generated from NTCat/mcpacktemp
1042 lines
37 KiB
TOML
1042 lines
37 KiB
TOML
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[castle]
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[castle.placement]
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#
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# The average distance between structures of this type, measured in chunks.
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# Default: 56
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#Range: > 1
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spacing = 56
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 37
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#Range: > 0
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offset = 37
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#
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# Percent chance of generating in an allowed chunk.
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# Default: 42
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#Range: 0 ~ 100
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probability = 42
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[castle.structures]
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[castle.structures.structure]
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[castle.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
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# - Biome: "minecraft:plains"
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# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["#forge:is_cold/overworld", "#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"]
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biomes = ["#forge:is_cold/overworld", "#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"]
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[castle.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[deep_crypt]
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[deep_crypt.placement]
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#
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# The average distance between structures of this type, measured in chunks.
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# Default: 35
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#Range: > 1
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spacing = 35
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 23
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#Range: > 0
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offset = 23
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#
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# Percent chance of generating in an allowed chunk.
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# Default: 75
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#Range: 0 ~ 100
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probability = 75
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[deep_crypt.structures]
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[deep_crypt.structures.structure]
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[deep_crypt.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
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# - Biome: "minecraft:plains"
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# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["#minecraft:is_overworld"]
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biomes = ["#minecraft:is_overworld"]
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[deep_crypt.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[desert_temple]
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[desert_temple.placement]
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#
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# The average distance between structures of this type, measured in chunks.
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# Default: 31
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#Range: > 1
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spacing = 31
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 20
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#Range: > 0
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offset = 20
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#
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# Percent chance of generating in an allowed chunk.
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# Default: 60
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#Range: 0 ~ 100
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probability = 60
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[desert_temple.structures]
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[desert_temple.structures.structure]
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[desert_temple.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
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# - Biome: "minecraft:plains"
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# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["minecraft:desert"]
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biomes = ["minecraft:desert"]
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[desert_temple.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[desert_tomb]
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[desert_tomb.placement]
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#
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# The average distance between structures of this type, measured in chunks.
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# Default: 29
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#Range: > 1
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spacing = 29
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 19
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#Range: > 0
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offset = 19
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#
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# Percent chance of generating in an allowed chunk.
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# Default: 65
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#Range: 0 ~ 100
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probability = 65
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[desert_tomb.structures]
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[desert_tomb.structures.structure]
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[desert_tomb.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
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# - Biome: "minecraft:plains"
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# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["minecraft:desert"]
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biomes = ["minecraft:desert"]
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[desert_tomb.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[druid_circle]
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[druid_circle.placement]
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#
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# The average distance between structures of this type, measured in chunks.
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# Default: 39
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#Range: > 1
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spacing = 39
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 26
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#Range: > 0
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offset = 26
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#
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# Percent chance of generating in an allowed chunk.
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# Default: 40
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#Range: 0 ~ 100
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probability = 40
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[druid_circle.structures]
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[druid_circle.structures.structure]
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[druid_circle.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
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# - Biome: "minecraft:plains"
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# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
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biomes = ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
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[druid_circle.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[dungeon_variant]
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[dungeon_variant.placement]
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#
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# The average distance between structures of this type, measured in chunks.
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# Default: 16
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#Range: > 1
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spacing = 16
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 10
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#Range: > 0
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offset = 10
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#
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# Percent chance of generating in an allowed chunk.
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# Default: 80
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#Range: 0 ~ 100
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probability = 80
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[dungeon_variant.structures]
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[dungeon_variant.structures.structure]
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[dungeon_variant.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
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# - Biome: "minecraft:plains"
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# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["#minecraft:is_overworld"]
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biomes = ["#minecraft:is_overworld"]
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[dungeon_variant.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[elders_temple]
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[elders_temple.placement]
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#
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# The average distance between structures of this type, measured in chunks.
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# Default: 34
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#Range: > 1
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spacing = 34
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 22
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#Range: > 0
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offset = 22
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#
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# Percent chance of generating in an allowed chunk.
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# Default: 82
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#Range: 0 ~ 100
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probability = 82
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[elders_temple.structures]
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[elders_temple.structures.structure]
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[elders_temple.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
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# - Biome: "minecraft:plains"
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# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["#minecraft:is_ocean"]
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biomes = ["#minecraft:is_ocean"]
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[elders_temple.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[fishing_ship]
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[fishing_ship.placement]
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#
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# The average distance between structures of this type, measured in chunks.
