This commit is contained in:
NTCatx 2025-02-24 13:16:47 -08:00
parent c0d1dbb23a
commit f9c1b32dab
712 changed files with 39543 additions and 7698 deletions

View File

@ -0,0 +1,87 @@
["quantum computer"]
#Define the maximum dimensions of the Quantum Computer Multiblock.
# Default: 7
# Range: 5 ~ 12
quantumComputerMaxSize = 7
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
# Default: 8
# Range: 4 ~ 16
quantumComputerAcceleratorThreads = 8
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
# Default: 1
# Range: 1 ~ 2
quantumComputerMaxMultiThreaders = 1
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
# Default: 1
# Range: 1 ~ 2
quantumComputermaxDataEntanglers = 1
#Define the multiplication factor of the multi threaders.
# Default: 4
# Range: 2 ~ 8
quantumComputerMultiThreaderMultiplication = 4
#Define the multiplication factor of the data entanglers.
# Default: 4
# Range: 2 ~ 8
quantumComputerDataEntanglerMultiplication = 4
["quantum armor"]
#Define the maximum walk speed increase. Values are divided by 10 before use.
# Default: 60
# Range: 10 ~ 100
quantumArmorMaxWalkSpeed = 60
#Define the maximum sprint speed increase. Values are divided by 10 before use.
# Default: 80
# Range: 10 ~ 150
quantumArmorMaxSprintSpeed = 80
#Define the maximum increase in step height.
# Default: 3
# Range: 1 ~ 5
quantumArmorMaxStepHeight = 3
#Define the maximum increase in jump height.
# Default: 3
# Range: 1 ~ 5
quantumArmorMaxJumpHeight = 3
#Define the maximum swim speed increase. Values are divided by 10 before use.
# Default: 80
# Range: 10 ~ 150
quantumArmorSwimSpeedBoost = 80
#Define the HP increased of the HP Buffer card.
# Default: 20
# Range: 5 ~ 50
quantumArmorHpBuffer = 20
#Define the maximum speed boost of the Flight Card.
# Default: 10
# Range: 1 ~ 15
quantumArmorMaxFlightSpeed = 10
#Define the evasion % chance of the evasion card.
# Default: 30
# Range: 0 ~ 100
quantumArmorEvasionChance = 30
#Define the max range of the magnet card.
# Default: 12
# Range: 5 ~ 15
quantumArmorMagnetRange = 12
#Define the Attack Damage boost of the Strength Card.
# Default: 10
# Range: 5 ~ 50
quantumArmorStrengthBoost = 10
#Define the Attack Speed Damage boost of the Attack Speed Card.
# Default: 5
# Range: 1 ~ 10
quantumArmorAttackSpeedBoost = 5
#Define the luck boost of the Luck Card.
# Default: 2
# Range: 1 ~ 5
quantumArmorLuckBoost = 2
#Define the max additional reach of the Reach Card.
# Default: 5
# Range: 1 ~ 8
quantumArmorMaxReachBoost = 5
#Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use.
# Default: 10
# Range: 1 ~ 20
quantumArmorRenegerationPerTick = 10
#Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment.
# Default: 30
# Range: 5 ~ 100
quantumArmorPercentageDamageAbsorption = 30

View File

@ -0,0 +1,58 @@
[recipeViewers]
disableColoredCableRecipesInRecipeViewer = true
#Show facades in REI/JEI/EMI item list
enableFacadesInRecipeViewer = false
#Show facade recipes in REI/JEI/EMI for supported blocks
enableFacadeRecipesInRecipeViewer = true
#Expose the full network inventory to EMI, which might cause performance problems.
provideNetworkInventoryToEmi = false
[client]
enableEffects = true
useTerminalUseLargeFont = false
useColoredCraftingStatus = true
#Unit of power shown in AE UIs
#Allowed Values: AE, FE
powerUnit = "AE"
#Show debugging GUI overlays
showDebugGuiOverlays = false
#Show a preview of part and facade placement
showPlacementPreview = true
#Show toast when long-running crafting jobs finish.
notifyForFinishedCraftingJobs = true
[terminals]
#Allowed Values: SMALL, MEDIUM, TALL, FULL
terminalStyle = "SMALL"
#Pin items that the player auto-crafts to the top of the terminal
pinAutoCraftedItems = true
#Automatically clear the crafting/encoding grid when closing the terminal
clearGridOnClose = false
#The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars
# Default: 25
# Range: > -2147483648
terminalMargin = 25
[search]
#Should the mod name be included when searching in tooltips.
searchModNameInTooltips = false
#Replaces AEs own search with the search of REI or JEI
useExternalSearch = false
#When using useExternalSearch, clears the search when the terminal opens
clearExternalSearchOnOpen = true
#When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open
syncWithExternalSearch = true
#Remembers the last search term and restores it when the terminal opens
rememberLastSearch = true
#Automatically focuses the search field when the terminal opens
autoFocusSearch = false
[tooltips]
#Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons
showCellUpgrades = true
#Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons
showCellContent = true
#The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons
# Default: 5
# Range: 1 ~ 32
maxCellContentShown = 5

