This commit is contained in:
NTCatx 2025-02-24 13:16:47 -08:00
parent c0d1dbb23a
commit f9c1b32dab
712 changed files with 39543 additions and 7698 deletions

View File

@ -0,0 +1,87 @@
["quantum computer"]
#Define the maximum dimensions of the Quantum Computer Multiblock.
# Default: 7
# Range: 5 ~ 12
quantumComputerMaxSize = 7
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
# Default: 8
# Range: 4 ~ 16
quantumComputerAcceleratorThreads = 8
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
# Default: 1
# Range: 1 ~ 2
quantumComputerMaxMultiThreaders = 1
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
# Default: 1
# Range: 1 ~ 2
quantumComputermaxDataEntanglers = 1
#Define the multiplication factor of the multi threaders.
# Default: 4
# Range: 2 ~ 8
quantumComputerMultiThreaderMultiplication = 4
#Define the multiplication factor of the data entanglers.
# Default: 4
# Range: 2 ~ 8
quantumComputerDataEntanglerMultiplication = 4
["quantum armor"]
#Define the maximum walk speed increase. Values are divided by 10 before use.
# Default: 60
# Range: 10 ~ 100
quantumArmorMaxWalkSpeed = 60
#Define the maximum sprint speed increase. Values are divided by 10 before use.
# Default: 80
# Range: 10 ~ 150
quantumArmorMaxSprintSpeed = 80
#Define the maximum increase in step height.
# Default: 3
# Range: 1 ~ 5
quantumArmorMaxStepHeight = 3
#Define the maximum increase in jump height.
# Default: 3
# Range: 1 ~ 5
quantumArmorMaxJumpHeight = 3
#Define the maximum swim speed increase. Values are divided by 10 before use.
# Default: 80
# Range: 10 ~ 150
quantumArmorSwimSpeedBoost = 80
#Define the HP increased of the HP Buffer card.
# Default: 20
# Range: 5 ~ 50
quantumArmorHpBuffer = 20
#Define the maximum speed boost of the Flight Card.
# Default: 10
# Range: 1 ~ 15
quantumArmorMaxFlightSpeed = 10
#Define the evasion % chance of the evasion card.
# Default: 30
# Range: 0 ~ 100
quantumArmorEvasionChance = 30
#Define the max range of the magnet card.
# Default: 12
# Range: 5 ~ 15
quantumArmorMagnetRange = 12
#Define the Attack Damage boost of the Strength Card.
# Default: 10
# Range: 5 ~ 50
quantumArmorStrengthBoost = 10
#Define the Attack Speed Damage boost of the Attack Speed Card.
# Default: 5
# Range: 1 ~ 10
quantumArmorAttackSpeedBoost = 5
#Define the luck boost of the Luck Card.
# Default: 2
# Range: 1 ~ 5
quantumArmorLuckBoost = 2
#Define the max additional reach of the Reach Card.
# Default: 5
# Range: 1 ~ 8
quantumArmorMaxReachBoost = 5
#Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use.
# Default: 10
# Range: 1 ~ 20
quantumArmorRenegerationPerTick = 10
#Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment.
# Default: 30
# Range: 5 ~ 100
quantumArmorPercentageDamageAbsorption = 30

View File

@ -0,0 +1,58 @@
[recipeViewers]
disableColoredCableRecipesInRecipeViewer = true
#Show facades in REI/JEI/EMI item list
enableFacadesInRecipeViewer = false
#Show facade recipes in REI/JEI/EMI for supported blocks
enableFacadeRecipesInRecipeViewer = true
#Expose the full network inventory to EMI, which might cause performance problems.
provideNetworkInventoryToEmi = false
[client]
enableEffects = true
useTerminalUseLargeFont = false
useColoredCraftingStatus = true
#Unit of power shown in AE UIs
#Allowed Values: AE, FE
powerUnit = "AE"
#Show debugging GUI overlays
showDebugGuiOverlays = false
#Show a preview of part and facade placement
showPlacementPreview = true
#Show toast when long-running crafting jobs finish.
notifyForFinishedCraftingJobs = true
[terminals]
#Allowed Values: SMALL, MEDIUM, TALL, FULL
terminalStyle = "SMALL"
#Pin items that the player auto-crafts to the top of the terminal
pinAutoCraftedItems = true
#Automatically clear the crafting/encoding grid when closing the terminal
clearGridOnClose = false
#The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars
# Default: 25
# Range: > -2147483648
terminalMargin = 25
[search]
#Should the mod name be included when searching in tooltips.
searchModNameInTooltips = false
#Replaces AEs own search with the search of REI or JEI
useExternalSearch = false
#When using useExternalSearch, clears the search when the terminal opens
clearExternalSearchOnOpen = true
#When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open
syncWithExternalSearch = true
#Remembers the last search term and restores it when the terminal opens
rememberLastSearch = true
#Automatically focuses the search field when the terminal opens
autoFocusSearch = false
[tooltips]
#Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons
showCellUpgrades = true
#Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons
showCellContent = true
#The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons
# Default: 5
# Range: 1 ~ 32
maxCellContentShown = 5

View File

@ -0,0 +1,218 @@
[general]
unsupportedDeveloperTools = false
#Enables the ability of the Matter Cannon to break blocks.
matterCannonBlockDamage = true
#Enables the ability of Tiny TNT to break blocks.
tinyTntBlockDamage = true
#Changes the channel capacity that cables provide in AE2.
#Allowed Values: INFINITE, DEFAULT, X2, X3, X4
channels = "DEFAULT"
#Whether Spatial Anchors should force random chunk ticks and entity spawning.
spatialAnchorEnableRandomTicks = true
[automation]
# Default: 128
# Range: > -2147483648
formationPlaneEntityLimit = 128
[craftingCPU]
# Default: 5
# Range: > -2147483648
craftingCalculationTimePerTick = 5
[crafting]
#Number of ticks between two crystal growth accelerator ticks
# Default: 10
# Range: 1 ~ 100
growthAccelerator = 10
#If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively.
annihilationPlaneSkyDustGeneration = true
[spatialio]
# Default: 1250.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
spatialPowerMultiplier = 1250.0
# Default: 1.35
# Range: 4.9E-324 ~ 1.7976931348623157E308
spatialPowerExponent = 1.35
[logging]
blockUpdateLog = false
craftingLog = false
debugLog = false
gridLog = false
#Enable stack trace logging for the chunk loading debug command
chunkLoggerTrace = false
[battery]
#The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
# Default: 1.0
# Range: 0.1 ~ 10.0
chargerChargeRate = 1.0
# Default: 1600000
# Range: > -2147483648
wirelessTerminal = 1600000
# Default: 8000
# Range: > -2147483648
chargedStaff = 8000
# Default: 200000
# Range: > -2147483648
entropyManipulator = 200000
# Default: 20000
# Range: > -2147483648
portableCell = 20000
# Default: 20000
# Range: > -2147483648
colorApplicator = 20000
# Default: 200000
# Range: > -2147483648
matterCannon = 200000
[worldGen]
spawnPressesInMeteorites = true
spawnFlawlessOnly = false
[wireless]
# Default: 8.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBaseCost = 8.0
# Default: 1.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessCostMultiplier = 1.0
# Default: 16.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBaseRange = 16.0
# Default: 1.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBoosterRangeMultiplier = 1.0
# Default: 1.5
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBoosterExp = 1.5
# Default: 64.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessHighWirelessCount = 64.0
# Default: 1.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessTerminalDrainMultiplier = 1.0
[powerRatios]
# Default: 0.5
# Range: 4.9E-324 ~ 1.7976931348623157E308
forgeEnergy = 0.5
# Default: 1.0
# Range: 0.01 ~ 1.7976931348623157E308
usageMultiplier = 1.0
#How much energy can the internal grid buffer storage per node attached to the grid.
# Default: 25.0
# Range: 1.0 ~ 1000000.0
gridEnergyStoragePerNode = 25.0
#How much energy a crystal resonance generator generates per tick.
# Default: 20.0
# Range: 0.0 ~ 1000000.0
crystalResonanceGeneratorRate = 20.0
#The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy.
# Default: 0.025
# Range: 0.0 ~ 1.0
p2pTunnelEnergyTax = 0.025
#The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items=per 1 item, fluids=per 125mb).
# Default: 0.025
# Range: 0.0 ~ 1.0
p2pTunnelTransportTax = 0.025
[condenser]
# Default: 256
# Range: > -2147483648
matterBalls = 256
# Default: 256000
# Range: > -2147483648
singularity = 256000
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[tickRates]
# Default: 5
# Range: > -2147483648
InterfaceMin = 5
# Default: 120
# Range: > -2147483648
InterfaceMax = 120
# Default: 5
# Range: > -2147483648
ImportBusMin = 5
# Default: 40
# Range: > -2147483648
ImportBusMax = 40
# Default: 5
# Range: > -2147483648
ExportBusMin = 5
# Default: 60
# Range: > -2147483648
ExportBusMax = 60
# Default: 2
# Range: > -2147483648
AnnihilationPlaneMin = 2
# Default: 120
# Range: > -2147483648
AnnihilationPlaneMax = 120
# Default: 5
# Range: > -2147483648
METunnelMin = 5
# Default: 20
# Range: > -2147483648
METunnelMax = 20
# Default: 1
# Range: > -2147483648
InscriberMin = 1
# Default: 20
# Range: > -2147483648
InscriberMax = 20
# Default: 10
# Range: > -2147483648
ChargerMin = 10
# Default: 10
# Range: > -2147483648
ChargerMax = 10
# Default: 1
# Range: > -2147483648
IOPortMin = 1
# Default: 5
# Range: > -2147483648
IOPortMax = 5
# Default: 10
# Range: > -2147483648
VibrationChamberMin = 10
# Default: 40
# Range: > -2147483648
VibrationChamberMax = 40
# Default: 5
# Range: > -2147483648
StorageBusMin = 5
# Default: 60
# Range: > -2147483648
StorageBusMax = 60
# Default: 5
# Range: > -2147483648
ItemTunnelMin = 5
# Default: 60
# Range: > -2147483648
ItemTunnelMax = 60
# Default: 5
# Range: > -2147483648
LightTunnelMin = 5
# Default: 60
# Range: > -2147483648
LightTunnelMax = 60
#Settings for the Vibration Chamber
[vibrationChamber]
#AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks)
# Default: 5.0
# Range: 0.1 ~ 1000.0
baseEnergyPerFuelTick = 5.0
#Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.
# Default: 4
# Range: 0 ~ 1000
minEnergyPerGameTick = 4
#Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.
# Default: 40
# Range: 1 ~ 1000
baseMaxEnergyPerGameTick = 40

View File

@ -0,0 +1 @@
magnet_card_range = 16.0

View File

@ -0,0 +1,10 @@
[general]
#General settings for AEInfinityBooster
#The amount of power the Dimension Card drains per tick
# Default: 100
# Range: > 0
dimensionCardDrain = 100
#The amount of power the Infinity Card drains per tick
# Default: 50
# Range: > 0
infinityCardDrain = 50

View File

@ -0,0 +1,135 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Adventure Module Config
affixes {
# A list of type overrides for the affix loot system. Format is <itemname>|<type>.
# Valid types are: none, melee_weapon, trident, shield, breaker, bow
# Synced.
# Default: [minecraft:iron_sword|melee_weapon], [minecraft:shulker_shell|none]
S:"Equipment Type Overrides" <
minecraft:iron_sword|melee_weapon
minecraft:shulker_shell|none
>
# The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100%
# Server-authoritative.
# Default: 0.075; Range: [0.0 ~ 1.0]
S:"Random Affix Chance"=0.075
# If affixes that cleave can hit players (excluding the user).
# Server-authoritative.
# Default: false
B:"Cleave Players"=false
# If Quark's Attribute Tooltip handling is disabled for affix items.
# Clientside.
# Default: true
B:"Disable Quark Tooltips for Affix Items"=true
# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
# Synced.
# Default: minecraft:torch
S:"Torch Placement Item"=minecraft:torch
}
bosses {
# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
# Server-authoritative.
# Default: false
B:"Curse Boss Items"=false
# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
# Server-authoritative.
# Default: 96.0; Range: [0.0 ~ 1024.0]
S:"Boss Announce Range"=96.0
# The volume of the boss announcement sound. 0 to disable.
# Clientside.
# Default: 0.75; Range: [0.0 ~ 1.0]
S:"Boss Announce Volume"=0.75
# If the boss announcement range ignores y-level.
# Server-authoritative.
# Default: false
B:"Boss Announce Ignore Y"=false
# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
# Server-authoritative.
# Default: 3600; Range: [0 ~ 720000]
I:"Boss Spawn Cooldown"=3600
# If true, invading bosses will automatically target the closest player.
# Server-authoritative.
# Default: false
B:"Boss Auto-Aggro"=false
# If true, bosses will glow when they spawn.
# Server-authoritative.
# Default: true
B:"Boss Glowing On Spawn"=true
# Dimensions where bosses can spawn naturally, spawn chance, and spawn rules.
# Format is dimname|chance|rule, chance is a float from 0..1.
# Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27
# Server-authoritative.
# Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE]
S:"Boss Spawn Dimensions" <
minecraft:overworld|0.018|NEEDS_SKY
minecraft:the_nether|0.025|ANY
minecraft:the_end|0.018|SURFACE_OUTER_END
twilightforest:twilight_forest|0.05|NEEDS_SURFACE
>
}
worldgen {
# The dimensions that the deadly module will generate in.
# Server-authoritative.
# Default: [overworld]
S:"Generation Dimension Whitelist" <
overworld
>
}
spawners {
# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
# Server-authoritative.
# Default: 0.11; Range: [0.0 ~ 1.0]
S:"Spawner Value Chance"=0.11
}
wanderer {
# If the Wandering Trader can attempt to spawn underground.
# Server-authoritative.
# Default: true
B:"Underground Trader"=true
}
augmenting {
# The number of Sigils of Enhancement it costs to upgrade an affix in the Augmenting Table.
# Synced.
# Default: 2; Range: [0 ~ 64]
I:"Upgrade Sigil Cost"=2
# The number of experience levels it costs to upgrade an affix in the Augmenting Table.
# Synced.
# Default: 225; Range: [0 ~ 65536]
I:"Upgrade Level Cost"=225
# The number of Sigils of Enhancement it costs to reroll an affix in the Augmenting Table.
# Synced.
# Default: 1; Range: [0 ~ 64]
I:"Reroll Sigil Cost"=1
# The number of experience levels it costs to reroll an affix in the Augmenting Table.
# Synced.
# Default: 175; Range: [0 ~ 65536]
I:"Reroll Level Cost"=175
}

View File

@ -1,78 +1,92 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
#
general {
# If the Attributes GUI is available.
# Client-authoritative.
# Default: true
B:"Enable Attributes GUI"=true
# If description tooltips will be added to potion items.
# Client-authoritative.
# Default: true
B:"Enable Potion Tooltips"=true
# A list of attributes that will be hidden from the Attributes GUI.
# Client-authoritative.
# Default: [neoforge:nametag_distance], [neoforge:creative_flight], [apothic_attributes:elytra_flight], [apothic_attributes:ghost_health]
S:"Hidden Attributes" <
neoforge:nametag_distance
neoforge:creative_flight
apothic_attributes:elytra_flight
apothic_attributes:ghost_health
>
}
effects {
# The value (per-level) of the Experience Gained attribute modifier provided by Ancient Knowledge.
# Synced.
# Default: 4.0; Range: [1.0 ~ 1024.0]
S:"Ancient Knowledge Multiplier"=4.0
}
combat_rules {
# The protection damage reduction formula.
# Computed after Prot Pierce and Prot Shred are applied.
# Arguments:
# 'protPoints' - The number of protection points the user has after reductions.
# Output:
# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: 1 - min(0.025 * protPoints, 0.85)
S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
# The a-value formula, which computes an intermediate used in the armor formula.
# Arguments:
# 'damage' - The damage of the incoming attack.
# Output:
# The a-value, which will be supplied as an argument to the armor formula.
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
# The armor damage reduction formula.
# Computed after Armor Pierce and Armor Shred are applied.
# Arguments:
# 'a' - The a-value computed by the a-value formula.
# 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions.
# 'toughness' - The armor toughness value of the user.
# Output:
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
# Note:
# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
#
# Default: a / (a + armor)
S:"Armor Formula"=a / (a + armor)
}
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
#
general {
# If the Attributes GUI is available.
# Client-authoritative.
# Default: true
B:"Enable Attributes GUI"=true
# If description tooltips will be added to potion items.
# Client-authoritative.
# Default: true
B:"Enable Potion Tooltips"=true
# A list of attributes that will be hidden from the Attributes GUI.
# Client-authoritative.
# Default: [neoforge:nametag_distance], [neoforge:creative_flight], [apothic_attributes:elytra_flight], [apothic_attributes:ghost_health]
S:"Hidden Attributes" <
neoforge:nametag_distance
neoforge:creative_flight
apothic_attributes:elytra_flight
apothic_attributes:ghost_health
>
}
effects {
# The value (per-level) of the Experience Gained attribute modifier provided by Ancient Knowledge.
# Synced.
# Default: 4.0; Range: [1.0 ~ 1024.0]
S:"Ancient Knowledge Multiplier"=4.0
}
combat_rules {
# The protection damage reduction formula.
# Computed after Prot Pierce and Prot Shred are applied.
# Arguments:
# 'protPoints' - The number of protection points the user has after reductions.
# Output:
# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: 1 - min(0.025 * protPoints, 0.85)
S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
# The a-value formula, which computes an intermediate used in the armor formula.
# Arguments:
# 'damage' - The damage of the incoming attack.
# Output:
# The a-value, which will be supplied as an argument to the armor formula.
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
# The armor damage reduction formula.
# Computed after Armor Pierce and Armor Shred are applied.
# Arguments:
# 'a' - The a-value computed by the a-value formula.
# 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions.
# 'toughness' - The armor toughness value of the user.
# Output:
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
# Note:
# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
#
# Default: a / (a + armor)
S:"Armor Formula"=a / (a + armor)
# The armor toughness formula.
# This is used to determine how armor toughness impacts enemy Armor Pierce / Armor Shred.
# Arguments:
# 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions.
# 'toughness' - The armor toughness value of the user.
# Output:
# The percentage by which enemy armor pierce/shred will be reduced, from 0 (no change) to 1 (preventing it completely).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: min(toughness * 0.02, 0.6)
S:"Armor Toughness Formula"=min(toughness * 0.02, 0.6)
}