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# Default: 48
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#Range: > 1
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spacing = 48
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 32
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#Range: > 0
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offset = 32
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#
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# Percent chance of generating in an allowed chunk.
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# Default: 68
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#Range: 0 ~ 100
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probability = 68
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[fishing_ship.structures]
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[fishing_ship.structures.structure]
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[fishing_ship.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
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# - Biome: "minecraft:plains"
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# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["#minecraft:is_ocean"]
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biomes = ["#minecraft:is_ocean"]
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[fishing_ship.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[flying_dutchman]
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[flying_dutchman.placement]
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#
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# The average distance between structures of this type, measured in chunks.
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# Default: 67
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#Range: > 1
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spacing = 67
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 44
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#Range: > 0
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offset = 44
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#
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# Percent chance of generating in an allowed chunk.
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# Default: 40
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#Range: 0 ~ 100
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probability = 40
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[flying_dutchman.structures]
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[flying_dutchman.structures.structure]
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[flying_dutchman.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
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# - Biome: "minecraft:plains"
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# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["#minecraft:is_ocean"]
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biomes = ["#minecraft:is_ocean"]
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[flying_dutchman.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[hay_storage]
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[hay_storage.placement]
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#
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# The average distance between structures of this type, measured in chunks.
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# Default: 24
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#Range: > 1
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spacing = 24
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 16
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#Range: > 0
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offset = 16
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#
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# Percent chance of generating in an allowed chunk.
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# Default: 75
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#Range: 0 ~ 100
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probability = 75
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[hay_storage.structures]
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[hay_storage.structures.structure]
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[hay_storage.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
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# - Biome: "minecraft:plains"
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# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["#minecraft:is_savanna"]
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biomes = ["#minecraft:is_savanna"]
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[hay_storage.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[ice_pit]
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[ice_pit.placement]
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#
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# The average distance between structures of this type, measured in chunks.
|
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# Default: 35
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#Range: > 1
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spacing = 35
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#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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# Default: 23
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#Range: > 0
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offset = 23
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#
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# Percent chance of generating in an allowed chunk.
|
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# Default: 70
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#Range: 0 ~ 100
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probability = 70
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[ice_pit.structures]
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[ice_pit.structures.structure]
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[ice_pit.structures.structure.biomes]
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#
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
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# - Biome: "minecraft:plains"
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|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"]
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biomes = ["#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach"]