View File

@ -0,0 +1,218 @@
[general]
unsupportedDeveloperTools = false
#Enables the ability of the Matter Cannon to break blocks.
matterCannonBlockDamage = true
#Enables the ability of Tiny TNT to break blocks.
tinyTntBlockDamage = true
#Changes the channel capacity that cables provide in AE2.
#Allowed Values: INFINITE, DEFAULT, X2, X3, X4
channels = "DEFAULT"
#Whether Spatial Anchors should force random chunk ticks and entity spawning.
spatialAnchorEnableRandomTicks = true
[automation]
# Default: 128
# Range: > -2147483648
formationPlaneEntityLimit = 128
[craftingCPU]
# Default: 5
# Range: > -2147483648
craftingCalculationTimePerTick = 5
[crafting]
#Number of ticks between two crystal growth accelerator ticks
# Default: 10
# Range: 1 ~ 100
growthAccelerator = 10
#If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively.
annihilationPlaneSkyDustGeneration = true
[spatialio]
# Default: 1250.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
spatialPowerMultiplier = 1250.0
# Default: 1.35
# Range: 4.9E-324 ~ 1.7976931348623157E308
spatialPowerExponent = 1.35
[logging]
blockUpdateLog = false
craftingLog = false
debugLog = false
gridLog = false
#Enable stack trace logging for the chunk loading debug command
chunkLoggerTrace = false
[battery]
#The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
# Default: 1.0
# Range: 0.1 ~ 10.0
chargerChargeRate = 1.0
# Default: 1600000
# Range: > -2147483648
wirelessTerminal = 1600000
# Default: 8000
# Range: > -2147483648
chargedStaff = 8000
# Default: 200000
# Range: > -2147483648
entropyManipulator = 200000
# Default: 20000
# Range: > -2147483648
portableCell = 20000
# Default: 20000
# Range: > -2147483648
colorApplicator = 20000
# Default: 200000
# Range: > -2147483648
matterCannon = 200000
[worldGen]
spawnPressesInMeteorites = true
spawnFlawlessOnly = false
[wireless]
# Default: 8.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBaseCost = 8.0
# Default: 1.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessCostMultiplier = 1.0
# Default: 16.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBaseRange = 16.0
# Default: 1.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBoosterRangeMultiplier = 1.0
# Default: 1.5
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBoosterExp = 1.5
# Default: 64.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessHighWirelessCount = 64.0
# Default: 1.0
# Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessTerminalDrainMultiplier = 1.0
[powerRatios]
# Default: 0.5
# Range: 4.9E-324 ~ 1.7976931348623157E308
forgeEnergy = 0.5
# Default: 1.0
# Range: 0.01 ~ 1.7976931348623157E308
usageMultiplier = 1.0
#How much energy can the internal grid buffer storage per node attached to the grid.
# Default: 25.0
# Range: 1.0 ~ 1000000.0
gridEnergyStoragePerNode = 25.0
#How much energy a crystal resonance generator generates per tick.
# Default: 20.0
# Range: 0.0 ~ 1000000.0
crystalResonanceGeneratorRate = 20.0
#The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy.
# Default: 0.025
# Range: 0.0 ~ 1.0
p2pTunnelEnergyTax = 0.025
#The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items=per 1 item, fluids=per 125mb).
# Default: 0.025
# Range: 0.0 ~ 1.0
p2pTunnelTransportTax = 0.025
[condenser]
# Default: 256
# Range: > -2147483648
matterBalls = 256
# Default: 256000
# Range: > -2147483648
singularity = 256000
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[tickRates]
# Default: 5
# Range: > -2147483648
InterfaceMin = 5
# Default: 120
# Range: > -2147483648
InterfaceMax = 120
# Default: 5
# Range: > -2147483648
ImportBusMin = 5
# Default: 40
# Range: > -2147483648
ImportBusMax = 40
# Default: 5
# Range: > -2147483648
ExportBusMin = 5
# Default: 60
# Range: > -2147483648
ExportBusMax = 60
# Default: 2
# Range: > -2147483648
AnnihilationPlaneMin = 2
# Default: 120
# Range: > -2147483648
AnnihilationPlaneMax = 120
# Default: 5
# Range: > -2147483648
METunnelMin = 5
# Default: 20
# Range: > -2147483648
METunnelMax = 20
# Default: 1
# Range: > -2147483648
InscriberMin = 1
# Default: 20
# Range: > -2147483648
InscriberMax = 20
# Default: 10
# Range: > -2147483648
ChargerMin = 10
# Default: 10
# Range: > -2147483648
ChargerMax = 10
# Default: 1
# Range: > -2147483648
IOPortMin = 1
# Default: 5
# Range: > -2147483648
IOPortMax = 5
# Default: 10
# Range: > -2147483648
VibrationChamberMin = 10
# Default: 40
# Range: > -2147483648
VibrationChamberMax = 40
# Default: 5
# Range: > -2147483648
StorageBusMin = 5
# Default: 60
# Range: > -2147483648
StorageBusMax = 60
# Default: 5
# Range: > -2147483648
ItemTunnelMin = 5
# Default: 60
# Range: > -2147483648
ItemTunnelMax = 60
# Default: 5
# Range: > -2147483648
LightTunnelMin = 5
# Default: 60
# Range: > -2147483648
LightTunnelMax = 60
#Settings for the Vibration Chamber
[vibrationChamber]
#AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks)
# Default: 5.0
# Range: 0.1 ~ 1000.0
baseEnergyPerFuelTick = 5.0
#Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.
# Default: 4
# Range: 0 ~ 1000
minEnergyPerGameTick = 4
#Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.
# Default: 40
# Range: 1 ~ 1000
baseMaxEnergyPerGameTick = 40