View File

@ -0,0 +1,15 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Enchantment Module Config
client {
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
# Default: true
B:"Show Enchanted Book Metadata"=true
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
# Default: 200; Range: [0 ~ 32767]
I:"Sculkshelf Noise Chance"=200
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,43 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Spawner Module Configuration
general {
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch.
# Synced.
# Default: 1; Range: [-1 ~ 127]
I:"Spawner Silk Level"=1
# The durability damage dealt to an item that silk touches a spawner.
# Server-authoritative.
# Default: 100; Range: [0 ~ 100000]
I:"Spawner Silk Damage"=100
# The per-level drop chance (1 = 100%) of Spawn Eggs when using Capturing.
# Synced.
# Default: 0.005; Range: [0.001 ~ 1.0]
S:"Capturing Drop Chance"=0.005
# If spawners should clear their contained entity when broken.
# Server-authoritative.
# Default: false
B:"Spawners Drop Empty"=false
# The time, in ticks, that mobs will be prevented from despawning for after they have spawned.
# Server-authoritative.
# Default: 600; Range: [0 ~ 24000]
I:"Entity Despawn Delay"=600
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. Supports regex.
# Synced.
# Default: [minecraft:warden], [minecraft:elder_guardian]
S:"Banned Mobs" <
minecraft:warden
minecraft:elder_guardian
>
}

View File

@ -0,0 +1,3 @@
{
"useVanillaUseKey": true
}

View File

@ -1,22 +1,22 @@
{
"weaponItems": {
"entries": {
"minecraft:golden_axe": 0.05,
"minecraft:golden_sword": 0.05,
"minecraft:stone_axe": 0.025,
"minecraft:shield": 0.025,
"minecraft:iron_axe": 0.025,
"minecraft:stone_sword": 0.025,
"minecraft:netherite_sword": 0.005,
"minecraft:iron_sword": 0.025
"minecraft:iron_axe": 0.025,
"minecraft:golden_sword": 0.05,
"minecraft:shield": 0.025,
"minecraft:iron_sword": 0.025,
"minecraft:golden_axe": 0.05
},
"defaultItem": "minecraft:air"
},
"lootItems": {
"entries": {
"minecraft:gold_ingot": 0.1,
"minecraft:gold_nugget": 0.2,
"minecraft:nether_wart": 0.1
"minecraft:nether_wart": 0.1,
"minecraft:gold_ingot": 0.1
},
"defaultItem": "minecraft:air"
},
@ -31,9 +31,9 @@
},
"messHallItems": {
"entries": {
"minecraft:gold_ingot": 0.2,
"minecraft:cooked_porkchop": 0.3,
"minecraft:porkchop": 0.3,
"minecraft:cooked_porkchop": 0.3
"minecraft:gold_ingot": 0.2
},
"defaultItem": "minecraft:air"
},

View File

@ -0,0 +1,6 @@
{
"spawn": {
"man_o_war": true,
"oddion": true
}
}

View File

@ -1,59 +1,59 @@
{
// Which biomes are enabled, if disabled the biome will default to its vanilla counterpart for the given region
"enabled_biomes": {
"biomeswevegone:enchanted_tangle": true,
"biomeswevegone:mojave_desert": true,
"biomeswevegone:rose_fields": true,
"biomeswevegone:redwood_thicket": true,
"biomeswevegone:dacite_ridges": true,
"biomeswevegone:araucaria_savanna": true,
"biomeswevegone:atacama_outback": true,
"biomeswevegone:red_rock_valley": true,
"biomeswevegone:zelkova_forest": true,
"biomeswevegone:windswept_desert": true,
"biomeswevegone:sierra_badlands": true,
"biomeswevegone:fragment_jungle": true,
"biomeswevegone:baobab_savanna": true,
"biomeswevegone:rainbow_beach": true,
"biomeswevegone:allium_shrubland": true,
"biomeswevegone:sakura_grove": true,
"biomeswevegone:enchanted_tangle": true,
"biomeswevegone:prairie": true,
"biomeswevegone:pumpkin_valley": true,
"biomeswevegone:ebony_woods": true,
"biomeswevegone:canadian_shield": true,
"biomeswevegone:lush_stacks": true,
"biomeswevegone:skyrise_vale": true,
"biomeswevegone:amaranth_grassland": true,
"biomeswevegone:pale_bog": true,
"biomeswevegone:black_forest": true,
"biomeswevegone:howling_peaks": true,
"biomeswevegone:bayou": true,
"biomeswevegone:crimson_tundra": true,
"biomeswevegone:baobab_savanna": true,
"biomeswevegone:crag_gardens": true,
"biomeswevegone:maple_taiga": true,
"biomeswevegone:rugged_badlands": true,
"biomeswevegone:cypress_swamplands": true,
"biomeswevegone:overgrowth_woodlands": true,
"biomeswevegone:coconino_meadow": true,
"biomeswevegone:coniferous_forest": true,
"biomeswevegone:temperate_grove": true,
"biomeswevegone:sakura_grove": true,
"biomeswevegone:frosted_coniferous_forest": true,
"biomeswevegone:pale_bog": true,
"biomeswevegone:ebony_woods": true,
"biomeswevegone:shattered_glacier": true,
"biomeswevegone:cika_woods": true,
"biomeswevegone:howling_peaks": true,
"biomeswevegone:rugged_badlands": true,
"biomeswevegone:crimson_tundra": true,
"biomeswevegone:black_forest": true,
"biomeswevegone:maple_taiga": true,
"biomeswevegone:prairie": true,
"biomeswevegone:amaranth_grassland": true,
"biomeswevegone:orchard": true,
"biomeswevegone:overgrowth_woodlands": true,
"biomeswevegone:dacite_shore": true,
"biomeswevegone:aspen_boreal": true,
"biomeswevegone:weeping_witch_forest": true,
"biomeswevegone:crag_gardens": true,
"biomeswevegone:frosted_taiga": true,
"biomeswevegone:firecracker_chaparral": true,
"biomeswevegone:eroded_borealis": false,
"biomeswevegone:white_mangrove_marshes": true,
"biomeswevegone:red_rock_valley": true,
"biomeswevegone:bayou": true,
"biomeswevegone:jacaranda_jungle": true,
"biomeswevegone:atacama_outback": true,
"biomeswevegone:mojave_desert": true,
"biomeswevegone:ironwood_gour": true,
"biomeswevegone:pumpkin_valley": true,
"biomeswevegone:cypress_swamplands": true,
"biomeswevegone:canadian_shield": true,
"biomeswevegone:basalt_barrera": true,
"biomeswevegone:araucaria_savanna": true,
"biomeswevegone:tropical_rainforest": true,
"biomeswevegone:dead_sea": true,
"biomeswevegone:allium_shrubland": true,
"biomeswevegone:ironwood_gour": true,
"biomeswevegone:windswept_desert": true,
"biomeswevegone:tropical_rainforest": true,
"biomeswevegone:cika_woods": true,
"biomeswevegone:skyrise_vale": true,
"biomeswevegone:redwood_thicket": true,
"biomeswevegone:fragment_jungle": true,
"biomeswevegone:orchard": true,
"biomeswevegone:basalt_barrera": true,
"biomeswevegone:frosted_taiga": true,
"biomeswevegone:dacite_ridges": true,
"biomeswevegone:shattered_glacier": true,
"biomeswevegone:weeping_witch_forest": true,
"biomeswevegone:temperate_grove": true,
"biomeswevegone:jacaranda_jungle": true,
"biomeswevegone:frosted_coniferous_forest": true,
"biomeswevegone:rainbow_beach": true,
"biomeswevegone:white_mangrove_marshes": true,
"biomeswevegone:sierra_badlands": true,
"biomeswevegone:forgotten_forest": true,
"biomeswevegone:firecracker_chaparral": true,
"biomeswevegone:aspen_boreal": true,
"biomeswevegone:dacite_shore": true,
},
// How much each BWG region weighs. This weight applies to all 3 BWG Regions
"region_weight": 8,
@ -61,10 +61,10 @@
"vanilla_additions": true,
// BWG Features that we add to Vanilla Biomes
"enabled_vanilla_additions": {
"biomeswevegone:vanilla/flower_plains": true,
"biomeswevegone:palm_trees": true,
"biomeswevegone:vanilla/flower_warm": true,
"biomeswevegone:vanilla/flower_default": true,
"biomeswevegone:vanilla/forest_flowers": true,
"biomeswevegone:palm_trees": true,
"biomeswevegone:vanilla/flower_default": true,
"biomeswevegone:vanilla/flower_warm": true,
"biomeswevegone:vanilla/flower_plains": true,
},
}

View File

@ -0,0 +1,713 @@
[Etc]
#Lava Opacity for the Ignitium Helemt.
# Default: 0.5
# Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.5
#Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist.
shadersCompat = false
#ScreenShake(on/off)
"ScreenShake(on/off)" = true
["bosses Common settings"]
#custombossbar(on/off)
"custombossbar(on/off)" = true
#BossMusic(on/off)
"BossMusic(on/off)" = true
#BossMusicVolume(denominator)
# Default: 1
# Range: 1 ~ 1000000
BossMusicVolume = 1
#If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return
# Default: 20
# Range: 0 ~ 200
ReturnHome = 20
[Weapon]
#Armor Infinity Durability(on/off)
"Armor Infinity Durability(on/off)" = true
#Bulwark of the Flame's Cooldown
# Default: 80
# Range: 0 ~ 1000000
BulwarkOfTheFlameCooldown = 80
#Gauntlet of Bulwark's Cooldown
# Default: 80
# Range: 0 ~ 1000000
GauntletOfBulwarkCooldown = 80
#Infernal Forge's Cooldown
# Default: 80
# Range: 0 ~ 1000000
InfernalForgeCooldown = 80
#Void Forge's Cooldown
# Default: 120
# Range: 0 ~ 1000000
VoidForgeCooldown = 120
#The Incinerator's Cooldown
# Default: 400
# Range: 0 ~ 1000000
TheIncineratorCooldown = 400
#Wither Assault Shoulder Weapon's Missile Cooldown
# Default: 40
# Range: 0 ~ 1000000
WASWMissileCooldown = 40
#WASW's Wither Missile's Damage
# Default: 16.0
# Range: 0.0 ~ 1000000.0
"WASW's WitherMissiledamage" = 16.0
#Wither Assault Shoulder Weapon's Howitzer Cooldown
# Default: 100
# Range: 0 ~ 1000000
WASWHowitzerCooldown = 100
#Void Assault Shoulder Weapon's Cooldown
# Default: 120
# Range: 0 ~ 1000000
VASWCooldown = 120
#Void Core's Cooldown
# Default: 160
# Range: 0 ~ 1000000
VoidCoreCooldown = 160
#Sandstorm's cooldown
# Default: 300
# Range: 0 ~ 1000000
Sandstormcooldown = 300
#Soul Render's Timer
# Default: 100
# Range: 0 ~ 1000000
SoulRenderCooldown = 100
#Gauntlet of Maelstrom's Timer
# Default: 180
# Range: 0 ~ 1000000
gauntletofMaelstromCooldown = 180
#The Immolator's Timer
# Default: 300
# Range: 0 ~ 1000000
immolatorCooldown = 300
[Block]
#Cursed Tombstone Summon cooldown Minute
# Default: 1
# Range: 1 ~ 300
"Cursed Tombstone Summon cooldown Minute" = 1
["Entity damage"]
#Void Rune's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
Voidrunedamage = 7.0
#Ashen Breath's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
Ashenbreathdamage = 4.0
#Death Laser's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
DeathLaserdamage = 5.0
#Death Laser's Hp Damage
# Default: 5.0
# Range: 0.0 ~ 100.0
DeathLaserHpdamage = 5.0
#Player's Laser's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
Laserdamage = 7.0
#Blazing Bone's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
BlazingBonedamage = 5.0
#Lionfish Spike's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
LionfishSpikedamage = 4.0
#Wither Howizter's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
WitherHowizterdamage = 8.0
#Dimensional Rift's Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
DimensionalRiftdamage = 10.0
#Wither Homing Missile's Damage
# Default: 3.0
# Range: 0.0 ~ 1000000.0
WitherHomingMissiledamage = 3.0
#Abyss Blast's Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
AbyssBlastdamage = 10.0
#Abyss Blast's Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
AbyssBlastHpdamage = 0.1
#Abyss Orb's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
AbyssOrbdamage = 4.0
#Lava bomb's Radius
# Default: 2
# Range: 1 ~ 7
Lavabombradius = 2
#Amethyst Cluster's Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
"Amethyst Cluster Damage" = 12.0
#Sandstorm's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Sandstorm Damage" = 5.0
#Ancient Desert Stele's Damage
# Default: 18.0
# Range: 0.0 ~ 1000000.0
"Ancient Desert Stele Damage" = 18.0
#Player's Phantom Arrow's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Phantom Arrow Damage" = 5.0
#Phantom Halberd's Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
"Phantom Halberd Damage" = 12.0
#Cursed Sandstorm's Damage
# Default: 6.0
# Range: 0.0 ~ 1000000.0
"Cursed Sandstorm Damage" = 6.0
#Flame jet's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
"Flame Jet Damage" = 7.0
#Flare Bomb's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
"Flare Bomb Damage" = 7.0
["Ender Guardian"]
#EnderGuardian's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
EnderGuardianHealthMultiplier = 1.0
#EnderGuardian's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
EnderGuardianDamageMultiplier = 1.0
#EnderGuardian's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
EnderGuardianDamageCap = 22.0
#EnderGuardian's DamageTime
# Default: 30
# Range: 0 ~ 100
EnderGuardianDamageTime = 30
#EnderGuardian's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
EnderGuardianNatureHealing = 10.0
#Ender guardian's block breaking ignore the MobGriefing
EnderguardianBlockBreaking = true
#Guardian's Immune to Long distance attack range.
# Default: 12.0
# Range: 1.0 ~ 1000000.0
"Guardian's prevent attacks from far away Range" = 12.0
#Guardian's gravity Punch Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Guardian's gravity Punch Hp Damage" = 0.05
#Guardian's Teleport attack Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Guardian's Teleport attack Hp Damage" = 0.05
#Guardian's Punch Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
"Guardian's knockback Hp Damage" = 0.06
#Guardian's Uppercut Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Guardian's Uppercut Hp Damage" = 0.1
#Guardian's RocketPunch Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Guardian's RocketPunch Hp Damage" = 0.1
#Guardian's etc area attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Guardian's area attack Hp Damage" = 0.08
#EnderGuardianBlockBreaking radius
# Default: 15
# Range: 0 ~ 20
"EnderGuardianBlockBreaking X" = 15
#EnderGuardianBlockBreaking radius
# Default: 2
# Range: 0 ~ 10
"EnderGuardianBlockBreaking Y" = 2
#EnderGuardianBlockBreaking radius
# Default: 15
# Range: 0 ~ 20
"EnderGuardianBlockBreaking Z" = 15
["Netherite Monstrosity"]
#Monstrosity's Lavabomb magazine.
# Default: 3
# Range: 1 ~ 1000000
LavabombMagazine = 3
#Monstrosity's Lavabomb amount
# Default: 3
# Range: 1 ~ 1000000
Lavabombamount = 3
#Monstrosity's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityHealthMultiplier = 1.0
#Monstrosity's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityDamageMultiplier = 1.0
#Monstrosity's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityHealingMultiplier = 1.0
# Monstrosity's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
MonstrosityNatureHealing = 10.0
#Monstrosity's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
MonstrosityDamageCap = 22.0
#Monstrosity's DamageTime
# Default: 10
# Range: 0 ~ 100
MonstrosityDamageTime = 10
#Monstrosity's bodyBlocking verdict
NetheritemonstrosityBodyBloking = true
#Monstrosity's attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Monstrosity's attack Hp Damage" = 0.08
#Monstrosity's Immune to Long distance attack range.
# Default: 18.0
# Range: 1.0 ~ 1000000.0
"Monstrosity's prevent attacks from far away Range" = 18.0
#Monstrosity's block breaking ignore the MobGriefing
monstrosityBlockBreaking = true
["Ender Golem"]
#Ender Golem's block breaking ignore the MobGriefing
EndergolemBlockBreaking = false
#Endergolem's Immune to Long distance attack range.
# Default: 6.0
# Range: 1.0 ~ 1000000.0
"Endergolem's prevent attacks from far away Range" = 6.0
#Golem's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
GolemHealthMultiplier = 1.0
#Golem's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
GolemDamageMultiplier = 1.0
[Ignis]
#Ignis's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisHealthMultiplier = 1.0
#Ignis's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisDamageMultiplier = 1.0
#Ignis's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
IgnisNatureHealing = 10.0
#Ignis's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisHealingMultiplier = 1.0
#Ignis's Immune to Long distance attack range.
# Default: 15.0
# Range: 1.0 ~ 1000000.0
"Ignis's prevent attacks from far away Range" = 15.0
#Ignis's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
IgnisDamageCap = 20.0
#Ignis's DamageTime
# Default: 15
# Range: 0 ~ 100
IgnisDamageTime = 15
#Ignis's cracked block breaking ignore the MobGriefing
IgnisBlockBreaking = true
[revenant]
#Revenant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
RevenantHealthMultiplier = 1.0
#Revenant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
RevenantDamageMultiplier = 1.0
["The Prowler"]
#The Prowler's Immune to Long distance attack range.
# Default: 16.0
# Range: 1.0 ~ 1000000.0
"The Prowler's prevent attacks from far away Range" = 16.0
#Prowler's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ProwlerHealthMultiplier = 1.0
#Prowler's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ProwlerDamageMultiplier = 1.0
["The Harbinger"]
#Harbinger's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerHealthMultiplier = 1.0
#Harbinger's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerDamageMultiplier = 1.0
#Harbinger's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerHealingMultiplier = 1.0
#Harbinger's Wither Missile's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
"Harbinger's WitherMissiledamage" = 8.0
#Harbinger's laser's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Harbinger's laser damage" = 5.0
#Harbinger's Immune to Long distance attack range.
# Default: 35.0
# Range: 1.0 ~ 1000000.0
"The Harbinger's prevent attacks from far away Range" = 35.0
#Harbinger's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
"The Harbinger DamageCap" = 22.0
#Harbinger's DamageTime
# Default: 12
# Range: 0 ~ 100
"The Harbinger DamageTime" = 12
#Harbinger's lasers can light a fire in MobGriefing
"The Harbinger Light A Fire" = true
#The Harbinger's charge attack Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
"The Harbinger's charge attack Hp Damage" = 0.06
["The Leviathan"]
#Leviathan's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
LeviathanHealthMultiplier = 1.0
#Leviathan's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
LeviathanDamageMultiplier = 1.0
#Leviathan's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
LeviathanNatureHealing = 10.0
#Leviathan's Immune to Long distance attack range.
# Default: 38.0
# Range: 1.0 ~ 1000000.0
"Leviathan's prevent attacks from far away Range" = 38.0
#Leviathan's Bite Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Leviathan's Bite Hp Damage" = 0.1
#Leviathan's Rush Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Leviathan's Rush Hp Damage" = 0.05
#Leviathan's TailSwing Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Leviathan's TailSwing Hp Damage" = 0.08
#Leviathan's Tentacle Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Leviathan's Tentacle Hp Damage" = 0.03
#Leviathan's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
LeviathanDamageCap = 20.0
#Leviathan's DamageTime
# Default: 15
# Range: 0 ~ 100
"Leviathan DamageTime" = 15
#Leviathan's block breaking ignore the MobGriefing
LeviathanBlockBreaking = true
#Leviathan Immune Out of Water
LeviathanImmuneOutofWater = true
["The Baby Leviathan"]
#BabyLeviathan's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
BabyLeviathanHealthMultiplier = 1.0
#BabyLeviathan's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
BabyLeviathanDamageMultiplier = 1.0
["Modern Remnant"]
#Modern Remnant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ModernRemnantHealthMultiplier = 1.0
#Modern Remnant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ModernRemnantDamageMultiplier = 1.0
["Netherite Ministrosity"]
#Ministrosity's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MinistrosityHealthMultiplier = 1.0
["Amethyst Crab"]
#Amethyst Crab's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AmethystCrabHealthMultiplier = 1.0
#Amethyst Crab's EarthQuake Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
AmethystCrabEarthQuakeDamage = 5.0
#Amethyst Crab's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AmethystCrabDamageMultiplier = 1.0
["Ancient Remnant"]
#Ancient Remnant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AncientRemnantHealthMultiplier = 1.0
#Ancient Remnant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AncientRemnantDamageMultiplier = 1.0
#AncientRemnant's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
AncientRemnantNatureHealing = 10.0
#Ancient Remnant's Immune to Long distance attack range.
# Default: 14.0
# Range: 1.0 ~ 1000000.0
"Ancient Remnant's prevent attacks from far away Range" = 14.0
#Ancient Remnant's DamageCap
# Default: 21.0
# Range: 0.0 ~ 1000000.0
AncientRemnantCap = 21.0
#Ancient Remnant's DamageTime
# Default: 12
# Range: 0 ~ 100
"Ancient Remnant DamageTime" = 12
#Ancient Remnant's block breaking ignore the MobGriefing
AncientRemnantBlockBreaking = true
#Remnant's Charge Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Remnant's Charge Hp Damage" = 0.1
#Remnant's Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Remnant's Normal attack Hp Damage" = 0.05
#Remnant's Stomp Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Remnant's Stomp Hp Damage" = 0.03
#Remnant's EarthQuake Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
"Remnant's EarthQuakeDamage" = 11.0
[Koboleton]
#Cause Koboleton to Drop Item In Hand Percent
# Default: 5.0
# Range: 0.0 ~ 100.0
CauseKoboletontoDropItemInHandPercent = 5.0
[Kobolediator]
#Kobolediator's block breaking ignore the MobGriefing
KobolediatorBlockBreaking = false
#Kobolediator's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
KobolediatorHealthMultiplier = 1.0
#Kobolediator's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
KobolediatorDamageMultiplier = 1.0
[Wadjet]
#Wadjet's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
WadjetHealthMultiplier = 1.0
#Wadjet's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
WadjetDamageMultiplier = 1.0
[Aptrgangr]
#Aptrgangr's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AptrgangrHealthMultiplier = 1.0
#Aptrgangr's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AptrgangrDamageMultiplier = 1.0
#Axe Blade's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
AptrgangrAxeBladeDamage = 8.0
[Maledictus]
#Maledictus's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MaledictusHealthMultiplier = 1.0
#Maledictus's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MaledictusDamageMultiplier = 1.0
#Maledictus's Immune to Long distance attack range.
# Default: 12.0
# Range: 1.0 ~ 1000000.0
"Maledictus's prevent attacks from far away Range" = 12.0
#Maledictus's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
MaledictusNatureHealing = 10.0
#Maledictus's Phantom Halberd Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
"Maledictus' Phantom Halberd Damage'" = 10.0
#Maledictus's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
MaledictusDamageCap = 20.0
#Maledictus's DamageTime
# Default: 30
# Range: 0 ~ 100
"Maledictus DamageTime" = 30
#Maledictus's melee Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Maledictus's melee Hp Damage" = 0.05
#Maledictus's Shock wave Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Maledictus's Shock Wave Hp Damage" = 0.03
#Maledictus's AOE Hp Damage
# Default: 0.15
# Range: 0.0 ~ 1.0
"Maledictus's AOE Hp Damage" = 0.15
#Maledictus's flying Smash Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Maledictus's Flying Smash Hp Damage" = 0.1
#Maledictus's Jump Smash Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Maledictus's Jump Smash Hp Damage" = 0.08
#Maledictus's Phantom Arrow's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Maledictus's Phantom Arrow Damage" = 5.0
#Maledictus's cracked block breaking ignore the MobGriefing
MaledictusBlockBreaking = true
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
DeeplingSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
DeeplingSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingBruteSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 50
# Range: > 0
DeeplingBruteSpawnRolls = 50
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
DeeplingAnglerSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
DeeplingAnglerSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingPriestSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
DeeplingPriestSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingWarlockSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
DeeplingWarlockSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
CoralgolemSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
CoralgolemSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
AmethystCrabSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 20
# Range: > 0
AmethystCrabSpawnRolls = 20
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
KoboletonSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
KoboletonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 5
# Range: 0 ~ 1000
IgnitedBerserkerSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 2
# Range: > 0
IgnitedBerserkerSpawnRolls = 2
["World Generation"]
#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
# Default: 2
# Range: 0 ~ 5
cursedPyramidCheckRange = 2
#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)
# Default: 2
# Range: 0 ~ 32
cursedPyramidHeightVariance = 2