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|
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[ice_pit.structures.structure.dimensions]
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#
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# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
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# Example: ["minecraft:overworld", "minecraft:the_nether"]
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# Default: ["minecraft:overworld"]
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dimensions = ["minecraft:overworld"]
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[jungle_monument]
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[jungle_monument.placement]
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#
|
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# The average distance between structures of this type, measured in chunks.
|
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# Default: 41
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#Range: > 1
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spacing = 41
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 27
|
|
#Range: > 0
|
|
offset = 27
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 75
|
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#Range: 0 ~ 100
|
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probability = 75
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|
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[jungle_monument.structures]
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[jungle_monument.structures.structure]
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[jungle_monument.structures.structure.biomes]
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#
|
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# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
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# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_jungle"]
|
|
biomes = ["#minecraft:is_jungle"]
|
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|
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[jungle_monument.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
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[large_dungeon]
|
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|
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[large_dungeon.placement]
|
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#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 39
|
|
#Range: > 1
|
|
spacing = 39
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 26
|
|
#Range: > 0
|
|
offset = 26
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 35
|
|
#Range: 0 ~ 100
|
|
probability = 35
|
|
|
|
[large_dungeon.structures]
|
|
|
|
[large_dungeon.structures.structure]
|
|
|
|
[large_dungeon.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
|
|
biomes = ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
|
|
|
|
[large_dungeon.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[miners_mouse]
|
|
|
|
[miners_mouse.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 24
|
|
#Range: > 1
|
|
spacing = 24
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 16
|
|
#Range: > 0
|
|
offset = 16
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 80
|
|
#Range: 0 ~ 100
|
|
probability = 80
|
|
|
|
[miners_mouse.structures]
|
|
|
|
[miners_mouse.structures.structure]
|
|
|
|
[miners_mouse.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_badlands"]
|
|
biomes = ["#minecraft:is_badlands"]
|
|
|
|
[miners_mouse.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[monster_maze]
|
|
|
|
[monster_maze.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 34
|
|
#Range: > 1
|
|
spacing = 34
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 22
|
|
#Range: > 0
|
|
offset = 22
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 50
|
|
#Range: 0 ~ 100
|
|
probability = 50
|
|
|
|
[monster_maze.structures]
|
|
|
|
[monster_maze.structures.structure]
|
|
|
|
[monster_maze.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["minecraft:dark_forest"]
|
|
biomes = ["minecraft:dark_forest"]
|
|
|
|
[monster_maze.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[mushroom_house]
|
|
|
|
[mushroom_house.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 15
|
|
#Range: > 1
|
|
spacing = 15
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 10
|
|
#Range: > 0
|
|
offset = 10
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 75
|
|
#Range: 0 ~ 100
|
|
probability = 75
|
|
|
|
[mushroom_house.structures]
|
|
|
|
[mushroom_house.structures.structure]
|
|
|
|
[mushroom_house.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["minecraft:mushroom_fields", "minecraft:mushroom_field_shore"]
|
|
biomes = ["minecraft:mushroom_fields", "minecraft:mushroom_field_shore"]
|
|
|
|
[mushroom_house.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[pillager_camp]
|
|
|
|
[pillager_camp.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 49
|
|
#Range: > 1
|
|
spacing = 49
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 32
|
|
#Range: > 0
|
|
offset = 32
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 35
|
|
#Range: 0 ~ 100
|
|
probability = 35
|
|
|
|
[pillager_camp.structures]
|
|
|
|
[pillager_camp.structures.structure]
|
|
|
|
[pillager_camp.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
|
|
biomes = ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
|
|
|
|
[pillager_camp.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[pirate_ship]
|
|
|
|
[pirate_ship.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 65
|
|
#Range: > 1
|
|
spacing = 65
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 43
|
|
#Range: > 0
|
|
offset = 43
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 49
|
|
#Range: 0 ~ 100
|
|
probability = 49
|
|
|
|
[pirate_ship.structures]
|
|
|
|
[pirate_ship.structures.structure]
|
|
|
|
[pirate_ship.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_ocean"]
|
|
biomes = ["#minecraft:is_ocean"]
|
|
|
|
[pirate_ship.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[ruined_building]
|
|
|
|
[ruined_building.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 27
|
|
#Range: > 1
|
|
spacing = 27
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 18
|
|
#Range: > 0
|
|
offset = 18
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 45
|
|
#Range: 0 ~ 100
|
|
probability = 45
|
|
|
|
[ruined_building.structures]
|
|
|
|
[ruined_building.structures.structure]
|
|
|
|
[ruined_building.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#forge:is_underground"]
|
|