View File

@ -0,0 +1 @@
magnet_card_range = 16.0

View File

@ -0,0 +1,10 @@
[general]
#General settings for AEInfinityBooster
#The amount of power the Dimension Card drains per tick
# Default: 100
# Range: > 0
dimensionCardDrain = 100
#The amount of power the Infinity Card drains per tick
# Default: 50
# Range: > 0
infinityCardDrain = 50

View File

@ -0,0 +1,135 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Adventure Module Config
affixes {
# A list of type overrides for the affix loot system. Format is <itemname>|<type>.
# Valid types are: none, melee_weapon, trident, shield, breaker, bow
# Synced.
# Default: [minecraft:iron_sword|melee_weapon], [minecraft:shulker_shell|none]
S:"Equipment Type Overrides" <
minecraft:iron_sword|melee_weapon
minecraft:shulker_shell|none
>
# The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100%
# Server-authoritative.
# Default: 0.075; Range: [0.0 ~ 1.0]
S:"Random Affix Chance"=0.075
# If affixes that cleave can hit players (excluding the user).
# Server-authoritative.
# Default: false
B:"Cleave Players"=false
# If Quark's Attribute Tooltip handling is disabled for affix items.
# Clientside.
# Default: true
B:"Disable Quark Tooltips for Affix Items"=true
# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
# Synced.
# Default: minecraft:torch
S:"Torch Placement Item"=minecraft:torch
}
bosses {
# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
# Server-authoritative.
# Default: false
B:"Curse Boss Items"=false
# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
# Server-authoritative.
# Default: 96.0; Range: [0.0 ~ 1024.0]
S:"Boss Announce Range"=96.0
# The volume of the boss announcement sound. 0 to disable.
# Clientside.
# Default: 0.75; Range: [0.0 ~ 1.0]
S:"Boss Announce Volume"=0.75
# If the boss announcement range ignores y-level.
# Server-authoritative.
# Default: false
B:"Boss Announce Ignore Y"=false
# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
# Server-authoritative.
# Default: 3600; Range: [0 ~ 720000]
I:"Boss Spawn Cooldown"=3600
# If true, invading bosses will automatically target the closest player.
# Server-authoritative.
# Default: false
B:"Boss Auto-Aggro"=false
# If true, bosses will glow when they spawn.
# Server-authoritative.
# Default: true
B:"Boss Glowing On Spawn"=true
# Dimensions where bosses can spawn naturally, spawn chance, and spawn rules.
# Format is dimname|chance|rule, chance is a float from 0..1.
# Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27
# Server-authoritative.
# Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE]
S:"Boss Spawn Dimensions" <
minecraft:overworld|0.018|NEEDS_SKY
minecraft:the_nether|0.025|ANY
minecraft:the_end|0.018|SURFACE_OUTER_END
twilightforest:twilight_forest|0.05|NEEDS_SURFACE
>
}
worldgen {
# The dimensions that the deadly module will generate in.
# Server-authoritative.
# Default: [overworld]
S:"Generation Dimension Whitelist" <
overworld
>
}
spawners {
# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
# Server-authoritative.
# Default: 0.11; Range: [0.0 ~ 1.0]
S:"Spawner Value Chance"=0.11
}
wanderer {
# If the Wandering Trader can attempt to spawn underground.
# Server-authoritative.
# Default: true
B:"Underground Trader"=true
}
augmenting {
# The number of Sigils of Enhancement it costs to upgrade an affix in the Augmenting Table.
# Synced.
# Default: 2; Range: [0 ~ 64]
I:"Upgrade Sigil Cost"=2
# The number of experience levels it costs to upgrade an affix in the Augmenting Table.
# Synced.
# Default: 225; Range: [0 ~ 65536]
I:"Upgrade Level Cost"=225
# The number of Sigils of Enhancement it costs to reroll an affix in the Augmenting Table.
# Synced.
# Default: 1; Range: [0 ~ 64]
I:"Reroll Sigil Cost"=1
# The number of experience levels it costs to reroll an affix in the Augmenting Table.
# Synced.
# Default: 175; Range: [0 ~ 65536]
I:"Reroll Level Cost"=175
}