View File

@ -222,6 +222,10 @@
"item": "cobblemon:lucky_egg",
"price": 10000
},
{
"item": "cobblemoneternal:bottle_cap",
"price": 125000
},
{
"item": "cobblemon:ability_patch",
"price": 100000

View File

@ -54,7 +54,7 @@
"displayNameForUnknownPokemon": false,
"displayEntityLabelsWhenCrouchingOnly": false,
"shinyRate": 8192.0,
"shinyNoticeParticlesDistance": 24.0,
"shinyNoticeParticlesDistance": 64.0,
"captureCalculator": "cobblemon",
"playerDamagePokemon": false,
"appleLeftoversChance": 0.025,

View File

@ -1,48 +1,48 @@
#To disable specific modules, use Jade's plugins.json config.
[jade.pokemon]
#This is intended to be used for configuring the shown placeholders, but can include text/formatting. Text changes should be made via lang entries!
#Wrap "{}" around text shown when crouching, and "!{}" for text shown when not crouching.
#Placeholders prefixed by "%" have a lang entry at "cobblemonintegrations.jade.pokemon_entity.<placeholder without %>".
#Placeholders prefixed by "#" MUST be placed on their own line.
#Valid placeholders are: %dex_status, %display_name, %nickname, %species, %gender, #health, %level, %typing, %ev_yield, %nature, %ability, %ivs, %evs, %trainer, %egg_groups, %battle_message
#Any text prefixed with "$" will look for an associated lang entry. Example: "$crouch_message" pulls the lang entry "cobblemonintegrations.jade.pokemon_entity.crouch_message".
#Finally, you can configure conditions using "<placeholder>:<conditions>" where conditions are an & separated list of "<hidden/unknown>_<when/unless>_<condition>".
#Valid conditions are: unknown, encountered, caught, wild, yours, others, nicknamed
pokemonTooltip = """
%dex_status %nickname:hidden_unless_nicknamed %species:hidden_when_nicknamed&unknown_when_unknown %gender:hidden_when_unknown %level
#health
$species_label:hidden_unless_nicknamed %species:hidden_unless_nicknamed&unknown_when_unknown
%trainer:hidden_when_wild
%typing:unknown_when_unknown
%ev_yield:unknown_when_unknown
{%nature:hidden_unless_caught
%ability:hidden_unless_caught
%ivs:hidden_unless_caught
%evs:hidden_unless_caught&hidden_when_wild
%battle_message:hidden_unless_wild}!{$crouch_message:hidden_unless_caught
%battle_message:hidden_unless_wild&hidden_when_caught}
"""
[jei]
#What Pokedex progress level should be required to see Pokemon in JEI?
#Note that this will only hide the info specified by "pokemonHideMode".
#Allowed Values: NONE, ENCOUNTERED, CAUGHT
pokedexHideLevel = "NONE"
#What info should be hidden in JEI?
#This only takes effect if "pokedexHideLevel" is not "NONE".
#Allowed Values: NAME, POKEMON, BOTH
pokemonHideMode = "BOTH"
[enhancedcelestials]
#Most Enhanced Celestials configuration for Cobblemon Integrations must be done via Datapack.
#
#Should Lunar Event reward modifiers apply in PvP battles?
applyInPvP = false
[waystones]
#Allow Pokemon to be used for Waystone teleportation.
allowWaystoneTeleport = true
#Minimum level to Teleport.
waystonesMinLevel = 0
#Does the Pokemon need to have Teleport accessible? When disabled, any psychic type can teleport.
requireTeleportMove = true
#To disable specific modules, use Jade's plugins.json config.
[jade.pokemon]
#This is intended to be used for configuring the shown placeholders, but can include text/formatting. Text changes should be made via lang entries!
#Wrap "{}" around text shown when crouching, and "!{}" for text shown when not crouching.
#Placeholders prefixed by "%" have a lang entry at "cobblemonintegrations.jade.pokemon_entity.<placeholder without %>".
#Placeholders prefixed by "#" MUST be placed on their own line.
#Valid placeholders are: %dex_status, %display_name, %nickname, %species, %gender, #health, %level, %typing, %ev_yield, %nature, %ability, %ivs, %evs, %trainer, %egg_groups, %battle_message
#Any text prefixed with "$" will look for an associated lang entry. Example: "$crouch_message" pulls the lang entry "cobblemonintegrations.jade.pokemon_entity.crouch_message".
#Finally, you can configure conditions using "<placeholder>:<conditions>" where conditions are an & separated list of "<hidden/unknown>_<when/unless>_<condition>".
#Valid conditions are: unknown, encountered, caught, wild, yours, others, nicknamed
pokemonTooltip = """
%dex_status %nickname:hidden_unless_nicknamed %species:hidden_when_nicknamed&unknown_when_unknown %gender:hidden_when_unknown %level
#health
$species_label:hidden_unless_nicknamed %species:hidden_unless_nicknamed&unknown_when_unknown
%trainer:hidden_when_wild
%typing:unknown_when_unknown
%ev_yield:unknown_when_unknown
{%nature:hidden_unless_caught&hidden_when_wild
%ability:hidden_unless_caught&hidden_when_wild
%ivs:hidden_unless_caught&hidden_when_wild
%evs:hidden_unless_caught&hidden_when_wild
%battle_message:hidden_unless_wild}!{$crouch_message:hidden_unless_caught
%battle_message:hidden_unless_wild&hidden_when_caught}
"""
[jei]
#What Pokedex progress level should be required to see Pokemon in JEI?
#Note that this will only hide the info specified by "pokemonHideMode".
#Allowed Values: NONE, ENCOUNTERED, CAUGHT
pokedexHideLevel = "NONE"
#What info should be hidden in JEI?
#This only takes effect if "pokedexHideLevel" is not "NONE".
#Allowed Values: NAME, POKEMON, BOTH
pokemonHideMode = "BOTH"
[enhancedcelestials]
#Most Enhanced Celestials configuration for Cobblemon Integrations must be done via Datapack.
#
#Should Lunar Event reward modifiers apply in PvP battles?
applyInPvP = false
[waystones]
#Allow Pokemon to be used for Waystone teleportation.
allowWaystoneTeleport = true
#Minimum level to Teleport.
waystonesMinLevel = 0
#Does the Pokemon need to have Teleport accessible? When disabled, any psychic type can teleport.
requireTeleportMove = true

View File

@ -0,0 +1,52 @@
{
"sizeModificationChance": 0.5,
"preventShoulderMountSize": 1.5,
"minSizeMultiplier": 0.2,
"maxSizeMultiplier": 2.0,
"permissions": [
{
"cobblemonsizevariation.command.pokesizer": 2
},
{
"cobblemonsizevariation.command.pokesizer.self": 2
}
],
"sizeDefinitions": [
{
"name": "Tiny",
"min": 0.2,
"max": 0.5,
"color": "#1b88cc"
},
{
"name": "Small",
"min": 0.51,
"max": 0.9,
"color": "#1bcc9a"
},
{
"name": "Average",
"min": 0.91,
"max": 1.2,
"color": "#ffffff"
},
{
"name": "Big",
"min": 1.21,
"max": 1.6,
"color": "#e6ff2b"
},
{
"name": "Large",
"min": 1.61,
"max": 1.9,
"color": "#f07426"
},
{
"name": "Huge",
"min": 1.91,
"max": 2.0,
"color": "#f21800"
}
]
}

View File

@ -1,4 +1,4 @@
#If enabled, the default hammock recipes will be available.
enableHammockRecipes = true
#If enabled, the default sleeping bag recipes will be available.
enableSleepingBagRecipes = true
#If enabled, the default hammock recipes will be available.
enableHammockRecipes = true
#If enabled, the default sleeping bag recipes will be available.
enableSleepingBagRecipes = true

View File

@ -1,38 +1,38 @@
#If enabled, players automatically attempt to use sleeping bags when placed.
autoUse = true
#If enabled, players cannot sleep again for a period of time after sleeping.
restrictSleeping = false
#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
#Range: 1.0 ~ 20.0
restMultiplier = 2.0
#The time of day that hammocks can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
hammockUse = "DAY"
#The time of day that sleeping bags can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
sleepingBagUse = "NIGHT"
#What percentage of players must sleep to skip the day.
#A percentage value of 0 will allow the day to be skipped by just 1 player, and a percentage value of 100 will require all players to sleep before skipping the day.
#A value of less than 0 will default to the playerSleepingPercentage game rule.
#
#Range: -1 ~ 100
daySleepingPercentage = -1
#The amount of time, in ticks, to add or remove from the new time after sleeping through a night.
#Range: -2000 ~ 2000
dayWakeTimeOffset = 0
#The amount of time, in ticks, to add or remove from the new time after sleeping through a day.
#Range: -2000 ~ 2000
nightWakeTimeOffset = 0
#If enabled, attempting to sleep in hammocks stops phantoms from spawning.
hammocksStopPhantoms = true
#If enabled, attempting to sleep in sleeping bags stops phantoms from spawning.
sleepingBagsStopPhantoms = true
#The percentage chance that a sleeping bag will break upon use.
#Range: 0 ~ 100
sleepingBagBreakChance = 0
#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
#Range: -1.0 ~ 1.0
sleepingBagBreakChanceLuckMultiplier = 0.0
#The status effects to apply to players after using the sleeping bag.
#Format: effect;duration(secs);power
sleepingBagEffects = []
#If enabled, players automatically attempt to use sleeping bags when placed.
autoUse = true
#If enabled, players cannot sleep again for a period of time after sleeping.
restrictSleeping = false
#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
#Range: 1.0 ~ 20.0
restMultiplier = 2.0
#The time of day that hammocks can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
hammockUse = "DAY"
#The time of day that sleeping bags can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
sleepingBagUse = "NIGHT"
#What percentage of players must sleep to skip the day.
#A percentage value of 0 will allow the day to be skipped by just 1 player, and a percentage value of 100 will require all players to sleep before skipping the day.
#A value of less than 0 will default to the playerSleepingPercentage game rule.
#
#Range: -1 ~ 100
daySleepingPercentage = -1
#The amount of time, in ticks, to add or remove from the new time after sleeping through a night.
#Range: -2000 ~ 2000
dayWakeTimeOffset = 0
#The amount of time, in ticks, to add or remove from the new time after sleeping through a day.
#Range: -2000 ~ 2000
nightWakeTimeOffset = 0
#If enabled, attempting to sleep in hammocks stops phantoms from spawning.
hammocksStopPhantoms = true
#If enabled, attempting to sleep in sleeping bags stops phantoms from spawning.
sleepingBagsStopPhantoms = true
#The percentage chance that a sleeping bag will break upon use.
#Range: 0 ~ 100
sleepingBagBreakChance = 0
#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
#Range: -1.0 ~ 1.0
sleepingBagBreakChanceLuckMultiplier = 0.0
#The status effects to apply to players after using the sleeping bag.
#Format: effect;duration(secs);power
sleepingBagEffects = []

View File

@ -12,7 +12,9 @@
],
"entityWhitelist": [
"botania:mana_burst",
"drg_flares:drg_flares"
"drg_flares:drg_flares",
"cobblemon:pokemon",
"cobblemon:empty_pokeball"
],
"tracingDistance": 128,
"debugMode": false,
@ -34,7 +36,9 @@
"minecraft:firework_rocket",
"create:carriage_contraption",
"alexscaves:gum_worm_segment",
"avm_staff:campfire_flame"
"avm_staff:campfire_flame",
"cobblemon:pokemon",
"cobblemon:empty_pokeball"
],
"disableF3": false,
"skipEntityCulling": false,

View File

@ -1,22 +1,22 @@
#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true

View File

@ -122,6 +122,8 @@
"can_gain_ev": false,
// If the Pokemon can evolve by using the move out of a Pokemon Battle? For example Primeape can use Rage Fist 20x to evolve without a traditional Pokemon Battle.
"can_progress_use_move_evoluiton": true,
// We don't use this attribute, but some other mods use. However, I uses a mixin to add this attribute and it might lead to some conflicts about attributes. Set to false if that happens.
"add_attack_damage_attribute": true,
// Pokemons should be immune to suffocation damage? (cant die to wall damage, like when sand drops into them)
"suffocation_immunity": true,
// Should player-owned pokemons be immune to damage from all players?
@ -135,7 +137,7 @@
// The minimum damage wild pokemon could do on hit
"minimum_attack_damage": 1.0,
// The maximum damage wild pokemon could do on hit
"maximum_attack_damage": 50.0,
"maximum_attack_damage": 10.0,
// Minimum damage multiplier player-owned pokemon would do
"minimum_attack_damage_player": 1.2000000476837158,
// Damage multiplier player-owned pokemon would do
@ -169,7 +171,7 @@
// Minimum damage wild pokemon will do with ranged attacks
"minimum_ranged_attack_damage": 1.0,
// Maximum damage wild pokemon would do with ranged attacks
"maximum_ranged_attack_damage": 50.0,
"maximum_ranged_attack_damage": 10.0,
// Minimum damage multiplier player-owned pokemon would do with ranged attacks
"minimum_ranged_attack_damage_player": 1.2000000476837158,
// Damage multiplier player-owned pokemon would do with ranged attacks

View File

@ -0,0 +1,7 @@
[gui]
#Enable navigation buttons sound when pressing it
enableButtonSound = true
#Enable ModernUI
enableGuiDebug = false
#Enable Modern Design for classic GUI when ModernUI is installed
enableModernDesign = true

