SwagTopia.binrar.metainfexe/client/config/calmmornings-common.toml

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2025-02-05 00:44:34 -08:00
#General Settings
[general]
#Use list instead of built-in rules for despawning?
enableList = false
#List of mobs to despawn. [Requires enableList]
#Formatting: ["minecraft:zombie", "minecraft:*", "<modId>:<entityId>"]
mobs = ["minecraft:zombie", "minecraft:skeleton", "minecraft:spider", "minecraft:creeper"]
#Adds mobs to despawn group. Mobs in blacklisted are prevented from despawning.
#Allowed Groups: boss, monster, villager, creature, ambient, construct, misc, blacklisted
#Formatting: ["minecraft:villager:villager", "minecraft:*:creature", "<modId>:<entityId>:<group>"]
groups = ["minecraft:ender_dragon:boss", "minecraft:wither:boss", "minecraft:warden:boss", "minecraft:villager:villager", "minecraft:wandering_trader:villager", "minecraft:iron_golem:construct", "minecraft:snow_golem:construct"]
#Range Settings
[range]
#Should difficulty based range scaling be enabled?
#Difficulty Scaling: EASY = base | NORMAL = base / 2 | HARD = base / 4
enableScaling = true
#Horizontal radius to check for mobs to despawn.
# Default: 64
# Range: 0 ~ 256
horizontalRange = 64
#Vertical radius to check for mobs to despawn.
# Default: 16
# Range: 0 ~ 64
verticalRange = 16
#Conditional Checks
[checks]
#Player must sleep before this time to allow despawning.
#Allowed Values: MORNING_E, MORNING, MORNING_L, NOON_E, NOON, NOON_L, EVENING_E, EVENING, EVENING_L, NIGHT_E, NIGHT, NIGHT_L, DISABLED
lateCheck = "NIGHT_L"
#Latest time the player can wakeup to allow despawning.
#Allowed Values: MORNING_E, MORNING, MORNING_L, NOON_E, NOON, NOON_L, EVENING_E, EVENING, EVENING_L, NIGHT_E, NIGHT, NIGHT_L, DISABLED
morningCheck = "MORNING_E"
#Should non-sleeping players prevent despawning around them?
playerCheck = true
#Group Checks [Requires enableList]
[checks.group_checks]
#Check boss group?
bossCheck = false
#Check monster group?
monsterCheck = true
#Check villager group?
villagerCheck = false
#Check creature group?
creatureCheck = true
#Check ambient group?
ambientCheck = true
#Check construct group?
constructCheck = false
#Check misc group?
miscCheck = false