generated from NTCat/mcpacktemp
109 lines
6.5 KiB
TOML
109 lines
6.5 KiB
TOML
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[conversion]
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#configuration options for the conversion of chests
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#determine whether or not loot generated is the same for all players using the provided seed, or randomised per player
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randomise_seed = true
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#the maximum age for containers; entries above this age will be discarded [default: 60 * 20 * 15, fifteen minutes] [note: the value 6000 will be corrected to 18000. if you wish to use 6000, please use 6001 or 5999.]
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# Default: 18000
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# Range: > 0
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max_age = 18000
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#if true, no chests will be converted
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disable = false
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#whether or not mineshaft chest minecarts should be converted to standard loot chests
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convert_mineshafts = true
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#whether or not the Elytra item frame should be converted into a standard loot chest with a guaranteed elytra
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convert_elytras = true
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#lootr will automatically log all unresolved tables (i.e., for containers that have a loot table associated with them but, for whatever reason, the lookup for this table returns empty). setting this option to true additionally informs players when they open containers.
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report_unresolved_tables = false
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#disregard chests and chunks that are outside of the world border; enable this option if you are using a world border and are suffering consistent TPS issues; if you change the world border, you will need to restart your client
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check_world_border = false
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#checks structure pieces as well as structure starts when determining if a structure contains a position, more accurate but may cause lag (default true)
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perform_piecewise_check = true
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[whitelist]
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#configuration for specific whitelisting and blacklisting of dimensions, loot tables and modids
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#list of dimensions (to the exclusion of all others) that loot chest should be replaced in (default: blank, allowing all dimensions, e.g., ["minecraft:overworld", "minecraft:the_end"])
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dimension_whitelist = []
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#list of dimensions that loot chests should not be replaced in (default: blank, allowing all dimensions, format e.g., ["minecraft:overworld", "minecraft:the_end"])
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dimension_blacklist = []
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#list of dimensions by modid that loot chests should not be replaced in (default: blank, allowing all modids, format e.g., ["minecraft
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#othermod"])
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modid_dimension_blacklist = []
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#list of dimensions by modid that loot chest should be replaced in (default: blank, allowing all modids, format e.g., ["minecraft
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#othermod"])
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modid_dimension_whitelist = []
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#list of loot tables which shouldn't be converted (in the format of ["modid:loot_table", "othermodid:other_loot_table"])
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loot_table_blacklist = []
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#list of modids whose loot tables shouldn't be converted (in the format of ["modid", "other_modid"])
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loot_modid_blacklist = []
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[breaking]
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#configuration options for breaking containers
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#prevent the destruction of Lootr chests except while sneaking in creative mode
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disable_break = false
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#allow the destruction of Lootr chests regardless. overrides `disable_break`
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enable_break = false
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#allows fake players to destroy Lootr chests without having to sneak, overrides the `disable_break` option for fake players
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enable_fake_player_break = false
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#lootr chests cannot be destroyed by creeper or TNT explosions
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blast_resistant = false
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#lootr chests cannot be destroyed by any explosion
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blast_immune = false
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#lootr chests will drop the contents of the player-specific inventory (generated when not generated) when broken
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should_drop_player_loot = false
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[power]
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#configuration options for comparators and redstone power
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#when true, comparators on Lootr containers will give an output of 1; when false, they will give an output of 0
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power_comparators = true
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#when true, custom inventories will act like trapped chests when opened
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trapped_custom = false
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[notifications]
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#configuration options for notifications
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#prevent notifications of decaying or refreshed chests
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disable_notifications = false
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#maximum time (in ticks) remaining on a chest before a notification for refreshing or decaying is sent to a player (default 30 seconds, -1 for no delay)
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# Default: 600
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# Range: > -1
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notification_delay = 600
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#disables styling of breaking, decaying and refreshing messages sent to players
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disable_message_styles = false
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[decay]
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#configuration options for decaying containers
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#how long (in ticks) a decaying loot containers should take to decay (default 5 minutes = 5 * 60 * 20)
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# Default: 6000
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# Range: > 0
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decay_value = 6000
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#list of loot tables which will decay (default blank, meaning no chests decay, in the format of (in the format of ["modid:loot_table", "othermodid:other_loot_table"])
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decay_loot_tables = []
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#list of mod IDs whose loot tables will decay (default blank, meaning no chests decay, in the format ["modid", "othermodid"])
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decay_modids = []
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#list of dimensions where loot chests should automatically decay (default: blank, e.g., ["minecraft:the_nether", "minecraft:the_end"])
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decay_dimensions = []
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#containers that have already been marked as decaying will be decayed during level tick as well as when next opened
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perform_decay_while_ticking = true
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#containers that have not yet been marked as decaying will be marked for decay during level tick as well as when next opened
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start_decay_while_ticking = false
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#overriding decay_loot_tables, decay_modids and decay_dimensions: all chests will decay after being opened for the first time
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decay_all = false
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[refresh]
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#configuration options for refreshing containers
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#how long (in ticks) a refreshing loot containers should take to refresh their contents (default 20 minutes = 20 * 60 * 20)
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# Default: 24000
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# Range: > 0
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refresh_value = 24000
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#list of loot tables which will refresh (default blank, meaning no chests refresh, in the format of ["modid:loot_table", "othermodid:loot_table"])
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refresh_loot_tables = []
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#list of mod IDs whose loot tables will refresh (default blank, meaning no chests refresh, in the format of ["modid", "othermodid"])
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refresh_modids = []
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#list of dimensions where loot chests should automatically refresh (default: blank, e.g., ["minecraft:overworld", "othermod:otherdimension"])
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refresh_dimensions = []
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#containers that have already been marked as refreshing will be refreshed during level tick as well as when next opened
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perform_refresh_while_ticking = true
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#containers that have not yet been marked as refreshing will be marked for refresh during level tick as well as when next opened
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start_refresh_while_ticking = true
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#overriding refresh_loot_tables, refresh_modids and refresh_dimensions: all chests will refresh after being opened for the first time
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refresh_all = false
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