View File

@ -0,0 +1,21 @@
#Most configs are moved to /serverconfig/fluxnetworks-server.toml
#Copy to /defaultconfig/fluxnetworks-server.toml for modpacks
placeholder = true
#The One Probe
[OneProbe]
#Displays: Network Name, Live Transfer Rate & Internal Buffer
enableOneProbeBasicInfo = true
#Displays: Transfer Limit & Priority etc
enableOneProbeAdvancedInfo = true
#Displays Advanced Info when sneaking only
enableOneProbeSneaking = true
#Integration
[integration]
#Whether to enable GTCEU integration if GregTech CE Unofficial Modern is installed.
#4 FE = 1 GTEU, not configurable.
#Note that EU-to-FE conversion is provided by GTCEU, instead of Flux Networks.
#Ensure you have enabled GTCEU's nativeEUToPlatformNative and euToPlatformRatio = 4.
#A game/server restart is required to reload this setting.
enableGTCEU = true

View File

@ -0,0 +1,56 @@
[networks]
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
#Setting this to 0 will only allow super admins to create networks.
# Default: 5
# Range: > -1
maximumPerPlayer = 5
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
# Default: 1
# Range: 0 ~ 3
superAdminRequiredPermission = 1
[general]
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
enableFluxRecipe = true
#Allows flux devices to enable chunk loading.
enableChunkLoading = true
[blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
itemBlackListStrings = [""]
[energy]
#The default transfer limit of a Flux Plug, Point and Controller
# Default: 800000
# Range: 0 ~ 9223372036854775807
defaultLimit = 800000
#The maximum energy storage of a Basic Flux Storage
# Default: 2000000
# Range: 0 ~ 9223372036854775807
basicCapacity = 2000000
#The default transfer limit of a Basic Flux Storage
# Default: 20000
# Range: 0 ~ 9223372036854775807
basicTransfer = 20000
#The maximum energy storage of a Herculean Flux Storage
# Default: 16000000
# Range: 0 ~ 9223372036854775807
herculeanCapacity = 16000000
#The default transfer limit of a Herculean Flux Storage
# Default: 120000
# Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000
#The maximum energy storage of a Gargantuan Flux Storage
# Default: 128000000
# Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000
#The default transfer limit of a Gargantuan Flux Storage
# Default: 720000
# Range: 0 ~ 9223372036854775807
gargantuanTransfer = 720000

View File

@ -1,32 +1,32 @@
#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Enable NeoForge global version checking
versionCheck = true
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 1920
#Early window height
earlyWindowHeight = 1080
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window starts maximized
earlyWindowMaximized = false
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Squir?
earlyWindowSquir = false
#Define dependency overrides below
#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
#Using dependency overrides can cause issues. Use at your own risk.
#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
dependencyOverrides = {}
#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Enable NeoForge global version checking
versionCheck = true
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 854
#Early window height
earlyWindowHeight = 480
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window starts maximized
earlyWindowMaximized = false
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Squir?
earlyWindowSquir = false
#Define dependency overrides below
#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
#Using dependency overrides can cause issues. Use at your own risk.
#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
dependencyOverrides = {}

View File

@ -1,323 +1,323 @@
# FTB Essentials config file
# If you're a modpack maker, edit defaultconfigs/ftbessentials-server.snbt instead
{
# If true, the mod will register its commands to the 'ftbessentials' namespace as well as the root namespace
# otherwise it will only register to the root namespace
# This setting has no effect if 'register_to_namespace' is false
# Default: false
register_alias_as_well_as_namespace: false
# If true, the mod will register its commands to the 'ftbessentials' namespace,
# otherwise it will register to the root namespace
# Default: false
register_to_namespace: false
# Admin commands for cheating and moderation
admin: {
# Allows admins to extinguish themselves or a player using a command
extinguish: {
# Default: true
enabled: true
}
# Allows admins to fully feed themselves or a player using a command
feed: {
# Default: true
enabled: true
}
# Allows admins to toggle flying status using a command, without having to use Creative Mode
fly: {
# Default: true
enabled: true
}
# Allows admins to toggle invincibility using a command, without having to use Creative Mode
god: {
# Default: true
enabled: true
}
# Allows admins to fully heal (health, food, fire, potion effects) themselves or a player using a command
heal: {
# Default: true
enabled: true
}
# Allows admins to view other users' inventories using a command
invsee: {
# Default: true
enabled: true
}
# Allows admins to configure kits of items that can be given to players.
kit: {
# Default: true
enabled: true
}
# Allows admins to restrict players from chatting by using a command to mute (or unmute) them
mute: {
# Default: true
enabled: true
}
# Allows admins to change walk speed for themselves or a player
speed: {
# Default: true
enabled: true
}
# Allows admins to change the location of offline players.
tp_offline: {
# Default: true
enabled: true
}
}
# Miscellaneous features and utilities
misc: {
# Allows users to access an Anvil GUI without needing an Anvil.
anvil: {
# Default: true
enabled: true
}
# Allows users to access a Crafting Table GUI without needing a Crafting Table.
crafting: {
# Default: true
enabled: true
}
# Allows users to access their ender chest, as well as admins to manage other players' ender chests.
enderchest: {
# Default: true
enabled: true
}
# Allows users to set a custom hat as their head item by using a command
hat: {
# Default: true
enabled: true
}
# Allows users to kick themselves from the server, for example if they are stuck or desynced
kickme: {
# Default: true
enabled: true
}
# Allows users to view leaderboard stats about everyone on the server.
leaderboard: {
# Default: true
enabled: true
}
# Allows users to list nearby players, sorted by distance
near: {
# Default: true
enabled: true
}
# Allows users to change their display name, as well as admins to change nicknames for other users
nick: {
# Default: true
enabled: true
}
# Allows users to announce their recording or streaming status to the server by using commands
rec: {
# Default: true
enabled: true
}
# Allows users to access a Smithing Table GUI without needing a Smithing Table.
smithing: {
# Default: true
enabled: true
}
# Allows users to access a Stonecutter GUI without needing a Stonecutter.
stonecutter: {
# Default: true
enabled: true
}
# Enables usage of a trash can inventory, which can be used to void unneeded items
trashcan: {
# Default: true
enabled: true
}
}
# Teleportation-related settings
teleportation: {
# Allows users to return to their previous location after teleporting (or dying)
back: {
# Cooldown between /back commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.back.cooldown
# Default: 30
# Range: 0 ~ 604800
cooldown: 30
# Default: true
enabled: true
# Max size of the teleport history. This limits how many times you can use /back
# You can override this with FTB Ranks using ftbessentials.back.max
# Default: 10
# Range: 0 ~ 2147483647
max: 10
# Should be the /back command only be used for returning to the last death point?
# Default: false
only_on_death: false
# Warm-up time before /back command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.back.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows users to set 'homes', which they can then freely teleport to by using /home afterwards
home: {
# Cooldown between /home commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.home.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Max amount of homes a user can have.
# You can override this with FTB Ranks using ftbessentials.home.max
# Default: 1
# Range: 0 ~ 2147483647
max: 1
# Warm-up time before /home command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.home.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows admins to jump (teleport) to the focused block
jump: {
# Default: true
enabled: true
}
# Allows players to teleport to a random point in the Wilderness
# Note: This currently does not respect Claimed Chunks yet!
rtp: {
# Cooldown between /rtp commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.rtp.cooldown
# Default: 600
# Range: 0 ~ 604800
cooldown: 600
# Blacklisted dimension ID's for /rtp (player *must not* be in any of these dimensions)
# Wildcarded dimensions (e.g. 'somemod:*') are supported
# Default: ["minecraft:the_end"]
dimension_blacklist: ["minecraft:the_end"]
# Whitelisted dimension ID's for /rtp (if non-empty, player *must* be in one of these dimensions)
# Wildcarded dimensions (e.g. 'somemod:*') are supported
# Default: []
dimension_whitelist: [ ]
# Default: true
enabled: true
# /rtp max distance from spawn point
# Default: 25000
# Range: 0 ~ 30000000
max_distance: 25000
# Number of tries before /rtp gives up
# Default: 100
# Range: 1 ~ 1000
max_tries: 100
# /rtp min distance from spawn point
# Default: 500
# Range: 0 ~ 30000000
min_distance: 500
# Warm-up time before /rtp command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.rtp.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
spawn: {
# Cooldown between /spawn commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.spawn.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /spawn command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.spawn.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows players to create requests to teleport to other users on the server,
# as well as requesting other players to teleport to them
tpa: {
# Cooldown between /tpa commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.tpa.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /tpa command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.tpa.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows admins to teleport to the location a user was last seen at
tpl: {
# Default: true
enabled: true
}
# Allows admins to teleport to dimension
tpx: {
# Default: true
enabled: true
}
# Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp
warp: {
# Cooldown between /warp commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.warp.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /warp command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.warp.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
}
}
# FTB Essentials config file
# If you're a modpack maker, edit defaultconfigs/ftbessentials-server.snbt instead
{
# If true, the mod will register its commands to the 'ftbessentials' namespace as well as the root namespace
# otherwise it will only register to the root namespace
# This setting has no effect if 'register_to_namespace' is false
# Default: false
register_alias_as_well_as_namespace: false
# If true, the mod will register its commands to the 'ftbessentials' namespace,
# otherwise it will register to the root namespace
# Default: false
register_to_namespace: false
# Admin commands for cheating and moderation
admin: {
# Allows admins to extinguish themselves or a player using a command
extinguish: {
# Default: true
enabled: true
}
# Allows admins to fully feed themselves or a player using a command
feed: {
# Default: true
enabled: true
}
# Allows admins to toggle flying status using a command, without having to use Creative Mode
fly: {
# Default: true
enabled: true
}
# Allows admins to toggle invincibility using a command, without having to use Creative Mode
god: {
# Default: true
enabled: true
}
# Allows admins to fully heal (health, food, fire, potion effects) themselves or a player using a command
heal: {
# Default: true
enabled: true
}
# Allows admins to view other users' inventories using a command
invsee: {
# Default: true
enabled: true
}
# Allows admins to configure kits of items that can be given to players.
kit: {
# Default: true
enabled: true
}
# Allows admins to restrict players from chatting by using a command to mute (or unmute) them
mute: {
# Default: true
enabled: true
}
# Allows admins to change walk speed for themselves or a player
speed: {
# Default: true
enabled: true
}
# Allows admins to change the location of offline players.
tp_offline: {
# Default: true
enabled: true
}
}
# Miscellaneous features and utilities
misc: {
# Allows users to access an Anvil GUI without needing an Anvil.
anvil: {
# Default: true
enabled: true
}
# Allows users to access a Crafting Table GUI without needing a Crafting Table.
crafting: {
# Default: true
enabled: true
}
# Allows users to access their ender chest, as well as admins to manage other players' ender chests.
enderchest: {
# Default: true
enabled: true
}
# Allows users to set a custom hat as their head item by using a command
hat: {
# Default: true
enabled: true
}
# Allows users to kick themselves from the server, for example if they are stuck or desynced
kickme: {
# Default: true
enabled: true
}
# Allows users to view leaderboard stats about everyone on the server.
leaderboard: {
# Default: true
enabled: true
}
# Allows users to list nearby players, sorted by distance
near: {
# Default: true
enabled: true
}
# Allows users to change their display name, as well as admins to change nicknames for other users
nick: {
# Default: true
enabled: true
}
# Allows users to announce their recording or streaming status to the server by using commands
rec: {
# Default: true
enabled: true
}
# Allows users to access a Smithing Table GUI without needing a Smithing Table.
smithing: {
# Default: true
enabled: true
}
# Allows users to access a Stonecutter GUI without needing a Stonecutter.
stonecutter: {
# Default: true
enabled: true
}
# Enables usage of a trash can inventory, which can be used to void unneeded items
trashcan: {
# Default: true
enabled: true
}
}
# Teleportation-related settings
teleportation: {
# Allows users to return to their previous location after teleporting (or dying)
back: {
# Cooldown between /back commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.back.cooldown
# Default: 30
# Range: 0 ~ 604800
cooldown: 30
# Default: true
enabled: true
# Max size of the teleport history. This limits how many times you can use /back
# You can override this with FTB Ranks using ftbessentials.back.max
# Default: 10
# Range: 0 ~ 2147483647
max: 10
# Should be the /back command only be used for returning to the last death point?
# Default: false
only_on_death: false
# Warm-up time before /back command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.back.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows users to set 'homes', which they can then freely teleport to by using /home afterwards
home: {
# Cooldown between /home commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.home.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Max amount of homes a user can have.
# You can override this with FTB Ranks using ftbessentials.home.max
# Default: 1
# Range: 0 ~ 2147483647
max: 1
# Warm-up time before /home command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.home.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows admins to jump (teleport) to the focused block
jump: {
# Default: true
enabled: true
}
# Allows players to teleport to a random point in the Wilderness
# Note: This currently does not respect Claimed Chunks yet!
rtp: {
# Cooldown between /rtp commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.rtp.cooldown
# Default: 600
# Range: 0 ~ 604800
cooldown: 600
# Blacklisted dimension ID's for /rtp (player *must not* be in any of these dimensions)
# Wildcarded dimensions (e.g. 'somemod:*') are supported
# Default: ["minecraft:the_end"]
dimension_blacklist: ["minecraft:the_end"]
# Whitelisted dimension ID's for /rtp (if non-empty, player *must* be in one of these dimensions)
# Wildcarded dimensions (e.g. 'somemod:*') are supported
# Default: []
dimension_whitelist: [ ]
# Default: true
enabled: true
# /rtp max distance from spawn point
# Default: 25000
# Range: 0 ~ 30000000
max_distance: 25000
# Number of tries before /rtp gives up
# Default: 100
# Range: 1 ~ 1000
max_tries: 100
# /rtp min distance from spawn point
# Default: 500
# Range: 0 ~ 30000000
min_distance: 500
# Warm-up time before /rtp command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.rtp.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
spawn: {
# Cooldown between /spawn commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.spawn.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /spawn command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.spawn.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows players to create requests to teleport to other users on the server,
# as well as requesting other players to teleport to them
tpa: {
# Cooldown between /tpa commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.tpa.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /tpa command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.tpa.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows admins to teleport to the location a user was last seen at
tpl: {
# Default: true
enabled: true
}
# Allows admins to teleport to dimension
tpx: {
# Default: true
enabled: true
}
# Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp
warp: {
# Cooldown between /warp commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.warp.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /warp command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.warp.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
}
}

View File

@ -1,17 +1,17 @@
{
# Only show waystones that have been discovered
# Default: true
only_show_known_waystones: true
# Select the permissions implementation to use
# DEFAULT: use FTB Ranks then Luckperms in preference order, depending on mod availability
# Default: "default"
# Valid values: "default", "ftb_ranks", "luckperms"
permission_selector: "default"
# Select the game stages implementation to use
# DEFAULT: use KubeJS, Game Stages, vanilla in preference order, depending on mod availability
# Default: "default"
# Valid values: "default", "vanilla", "kubejs", "gamestages"
stage_selector: "default"
}
{
# Only show waystones that have been discovered
# Default: true
only_show_known_waystones: true
# Select the permissions implementation to use
# DEFAULT: use FTB Ranks then Luckperms in preference order, depending on mod availability
# Default: "default"
# Valid values: "default", "ftb_ranks", "luckperms"
permission_selector: "default"
# Select the game stages implementation to use
# DEFAULT: use KubeJS, Game Stages, vanilla in preference order, depending on mod availability
# Default: "default"
# Valid values: "default", "vanilla", "kubejs", "gamestages"
stage_selector: "default"
}

View File

@ -0,0 +1,13 @@
[guides]
#Never load translated guide pages for your current language.
ignoreTranslatedGuides = false
[gui]
#Adapt GUI scaling for the Guide screen to fix Minecraft font issues at GUI scale 1 and 3.
adaptiveScaling = true
#Use the full width of the screen for the guide when it is opened.
fullWidthLayout = true
[debug]
#Show debugging overlays in GUI on mouse-over.
showDebugGuiOverlays = false

View File

@ -0,0 +1,16 @@
[block_rendering]
#Whether to preview the state a hyperbox block will be placed as.
#Can be disabled if another placement preview mod is causing compatibility issues with this feature.
show_placement_preview = true
#Opacity (alpha value) of hyperbox placement preview
# Default: 0.4
# Range: 0.0 ~ 1.0
placement_preview_opacity = 0.4
[nameplate_rendering]
#Minimum distance from a hyperbox to the player to render hyperbox nameplates from while not sneaking.
#If negative, nameplates will not be rendered while not sneaking.
nameplate_render_distance = -1.0
#Minimum distance from a hyperbox to the player to render hyperbox nameplates from while sneaking.
#If negative, nameplates will not be rendered while sneaking.
nameplate_sneaking_render_distance = 8.0

View File

@ -0,0 +1,11 @@
[world_management]
#Enable automatic forceloading of hyperbox chunks.
#While this is enabled, the primary chunks of hyperbox worlds will be kept loaded while the
#parent hyperbox's chunk is loaded, and will be kept unloaded while the parent hyperbox's chunk
#is not loaded.
#If this is disabled, no automatic enabling or disabling of forceloading will be done. In this case,
#hyperbox's interiors will only tick while occupied by a player, or while forceloaded through
#other means.
#Be aware that if this option is changed from true to false while any hyperbox chunks are currently
#forceloaded, they will continue to be forceloaded until those chunks are manually un-forceloaded.
auto_force_hyperbox_chunks = true

View File

@ -33,17 +33,17 @@
"minecraft:blaze_powder": 1200
},
"validDimensions": {
"minecraft:the_end": true,
"minecraft:the_nether": true,
"minecraft:overworld": true,
"minecraft:the_end": true
"minecraft:overworld": true
},
"gunpowderAmmunition": {
"minecraft:gunpowder": 100
},
"arrowAmmunition": {
"minecraft:tipped_arrow": 100,
"minecraft:arrow": 100,
"minecraft:spectral_arrow": 100
"minecraft:spectral_arrow": 100,
"minecraft:tipped_arrow": 100
},
"bombBayAmmunition": {
"minecraft:tnt": 100

View File

@ -1,8 +1,8 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Tue Feb 04 12:50:22 PST 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=
#This file stores configuration options for Iris, such as the currently active shaderpack
#Mon Feb 24 13:00:40 PST 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=

View File

@ -52,8 +52,8 @@
"painting": true,
"chiseled_bookshelf": true
},
"jadeaddons": {
"equipment_requirement": ""
"apothic_spawners": {
"spawner": true
},
"jade_access": {
"held_item": true,
@ -62,19 +62,12 @@
"entity": true,
"entity_variant": true
},
"toms_storage": {
"inventory_config": true,
"inventory_connector": true
},
"cobblemonintegrations": {
"healer": true,
"fossil_analyzer": true,
"pokemon_entity": true,
"berry_bush": true
},
"supplementaries": {
"hat_stand": true
},
"jade": {
"coordinates.rel": false,
"registry_name.special": false,
@ -86,15 +79,43 @@
"block_properties": false,
"mod_name": true
},
"apotheosis": {
"adventure": true
},
"lootr": {
"info": true
},
"apothic_enchanting": {
"ench": true
},
"ae2": {
"part_icon": true,
"charger": true,
"debug": true,
"part_tooltip": true,
"grid_node_state": true,
"pattern_provider": true,
"part_mod_name": true,
"power_storage": true,
"crafting_monitor": true,
"part_name": true
},
"jadeaddons": {
"equipment_requirement": ""
},
"toms_storage": {
"inventory_config": true,
"inventory_connector": true
},
"supplementaries": {
"hat_stand": true
},
"waystones": {
"waystone": true
},
"gravestone": {
"grave": true
},
"lootr": {
"info": true
},
"camera": {
"image_frame": true
}