View File

@ -73,6 +73,20 @@ combat_rules {
# #
# Default: a / (a + armor) # Default: a / (a + armor)
S:"Armor Formula"=a / (a + armor) S:"Armor Formula"=a / (a + armor)
# The armor toughness formula.
# This is used to determine how armor toughness impacts enemy Armor Pierce / Armor Shred.
# Arguments:
# 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions.
# 'toughness' - The armor toughness value of the user.
# Output:
# The percentage by which enemy armor pierce/shred will be reduced, from 0 (no change) to 1 (preventing it completely).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: min(toughness * 0.02, 0.6)
S:"Armor Toughness Formula"=min(toughness * 0.02, 0.6)
} }

View File

@ -0,0 +1,15 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Enchantment Module Config
client {
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
# Default: true
B:"Show Enchanted Book Metadata"=true
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
# Default: 200; Range: [0 ~ 32767]
I:"Sculkshelf Noise Chance"=200
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,43 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Spawner Module Configuration
general {
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch.
# Synced.
# Default: 1; Range: [-1 ~ 127]
I:"Spawner Silk Level"=1
# The durability damage dealt to an item that silk touches a spawner.
# Server-authoritative.
# Default: 100; Range: [0 ~ 100000]
I:"Spawner Silk Damage"=100
# The per-level drop chance (1 = 100%) of Spawn Eggs when using Capturing.
# Synced.
# Default: 0.005; Range: [0.001 ~ 1.0]
S:"Capturing Drop Chance"=0.005
# If spawners should clear their contained entity when broken.
# Server-authoritative.
# Default: false
B:"Spawners Drop Empty"=false
# The time, in ticks, that mobs will be prevented from despawning for after they have spawned.
# Server-authoritative.
# Default: 600; Range: [0 ~ 24000]
I:"Entity Despawn Delay"=600
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. Supports regex.
# Synced.
# Default: [minecraft:warden], [minecraft:elder_guardian]
S:"Banned Mobs" <
minecraft:warden
minecraft:elder_guardian
>
}

View File

@ -0,0 +1,3 @@
{
"useVanillaUseKey": true
}

View File

@ -1,22 +1,22 @@
{ {
"weaponItems": { "weaponItems": {
"entries": { "entries": {
"minecraft:golden_axe": 0.05,
"minecraft:golden_sword": 0.05,
"minecraft:stone_axe": 0.025, "minecraft:stone_axe": 0.025,
"minecraft:shield": 0.025,
"minecraft:iron_axe": 0.025,
"minecraft:stone_sword": 0.025, "minecraft:stone_sword": 0.025,
"minecraft:netherite_sword": 0.005, "minecraft:netherite_sword": 0.005,
"minecraft:iron_sword": 0.025 "minecraft:iron_axe": 0.025,
"minecraft:golden_sword": 0.05,
"minecraft:shield": 0.025,
"minecraft:iron_sword": 0.025,
"minecraft:golden_axe": 0.05
}, },
"defaultItem": "minecraft:air" "defaultItem": "minecraft:air"
}, },
"lootItems": { "lootItems": {
"entries": { "entries": {
"minecraft:gold_ingot": 0.1,
"minecraft:gold_nugget": 0.2, "minecraft:gold_nugget": 0.2,
"minecraft:nether_wart": 0.1 "minecraft:nether_wart": 0.1,
"minecraft:gold_ingot": 0.1
}, },
"defaultItem": "minecraft:air" "defaultItem": "minecraft:air"
}, },
@ -31,9 +31,9 @@
}, },
"messHallItems": { "messHallItems": {
"entries": { "entries": {
"minecraft:gold_ingot": 0.2, "minecraft:cooked_porkchop": 0.3,
"minecraft:porkchop": 0.3, "minecraft:porkchop": 0.3,
"minecraft:cooked_porkchop": 0.3 "minecraft:gold_ingot": 0.2
}, },
"defaultItem": "minecraft:air" "defaultItem": "minecraft:air"
}, },

