#General mod settings [general] #Spawn sound sense sources for monsters to track awareness_Sound = true #Spawn scent/blood sense sources for monsters to track awareness_Scent = true #Monsters see light near player and move towards it awareness_Light = true #Growling zombies attracts other zombies noisyZombies = true #Pistons cause sound sense sources attracting monsters noisyPistons = true #Causes monsters to horde up and wander the surface together to random points wanderingHordes = false #How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues. #Range: > -2147483648 frequencyOfWanderingHordesPerPlayer = 30 #How loud sounds should be when you are alerted that a mob is coming to investigate an area near you #Range: 4.9E-324 ~ 1.7976931348623157E308 soundVolumeInvestigate = 0.5 #How loud sounds should be for a mob targetting you #Range: 4.9E-324 ~ 1.7976931348623157E308 soundVolumeAlertTarget = 0.5 #A developer of this mod has defined this config option with a blank comment, which causes obscure bugs in Forge's config system and will cause a crash in the future. Please report this to the mod author. soundAlerts = true #A developer of this mod has defined this config option with a blank comment, which causes obscure bugs in Forge's config system and will cause a crash in the future. Please report this to the mod author. soundInvestigates = true #Uses a different kind of mob alert noise, might break immersion a bit ;) soundUseAlternateAlertNoise = false #Only spawn sound sense entities in Overworld awareness_Sound_OverworldOnly = false