#Multiplier for all the Atlases sound float #Range: 0.0 ~ 10.0 soundScalar = 1.0 #Render atlas like normal map when in hand #Allowed Values: ON, NOT_LOCKED, OFF in_hand_renderer = "NOT_LOCKED" [minimap] #Hide minimap when holding the atlas in hand hide_when_in_hand = true #Only display y coordinates if atlas holds some slice maps only_show_y_when_has_slices = true #Global scale of entire minimap HUD. Keep at 1 for pixel perfect consistency #Range: 0.0 ~ 20.0 scale = 1.75 #If 'true', the Mini-Map of the Active Map will be drawn on the HUD while the Atlas is active. enabled = true #How many maps to display in a single minimap. Essentially zoom. Can be a fraction #Range: 0.001 ~ 100.0 zoom_multiplier = 1.0 #Controls anchor position of mini-map #Allowed Values: UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT anchoring = "UPPER_RIGHT" #An integer which will offset the mini-map horizontally #Range: -4000 ~ 4000 horizontal_offset = -5 #An integer which will offset the mini-map vertically #Range: -4000 ~ 4000 vertical_offset = 5 #The number of pixels to shift vertically when there's an active effect #Range: -4000 ~ 4000 active_potion_effects_vertical_offset = 26 #When enabled, the player's current Coords will be displayed coordinate_text = true #When enabled, the player's current Biome will be displayed biome_text = true #Sets the scale of the text rendered for Coords and Biome mini-map data #Range: 0.0 ~ 10.0 coords_and_biome_scale = 1.0 #Sets the scale of the map icons rendered in the mini-map #Range: 0.0 ~ 10.0 decoration_scale = 1.0 #Allows minimap to follow player movement instead of only displaying current map follow_player = true #When enabled the map will align itself with the player rotate_with_player = true #Draw cardinal directions on minimap cardinal_directions = true #Scale of cardinal directions on minimap #Range: 0.0 ~ 2.0 cardinal_scale = 1.0 #Only shows north cardinal direction only_show_north_cardinal = false #Shows map separation borders map_borders = true #Use sky color for minimap darken_at_night = true [world_map] #Use bigger book like texture for worldmap view. Makes the view a bit bigger. Recommended to ebe used with map scale 1 (you might want to lower lectern one too if buttons dont show) alternative_texture = false #Pan smoothly. When off it will pan in map increments instead smooth_panning = true #Global scale of the entire world map GUI. Keep at 1 for pixel perfect consistency #Range: 0.0 ~ 20.0 scale = 1.25 #Global scale of the entire world map GUI when opening from lectern. Keep at 1 for pixel perfect consistency #Range: 0.0 ~ 20.0 lectern_scale = 1.0 #Shows map separation borders map_borders = true #When enabled, the Atlas world map coordinates will be displayed draw_coordinates = true #Sets the scale of the text rendered for Coords world-map data #Range: 0.0 ~ 10.0 coordinates_scale = 1.0 #Sets the scale of the map icons rendered in the world-map #Range: 0.0 ~ 10.0 decoration_scale = 1.0 #Rearranges the position of the slice indicator to be more compact. You will need supplementaries slice maps to use this compact_slices_indicator = false #Allows minimap to follow player movement instead of only displaying current map follow_player = true #Makes zooming work smoothly instead of in 2 maps increments smooth_zooming = true