View File

@ -1,4 +1,19 @@
{
"ae2:base_cablebusblockentity": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:debug": null,
"ae2:grid_node": null,
"ae2:grid_node_state": null,
"ae2:part_icon": null,
"ae2:part_mod_name": null,
"ae2:part_name": null,
"ae2:part_tooltip": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"apotheosis:adventure": null,
"apothic_enchanting:ench": null,
"apothic_spawners:spawner": null,
"ars_nouveau:mob_jar": null,
"camera:image_frame": null,
"cobblemonintegrations:berry_bush": null,

View File

@ -1,51 +1,55 @@
Minecraft
Aeromancy & Additions
Artifacts
Badge Box
Bonded
Bosses of Mass Destruction
Building Gadgets 2
Camera Mod
Charging Gadgets
Cobble Contests
CobbleDollars
Cobblemon
Cobblemon Box Link
Cobblemon Fight or Flight
Cobblemoneternal
Cobblenav
Comforts
Crafting Station
End Remastered
Ender's Equipment
FTB Filter System
FTB Quests
Farmer's Delight
Gateways To Eternity
Gravestone Mod
Handcrafted
Immersive Aircraft
Iron's Gems 'n Jewelry
Iron's Spells 'n Spellbooks
Irons Spells Delight
Lootr
Luggage
MrCrayfish's Furniture Mod: Refurbished
Nameless Necromancy
Nature's Compass
Nether Chested
Oh The Biomes We've Gone
Patchouli
RAR-Compat
Radical Cobblemon Trainers
Relics
Serene Seasons
SimpleTMs
Small Ships
Sophisticated Backpacks
Sophisticated Core
Spice of Life: Carrot Edition
Supplementaries
Supplementaries Squared
Tom's Simple Storage Mod
Waystones
Minecraft
Aeromancy & Additions
Artifacts
Badge Box
Bonded
Bosses of Mass Destruction
Building Gadgets 2
Camera Mod
Charging Gadgets
Cobble Contests
CobbleDollars
Cobblemon
Cobblemon Box Link
Cobblemon Fight or Flight
Cobblemoneternal
Cobblenav
Comforts
Crafting Station
End Remastered
Ender's Equipment
FTB Filter System
FTB Quests
Farmer's Delight
Gateways To Eternity
Gravestone Mod
Handcrafted
Immersive Aircraft
Iron's Gems 'n Jewelry
Iron's Spells 'n Spellbooks
Irons Spells Delight
Lootr
Luggage
MrCrayfish's Furniture Mod: Refurbished
Nameless Necromancy
Nature's Compass
Nether Chested
Oh The Biomes We've Gone
Patchouli
RAR-Compat
Radical Cobblemon Trainers
Relics
Serene Seasons
SimpleTMs
Small Ships
Sophisticated Backpacks
Sophisticated Core
Spice of Life: Carrot Edition
Supplementaries
Supplementaries Squared
Tom's Simple Storage Mod
Waystones
Apotheosis
Apothic Enchanting
Flux Networks
Hyperbox

View File

@ -1,291 +1,291 @@
[appearance]
# Name: Center Search Bar
# Description: Move the JEI search bar to the bottom center of the screen.
# Valid Values: [true, false]
# Default Value: false
centerSearch = false
# Name: Recipe GUI Height
# Description: The maximum height for the Recipes Gui (in pixels).
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
recipeGuiHeight = 350
[cheating]
# Name: Give Mode
# Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse.
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
giveMode = MOUSE_PICKUP
# Name: Cheat Items to Hotbar Using Hotkeys
# Description: Enable cheating items into the hotbar by using Shift + numeric keys.
# Valid Values: [true, false]
# Default Value: false
cheatToHotbarUsingHotkeysEnabled = false
# Name: Show Hidden Ingredients
# Description: Enable showing ingredients that are not in the creative menu.
# Valid Values: [true, false]
# Default Value: false
showHiddenIngredients = false
# Name: Show Tag Recipes
# Description: Show recipes for ingredient tags like item tags and block tags.
# Valid Values: [true, false]
# Default Value: false
showTagRecipesEnabled = false
[bookmarks]
# Name: Add Bookmarks to Front
# Description: When true, add new bookmarks to the front of the list. When false, add them to the end.
# Valid Values: [true, false]
# Default Value: false
addBookmarksToFrontEnabled = false
# Name: Drag To Rearrange Bookmarks
# Description: Enable dragging bookmarks to rearrange them in the list.
# Valid Values: [true, false]
# Default Value: true
dragToRearrangeBookmarksEnabled = true
[tooltips]
# Name: Bookmarks Tooltips Features
# Description: Extra features for bookmark tooltips.
# Valid Values: A comma-separated list containing values of:
# [PREVIEW, INGREDIENTS]
# Default Value: PREVIEW
bookmarkTooltipFeatures = PREVIEW
# Name: Shift for Bookmarks Tooltips
# Description: Hold Shift to show bookmark tooltip features.
# Valid Values: [true, false]
# Default Value: true
holdShiftToShowBookmarkTooltipFeatures = true
# Name: Show Creative Tab Names
# Description: Show creative tab names in ingredient tooltips.
# Valid Values: [true, false]
# Default Value: false
showCreativeTabNamesEnabled = false
# Name: Show Tag Contents
# Description: Show tag content in tooltips when browsing recipe ingredients.
# Valid Values: [true, false]
# Default Value: true
tagContentTooltipEnabled = true
# Name: Hide Single-Ingredient Tag Contents
# Description: Hide tag content in tooltips when there is only one ingredient in the tag.
# Valid Values: [true, false]
# Default Value: true
hideSingleTagContentTooltipEnabled = true
[performance]
# Name: Low Memory Search
# Description: Set search to low-memory mode (makes search slow but uses less RAM).
# Valid Values: [true, false]
# Default Value: false
lowMemorySlowSearchEnabled = false
[lookups]
# Name: Lookup Fluid Contents
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Name: Lookup ItemBlock Tags
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
[advanced]
# Name: Catch Render Errors
# Description: Catch render errors from modded ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
catchRenderErrorsEnabled = true
[input]
# Name: Drag Delay
# Description: Number of milliseconds before a long mouse click is considered dragging the mouse.
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
# Name: Smooth Scroll Rate
# Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.
# Valid Values: An integer in the range [1, 50] (inclusive)
# Default Value: 9
smoothScrollRate = 9
[sorting]
# Name: Ingredient Sorting Stages
# Description: Sorting order for the ingredient list.
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
ingredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
# Name: Recipe Sorting Stages
# Description: Sorting order for displayed recipes.
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
recipeSorterStages = BOOKMARKED, CRAFTABLE
[search]
# Name: @Mod Name Search Mode
# Description: Search mode for mod names (prefix: @).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
modNameSearchMode = REQUIRE_PREFIX
# Name: #Tag Search Mode
# Description: Search mode for tags (prefix: #).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
tagSearchMode = REQUIRE_PREFIX
# Name: $Tooltip Search Mode
# Description: Search mode for tooltips (prefix: $).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
tooltipSearchMode = ENABLED
# Name: ^Color Search Mode
# Description: Search mode for colors (prefix: ^).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
colorSearchMode = DISABLED
# Name: &Resource Location Search Mode
# Description: Search mode for resource locations (prefix: &).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
resourceLocationSearchMode = DISABLED
# Name: %Creative Tab Search Mode
# Description: Search mode for creative mode tab names (prefix: %).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
creativeTabSearchMode = DISABLED
# Name: Search Advanced Tooltips
# Description: Search in advanced tooltips (visible with F3 + H).
# Valid Values: [true, false]
# Default Value: false
searchAdvancedTooltips = false
# Name: Search Mod Ids
# Description: Search mod IDs in addition to mod names.
# Valid Values: [true, false]
# Default Value: true
searchModIds = true
# Name: Search Mod Aliases
# Description: Search mod aliases (alternative names) that are added by plugins, in addition to mod names.
# Valid Values: [true, false]
# Default Value: true
searchModAliases = true
# Name: Search Short Mod Names
# Description: Search by the shorthand first letters of a mod's name.
# Valid Values: [true, false]
# Default Value: false
searchShortModNames = false
# Name: Search Ingredient Aliases
# Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names.
# Valid Values: [true, false]
# Default Value: true
searchIngredientAliases = true
[ingredientList]
# Name: Max Rows
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
maxRows = 16
# Name: Max Columns
# Description: Max number of columns shown.
# Valid Values: An integer in the range [2, 100] (inclusive)
# Default Value: 9
maxColumns = 9
# Name: Horizontal Alignment
# Description: Horizontal alignment of the ingredient list inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
horizontalAlignment = RIGHT
# Name: Vertical Alignment
# Description: Vertical alignment of the ingredient list inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
verticalAlignment = TOP
# Name: Navigation Visibility
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
buttonNavigationVisibility = ENABLED
# Name: Draw GUI Background
# Description: Enable this to draw a background texture behind the ingredient list.
# Valid Values: [true, false]
# Default Value: false
drawBackground = false
[bookmarkList]
# Name: Max Rows
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
maxRows = 16
# Name: Max Columns
# Description: Max number of columns shown.
# Valid Values: An integer in the range [2, 100] (inclusive)
# Default Value: 9
maxColumns = 9
# Name: Horizontal Alignment
# Description: Horizontal alignment of the bookmark list inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
horizontalAlignment = LEFT
# Name: Vertical Alignment
# Description: Vertical alignment of the bookmark list inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
verticalAlignment = TOP
# Name: Navigation Visibility
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
buttonNavigationVisibility = ENABLED
# Name: Draw GUI Background
# Description: Enable this to draw a background texture behind the bookmark list.
# Valid Values: [true, false]
# Default Value: false
drawBackground = false
[appearance]
# Name: Center Search Bar
# Description: Move the JEI search bar to the bottom center of the screen.
# Valid Values: [true, false]
# Default Value: false
centerSearch = false
# Name: Recipe GUI Height
# Description: The maximum height for the Recipes Gui (in pixels).
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
recipeGuiHeight = 350
[cheating]
# Name: Give Mode
# Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse.
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
giveMode = MOUSE_PICKUP
# Name: Cheat Items to Hotbar Using Hotkeys
# Description: Enable cheating items into the hotbar by using Shift + numeric keys.
# Valid Values: [true, false]
# Default Value: false
cheatToHotbarUsingHotkeysEnabled = false
# Name: Show Hidden Ingredients
# Description: Enable showing ingredients that are not in the creative menu.
# Valid Values: [true, false]
# Default Value: false
showHiddenIngredients = false
# Name: Show Tag Recipes
# Description: Show recipes for ingredient tags like item tags and block tags.
# Valid Values: [true, false]
# Default Value: false
showTagRecipesEnabled = false
[bookmarks]
# Name: Add Bookmarks to Front
# Description: When true, add new bookmarks to the front of the list. When false, add them to the end.
# Valid Values: [true, false]
# Default Value: false
addBookmarksToFrontEnabled = false
# Name: Drag To Rearrange Bookmarks
# Description: Enable dragging bookmarks to rearrange them in the list.
# Valid Values: [true, false]
# Default Value: true
dragToRearrangeBookmarksEnabled = true
[tooltips]
# Name: Bookmarks Tooltips Features
# Description: Extra features for bookmark tooltips.
# Valid Values: A comma-separated list containing values of:
# [PREVIEW, INGREDIENTS]
# Default Value: PREVIEW
bookmarkTooltipFeatures = PREVIEW
# Name: Shift for Bookmarks Tooltips
# Description: Hold Shift to show bookmark tooltip features.
# Valid Values: [true, false]
# Default Value: true
holdShiftToShowBookmarkTooltipFeatures = true
# Name: Show Creative Tab Names
# Description: Show creative tab names in ingredient tooltips.
# Valid Values: [true, false]
# Default Value: false
showCreativeTabNamesEnabled = false
# Name: Show Tag Contents
# Description: Show tag content in tooltips when browsing recipe ingredients.
# Valid Values: [true, false]
# Default Value: true
tagContentTooltipEnabled = true
# Name: Hide Single-Ingredient Tag Contents
# Description: Hide tag content in tooltips when there is only one ingredient in the tag.
# Valid Values: [true, false]
# Default Value: true
hideSingleTagContentTooltipEnabled = true
[performance]
# Name: Low Memory Search
# Description: Set search to low-memory mode (makes search slow but uses less RAM).
# Valid Values: [true, false]
# Default Value: false
lowMemorySlowSearchEnabled = false
[lookups]
# Name: Lookup Fluid Contents
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Name: Lookup ItemBlock Tags
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
[advanced]
# Name: Catch Render Errors
# Description: Catch render errors from modded ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
catchRenderErrorsEnabled = true
[input]
# Name: Drag Delay
# Description: Number of milliseconds before a long mouse click is considered dragging the mouse.
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
# Name: Smooth Scroll Rate
# Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.
# Valid Values: An integer in the range [1, 50] (inclusive)
# Default Value: 9
smoothScrollRate = 9
[sorting]
# Name: Ingredient Sorting Stages
# Description: Sorting order for the ingredient list.
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
ingredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
# Name: Recipe Sorting Stages
# Description: Sorting order for displayed recipes.
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
recipeSorterStages = BOOKMARKED, CRAFTABLE
[search]
# Name: @Mod Name Search Mode
# Description: Search mode for mod names (prefix: @).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
modNameSearchMode = REQUIRE_PREFIX
# Name: #Tag Search Mode
# Description: Search mode for tags (prefix: #).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
tagSearchMode = REQUIRE_PREFIX
# Name: $Tooltip Search Mode
# Description: Search mode for tooltips (prefix: $).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
tooltipSearchMode = ENABLED
# Name: ^Color Search Mode
# Description: Search mode for colors (prefix: ^).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
colorSearchMode = DISABLED
# Name: &Resource Location Search Mode
# Description: Search mode for resource locations (prefix: &).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
resourceLocationSearchMode = DISABLED
# Name: %Creative Tab Search Mode
# Description: Search mode for creative mode tab names (prefix: %).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
creativeTabSearchMode = DISABLED
# Name: Search Advanced Tooltips
# Description: Search in advanced tooltips (visible with F3 + H).
# Valid Values: [true, false]
# Default Value: false
searchAdvancedTooltips = false
# Name: Search Mod Ids
# Description: Search mod IDs in addition to mod names.
# Valid Values: [true, false]
# Default Value: true
searchModIds = true
# Name: Search Mod Aliases
# Description: Search mod aliases (alternative names) that are added by plugins, in addition to mod names.
# Valid Values: [true, false]
# Default Value: true
searchModAliases = true
# Name: Search Short Mod Names
# Description: Search by the shorthand first letters of a mod's name.
# Valid Values: [true, false]
# Default Value: false
searchShortModNames = false
# Name: Search Ingredient Aliases
# Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names.
# Valid Values: [true, false]
# Default Value: true
searchIngredientAliases = true
[ingredientList]
# Name: Max Rows
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
maxRows = 16
# Name: Max Columns
# Description: Max number of columns shown.
# Valid Values: An integer in the range [2, 100] (inclusive)
# Default Value: 9
maxColumns = 9
# Name: Horizontal Alignment
# Description: Horizontal alignment of the ingredient list inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
horizontalAlignment = RIGHT
# Name: Vertical Alignment
# Description: Vertical alignment of the ingredient list inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
verticalAlignment = TOP
# Name: Navigation Visibility
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
buttonNavigationVisibility = ENABLED
# Name: Draw GUI Background
# Description: Enable this to draw a background texture behind the ingredient list.
# Valid Values: [true, false]
# Default Value: false
drawBackground = false
[bookmarkList]
# Name: Max Rows
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
maxRows = 16
# Name: Max Columns
# Description: Max number of columns shown.
# Valid Values: An integer in the range [2, 100] (inclusive)
# Default Value: 9
maxColumns = 9
# Name: Horizontal Alignment
# Description: Horizontal alignment of the bookmark list inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
horizontalAlignment = LEFT
# Name: Vertical Alignment
# Description: Vertical alignment of the bookmark list inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
verticalAlignment = TOP
# Name: Navigation Visibility
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
buttonNavigationVisibility = ENABLED
# Name: Draw GUI Background
# Description: Enable this to draw a background texture behind the bookmark list.
# Valid Values: [true, false]
# Default Value: false
drawBackground = false

View File

@ -1,9 +1,9 @@
[colors]
# Name: Search Colors
# Description: Color values to search for.
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
searchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
[colors]
# Name: Search Colors
# Description: Color values to search for.
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
searchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

View File

@ -1,38 +1,38 @@
[debug]
# Name: Debug Mode
# Description: Enable debug mode
# Valid Values: [true, false]
# Default Value: false
debugMode = false
# Name: Debug GUIs
# Description: Enable Debug GUIs mode
# Valid Values: [true, false]
# Default Value: false
debugGuis = false
# Name: Debug Inputs
# Description: Enable Debug Inputs mode
# Valid Values: [true, false]
# Default Value: false
debugInputs = false
# Name: Debug Info Tooltips
# Description: Add debug information to ingredient tooltips when advanced tooltips are enabled.
# Valid Values: [true, false]
# Default Value: false
debugInfoTooltipsEnabled = false
# Name: Enable Crashing Test Items
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
crashingTestItemsEnabled = false
# Name: Log Search Tree Statistics
# Description: Log information about the suffix trees used for searching, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
logSuffixTreeStats = false
[debug]
# Name: Debug Mode
# Description: Enable debug mode
# Valid Values: [true, false]
# Default Value: false
debugMode = false
# Name: Debug GUIs
# Description: Enable Debug GUIs mode
# Valid Values: [true, false]
# Default Value: false
debugGuis = false
# Name: Debug Inputs
# Description: Enable Debug Inputs mode
# Valid Values: [true, false]
# Default Value: false
debugInputs = false
# Name: Debug Info Tooltips
# Description: Add debug information to ingredient tooltips when advanced tooltips are enabled.
# Valid Values: [true, false]
# Default Value: false
debugInfoTooltipsEnabled = false
# Name: Enable Crashing Test Items
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
crashingTestItemsEnabled = false
# Name: Log Search Tree Statistics
# Description: Log information about the suffix trees used for searching, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
logSuffixTreeStats = false

View File

@ -1,12 +1,12 @@
[modName]
# Name: Mod Name Format
# Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable.
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
modNameFormat = blue italic
[modName]
# Name: Mod Name Format
# Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable.
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
modNameFormat = blue italic

