft:the_nether"] # Default: ["minecraft:overworld"] dimensions = ["minecraft:overworld"]