View File

@ -0,0 +1,6 @@
{
"spawn": {
"man_o_war": true,
"oddion": true
}
}

View File

@ -1,59 +1,59 @@
{ {
// Which biomes are enabled, if disabled the biome will default to its vanilla counterpart for the given region // Which biomes are enabled, if disabled the biome will default to its vanilla counterpart for the given region
"enabled_biomes": { "enabled_biomes": {
"biomeswevegone:enchanted_tangle": true, "biomeswevegone:mojave_desert": true,
"biomeswevegone:rose_fields": true, "biomeswevegone:rose_fields": true,
"biomeswevegone:redwood_thicket": true, "biomeswevegone:araucaria_savanna": true,
"biomeswevegone:dacite_ridges": true, "biomeswevegone:atacama_outback": true,
"biomeswevegone:red_rock_valley": true,
"biomeswevegone:zelkova_forest": true, "biomeswevegone:zelkova_forest": true,
"biomeswevegone:windswept_desert": true, "biomeswevegone:sakura_grove": true,
"biomeswevegone:sierra_badlands": true, "biomeswevegone:enchanted_tangle": true,
"biomeswevegone:fragment_jungle": true, "biomeswevegone:prairie": true,
"biomeswevegone:baobab_savanna": true, "biomeswevegone:pumpkin_valley": true,
"biomeswevegone:rainbow_beach": true, "biomeswevegone:ebony_woods": true,
"biomeswevegone:allium_shrubland": true, "biomeswevegone:canadian_shield": true,
"biomeswevegone:lush_stacks": true, "biomeswevegone:lush_stacks": true,
"biomeswevegone:skyrise_vale": true, "biomeswevegone:amaranth_grassland": true,
"biomeswevegone:pale_bog": true,
"biomeswevegone:black_forest": true,
"biomeswevegone:howling_peaks": true,
"biomeswevegone:bayou": true,
"biomeswevegone:crimson_tundra": true,
"biomeswevegone:baobab_savanna": true,
"biomeswevegone:crag_gardens": true,
"biomeswevegone:maple_taiga": true,
"biomeswevegone:rugged_badlands": true,
"biomeswevegone:cypress_swamplands": true,
"biomeswevegone:overgrowth_woodlands": true,
"biomeswevegone:coconino_meadow": true, "biomeswevegone:coconino_meadow": true,
"biomeswevegone:coniferous_forest": true, "biomeswevegone:coniferous_forest": true,
"biomeswevegone:temperate_grove": true,
"biomeswevegone:sakura_grove": true,
"biomeswevegone:frosted_coniferous_forest": true,
"biomeswevegone:pale_bog": true,
"biomeswevegone:ebony_woods": true,
"biomeswevegone:shattered_glacier": true,
"biomeswevegone:cika_woods": true,
"biomeswevegone:howling_peaks": true,
"biomeswevegone:rugged_badlands": true,
"biomeswevegone:crimson_tundra": true,
"biomeswevegone:black_forest": true,
"biomeswevegone:maple_taiga": true,
"biomeswevegone:prairie": true,
"biomeswevegone:amaranth_grassland": true,
"biomeswevegone:orchard": true,
"biomeswevegone:overgrowth_woodlands": true,
"biomeswevegone:dacite_shore": true,
"biomeswevegone:aspen_boreal": true,
"biomeswevegone:weeping_witch_forest": true,
"biomeswevegone:crag_gardens": true,
"biomeswevegone:frosted_taiga": true,
"biomeswevegone:firecracker_chaparral": true,
"biomeswevegone:eroded_borealis": false, "biomeswevegone:eroded_borealis": false,
"biomeswevegone:white_mangrove_marshes": true,
"biomeswevegone:red_rock_valley": true,
"biomeswevegone:bayou": true,
"biomeswevegone:jacaranda_jungle": true,
"biomeswevegone:atacama_outback": true,
"biomeswevegone:mojave_desert": true,
"biomeswevegone:ironwood_gour": true,
"biomeswevegone:pumpkin_valley": true,
"biomeswevegone:cypress_swamplands": true,
"biomeswevegone:canadian_shield": true,
"biomeswevegone:basalt_barrera": true,
"biomeswevegone:araucaria_savanna": true,
"biomeswevegone:tropical_rainforest": true,
"biomeswevegone:dead_sea": true, "biomeswevegone:dead_sea": true,
"biomeswevegone:allium_shrubland": true,
"biomeswevegone:ironwood_gour": true,
"biomeswevegone:windswept_desert": true,
"biomeswevegone:tropical_rainforest": true,
"biomeswevegone:cika_woods": true,
"biomeswevegone:skyrise_vale": true,
"biomeswevegone:redwood_thicket": true,
"biomeswevegone:fragment_jungle": true,
"biomeswevegone:orchard": true,
"biomeswevegone:basalt_barrera": true,
"biomeswevegone:frosted_taiga": true,
"biomeswevegone:dacite_ridges": true,
"biomeswevegone:shattered_glacier": true,
"biomeswevegone:weeping_witch_forest": true,
"biomeswevegone:temperate_grove": true,
"biomeswevegone:jacaranda_jungle": true,
"biomeswevegone:frosted_coniferous_forest": true,
"biomeswevegone:rainbow_beach": true,
"biomeswevegone:white_mangrove_marshes": true,
"biomeswevegone:sierra_badlands": true,
"biomeswevegone:forgotten_forest": true, "biomeswevegone:forgotten_forest": true,
"biomeswevegone:firecracker_chaparral": true,
"biomeswevegone:aspen_boreal": true,
"biomeswevegone:dacite_shore": true,
}, },
// How much each BWG region weighs. This weight applies to all 3 BWG Regions // How much each BWG region weighs. This weight applies to all 3 BWG Regions
"region_weight": 8, "region_weight": 8,
@ -61,10 +61,10 @@
"vanilla_additions": true, "vanilla_additions": true,
// BWG Features that we add to Vanilla Biomes // BWG Features that we add to Vanilla Biomes
"enabled_vanilla_additions": { "enabled_vanilla_additions": {
"biomeswevegone:vanilla/flower_plains": true,
"biomeswevegone:palm_trees": true,
"biomeswevegone:vanilla/flower_warm": true,
"biomeswevegone:vanilla/flower_default": true,
"biomeswevegone:vanilla/forest_flowers": true, "biomeswevegone:vanilla/forest_flowers": true,
"biomeswevegone:palm_trees": true,
"biomeswevegone:vanilla/flower_default": true,
"biomeswevegone:vanilla/flower_warm": true,
"biomeswevegone:vanilla/flower_plains": true,
}, },
} }