View File

@ -1,33 +1,39 @@
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire_cooking
minecraft:compostable
minecraft:fuel
minecraft:smelting
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
cobblemon:berry_recipe
cobblemonintegrations:cobblemon_drops
cobblemonintegrations:evo_items
farmersdelight:cooking
farmersdelight:cutting
farmersdelight:decomposition
ftbquests:loot_crate
ftbquests:quest
irons_jewelry:jewelcrafting
irons_spellbooks:alchemist_cauldron
irons_spellbooks:arcane_anvil
irons_spellbooks:scroll_forge
jei:information
refurbished_furniture:cutting_board_combining
refurbished_furniture:cutting_board_slicing
refurbished_furniture:freezer_solidifying
refurbished_furniture:frying_pan_cooking
refurbished_furniture:grill_cooking
refurbished_furniture:microwave_heating
refurbished_furniture:oven_baking
refurbished_furniture:toaster_heating
refurbished_furniture:workbench_constructing
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire_cooking
minecraft:compostable
minecraft:fuel
minecraft:smelting
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
cobblemon:berry_recipe
cobblemonintegrations:cobblemon_drops
cobblemonintegrations:evo_items
farmersdelight:cooking
farmersdelight:cutting
farmersdelight:decomposition
ftbquests:loot_crate
ftbquests:quest
irons_jewelry:jewelcrafting
irons_spellbooks:alchemist_cauldron
irons_spellbooks:arcane_anvil
irons_spellbooks:scroll_forge
jei:information
refurbished_furniture:cutting_board_combining
refurbished_furniture:cutting_board_slicing
refurbished_furniture:freezer_solidifying
refurbished_furniture:frying_pan_cooking
refurbished_furniture:grill_cooking
refurbished_furniture:microwave_heating
refurbished_furniture:oven_baking
refurbished_furniture:toaster_heating
refurbished_furniture:workbench_constructing
apotheosis:gem_cutting
apotheosis:salvaging
apotheosis:smithing
apothic_enchanting:enchanting
apothic_spawners:spawner_modifiers
fluxnetworks:creating_flux

View File

@ -0,0 +1,4 @@
[
{"version":2},
{"ingredient":{"id":"minecraft:diamond"},"type":"item_stack","bookmarkType":"INGREDIENT"}
]

View File

@ -0,0 +1,7 @@
[
{"version":2},
{"ingredient":{"id":"simpletms:tm_suckerpunch"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"cobblenav:pokenav_item_base"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"gateways:gate_pearl","components":{"gateways:gateway":"gateways:overworldian_nights"}},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"cobblenav:pokefinder_item_red"},"type":"item_stack","bookmarkType":"INGREDIENT"}
]

View File

@ -0,0 +1,6 @@
#A config option mainly for developers. Logs out modded item tags that do not have translations when running on integrated server. Format desired is tag.item.<namespace>.<path> for the translation key. Defaults to SILENCED.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logUntranslatedItemTagWarnings = "SILENCED"
#A config option mainly for developers. Logs out modded tags that are using the 'forge' namespace when running on integrated server. Defaults to DEV_SHORT.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logLegacyTagWarnings = "DEV_SHORT"

View File

@ -1,8 +1,8 @@
#A config option mainly for developers. Logs out modded item tags that do not have translations when running on integrated server. Format desired is tag.item.<namespace>.<path> for the translation key. Defaults to SILENCED.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logUntranslatedItemTagWarnings = "SILENCED"
#A config option mainly for developers. Logs out modded tags that are using the 'forge' namespace when running on integrated server. Defaults to DEV_SHORT.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logLegacyTagWarnings = "DEV_SHORT"
#Set this to true to enable showing debug information about attributes on an item when advanced tooltips is on.
attributeAdvancedTooltipDebugInfo = true
#A config option mainly for developers. Logs out modded item tags that do not have translations when running on integrated server. Format desired is tag.item.<namespace>.<path> for the translation key. Defaults to SILENCED.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logUntranslatedItemTagWarnings = "SILENCED"
#A config option mainly for developers. Logs out modded tags that are using the 'forge' namespace when running on integrated server. Defaults to DEV_SHORT.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logLegacyTagWarnings = "DEV_SHORT"
#Set this to true to enable showing debug information about attributes on an item when advanced tooltips is on.
attributeAdvancedTooltipDebugInfo = true

View File

@ -0,0 +1,19 @@
[Trainers]
#Determines if symbols for trainer types are shown next to trainer names.
showTrainerTypeSymbols = false
#Determines if trainer names are colored based of their type.
showTrainerTypeColors = true
["Trainer Card"]
#Padding of the trainer card gui.
# Default: 8
# Range: 0 ~ 2147483646
trainerCardPadding = 8
#Horizontal alignment of the trainer card gui, i.e. 0=left, 0.5=center, 1=right.
# Default: 0.0
# Range: 0.0 ~ 1.0
trainerCardAlignmentX = 0.0
#Vertical alignment of the trainer card gui, i.e. 0=top, 0.5=center, 1=bottom.
# Default: 0.0
# Range: 0.0 ~ 1.0
trainerCardAlignmentY = 0.0

View File

@ -1,18 +1,23 @@
[Trainers]
#━━━━━━━━━━
#Determines if symbols for trainer types are shown next to trainer names.
showTrainerTypeSymbols = false
#━━━━━━━━━━
#Determines if trainer names are colored based of their type.
showTrainerTypeColors = true
["Trainer Card"]
#━━━━━━━━━━
#Padding of the trainer card gui.
# Default: 8
# Range: 0 ~ 2147483646
trainerCardPadding = 8
#━━━━━━━━━━
#Horizontal alignment of the trainer card gui, i.e. 0=left, 0.5=center, 1=right.
# Default: 0.0
# Range: 0.0 ~ 1.0
trainerCardAlignmentX = 0.0
#━━━━━━━━━━
#Vertical alignment of the trainer card gui, i.e. 0=top, 0.5=center, 1=bottom.
# Default: 0.0
# Range: 0.0 ~ 1.0

View File

@ -0,0 +1,61 @@
[Spawning]
#A global factor that determines if a spawn attempt for a trainer is made.
# Default: 0.85
# Range: 0.0 ~ 1.0
globalSpawnChance = 0.5
#The interval in ticks at which a spawn attempt is made per player.
# Default: 120
# Range: 1 ~ 2147483646
spawnIntervalTicks = 8000
#The max horizontal distance a trainer can spawn from players.
# Default: 70
# Range: 1 ~ 2147483646
maxHorizontalDistanceToPlayers = 70
#The min horizontal distance a trainer can spawn from players.
# Default: 25
# Range: 1 ~ 2147483646
minHorizontalDistanceToPlayers = 25
#The max vertical distance a trainer can spawn from players.
# Default: 30
# Range: 1 ~ 2147483646
maxVerticalDistanceToPlayers = 30
#Spawn cap of trainers per player.
# Default: 12
# Range: 0 ~ 2147483646
maxTrainersPerPlayer = 8
#Total trainer spawn cap. This value may be increased for servers with higher expected player numbers (> 4), for example (|players| + 1)*maxTrainersPerPlayer.
# Default: 60
# Range: 0 ~ 2147483646
maxTrainersTotal = 24
#The maximum level difference between the strongest pokemon in the team of a player and the strongest pokemon in the team of a trainer to spawn for that player. The spawn weight decreases with a higher level difference. Trainers with pokemon above the level cap of a player are excluded.
# Default: 25
# Range: 0 ~ 100
maxLevelDiff = 25
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]). A biome may not have any of the given tags attached to it, for a trainer to spawn in that biome. Trainers may also have additional tags defined by a data pack.
biomeTagBlacklist = []
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]). A biome must have atleast one of the given tags attached to it, for a trainer to spawn in that biome (unless the list is empty). Trainers may also have additional tags defined by a data pack.
biomeTagWhitelist = []
#A list of items that can be used to configure a trainer spawner to spawn specific trainers. Every entry must define an item followed by a space seperated list of trainer ids (of which one will be randomly chosen to spawn).
trainerSpawnerItems = ["cobblemon:twisted_spoon leader_sabrina_01a4", "cobblemon:choice_scarf trainer_brendan_001a", "cobblemon:utility_umbrella rocket_admin_ariana_0044", "cobblemon:covert_cloak rocket_admin_archer_0043", "cobblemon:charcoal_stick leader_blaine_01a3", "cobblemon:black_sludge rocket_admin_archer_ariana_m000", "minecraft:gold_nugget rival_terry_014c rival_terry_014d rival_terry_014e", "cobblemon:soothe_bell rival_terry_01b0 rival_terry_01b1 rival_terry_01b2", "cobblemon:black_tumblestone rocket_admin_archer_002e", "cobblemon:dragon_scale leader_clair_004a", "cobblemon:poison_barb leader_koga_01a2", "cobblemon:lucky_egg rival_terry_01b3 rival_terry_01b4 rival_terry_01b5", "cobblemon:vivichoke trainer_may_003d", "cobblemon:expert_belt trainer_brendan_0039", "cobblemon:destiny_knot boss_giovanni_0045", "cobblemon:life_orb champion_terry_01b6 champion_terry_01b7 champion_terry_01b8", "cobblemon:hard_stone leader_brock_019e", "cobblemon:focus_band elite_four_bruno_0050 elite_four_bruno_0051", "cobblemon:dragon_fang elite_four_lance_0056 elite_four_lance_0057", "cobblemon:silk_scarf trainer_brendan_0032", "cobblemon:magnet leader_lt_surge_01a0", "cobblemon:cleanse_tag elite_four_agatha_0053 elite_four_agatha_0054", "cobblemon:miracle_seed leader_erika_01a1", "cobblemon:dubious_disc boss_giovanni_015d", "cobblemon:mystic_water leader_misty_019f", "cobblemon:never_melt_ice elite_four_lorelei_004d elite_four_lorelei_004e", "cobblemon:upgrade boss_giovanni_015c"]
#The chance for a trainer to spawn will shrink towards this value based of how many trainers are already spawned in for a player. For example if a player has 0 trainers spawned for them the chance will be as configured by globalSpawnChance, if a player has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the chance for the last trainer will be as configured by globalSpawnChanceMinimum. Set to any value equal to or above globalSpawnChance to disable (e.g. 1.0).
# Default: 0.15
# Range: 0.0 ~ 1.0
globalSpawnChanceMinimum = 0.15
#The spawn interval ticks will grow towards this value based of how many trainers are already spawned in for a player. For example if a player has 0 trainers spawned for them the spawn interval ticks will be as configured by spawnIntervalTicks, if a player has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the spawn interval for the last trainer will be as configured by spawnIntervalTicksMaximum. Set to any value equal to or below spawnIntervalTicks to disable (e.g. 0).
# Default: 1200
# Range: 0 ~ 2147483646
spawnIntervalTicksMaximum = 1200
[Players]
#Initial level cap of players. Pokemon will not gain any experience if at or above the level cap.
# Default: 15
# Range: 1 ~ 100
initialLevelCap = 100
#The required level cap for trainers is based of the strongest pokemon in their team. This value will be added to the derived level cap. Example: A trainer with a Pikachu at level 50 has a level cap requirement of 50. If the additiveLevelCapRequirement is `-10` the required level cap of that trainer becomes 40, if it is `10` the level cap requirement becomes `60`. Set to `-100` (or lower) to disable all level cap requirements.
additiveLevelCapRequirement = 0
#If enabled the level cap of a players will not prevent their pokemon from gaining experience and leveling up. Trainers will still refuse to battle players that carry pokemon above their level cap!
allowOverLeveling = false
[Debug]
#If enabled additional information are printed to the log whenever a trainer spawns or despawns.
logSpawning = true

View File

@ -1,65 +1,109 @@
[Spawning]
#A global factor that determines if a spawn attempt for a trainer is made.
# Default: 0.85
# Range: 0.0 ~ 1.0
globalSpawnChance = 0.5
#The interval in ticks at which a spawn attempt is made per player.
# Default: 120
# Range: 1 ~ 2147483646
spawnIntervalTicks = 8000
#The max horizontal distance a trainer can spawn from players.
# Default: 70
# Range: 1 ~ 2147483646
maxHorizontalDistanceToPlayers = 70
#The min horizontal distance a trainer can spawn from players.
# Default: 25
# Range: 1 ~ 2147483646
minHorizontalDistanceToPlayers = 25
#The max vertical distance a trainer can spawn from players.
# Default: 30
# Range: 1 ~ 2147483646
maxVerticalDistanceToPlayers = 30
#Spawn cap of trainers per player.
# Default: 12
# Range: 0 ~ 2147483646
maxTrainersPerPlayer = 8
#Total trainer spawn cap. This value may be increased for servers with higher expected player numbers (> 4), for example (|players| + 1)*maxTrainersPerPlayer.
# Default: 60
# Range: 0 ~ 2147483646
maxTrainersTotal = 24
#The maximum level difference between the strongest pokemon in the team of a player and the strongest pokemon in the team of a trainer to spawn for that player. The spawn weight decreases with a higher level difference. Trainers with pokemon above the level cap of a player are excluded.
# Default: 25
# Range: 0 ~ 100
maxLevelDiff = 25
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]). A biome may not have any of the given tags attached to it, for a trainer to spawn in that biome. Trainers may also have additional tags defined by a data pack.
biomeTagBlacklist = []
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]). A biome must have atleast one of the given tags attached to it, for a trainer to spawn in that biome (unless the list is empty). Trainers may also have additional tags defined by a data pack.
biomeTagWhitelist = []
#A list of items that can be used to configure a trainer spawner to spawn specific trainers. Every entry must define an item followed by a space seperated list of trainer ids (of which one will be randomly chosen to spawn).
trainerSpawnerItems = ["cobblemon:twisted_spoon leader_sabrina_01a4", "cobblemon:choice_scarf trainer_brendan_001a", "cobblemon:utility_umbrella rocket_admin_ariana_0044", "cobblemon:covert_cloak rocket_admin_archer_0043", "cobblemon:charcoal_stick leader_blaine_01a3", "cobblemon:black_sludge rocket_admin_archer_ariana_m000", "minecraft:gold_nugget rival_terry_014c rival_terry_014d rival_terry_014e", "cobblemon:soothe_bell rival_terry_01b0 rival_terry_01b1 rival_terry_01b2", "cobblemon:black_tumblestone rocket_admin_archer_002e", "cobblemon:dragon_scale leader_clair_004a", "cobblemon:poison_barb leader_koga_01a2", "cobblemon:lucky_egg rival_terry_01b3 rival_terry_01b4 rival_terry_01b5", "cobblemon:vivichoke trainer_may_003d", "cobblemon:expert_belt trainer_brendan_0039", "cobblemon:destiny_knot boss_giovanni_0045", "cobblemon:life_orb champion_terry_01b6 champion_terry_01b7 champion_terry_01b8", "cobblemon:hard_stone leader_brock_019e", "cobblemon:focus_band elite_four_bruno_0050 elite_four_bruno_0051", "cobblemon:dragon_fang elite_four_lance_0056 elite_four_lance_0057", "cobblemon:silk_scarf trainer_brendan_0032", "cobblemon:magnet leader_lt_surge_01a0", "cobblemon:cleanse_tag elite_four_agatha_0053 elite_four_agatha_0054", "cobblemon:miracle_seed leader_erika_01a1", "cobblemon:dubious_disc boss_giovanni_015d", "cobblemon:mystic_water leader_misty_019f", "cobblemon:never_melt_ice elite_four_lorelei_004d elite_four_lorelei_004e", "cobblemon:upgrade boss_giovanni_015c"]
#The chance for a trainer to spawn will shrink towards this value based of how many trainers are already spawned in for a player. For example if a player has 0 trainers spawned for them the chance will be as configured by globalSpawnChance, if a player has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the chance for the last trainer will be as configured by globalSpawnChanceMinimum. Set to any value equal to or above globalSpawnChance to disable (e.g. 1.0).
# Default: 0.15
# Range: 0.0 ~ 1.0
globalSpawnChanceMinimum = 0.15
#The spawn interval ticks will grow towards this value based of how many trainers are already spawned in for a player. For example if a player has 0 trainers spawned for them the spawn interval ticks will be as configured by spawnIntervalTicks, if a player has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the spawn interval for the last trainer will be as configured by spawnIntervalTicksMaximum. Set to any value equal to or below spawnIntervalTicks to disable (e.g. 0).
# Default: 1200
# Range: 0 ~ 2147483646
spawnIntervalTicksMaximum = 1200
#A comma separated list of dimensions (e.g. ["multiworld:spawn", "minecraft:the_end"]). In these dimensions trainers will never spawn.
dimensionBlacklist = []
#A comma separated list of dimensions (e.g. ["multiworld:spawn" , "minecraft:the_end"]). Trainers may only spawn in these dimensions (unless the list is empty).
dimensionWhitelist = []
[Players]
#Initial level cap of players. Pokemon will not gain any experience if at or above the level cap.
# Default: 15
# Range: 1 ~ 100
initialLevelCap = 100
#The required level cap for trainers is based of the strongest pokemon in their team. This value will be added to the derived level cap. Example: A trainer with a Pikachu at level 50 has a level cap requirement of 50. If the additiveLevelCapRequirement is -10 the required level cap of that trainer becomes 40, if it is 10 the level cap requirement becomes 60.
additiveLevelCapRequirement = 0
#If enabled the level cap of a players will not prevent their pokemon from gaining experience and leveling up. Trainers will still refuse to battle players that carry pokemon above their level cap!
allowOverLeveling = false
[Debug]
#If enabled additional information are printed to the log whenever a trainer spawns or despawns.
logSpawning = true
[Spawning]
#━━━━━━━━━━
#A global factor that determines if a spawn attempt for a trainer is made.
# Default: 0.85
# Range: 0.0 ~ 1.0
globalSpawnChance = 0.5
#━━━━━━━━━━
#The interval in ticks at which a spawn attempt is made per player.
# Default: 120
# Range: 1 ~ 2147483646
spawnIntervalTicks = 8000
#━━━━━━━━━━
#The max horizontal distance a trainer can spawn from players.
# Default: 70
# Range: 1 ~ 2147483646
maxHorizontalDistanceToPlayers = 70
#━━━━━━━━━━
#The min horizontal distance a trainer can spawn from players.
# Default: 25
# Range: 1 ~ 2147483646
minHorizontalDistanceToPlayers = 25
#━━━━━━━━━━
#The max vertical distance a trainer can spawn from players.
# Default: 30
# Range: 1 ~ 2147483646
maxVerticalDistanceToPlayers = 30
#━━━━━━━━━━
#Spawn cap of trainers per player.
# Default: 12
# Range: 0 ~ 2147483646
maxTrainersPerPlayer = 8
#━━━━━━━━━━
#Total trainer spawn cap. This value may be increased for servers with higher expected
#player numbers (> 4), for example (|players| + 1)*maxTrainersPerPlayer.
# Default: 60
# Range: 0 ~ 2147483646
maxTrainersTotal = 24
#━━━━━━━━━━
#The maximum level difference between the strongest pokemon in the team of a player and the strongest
#pokemon in the team of a trainer to spawn for that player. The spawn weight decreases with a higher
#level difference. Trainers with pokemon above the level cap of a player are excluded.
# Default: 25
# Range: 0 ~ 100
maxLevelDiff = 25
#━━━━━━━━━━
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]).
#A biome may not have any of the given tags attached to it, for a trainer to spawn in that biome.
#Trainers may also have additional tags defined by a data pack.
biomeTagBlacklist = []
#━━━━━━━━━━
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]).
#A biome must have atleast one of the given tags attached to it, for a trainer to spawn in that
#biome (unless the list is empty). Trainers may also have additional tags defined by a data pack.
biomeTagWhitelist = []
#━━━━━━━━━━
#A list of items that can be used to configure a trainer spawner to spawn specific
#trainers. Every entry must define an item followed by a space seperated list of
#trainer ids (of which one will be randomly chosen to spawn).
trainerSpawnerItems = ["cobblemon:twisted_spoon leader_sabrina_01a4", "cobblemon:choice_scarf trainer_brendan_001a", "cobblemon:utility_umbrella rocket_admin_ariana_0044", "cobblemon:covert_cloak rocket_admin_archer_0043", "cobblemon:charcoal_stick leader_blaine_01a3", "cobblemon:black_sludge rocket_admin_archer_ariana_m000", "minecraft:gold_nugget rival_terry_014c rival_terry_014d rival_terry_014e", "cobblemon:soothe_bell rival_terry_01b0 rival_terry_01b1 rival_terry_01b2", "cobblemon:black_tumblestone rocket_admin_archer_002e", "cobblemon:dragon_scale leader_clair_004a", "cobblemon:poison_barb leader_koga_01a2", "cobblemon:lucky_egg rival_terry_01b3 rival_terry_01b4 rival_terry_01b5", "cobblemon:vivichoke trainer_may_003d", "cobblemon:expert_belt trainer_brendan_0039", "cobblemon:destiny_knot boss_giovanni_0045", "cobblemon:life_orb champion_terry_01b6 champion_terry_01b7 champion_terry_01b8", "cobblemon:hard_stone leader_brock_019e", "cobblemon:focus_band elite_four_bruno_0050 elite_four_bruno_0051", "cobblemon:dragon_fang elite_four_lance_0056 elite_four_lance_0057", "cobblemon:silk_scarf trainer_brendan_0032", "cobblemon:magnet leader_lt_surge_01a0", "cobblemon:cleanse_tag elite_four_agatha_0053 elite_four_agatha_0054", "cobblemon:miracle_seed leader_erika_01a1", "cobblemon:dubious_disc boss_giovanni_015d", "cobblemon:mystic_water leader_misty_019f", "cobblemon:never_melt_ice elite_four_lorelei_004d elite_four_lorelei_004e", "cobblemon:upgrade boss_giovanni_015c"]
#━━━━━━━━━━
#The chance for a trainer to spawn will shrink towards this value based of how many
#trainers are already spawned in for a player. For example if a player has 0 trainers
#spawned for them the chance will be as configured by globalSpawnChance if a player
#has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free
#spot is left, the chance for the last trainer will be as configured by globalSpawnChanceMinimum.
#Set to any value equal to or above globalSpawnChance to disable (e.g. 1.0).
# Default: 0.15
# Range: 0.0 ~ 1.0
globalSpawnChanceMinimum = 0.15
#━━━━━━━━━━
#The spawn interval ticks will grow towards this value based of how many trainers are already
#spawned in for a player. For example if a player has 0 trainers spawned for them the spawn
#interval ticks will be as configured by spawnIntervalTicks, if a player has barely filled up their
#spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the spawn interval for the
#last trainer will be as configured by spawnIntervalTicksMaximum. Set to any value equal to or below
#spawnIntervalTicks to disable (e.g. 0).
# Default: 1200
# Range: 0 ~ 2147483646
spawnIntervalTicksMaximum = 1200
#━━━━━━━━━━
#A comma separated list of dimensions (e.g. ["multiworld:spawn", "minecraft:the_end"]).
#In these dimensions trainers will never spawn.
dimensionBlacklist = []
#━━━━━━━━━━
#A comma separated list of dimensions (e.g. ["multiworld:spawn" , "minecraft:the_end"]).
#Trainers may only spawn in these dimensions (unless the list is empty).
dimensionWhitelist = []
[Players]
#━━━━━━━━━━
#Initial level cap of players. Pokemon will not gain any experience if at or above the level cap.
# Default: 15
# Range: 1 ~ 100
initialLevelCap = 100
#━━━━━━━━━━
#The required level cap for trainers is based of the strongest pokemon in their team.
#This value will be added to the derived level cap. Example: A trainer with a Pikachu at level 50
#has a level cap requirement of 50. If the additiveLevelCapRequirement is -10 the required level cap
#of that trainer becomes 40, if it is 10 the level cap requirement becomes 60.
additiveLevelCapRequirement = 0
#━━━━━━━━━━
#If enabled the level cap of a players will not prevent their pokemon from gaining experience and leveling up.
#Trainers will still refuse to battle players that carry pokemon above their level cap!
allowOverLeveling = false
[Debug]
#━━━━━━━━━━
#If enabled additional information are printed to the log whenever a trainer spawns or despawns.
logSpawning = true