biomes = ["#minecraft:is_overworld", "!#forge:is_hot/overworld", "!#forge:is_water", "!#forge:is_mountain", "!#forge:is_underground"]
|
|
|
|
[ruined_building.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[stables]
|
|
|
|
[stables.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 46
|
|
#Range: > 1
|
|
spacing = 46
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 30
|
|
#Range: > 0
|
|
offset = 30
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 32
|
|
#Range: 0 ~ 100
|
|
probability = 32
|
|
|
|
[stables.structures]
|
|
|
|
[stables.structures.structure]
|
|
|
|
[stables.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
|
|
biomes = ["#minecraft:is_overworld", "!#forge:is_cold/overworld", "!#forge:is_hot/overworld", "!#minecraft:is_forest", "!#forge:is_water", "!#forge:is_mountain", "!#minecraft:is_beach", "!#forge:is_underground"]
|
|
|
|
[stables.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[sunken_shrine]
|
|
|
|
[sunken_shrine.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 32
|
|
#Range: > 1
|
|
spacing = 32
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 21
|
|
#Range: > 0
|
|
offset = 21
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 55
|
|
#Range: 0 ~ 100
|
|
probability = 55
|
|
|
|
[sunken_shrine.structures]
|
|
|
|
[sunken_shrine.structures.structure]
|
|
|
|
[sunken_shrine.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_ocean"]
|
|
biomes = ["#minecraft:is_ocean"]
|
|
|
|
[sunken_shrine.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[tall_witch_hut]
|
|
|
|
[tall_witch_hut.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 18
|
|
#Range: > 1
|
|
spacing = 18
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 12
|
|
#Range: > 0
|
|
offset = 12
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 60
|
|
#Range: 0 ~ 100
|
|
probability = 60
|
|
|
|
[tall_witch_hut.structures]
|
|
|
|
[tall_witch_hut.structures.structure]
|
|
|
|
[tall_witch_hut.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#forge:is_swamp"]
|
|
biomes = ["#forge:is_swamp"]
|
|
|
|
[tall_witch_hut.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[tower_of_the_undead]
|
|
|
|
[tower_of_the_undead.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 37
|
|
#Range: > 1
|
|
spacing = 37
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 24
|
|
#Range: > 0
|
|
offset = 24
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 35
|
|
#Range: 0 ~ 100
|
|
probability = 35
|
|
|
|
[tower_of_the_undead.structures]
|
|
|
|
[tower_of_the_undead.structures.structure]
|
|
|
|
[tower_of_the_undead.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_overworld", "!#forge:is_sandy", "!#forge:is_water", "!#minecraft:is_beach", "!#forge:is_underground"]
|
|
biomes = ["#minecraft:is_overworld", "!#forge:is_sandy", "!#forge:is_water", "!#minecraft:is_beach", "!#forge:is_underground"]
|
|
|
|
[tower_of_the_undead.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[tree_house]
|
|
|
|
[tree_house.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 29
|
|
#Range: > 1
|
|
spacing = 29
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 19
|
|
#Range: > 0
|
|
offset = 19
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 40
|
|
#Range: 0 ~ 100
|
|
probability = 40
|
|
|
|
[tree_house.structures]
|
|
|
|
[tree_house.structures.structure]
|
|
|
|
[tree_house.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_jungle"]
|
|
biomes = ["#minecraft:is_jungle"]
|
|
|
|
[tree_house.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|
|
[watch_tower]
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|
|
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[watch_tower.placement]
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#
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|
# The average distance between structures of this type, measured in chunks.
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# Default: 33
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|
#Range: > 1
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|
spacing = 33
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|
#
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# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
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|
# Default: 22
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|
#Range: > 0
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|
offset = 22
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|
#
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|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 45
|
|
#Range: 0 ~ 100
|
|
probability = 45
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|
|
|
[watch_tower.structures]
|
|
|
|
[watch_tower.structures.structure]
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|
|
|
[watch_tower.structures.structure.biomes]
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|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
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# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
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# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
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# Default: ["#forge:is_cold/overworld", "!#forge:is_water"]
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|
biomes = ["#forge:is_cold/overworld", "!#forge:is_water"]
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|
|
|
[watch_tower.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
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|
|
|
[witch_tower]
|
|
|
|
[witch_tower.placement]
|
|
#
|
|
# The average distance between structures of this type, measured in chunks.
|
|
# Default: 29
|
|
#Range: > 1
|
|
spacing = 29
|
|
#
|
|
# A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
|
|
# Default: 19
|
|
#Range: > 0
|
|
offset = 19
|
|
#
|
|
# Percent chance of generating in an allowed chunk.
|
|
# Default: 45
|
|
#Range: 0 ~ 100
|
|
probability = 45
|
|
|
|
[witch_tower.structures]
|
|
|
|
[witch_tower.structures.structure]
|
|
|
|
[witch_tower.structures.structure.biomes]
|
|
#
|
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
|
# - Biome: "minecraft:plains"
|
|
# - Tag: "#minecraft:is_forest"
|
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
|
# Default: ["#minecraft:is_taiga"]
|
|
biomes = ["#minecraft:is_taiga"]
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|
|
|
[witch_tower.structures.structure.dimensions]
|
|
#
|
|
# What dimensions this structure should generate in. Leave empty to allow all dimensions.
|
|
# Example: ["minecraft:overworld", "minecraft:the_nether"]
|
|
# Default: ["minecraft:overworld"]
|
|
dimensions = ["minecraft:overworld"]
|
|
|