2024-08-18 12:03:55 -07:00

34 lines
1.7 KiB
TOML

#General mod settings
[general]
#Spawn sound sense sources for monsters to track
awareness_Sound = true
#Spawn scent/blood sense sources for monsters to track
awareness_Scent = true
#Monsters see light near player and move towards it
awareness_Light = true
#Growling zombies attracts other zombies
noisyZombies = true
#Pistons cause sound sense sources attracting monsters
noisyPistons = true
#Causes monsters to horde up and wander the surface together to random points
wanderingHordes = false
#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
#Range: > -2147483648
frequencyOfWanderingHordesPerPlayer = 30
#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
#Range: 4.9E-324 ~ 1.7976931348623157E308
soundVolumeInvestigate = 0.5
#How loud sounds should be for a mob targetting you
#Range: 4.9E-324 ~ 1.7976931348623157E308
soundVolumeAlertTarget = 0.5
#A developer of this mod has defined this config option with a blank comment, which causes obscure bugs in Forge's config system and will cause a crash in the future. Please report this to the mod author.
soundAlerts = true
#A developer of this mod has defined this config option with a blank comment, which causes obscure bugs in Forge's config system and will cause a crash in the future. Please report this to the mod author.
soundInvestigates = true
#Uses a different kind of mob alert noise, might break immersion a bit ;)
soundUseAlternateAlertNoise = false
#Only spawn sound sense entities in Overworld
awareness_Sound_OverworldOnly = false