View File

@ -1,3 +1,6 @@
# If enabled, displays a toast notification when another player rings one of your doorbells.
# Valid values: true, false
doorbellNotification = true
# The maximum distance that electricity nodes and connections can be seen by the camera.
# Valid range: 1 to 128 (inclusive)
electricityViewDistance = 48
@ -5,9 +8,6 @@ electricityViewDistance = 48
# Note: This is an experimental feature.
# Valid values: true, false
showCuttingBoardHelper = false
# If enabled, displays a toast notification when another player rings one of your doorbells.
# Valid values: true, false
doorbellNotification = true
# Experimental options
[experimental]

View File

@ -3,6 +3,19 @@
# The maximum amount of links that can be connected to a single electricity node.
# Valid range: 1 to 64 (inclusive)
maximumLinksPerElectricityNode = 6
# The maximum amount of nodes in a network that can be powered by an electricity
# source, like the electricity generator.
# Valid range: 1 to 512 (inclusive)
maximumNodesInNetwork = 64
# The amount of power that is generated by the electricity generator per fuel tick.
# For example, coal has 1600 ticks of fuel, and at a ratio of 4, it would produce
# 6400 units of power. The default value of 8 means that the electricity generator
# would consume almost 2 coal per in-game day.
# Valid range: 1 to 128 (inclusive)
fuelToPowerRatio = 16
# The maximum amount of links that can be connected to an Electricity Generator.
# Valid range: 1 to 64 (inclusive)
maximumLinksPerElectricityGenerator = 12
# The maximum area radius determines the size of the area which electricity nodes must
# be inside of to be powered by a source node (like the Electricity Generator). The
# radius is represented as blocks. The center of the area is the source node providing
@ -13,19 +26,6 @@
# links to be powered, this config value just determines the acceptable area.
# Valid range: 1 to 256 (inclusive)
powerableAreaRadius = 80
# The maximum amount of links that can be connected to an Electricity Generator.
# Valid range: 1 to 64 (inclusive)
maximumLinksPerElectricityGenerator = 12
# The amount of power that is generated by the electricity generator per fuel tick.
# For example, coal has 1600 ticks of fuel, and at a ratio of 4, it would produce
# 6400 units of power. The default value of 8 means that the electricity generator
# would consume almost 2 coal per in-game day.
# Valid range: 1 to 128 (inclusive)
fuelToPowerRatio = 16
# The maximum amount of nodes in a network that can be powered by an electricity
# source, like the electricity generator.
# Valid range: 1 to 512 (inclusive)
maximumNodesInNetwork = 64
# Cheats for electricity. Free power, etc.
[electricity.cheats]
@ -38,21 +38,48 @@
# Valid values: true, false
everythingIsPowered = false
# Kitchen Sink related properties
[kitchenSink]
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Mailing related properties
[mailing]
# The maximum amount of mailboxes a player is allowed to register/own.
# Valid range: 1 to 2147483647 (inclusive)
maxMailboxesPerPlayer = 16
# The maximum amount of items that can be queued for delivery to a mailbox. Items become
# queued when the receiving mailbox's inventory is full. This is to prevent infinite storage.
# Valid range: 0 to 256 (inclusive)
deliveryQueueSize = 32
# The amount of inventory rows in a mailbox. If you change this value from a larger to
# a smaller value, items contained in the removed rows will be deleted. Use caution
# when changing this value to avoid inconvenience and backup your saves.
# Valid range: 1 to 6 (inclusive)
mailboxInventoryRows = 1
# A list of dimensions you are allowed to place mailboxes. An empty list means that
# mailboxes can be placed in any dimension.
# An example of how the list is defined:
# allowedDimensions = [
# "minecraft:overworld",
# "minecraft:the_nether",
# ...
# ]
# ^ Note: This is just an example. Write your list below.
allowedDimensions = []
# If enabled, this will ban items with an inventory (like a Shulker Box) being sent through
# a Post Box. This prevents players from creating massive NBT on a single item, which can
# cause issues for your server/world save.
# Valid values: true, false
dispenseWater = true
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 3000
banSendingItemsWithInventories = true
# Prevents items contained in this list from being sent through a Post Box.
# An example of how the list is defined:
# bannedItems = [
# "minecraft:water_bucket",
# "minecraft:diamond",
# "refurbished_furniture:mailbox"
# ...
# ]
# ^ Note: This is just an example. Write your list below.
bannedItems = []
# Toilet related properties
[toilet]
# Basin related properties
[basin]
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
@ -77,48 +104,33 @@
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 10000
# Mailing related properties
[mailing]
# The maximum amount of items that can be queued for delivery to a mailbox. Items become
# queued when the receiving mailbox's inventory is full. This is to prevent infinite storage.
# Valid range: 0 to 256 (inclusive)
deliveryQueueSize = 32
# The maximum amount of mailboxes a player is allowed to register/own.
# Recycle Bin related properties
[recycleBin]
# The amount of experience to add when recycling an item.
# Valid range: 0 to 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 (inclusive)
experiencePerItem = 0.05
# The maximum amount of experience levels that the recycling bin can hold. Recycling stops once it reaches that level.
# Valid range: 1 to 100 (inclusive)
maximumExperienceLevels = 5
# The amount of time in ticks that it takes to perform one cycle of recycling
# Valid range: 1 to 2147483647 (inclusive)
maxMailboxesPerPlayer = 16
# A list of dimensions you are allowed to place mailboxes. An empty list means that
# mailboxes can be placed in any dimension.
# An example of how the list is defined:
# allowedDimensions = [
# "minecraft:overworld",
# "minecraft:the_nether",
# ...
# ]
# ^ Note: This is just an example. Write your list below.
allowedDimensions = []
# Prevents items contained in this list from being sent through a Post Box.
# An example of how the list is defined:
# bannedItems = [
# "minecraft:water_bucket",
# "minecraft:diamond",
# "refurbished_furniture:mailbox"
# ...
# ]
# ^ Note: This is just an example. Write your list below.
bannedItems = []
# If enabled, this will ban items with an inventory (like a Shulker Box) being sent through
# a Post Box. This prevents players from creating massive NBT on a single item, which can
# cause issues for your server/world save.
# Valid values: true, false
banSendingItemsWithInventories = true
# The amount of inventory rows in a mailbox. If you change this value from a larger to
# a smaller value, items contained in the removed rows will be deleted. Use caution
# when changing this value to avoid inconvenience and backup your saves.
# Valid range: 1 to 6 (inclusive)
mailboxInventoryRows = 1
processingTime = 10
# Basin related properties
[basin]
# Toilet related properties
[toilet]
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 1000
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Valid values: true, false
dispenseWater = true
# Kitchen Sink related properties
[kitchenSink]
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
@ -128,7 +140,7 @@
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 1000
fluidCapacity = 3000
# Trampoline related properties
[trampoline]
@ -138,15 +150,3 @@
# half.
# Valid range: 0 to 64 (inclusive)
maxBounceHeight = 8.0
# Recycle Bin related properties
[recycleBin]
# The maximum amount of experience levels that the recycling bin can hold. Recycling stops once it reaches that level.
# Valid range: 1 to 100 (inclusive)
maximumExperienceLevels = 5
# The amount of experience to add when recycling an item.
# Valid range: 0 to 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 (inclusive)
experiencePerItem = 0.05
# The amount of time in ticks that it takes to perform one cycle of recycling
# Valid range: 1 to 2147483647 (inclusive)
processingTime = 10

View File

@ -1,6 +1,6 @@
#Max search depth for EvolutionStageCondition finding Pre-Evolutions of species.
#Prevents crashes from recursive Pre-Evolutions.
#Why? why anyone would do that is beyond me, but it exists somwhere.
#Why? why anyone would do that is beyond me, but it exists somewhere.
#If this activates, the Species will be considered Unevolving
# Default: 10
# Range: > 0

View File

@ -4,7 +4,7 @@
"validator": {
"uuids": [],
"if": {
"password": "ca14b60b-a177-4f85-a6a7-fbbac3a2be06",
"password": "3011529b-11e8-4091-afb6-9ffe3fa330ab",
"type": "password"
},
"type": "if"

View File

@ -1,12 +1,12 @@
[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true
[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true

View File

@ -1,238 +1,238 @@
[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 8
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 8
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000

View File

@ -30,7 +30,6 @@
"dropFromTmMoveList": true,
"dropFromTutorMoveList": true,
"dropFromEggMoveList": true,
"showPokemonThatCanLearnMove": true,
"pokemonSortOrder": "ALPHABETICAL_ASC",
"allowItemRemovalATOWNRISK": false
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1 +1 @@
{"v":1,"s":"df9e76b286b387983fdc630663689476d91107ab040b3d064a459255f615c26252a62f530314ca1b97f5cfb769662fbe57bda05c3031690416571d151bf883d3","u":"7e6c12485d133028edb31ed0b73003da5d3a002d9244a8deb6813116d082ce5a19f913bc0a7a83d006e87afe191ee85a42be2af3659fae6bde7d802a648d1ff7","p":"97580703d797790480027220eb4f53831bd038aad52903d534c474dfee510de98a11724da1b32e1ef5d0bbc0a7aa861bfc7284f0645b434b265c00d1c18e3937","t":1738639368}
{"v":1,"s":"cd9223d8e13a6e40cf4a4ca20dee57a7143463998d3e5e5a985e1b407c271fe65621e5f336579a57d7fc00c097eced7b24937fea5b62a07d7bb6d79865d5a7ba","u":"f1adbcdc8e46f0da31c7e8ee716c71ac2a47ea2fdbc2bf026f323abfe6dbd1ee9fab6efe18808b078d93579a3e7b052216a716b4518df5016b22b8e863371826","p":"ae72ba3f29158f38e53c2e55b766ffc3fd13919ac782093658f1e6fae6e540f763c015995f995cd96267c0c9607d76bd20235b5452bb2fb3e1402cff71d19e9c","t":1740367212}

View File

@ -9,7 +9,7 @@
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
maxUpgradesPerStorage = ["furnace_upgrades|1", "stack_upgrades|3", "jukebox_upgrade|1"]
maxUpgradesPerStorage = ["stack_upgrades|3", "furnace_upgrades|1", "jukebox_upgrade|1"]
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.

File diff suppressed because one or more lines are too long

View File

@ -1,10 +1,10 @@
# What is this directory?
* In order to perform certain functions, spark sometimes needs to write temporary data to the disk.
* Previously, a temporary directory provided by the operating system was used for this purpose.
* However, this proved to be unreliable in some circumstances, so spark now stores temporary data here instead!
spark will automatically cleanup the contents of this directory.
(but if for some reason it doesn't, if the server is stopped, you can freely delete any files ending in .tmp)
tl;dr: spark uses this folder to store some temporary data.
# What is this directory?
* In order to perform certain functions, spark sometimes needs to write temporary data to the disk.
* Previously, a temporary directory provided by the operating system was used for this purpose.
* However, this proved to be unreliable in some circumstances, so spark now stores temporary data here instead!
spark will automatically cleanup the contents of this directory.
(but if for some reason it doesn't, if the server is stopped, you can freely delete any files ending in .tmp)
tl;dr: spark uses this folder to store some temporary data.

View File

@ -1,10 +1,10 @@
# What is this directory?
* In order to perform certain functions, spark sometimes needs to write temporary data to the disk.
* Previously, a temporary directory provided by the operating system was used for this purpose.
* However, this proved to be unreliable in some circumstances, so spark now stores temporary data here instead!
spark will automatically cleanup the contents of this directory.
(but if for some reason it doesn't, if the server is stopped, you can freely delete any files ending in .tmp)
tl;dr: spark uses this folder to store some temporary data.
# What is this directory?
* In order to perform certain functions, spark sometimes needs to write temporary data to the disk.
* Previously, a temporary directory provided by the operating system was used for this purpose.
* However, this proved to be unreliable in some circumstances, so spark now stores temporary data here instead!
spark will automatically cleanup the contents of this directory.
(but if for some reason it doesn't, if the server is stopped, you can freely delete any files ending in .tmp)
tl;dr: spark uses this folder to store some temporary data.