View File

@ -0,0 +1,713 @@
[Etc]
#Lava Opacity for the Ignitium Helemt.
# Default: 0.5
# Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.5
#Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist.
shadersCompat = false
#ScreenShake(on/off)
"ScreenShake(on/off)" = true
["bosses Common settings"]
#custombossbar(on/off)
"custombossbar(on/off)" = true
#BossMusic(on/off)
"BossMusic(on/off)" = true
#BossMusicVolume(denominator)
# Default: 1
# Range: 1 ~ 1000000
BossMusicVolume = 1
#If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return
# Default: 20
# Range: 0 ~ 200
ReturnHome = 20
[Weapon]
#Armor Infinity Durability(on/off)
"Armor Infinity Durability(on/off)" = true
#Bulwark of the Flame's Cooldown
# Default: 80
# Range: 0 ~ 1000000
BulwarkOfTheFlameCooldown = 80
#Gauntlet of Bulwark's Cooldown
# Default: 80
# Range: 0 ~ 1000000
GauntletOfBulwarkCooldown = 80
#Infernal Forge's Cooldown
# Default: 80
# Range: 0 ~ 1000000
InfernalForgeCooldown = 80
#Void Forge's Cooldown
# Default: 120
# Range: 0 ~ 1000000
VoidForgeCooldown = 120
#The Incinerator's Cooldown
# Default: 400
# Range: 0 ~ 1000000
TheIncineratorCooldown = 400
#Wither Assault Shoulder Weapon's Missile Cooldown
# Default: 40
# Range: 0 ~ 1000000
WASWMissileCooldown = 40
#WASW's Wither Missile's Damage
# Default: 16.0
# Range: 0.0 ~ 1000000.0
"WASW's WitherMissiledamage" = 16.0
#Wither Assault Shoulder Weapon's Howitzer Cooldown
# Default: 100
# Range: 0 ~ 1000000
WASWHowitzerCooldown = 100
#Void Assault Shoulder Weapon's Cooldown
# Default: 120
# Range: 0 ~ 1000000
VASWCooldown = 120
#Void Core's Cooldown
# Default: 160
# Range: 0 ~ 1000000
VoidCoreCooldown = 160
#Sandstorm's cooldown
# Default: 300
# Range: 0 ~ 1000000
Sandstormcooldown = 300
#Soul Render's Timer
# Default: 100
# Range: 0 ~ 1000000
SoulRenderCooldown = 100
#Gauntlet of Maelstrom's Timer
# Default: 180
# Range: 0 ~ 1000000
gauntletofMaelstromCooldown = 180
#The Immolator's Timer
# Default: 300
# Range: 0 ~ 1000000
immolatorCooldown = 300
[Block]
#Cursed Tombstone Summon cooldown Minute
# Default: 1
# Range: 1 ~ 300
"Cursed Tombstone Summon cooldown Minute" = 1
["Entity damage"]
#Void Rune's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
Voidrunedamage = 7.0
#Ashen Breath's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
Ashenbreathdamage = 4.0
#Death Laser's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
DeathLaserdamage = 5.0
#Death Laser's Hp Damage
# Default: 5.0
# Range: 0.0 ~ 100.0
DeathLaserHpdamage = 5.0
#Player's Laser's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
Laserdamage = 7.0
#Blazing Bone's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
BlazingBonedamage = 5.0
#Lionfish Spike's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
LionfishSpikedamage = 4.0
#Wither Howizter's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
WitherHowizterdamage = 8.0
#Dimensional Rift's Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
DimensionalRiftdamage = 10.0
#Wither Homing Missile's Damage
# Default: 3.0
# Range: 0.0 ~ 1000000.0
WitherHomingMissiledamage = 3.0
#Abyss Blast's Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
AbyssBlastdamage = 10.0
#Abyss Blast's Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
AbyssBlastHpdamage = 0.1
#Abyss Orb's Damage
# Default: 4.0
# Range: 0.0 ~ 1000000.0
AbyssOrbdamage = 4.0
#Lava bomb's Radius
# Default: 2
# Range: 1 ~ 7
Lavabombradius = 2
#Amethyst Cluster's Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
"Amethyst Cluster Damage" = 12.0
#Sandstorm's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Sandstorm Damage" = 5.0
#Ancient Desert Stele's Damage
# Default: 18.0
# Range: 0.0 ~ 1000000.0
"Ancient Desert Stele Damage" = 18.0
#Player's Phantom Arrow's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Phantom Arrow Damage" = 5.0
#Phantom Halberd's Damage
# Default: 12.0
# Range: 0.0 ~ 1000000.0
"Phantom Halberd Damage" = 12.0
#Cursed Sandstorm's Damage
# Default: 6.0
# Range: 0.0 ~ 1000000.0
"Cursed Sandstorm Damage" = 6.0
#Flame jet's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
"Flame Jet Damage" = 7.0
#Flare Bomb's Damage
# Default: 7.0
# Range: 0.0 ~ 1000000.0
"Flare Bomb Damage" = 7.0
["Ender Guardian"]
#EnderGuardian's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
EnderGuardianHealthMultiplier = 1.0
#EnderGuardian's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
EnderGuardianDamageMultiplier = 1.0
#EnderGuardian's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
EnderGuardianDamageCap = 22.0
#EnderGuardian's DamageTime
# Default: 30
# Range: 0 ~ 100
EnderGuardianDamageTime = 30
#EnderGuardian's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
EnderGuardianNatureHealing = 10.0
#Ender guardian's block breaking ignore the MobGriefing
EnderguardianBlockBreaking = true
