SonsOfHorror/client/config/dungeons_enhanced-common.toml
2024-08-18 12:03:55 -07:00

1042 lines
37 KiB
TOML

[castle]
[castle.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 56
#Range: > 1
spacing = 56
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 37
#Range: > 0
offset = 37
#
# Percent chance of generating in an allowed chunk.
# Default: 42
#Range: 0 ~ 100
probability = 42
[castle.structures]
[castle.structures.structure]
[castle.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#forge:is_cold/overworld", "#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"]
biomes = ["#forge:is_cold/overworld", "#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"]
[castle.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[deep_crypt]
[deep_crypt.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 35
#Range: > 1
spacing = 35
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 23
#Range: > 0
offset = 23
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 75
[deep_crypt.structures]
[deep_crypt.structures.structure]
[deep_crypt.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_overworld"]
biomes = ["#minecraft:is_overworld"]
[deep_crypt.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[desert_temple]
[desert_temple.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 31
#Range: > 1
spacing = 31
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 20
#Range: > 0
offset = 20
#
# Percent chance of generating in an allowed chunk.
# Default: 60
#Range: 0 ~ 100
probability = 60
[desert_temple.structures]
[desert_temple.structures.structure]
[desert_temple.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["minecraft:desert"]
biomes = ["minecraft:desert"]
[desert_temple.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[desert_tomb]
[desert_tomb.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 29
#Range: > 1
spacing = 29
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 19
#Range: > 0
offset = 19
#
# Percent chance of generating in an allowed chunk.
# Default: 65
#Range: 0 ~ 100
probability = 65
[desert_tomb.structures]
[desert_tomb.structures.structure]
[desert_tomb.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["minecraft:desert"]
biomes = ["minecraft:desert"]
[desert_tomb.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[druid_circle]
[druid_circle.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 39
#Range: > 1
spacing = 39
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 26
#Range: > 0
offset = 26
#
# Percent chance of generating in an allowed chunk.
# Default: 40
#Range: 0 ~ 100
probability = 40
[druid_circle.structures]
[druid_circle.structures.structure]
[druid_circle.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
biomes = ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
[druid_circle.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[dungeon_variant]
[dungeon_variant.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 16
#Range: > 1
spacing = 16
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 10
#Range: > 0
offset = 10
#
# Percent chance of generating in an allowed chunk.
# Default: 80
#Range: 0 ~ 100
probability = 80
[dungeon_variant.structures]
[dungeon_variant.structures.structure]
[dungeon_variant.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_overworld"]
biomes = ["#minecraft:is_overworld"]
[dungeon_variant.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[elders_temple]
[elders_temple.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 34
#Range: > 1
spacing = 34
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 22
#Range: > 0
offset = 22
#
# Percent chance of generating in an allowed chunk.
# Default: 82
#Range: 0 ~ 100
probability = 82
[elders_temple.structures]
[elders_temple.structures.structure]
[elders_temple.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_ocean"]
biomes = ["#minecraft:is_ocean"]
[elders_temple.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[fishing_ship]
[fishing_ship.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 48
#Range: > 1
spacing = 48
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 32
#Range: > 0
offset = 32
#
# Percent chance of generating in an allowed chunk.
# Default: 68
#Range: 0 ~ 100
probability = 68
[fishing_ship.structures]
[fishing_ship.structures.structure]
[fishing_ship.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_ocean"]
biomes = ["#minecraft:is_ocean"]
[fishing_ship.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[flying_dutchman]
[flying_dutchman.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 67
#Range: > 1
spacing = 67
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 44
#Range: > 0
offset = 44
#
# Percent chance of generating in an allowed chunk.
# Default: 40
#Range: 0 ~ 100
probability = 40
[flying_dutchman.structures]
[flying_dutchman.structures.structure]
[flying_dutchman.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_ocean"]
biomes = ["#minecraft:is_ocean"]
[flying_dutchman.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[hay_storage]
[hay_storage.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 24
#Range: > 1
spacing = 24
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 16
#Range: > 0
offset = 16
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 75
[hay_storage.structures]
[hay_storage.structures.structure]
[hay_storage.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_savanna"]
biomes = ["#minecraft:is_savanna"]
[hay_storage.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[ice_pit]
[ice_pit.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 35
#Range: > 1
spacing = 35
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 23
#Range: > 0
offset = 23
#
# Percent chance of generating in an allowed chunk.
# Default: 70
#Range: 0 ~ 100
probability = 70
[ice_pit.structures]
[ice_pit.structures.structure]
[ice_pit.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"]
biomes = ["#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"]
[ice_pit.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[jungle_monument]
[jungle_monument.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 41
#Range: > 1
spacing = 41
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 27
#Range: > 0
offset = 27
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 75
[jungle_monument.structures]
[jungle_monument.structures.structure]
[jungle_monument.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_jungle"]
biomes = ["#minecraft:is_jungle"]
[jungle_monument.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[large_dungeon]
[large_dungeon.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 39
#Range: > 1
spacing = 39
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 26
#Range: > 0
offset = 26
#
# Percent chance of generating in an allowed chunk.
# Default: 35
#Range: 0 ~ 100
probability = 35
[large_dungeon.structures]
[large_dungeon.structures.structure]
[large_dungeon.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
biomes = ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
[large_dungeon.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[miners_mouse]
[miners_mouse.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 24
#Range: > 1
spacing = 24
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 16
#Range: > 0
offset = 16
#
# Percent chance of generating in an allowed chunk.
# Default: 80
#Range: 0 ~ 100
probability = 80
[miners_mouse.structures]
[miners_mouse.structures.structure]
[miners_mouse.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_badlands"]
biomes = ["#minecraft:is_badlands"]
[miners_mouse.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[monster_maze]