View File

@ -3,12 +3,12 @@
"broadcastCoords": false,
"broadcastBiome": true,
"playShinySound": true,
"playShinySoundPlayer": true,
"playShinySoundPlayer": false,
"announceCrossDimensions": false,
"broadcastDespawns": false,
"broadcastVolatileDespawns": false,
"broadcastSpeciesName": true,
"broadcastPlayerSpawnedOn": false,
"broadcastPlayerSpawnedOn": true,
"broadcastRange": 256,
"playerLimit": -1,
"labelsForBroadcast": [

File diff suppressed because it is too large Load Diff

View File

@ -1,27 +1,27 @@
[general]
#The size of overworld biome regions from each mod that uses TerraBlender.
overworld_region_size = 3
#The weighting of vanilla biome regions in the nether.
vanilla_nether_region_weight = 10
#The size of nether biome regions from each mod that uses TerraBlender.
nether_region_size = 2
#The weighting of vanilla biome regions in the overworld.
vanilla_overworld_region_weight = 10
[end]
#The size of edge end biomes.
edge_biome_size = 3
#The size of highlands end biomes.
highlands_biome_size = 4
#The weight of Vanilla end barrens biomes.
vanilla_end_barrens_weight = 10
#The size of island end biomes.
island_biome_size = 2
#The weight of Vanilla end highlands biomes.
vanilla_end_highlands_weight = 10
#The weight of Vanilla end midlands biomes.
vanilla_end_midlands_weight = 10
#The size of midlands end biomes.
midlands_biome_size = 4
#The weight of Vanilla small end islands biomes.
vanilla_small_end_islands_weight = 10
[general]
#The size of overworld biome regions from each mod that uses TerraBlender.
overworld_region_size = 3
#The weighting of vanilla biome regions in the nether.
vanilla_nether_region_weight = 10
#The size of nether biome regions from each mod that uses TerraBlender.
nether_region_size = 2
#The weighting of vanilla biome regions in the overworld.
vanilla_overworld_region_weight = 10
[end]
#The size of edge end biomes.
edge_biome_size = 3
#The size of highlands end biomes.
highlands_biome_size = 4
#The weight of Vanilla end barrens biomes.
vanilla_end_barrens_weight = 10
#The size of island end biomes.
island_biome_size = 2
#The weight of Vanilla end highlands biomes.
vanilla_end_highlands_weight = 10
#The weight of Vanilla end midlands biomes.
vanilla_end_midlands_weight = 10
#The size of midlands end biomes.
midlands_biome_size = 4
#The weight of Vanilla small end islands biomes.
vanilla_small_end_islands_weight = 10

View File

@ -1,14 +1,14 @@
# Simple Voice Chat translations
# This file contains all server-side translations for the Simple Voice Chat mod
# The message a player gets when kicked for not having voice chat installed and the server has force_voicechat enabled
# The first parameter is the mod/plugin name and the second parameter is the mod/plugin version
force_voicechat_kick_message=You need %s %s to play on this server
# The message a player gets when joining a server with an incompatible voice chat version
# The first parameter is the mod/plugin version and the second parameter is the mod/plugin name
voicechat_not_compatible_message=Your voice chat client version is not compatible with the server-side version.\\nPlease install version %s of %s.
# The message a player gets when trying to execute a command that requires the voice chat mod installed on the client side.
# The first parameter is the mod/plugin name
voicechat_needed_for_command_message=You need to have %s installed on your client to use this command
# The message a player gets when trying to execute a command that can only be executed as a player
player_command_message=This command can only be executed as a player
# Simple Voice Chat translations
# This file contains all server-side translations for the Simple Voice Chat mod
# The message a player gets when kicked for not having voice chat installed and the server has force_voicechat enabled
# The first parameter is the mod/plugin name and the second parameter is the mod/plugin version
force_voicechat_kick_message=You need %s %s to play on this server
# The message a player gets when joining a server with an incompatible voice chat version
# The first parameter is the mod/plugin version and the second parameter is the mod/plugin name
voicechat_not_compatible_message=Your voice chat client version is not compatible with the server-side version.\\nPlease install version %s of %s.
# The message a player gets when trying to execute a command that requires the voice chat mod installed on the client side.
# The first parameter is the mod/plugin name
voicechat_needed_for_command_message=You need to have %s installed on your client to use this command
# The message a player gets when trying to execute a command that can only be executed as a player
player_command_message=This command can only be executed as a player

View File

@ -1 +1 @@
{"676957c4-3cca-4081-9a40-420e7097d207":"NTCat"}
{"676957c4-3cca-4081-9a40-420e7097d207":"NTCat","b6d4aa44-a303-487a-83ed-17a979604383":"adam989911"}

View File

@ -1,90 +1,90 @@
# Simple Voice Chat client config v1.21.1-2.5.26
# If the voice chat onboarding process has been finished
onboarding_finished=false
# The voice chat volume
voice_chat_volume=1.0
# The threshold for the voice activation method (in dB)
voice_activation_threshold=-50.0
# The voice chat microphone amplification
microphone_amplification=1.0
# The microphone activation method
# Valid values are 'PTT' and 'VOICE'
microphone_activation_type=PTT
# The size of the audio output buffer (in packets)
# Higher values mean a higher latency but less crackling
# Increase this value if you have an unstable internet connection
output_buffer_size=5
# The maximum number of audio packets that should be held back if a packet arrives out of order or is dropped
# This prevents audio packets that are only slightly out of order from being discarded
# Set this to 0 to disable
audio_packet_threshold=3
# The time it takes for the microphone to deactivate when using voice activation
# A value of 1 means 20 milliseconds, 2=40 ms, 3=60 ms, and so on
voice_deactivation_delay=25
# The microphone used by the voice chat
# Leave blank to use the default device
microphone=
# The speaker used by the voice chat
# Leave blank to use the default device
speaker=
# If the microphone is muted (only relevant for the voice activation method)
muted=true
# If the voice chat is disabled (both sound and microphone off)
disabled=false
# If the voice chat HUD, group chat HUD, and other in-game icons should be hidden
hide_icons=false
# If the group chat HUD should be visible
show_group_hud=true
# If your own player icon should be displayed in the group chat HUD when you are in a group
show_own_group_icon=true
# The scale of the player icons in the group chat HUD
group_hud_icon_scale=2.0
# The orientation of the player icons in the group chat HUD
# Valid values are 'VERTICAL' and 'HORIZONTAL'
group_player_icon_orientation=VERTICAL
# The X position of the player icons in the group chat HUD
# Negative values mean anchoring to the right instead
group_player_icon_pos_x=4
# The Y position of the player icons in the group chat HUD
# Negative values mean anchoring to the bottom instead
group_player_icon_pos_y=4
# The X position of the icons in the voice chat HUD
# Negative values mean anchoring to the right instead
hud_icon_pos_x=16
# The Y position of the icons in the voice chat HUD
# Negative values mean anchoring to the bottom instead
hud_icon_pos_y=-16
# The scale of the icons in the voice chat HUD, such as microphone or connection status
hud_icon_scale=1.0
# The location where recordings should be saved
# Leave blank to use the default location
recording_destination=
# The quality of the recorded voice chat audio
# 0 = highest quality, 9 = lowest quality
recording_quality=2
# If noise suppression should be enabled
denoiser=false
# If the voice chat should work in singleplayer or in worlds shared over LAN
run_local_server=true
# Whether to use the Java implementation of microphone capture instead of OpenAL
java_microphone_implementation=false
# If the mod should check for microphone permissions (macOS only)
macos_check_microphone_permission=true
# If fake players should have the disconnected icon above their head
show_fake_players_disconnected=false
# If the volume adjustment interface should also display offline players
offline_player_volume_adjustment=false
# The 3D audio type
# Valid values are 'NORMAL', 'REDUCED', and 'OFF'
audio_type=NORMAL
# If the mod should load native libraries
# When disabled, the Java Opus implementation will be used instead, the denoiser won't be available, and you won't be able to record the voice chat audio
use_natives=true
# How listening to other players should work when using freecam mods
# Valid values are 'CAMERA' and 'PLAYER'
# CAMERA: You will hear the voice chat around your camera. Whether you will still be able to hear the voice chat when the camera is far away from your character depends on the voice chat broadcast range of the server
# PLAYER: You will hear the voice chat around your character no matter where your camera is
freecam_mode=CAMERA
# If enabled, you will be automatically muted when joining a world
mute_on_join=false
# Simple Voice Chat client config v1.21.1-2.5.26
# If the voice chat onboarding process has been finished
onboarding_finished=false
# The voice chat volume
voice_chat_volume=1.0
# The threshold for the voice activation method (in dB)
voice_activation_threshold=-50.0
# The voice chat microphone amplification
microphone_amplification=1.0
# The microphone activation method
# Valid values are 'PTT' and 'VOICE'
microphone_activation_type=PTT
# The size of the audio output buffer (in packets)
# Higher values mean a higher latency but less crackling
# Increase this value if you have an unstable internet connection
output_buffer_size=5
# The maximum number of audio packets that should be held back if a packet arrives out of order or is dropped
# This prevents audio packets that are only slightly out of order from being discarded
# Set this to 0 to disable
audio_packet_threshold=3
# The time it takes for the microphone to deactivate when using voice activation
# A value of 1 means 20 milliseconds, 2=40 ms, 3=60 ms, and so on
voice_deactivation_delay=25
# The microphone used by the voice chat
# Leave blank to use the default device
microphone=
# The speaker used by the voice chat
# Leave blank to use the default device
speaker=
# If the microphone is muted (only relevant for the voice activation method)
muted=true
# If the voice chat is disabled (both sound and microphone off)
disabled=false
# If the voice chat HUD, group chat HUD, and other in-game icons should be hidden
hide_icons=false
# If the group chat HUD should be visible
show_group_hud=true
# If your own player icon should be displayed in the group chat HUD when you are in a group
show_own_group_icon=true
# The scale of the player icons in the group chat HUD
group_hud_icon_scale=2.0
# The orientation of the player icons in the group chat HUD
# Valid values are 'VERTICAL' and 'HORIZONTAL'
group_player_icon_orientation=VERTICAL
# The X position of the player icons in the group chat HUD
# Negative values mean anchoring to the right instead
group_player_icon_pos_x=4
# The Y position of the player icons in the group chat HUD
# Negative values mean anchoring to the bottom instead
group_player_icon_pos_y=4
# The X position of the icons in the voice chat HUD
# Negative values mean anchoring to the right instead
hud_icon_pos_x=16
# The Y position of the icons in the voice chat HUD
# Negative values mean anchoring to the bottom instead
hud_icon_pos_y=-16
# The scale of the icons in the voice chat HUD, such as microphone or connection status
hud_icon_scale=1.0
# The location where recordings should be saved
# Leave blank to use the default location
recording_destination=
# The quality of the recorded voice chat audio
# 0 = highest quality, 9 = lowest quality
recording_quality=2
# If noise suppression should be enabled
denoiser=false
# If the voice chat should work in singleplayer or in worlds shared over LAN
run_local_server=true
# Whether to use the Java implementation of microphone capture instead of OpenAL
java_microphone_implementation=false
# If the mod should check for microphone permissions (macOS only)
macos_check_microphone_permission=true
# If fake players should have the disconnected icon above their head
show_fake_players_disconnected=false
# If the volume adjustment interface should also display offline players
offline_player_volume_adjustment=false
# The 3D audio type
# Valid values are 'NORMAL', 'REDUCED', and 'OFF'
audio_type=NORMAL
# If the mod should load native libraries
# When disabled, the Java Opus implementation will be used instead, the denoiser won't be available, and you won't be able to record the voice chat audio
use_natives=true
# How listening to other players should work when using freecam mods
# Valid values are 'CAMERA' and 'PLAYER'
# CAMERA: You will hear the voice chat around your camera. Whether you will still be able to hear the voice chat when the camera is far away from your character depends on the voice chat broadcast range of the server
# PLAYER: You will hear the voice chat around your character no matter where your camera is
freecam_mode=CAMERA
# If enabled, you will be automatically muted when joining a world
mute_on_join=false

View File

@ -1,50 +1,50 @@
# Simple Voice Chat server config v1.21.1-2.5.26
# The port number to use for the voice chat communication.
# Audio packets are always transmitted via the UDP protocol on the port number
# specified here, independently of other networking used for the game server.
# Set this to '-1' to use the same port number that is used by the Minecraft server.
# However, it is strongly recommended NOT to use the same port number because UDP on
# it is also used by default for the server query. Doing so may crash the server!
port=24454
# The server IP address to bind the voice chat to
# Leave blank to use the 'server-ip' property from the 'server.properties' config file
# To bind to the wildcard IP address, use '*'
bind_address=
# The distance to which the voice can be heard
max_voice_distance=48.0
# The multiplier of the voice distance when crouching
crouch_distance_multiplier=1.0
# The multiplier of the voice distance when whispering
whisper_distance_multiplier=0.5
# The Opus codec
# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
codec=VOIP
# The maximum size that audio packets are allowed to have (in bytes)
# Set this to a lower value if audio packets don't arrive
mtu_size=1024
# The frequency at which keep-alive packets are sent (in milliseconds)
# Setting this to a higher value may result in timeouts
keep_alive=1000
# If group chats are allowed
enable_groups=true
# The hostname that clients should use to connect to the voice chat
# This may also include a port, e.g. 'example.com:24454'
# Do NOT change this value if you don't know what you're doing
voice_host=
# If players are allowed to record the voice chat audio
allow_recording=true
# If spectators are allowed to talk to other players
spectator_interaction=false
# If spectators can talk to players they are spectating
spectator_player_possession=false
# If players without the voice chat mod should be kicked from the server
force_voice_chat=false
# The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
# Only relevant when 'force_voice_chat' is set to 'true'
login_timeout=10000
# The range in which the voice chat should broadcast audio
# A value less than 0 means 'max_voice_distance'
broadcast_range=-1.0
# If the voice chat server should reply to external pings
allow_pings=true
# Simple Voice Chat server config v1.21.1-2.5.26
# The port number to use for the voice chat communication.
# Audio packets are always transmitted via the UDP protocol on the port number
# specified here, independently of other networking used for the game server.
# Set this to '-1' to use the same port number that is used by the Minecraft server.
# However, it is strongly recommended NOT to use the same port number because UDP on
# it is also used by default for the server query. Doing so may crash the server!
port=24454
# The server IP address to bind the voice chat to
# Leave blank to use the 'server-ip' property from the 'server.properties' config file
# To bind to the wildcard IP address, use '*'
bind_address=
# The distance to which the voice can be heard
max_voice_distance=48.0
# The multiplier of the voice distance when crouching
crouch_distance_multiplier=1.0
# The multiplier of the voice distance when whispering
whisper_distance_multiplier=0.5
# The Opus codec
# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
codec=VOIP
# The maximum size that audio packets are allowed to have (in bytes)
# Set this to a lower value if audio packets don't arrive
mtu_size=1024
# The frequency at which keep-alive packets are sent (in milliseconds)
# Setting this to a higher value may result in timeouts
keep_alive=1000
# If group chats are allowed
enable_groups=true
# The hostname that clients should use to connect to the voice chat
# This may also include a port, e.g. 'example.com:24454'
# Do NOT change this value if you don't know what you're doing
voice_host=
# If players are allowed to record the voice chat audio
allow_recording=true
# If spectators are allowed to talk to other players
spectator_interaction=false
# If spectators can talk to players they are spectating
spectator_player_possession=false
# If players without the voice chat mod should be kicked from the server
force_voice_chat=false
# The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
# Only relevant when 'force_voice_chat' is set to 'true'
login_timeout=10000
# The range in which the voice chat should broadcast audio
# A value less than 0 means 'max_voice_distance'
broadcast_range=-1.0
# If the voice chat server should reply to external pings
allow_pings=true

View File

@ -1,2 +1,2 @@
# Simple Voice Chat volume config
# Simple Voice Chat volume config

View File

@ -1,5 +1,5 @@
allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
allowRadarOnServer:true
registerStatusEffects:true
everyoneTracksEveryone:false
allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
allowRadarOnServer:true
registerStatusEffects:true
everyoneTracksEveryone:false

View File

@ -1,134 +1,134 @@
#CONFIG ONLY OPTIONS
ignoreUpdate:381
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
lockNorth:false
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:85.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
renderLayerIndex:1
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomOnEnlarged:0
minimapTextAlign:0
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:0
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayersOnMap:true
displayTrackedPlayersInWorld:true
dimensionScaledMaxWaypointDistance:true
trackedPlayerWorldIconScale:0
trackedPlayerWorldNameScale:0
trackedPlayerMinimapIconScale:0
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world:season
infoDisplay:coords:true:15:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:biome:false:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:time:0:15:-1
infoDisplay:real_time:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
infoDisplay:season:true:15:-1
module;id=xaerominimap:minimap;active=true;x=0;y=0;centered=false;fromRight=true;fromBottom=false;flippedVer=false;flippedHor=false;
#CONFIG ONLY OPTIONS
ignoreUpdate:381
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
lockNorth:false
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:85.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
renderLayerIndex:1
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomOnEnlarged:0
minimapTextAlign:0
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:0
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayersOnMap:true
displayTrackedPlayersInWorld:true
dimensionScaledMaxWaypointDistance:true
trackedPlayerWorldIconScale:0
trackedPlayerWorldNameScale:0
trackedPlayerMinimapIconScale:0
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world:season
infoDisplay:coords:true:15:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:biome:false:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:time:0:15:-1
infoDisplay:real_time:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
infoDisplay:season:true:15:-1
module;id=xaerominimap:minimap;active=true;x=0;y=0;centered=false;fromRight=true;fromBottom=false;flippedVer=false;flippedHor=false;

View File

@ -1,4 +1,4 @@
allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
registerStatusEffects:true
everyoneTracksEveryone:false
allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
registerStatusEffects:true
everyoneTracksEveryone:false

View File

@ -1,55 +1,55 @@
ignoreUpdate:0
updateNotification:false
allowInternetAccess:true
differentiateByServerAddress:true
caveMapsAllowed:true
debug:false
lighting:true
colours:0
loadChunks:true
updateChunks:true
terrainSlopes:2
terrainDepth:true
footsteps:true
flowers:true
coordinates:true
hoveredBiome:true
biomeColorsVanillaMode:false
waypoints:true
renderArrow:true
displayZoom:true
worldmapWaypointsScale:1.0
openMapAnimation:true
reloadVersion:0
reloadEverything:false
zoomButtons:true
waypointBackgrounds:true
detectAmbiguousY:true
showDisabledWaypoints:false
closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0
arrowColour:-2
minimapRadar:true
renderWaypoints:true
partialYTeleportation:true
displayStainedGlass:true
caveModeDepth:30
caveModeStart:2147483647
autoCaveMode:-1
legibleCaveMaps:false
displayCaveModeStart:true
caveModeToggleTimer:1000
defaultCaveModeType:1
biomeBlending:true
trackedPlayers:true
multipleImagesExport:false
nightExport:false
highlightsExport:false
exportScaleDownSquare:20
mapWritingDistance:-1
displayClaims:true
claimsFillOpacity:46
claimsBorderOpacity:80
globalVersion:1
ignoreUpdate:0
updateNotification:false
allowInternetAccess:true
differentiateByServerAddress:true
caveMapsAllowed:true
debug:false
lighting:true
colours:0
loadChunks:true
updateChunks:true
terrainSlopes:2
terrainDepth:true
footsteps:true
flowers:true
coordinates:true
hoveredBiome:true
biomeColorsVanillaMode:false
waypoints:true
renderArrow:true
displayZoom:true
worldmapWaypointsScale:1.0
openMapAnimation:true
reloadVersion:0
reloadEverything:false
zoomButtons:true
waypointBackgrounds:true
detectAmbiguousY:true
showDisabledWaypoints:false
closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0
arrowColour:-2
minimapRadar:true
renderWaypoints:true
partialYTeleportation:true
displayStainedGlass:true
caveModeDepth:30
caveModeStart:2147483647
autoCaveMode:-1
legibleCaveMaps:false
displayCaveModeStart:true
caveModeToggleTimer:1000
defaultCaveModeType:1
biomeBlending:true
trackedPlayers:true
multipleImagesExport:false
nightExport:false
highlightsExport:false
exportScaleDownSquare:20
mapWritingDistance:-1
displayClaims:true
claimsFillOpacity:46
claimsBorderOpacity:80
globalVersion:1

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More