#Guardian's Immune to Long distance attack range.
# Default: 12.0
# Range: 1.0 ~ 1000000.0
"Guardian's prevent attacks from far away Range" = 12.0
#Guardian's gravity Punch Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Guardian's gravity Punch Hp Damage" = 0.05
#Guardian's Teleport attack Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Guardian's Teleport attack Hp Damage" = 0.05
#Guardian's Punch Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
"Guardian's knockback Hp Damage" = 0.06
#Guardian's Uppercut Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Guardian's Uppercut Hp Damage" = 0.1
#Guardian's RocketPunch Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Guardian's RocketPunch Hp Damage" = 0.1
#Guardian's etc area attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Guardian's area attack Hp Damage" = 0.08
#EnderGuardianBlockBreaking radius
# Default: 15
# Range: 0 ~ 20
"EnderGuardianBlockBreaking X" = 15
#EnderGuardianBlockBreaking radius
# Default: 2
# Range: 0 ~ 10
"EnderGuardianBlockBreaking Y" = 2
#EnderGuardianBlockBreaking radius
# Default: 15
# Range: 0 ~ 20
"EnderGuardianBlockBreaking Z" = 15
["Netherite Monstrosity"]
#Monstrosity's Lavabomb magazine.
# Default: 3
# Range: 1 ~ 1000000
LavabombMagazine = 3
#Monstrosity's Lavabomb amount
# Default: 3
# Range: 1 ~ 1000000
Lavabombamount = 3
#Monstrosity's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityHealthMultiplier = 1.0
#Monstrosity's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityDamageMultiplier = 1.0
#Monstrosity's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MonstrosityHealingMultiplier = 1.0
# Monstrosity's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
MonstrosityNatureHealing = 10.0
#Monstrosity's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
MonstrosityDamageCap = 22.0
#Monstrosity's DamageTime
# Default: 10
# Range: 0 ~ 100
MonstrosityDamageTime = 10
#Monstrosity's bodyBlocking verdict
NetheritemonstrosityBodyBloking = true
#Monstrosity's attack Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Monstrosity's attack Hp Damage" = 0.08
#Monstrosity's Immune to Long distance attack range.
# Default: 18.0
# Range: 1.0 ~ 1000000.0
"Monstrosity's prevent attacks from far away Range" = 18.0
#Monstrosity's block breaking ignore the MobGriefing
monstrosityBlockBreaking = true
["Ender Golem"]
#Ender Golem's block breaking ignore the MobGriefing
EndergolemBlockBreaking = false
#Endergolem's Immune to Long distance attack range.
# Default: 6.0
# Range: 1.0 ~ 1000000.0
"Endergolem's prevent attacks from far away Range" = 6.0
#Golem's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
GolemHealthMultiplier = 1.0
#Golem's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
GolemDamageMultiplier = 1.0
[Ignis]
#Ignis's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisHealthMultiplier = 1.0
#Ignis's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisDamageMultiplier = 1.0
#Ignis's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
IgnisNatureHealing = 10.0
#Ignis's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
IgnisHealingMultiplier = 1.0
#Ignis's Immune to Long distance attack range.
# Default: 15.0
# Range: 1.0 ~ 1000000.0
"Ignis's prevent attacks from far away Range" = 15.0
#Ignis's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
IgnisDamageCap = 20.0
#Ignis's DamageTime
# Default: 15
# Range: 0 ~ 100
IgnisDamageTime = 15
#Ignis's cracked block breaking ignore the MobGriefing
IgnisBlockBreaking = true
[revenant]
#Revenant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
RevenantHealthMultiplier = 1.0
#Revenant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
RevenantDamageMultiplier = 1.0
["The Prowler"]
#The Prowler's Immune to Long distance attack range.
# Default: 16.0
# Range: 1.0 ~ 1000000.0
"The Prowler's prevent attacks from far away Range" = 16.0
#Prowler's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ProwlerHealthMultiplier = 1.0
#Prowler's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ProwlerDamageMultiplier = 1.0
["The Harbinger"]
#Harbinger's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerHealthMultiplier = 1.0
#Harbinger's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerDamageMultiplier = 1.0
#Harbinger's Healing Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
HarbingerHealingMultiplier = 1.0
#Harbinger's Wither Missile's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
"Harbinger's WitherMissiledamage" = 8.0
#Harbinger's laser's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Harbinger's laser damage" = 5.0
#Harbinger's Immune to Long distance attack range.
# Default: 35.0
# Range: 1.0 ~ 1000000.0
"The Harbinger's prevent attacks from far away Range" = 35.0
#Harbinger's DamageCap
# Default: 22.0
# Range: 0.0 ~ 1000000.0
"The Harbinger DamageCap" = 22.0