[monster_maze.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 34
#Range: > 1
spacing = 34
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 22
#Range: > 0
offset = 22
#
# Percent chance of generating in an allowed chunk.
# Default: 50
#Range: 0 ~ 100
probability = 50
[monster_maze.structures]
[monster_maze.structures.structure]
[monster_maze.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["minecraft:dark_forest"]
biomes = ["minecraft:dark_forest"]
[monster_maze.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[mushroom_house]
[mushroom_house.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 15
#Range: > 1
spacing = 15
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 10
#Range: > 0
offset = 10
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 75
[mushroom_house.structures]
[mushroom_house.structures.structure]
[mushroom_house.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["minecraft:mushroom_fields", "minecraft:mushroom_field_shore"]
biomes = ["minecraft:mushroom_fields", "minecraft:mushroom_field_shore"]
[mushroom_house.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[pillager_camp]
[pillager_camp.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 49
#Range: > 1
spacing = 49
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 32
#Range: > 0
offset = 32
#
# Percent chance of generating in an allowed chunk.
# Default: 35
#Range: 0 ~ 100
probability = 35
[pillager_camp.structures]
[pillager_camp.structures.structure]
[pillager_camp.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
biomes = ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
[pillager_camp.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[pirate_ship]
[pirate_ship.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 65
#Range: > 1
spacing = 65
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 43
#Range: > 0
offset = 43
#
# Percent chance of generating in an allowed chunk.
# Default: 49
#Range: 0 ~ 100
probability = 49
[pirate_ship.structures]
[pirate_ship.structures.structure]
[pirate_ship.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_ocean"]
biomes = ["#minecraft:is_ocean"]
[pirate_ship.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[ruined_building]
[ruined_building.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 27
#Range: > 1
spacing = 27
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 18
#Range: > 0
offset = 18
#
# Percent chance of generating in an allowed chunk.
# Default: 45
#Range: 0 ~ 100
probability = 45
[ruined_building.structures]
[ruined_building.structures.structure]
[ruined_building.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#forge:is_underground"]
biomes = ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#forge:is_underground"]
[ruined_building.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[stables]
[stables.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 46
#Range: > 1
spacing = 46
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 30
#Range: > 0
offset = 30
#
# Percent chance of generating in an allowed chunk.
# Default: 32
#Range: 0 ~ 100
probability = 32
[stables.structures]
[stables.structures.structure]
[stables.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
biomes = ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
[stables.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[sunken_shrine]
[sunken_shrine.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 32
#Range: > 1
spacing = 32
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 21
#Range: > 0
offset = 21
#
# Percent chance of generating in an allowed chunk.
# Default: 55
#Range: 0 ~ 100
probability = 55
[sunken_shrine.structures]
[sunken_shrine.structures.structure]
[sunken_shrine.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_ocean"]
biomes = ["#minecraft:is_ocean"]
[sunken_shrine.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[tall_witch_hut]
[tall_witch_hut.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 18
#Range: > 1
spacing = 18
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 12
#Range: > 0
offset = 12
#
# Percent chance of generating in an allowed chunk.
# Default: 60
#Range: 0 ~ 100
probability = 60
[tall_witch_hut.structures]
[tall_witch_hut.structures.structure]
[tall_witch_hut.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#forge:is_swamp"]
biomes = ["#forge:is_swamp"]
[tall_witch_hut.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[tower_of_the_undead]
[tower_of_the_undead.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 37
#Range: > 1
spacing = 37
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 24
#Range: > 0
offset = 24
#
# Percent chance of generating in an allowed chunk.
# Default: 35
#Range: 0 ~ 100
probability = 35
[tower_of_the_undead.structures]
[tower_of_the_undead.structures.structure]
[tower_of_the_undead.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_overworld", "!#forge:is_sandy", "!#forge:is_water", "!#minecraft:is_beach", "!#forge:is_underground"]
biomes = ["#minecraft:is_overworld", "!#forge:is_sandy", "!#forge:is_water", "!#minecraft:is_beach", "!#forge:is_underground"]
[tower_of_the_undead.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[tree_house]
[tree_house.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 29
#Range: > 1
spacing = 29
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 19
#Range: > 0
offset = 19
#
# Percent chance of generating in an allowed chunk.
# Default: 40
#Range: 0 ~ 100
probability = 40
[tree_house.structures]
[tree_house.structures.structure]
[tree_house.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_jungle"]
biomes = ["#minecraft:is_jungle"]
[tree_house.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[watch_tower]
[watch_tower.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 33
#Range: > 1
spacing = 33
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 22
#Range: > 0
offset = 22
#
# Percent chance of generating in an allowed chunk.
# Default: 45
#Range: 0 ~ 100
probability = 45
[watch_tower.structures]
[watch_tower.structures.structure]
[watch_tower.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#forge:is_cold/overworld", "!#forge:is_water"]
biomes = ["#forge:is_cold/overworld", "!#forge:is_water"]
[watch_tower.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]
[witch_tower]
[witch_tower.placement]
#
# The average distance between structures of this type, measured in chunks.
# Default: 29
#Range: > 1
spacing = 29
#
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
# Default: 19
#Range: > 0
offset = 19
#
# Percent chance of generating in an allowed chunk.
# Default: 45
#Range: 0 ~ 100
probability = 45
[witch_tower.structures]
[witch_tower.structures.structure]
[witch_tower.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#minecraft:is_taiga"]
biomes = ["#minecraft:is_taiga"]
[witch_tower.structures.structure.dimensions]
#
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
# Example: ["minecraft:overworld", "minecraft:the_nether"]
# Default: ["minecraft:overworld"]
dimensions = ["minecraft:overworld"]