generated from NTCat/mcpacktemp
54 lines
2.1 KiB
TOML
54 lines
2.1 KiB
TOML
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#General Settings
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[general]
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#Use list instead of built-in rules for despawning?
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enableList = false
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#List of mobs to despawn. [Requires enableList]
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#Formatting: ["minecraft:zombie", "minecraft:*", "<modId>:<entityId>"]
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mobs = ["minecraft:zombie", "minecraft:skeleton", "minecraft:spider", "minecraft:creeper"]
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#Adds mobs to despawn group. Mobs in blacklisted are prevented from despawning.
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#Allowed Groups: boss, monster, villager, creature, ambient, construct, misc, blacklisted
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#Formatting: ["minecraft:villager:villager", "minecraft:*:creature", "<modId>:<entityId>:<group>"]
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groups = ["minecraft:ender_dragon:boss", "minecraft:wither:boss", "minecraft:warden:boss", "minecraft:villager:villager", "minecraft:wandering_trader:villager", "minecraft:iron_golem:construct", "minecraft:snow_golem:construct"]
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#Range Settings
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[range]
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#Should difficulty based range scaling be enabled?
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#Difficulty Scaling: EASY = base | NORMAL = base / 2 | HARD = base / 4
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enableScaling = true
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#Horizontal radius to check for mobs to despawn.
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# Default: 64
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# Range: 0 ~ 256
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horizontalRange = 64
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#Vertical radius to check for mobs to despawn.
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# Default: 16
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# Range: 0 ~ 64
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verticalRange = 16
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#Conditional Checks
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[checks]
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#Player must sleep before this time to allow despawning.
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#Allowed Values: MORNING_E, MORNING, MORNING_L, NOON_E, NOON, NOON_L, EVENING_E, EVENING, EVENING_L, NIGHT_E, NIGHT, NIGHT_L, DISABLED
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lateCheck = "NIGHT_L"
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#Latest time the player can wakeup to allow despawning.
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#Allowed Values: MORNING_E, MORNING, MORNING_L, NOON_E, NOON, NOON_L, EVENING_E, EVENING, EVENING_L, NIGHT_E, NIGHT, NIGHT_L, DISABLED
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morningCheck = "MORNING_E"
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#Should non-sleeping players prevent despawning around them?
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playerCheck = true
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#Group Checks [Requires enableList]
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[checks.group_checks]
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#Check boss group?
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bossCheck = false
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#Check monster group?
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monsterCheck = true
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#Check villager group?
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villagerCheck = false
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#Check creature group?
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creatureCheck = true
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#Check ambient group?
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ambientCheck = true
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#Check construct group?
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constructCheck = false
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#Check misc group?
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miscCheck = false
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