generated from NTCat/mcpacktemp
66 lines
3.8 KiB
Plaintext
66 lines
3.8 KiB
Plaintext
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{
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// Whether a schematic that's located in './config/starterstructure/schematics/...' should be generated.
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"shouldGenerateStructure": true,
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// Usually player spawn points are in a randomized area. With this enabled, players will always spawn at the set coordinates (at the nearest air pocket).
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"forceExactSpawn": true,
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// Prevents structures from being placed on top of trees. Any leaf and log blocks will be ignored during placement.
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"ignoreTreesDuringStructurePlacement": true,
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// Some schematic files might contain jigsaw or structure blocks. These are by default ignored during structure generation.
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"generationIgnoreJigsawAndStructureBlocks": true,
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// Whether the blocks from the generated structure should be protected from breaking/griefing.
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"protectStructureBlocks": true,
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// Whether entities spawned inside the generated structure should be protected from damage.
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"protectSpawnedEntities": true,
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// If enabled, players that are in creative mode will be able to break and place the structure blocks.
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"playersInCreativeModeIgnoreProtection": true,
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// If enabled, players that are in creative mode will be able to damage protected entities which spawned in structures.
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"playersInCreativeModeIgnoreEntityProtection": false,
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// If spawned entities inside the generated structure should not be allowed to move away from the block they spawned on. Disabled by default.
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"preventSpawnedEntityMovement": false,
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// If entities from (structure block) schematic files should be spawned when found. These are entities not created with signs.
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"spawnNonSignEntitiesFromSupportedSchematics": true,
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// If the generatedStructurePosition config options should be used.
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"shouldUseStructurePosition": false,
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// The exact x position for the generated structure. Used when shouldUseStructurePosition is enabled.
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// min: -1E7, max: 1E7
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"generatedStructureXPosition": 0,
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// The exact y position for the generated structure. Used when shouldUseStructurePosition is enabled.
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// min: -1000, max: 1000
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"generatedStructureYPosition": 0,
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// The exact z position for the generated structure. Used when shouldUseStructurePosition is enabled.
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// min: -1E7, max: 1E7
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"generatedStructureZPosition": 0,
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// If the generatedStructureOffset config options should be used.
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"shouldUseStructureOffset": false,
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// The x offset for the generated structure. Used when shouldUseStructureOffset is enabled.
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// min: -1000, max: 1000
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"generatedStructureXOffset": 0,
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// The y offset for the generated structure. Can for example be set to -1 if you notice a building always spawns one block too high. Used when shouldUseStructureOffset is enabled.
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// min: -1000, max: 1000
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"generatedStructureYOffset": 0,
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// The z offset for the generated structure. Used when shouldUseStructureOffset is enabled.
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// min: -1000, max: 1000
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"generatedStructureZOffset": 0,
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// If the spawnCoordinate config options should be used.
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"shouldUseSpawnCoordinates": false,
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// The new X coordinate of the spawn when shouldUseSpawnCoordinates is enabled.
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// min: -1E7, max: 1E7
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"spawnXCoordinate": 0,
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// The new Y coordinate of the spawn when shouldUseSpawnCoordinates is enabled.
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// min: -1000, max: 1000
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"spawnYCoordinate": 0,
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// The new Z coordinate of the spawn when shouldUseSpawnCoordinates is enabled.
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// min: -1E7, max: 1E7
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"spawnZCoordinate": 0,
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// If the spawnCoordOffset config options should be used.
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"shouldUseSpawnCoordOffsets": false,
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// The X coordinate offset of the spawn when shouldUseSpawnCoordOffsets is enabled.
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// min: -1000, max: 1000
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"spawnXCoordOffset": 0,
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// The Y coordinate offset of the spawn when shouldUseSpawnCoordOffsets is enabled.
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// min: -1000, max: 1000
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"spawnYCoordOffset": 0,
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// The Z coordinate offset of the spawn when shouldUseSpawnCoordOffsets is enabled.
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// min: -1000, max: 1000
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"spawnZCoordOffset": 0
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}
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