#Harbinger's DamageTime
# Default: 12
# Range: 0 ~ 100
"The Harbinger DamageTime" = 12
#Harbinger's lasers can light a fire in MobGriefing
"The Harbinger Light A Fire" = true
#The Harbinger's charge attack Hp Damage
# Default: 0.06
# Range: 0.0 ~ 1.0
"The Harbinger's charge attack Hp Damage" = 0.06
["The Leviathan"]
#Leviathan's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
LeviathanHealthMultiplier = 1.0
#Leviathan's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
LeviathanDamageMultiplier = 1.0
#Leviathan's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
LeviathanNatureHealing = 10.0
#Leviathan's Immune to Long distance attack range.
# Default: 38.0
# Range: 1.0 ~ 1000000.0
"Leviathan's prevent attacks from far away Range" = 38.0
#Leviathan's Bite Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Leviathan's Bite Hp Damage" = 0.1
#Leviathan's Rush Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Leviathan's Rush Hp Damage" = 0.05
#Leviathan's TailSwing Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Leviathan's TailSwing Hp Damage" = 0.08
#Leviathan's Tentacle Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Leviathan's Tentacle Hp Damage" = 0.03
#Leviathan's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
LeviathanDamageCap = 20.0
#Leviathan's DamageTime
# Default: 15
# Range: 0 ~ 100
"Leviathan DamageTime" = 15
#Leviathan's block breaking ignore the MobGriefing
LeviathanBlockBreaking = true
#Leviathan Immune Out of Water
LeviathanImmuneOutofWater = true
["The Baby Leviathan"]
#BabyLeviathan's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
BabyLeviathanHealthMultiplier = 1.0
#BabyLeviathan's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
BabyLeviathanDamageMultiplier = 1.0
["Modern Remnant"]
#Modern Remnant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ModernRemnantHealthMultiplier = 1.0
#Modern Remnant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
ModernRemnantDamageMultiplier = 1.0
["Netherite Ministrosity"]
#Ministrosity's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MinistrosityHealthMultiplier = 1.0
["Amethyst Crab"]
#Amethyst Crab's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AmethystCrabHealthMultiplier = 1.0
#Amethyst Crab's EarthQuake Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
AmethystCrabEarthQuakeDamage = 5.0
#Amethyst Crab's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AmethystCrabDamageMultiplier = 1.0
["Ancient Remnant"]
#Ancient Remnant's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AncientRemnantHealthMultiplier = 1.0
#Ancient Remnant's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AncientRemnantDamageMultiplier = 1.0
#AncientRemnant's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
AncientRemnantNatureHealing = 10.0
#Ancient Remnant's Immune to Long distance attack range.
# Default: 14.0
# Range: 1.0 ~ 1000000.0
"Ancient Remnant's prevent attacks from far away Range" = 14.0
#Ancient Remnant's DamageCap
# Default: 21.0
# Range: 0.0 ~ 1000000.0
AncientRemnantCap = 21.0
#Ancient Remnant's DamageTime
# Default: 12
# Range: 0 ~ 100
"Ancient Remnant DamageTime" = 12
#Ancient Remnant's block breaking ignore the MobGriefing
AncientRemnantBlockBreaking = true
#Remnant's Charge Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Remnant's Charge Hp Damage" = 0.1
#Remnant's Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Remnant's Normal attack Hp Damage" = 0.05
#Remnant's Stomp Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Remnant's Stomp Hp Damage" = 0.03
#Remnant's EarthQuake Damage
# Default: 11.0
# Range: 0.0 ~ 1000000.0
"Remnant's EarthQuakeDamage" = 11.0
[Koboleton]
#Cause Koboleton to Drop Item In Hand Percent
# Default: 5.0
# Range: 0.0 ~ 100.0
CauseKoboletontoDropItemInHandPercent = 5.0
[Kobolediator]
#Kobolediator's block breaking ignore the MobGriefing
KobolediatorBlockBreaking = false
#Kobolediator's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
KobolediatorHealthMultiplier = 1.0
#Kobolediator's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
KobolediatorDamageMultiplier = 1.0
[Wadjet]
#Wadjet's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
WadjetHealthMultiplier = 1.0
#Wadjet's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
WadjetDamageMultiplier = 1.0
[Aptrgangr]
#Aptrgangr's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AptrgangrHealthMultiplier = 1.0
#Aptrgangr's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
AptrgangrDamageMultiplier = 1.0
#Axe Blade's Damage
# Default: 8.0
# Range: 0.0 ~ 1000000.0
AptrgangrAxeBladeDamage = 8.0
[Maledictus]
#Maledictus's Health Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MaledictusHealthMultiplier = 1.0
#Maledictus's Damage Multiplier
# Default: 1.0
# Range: 0.0 ~ 1000000.0
MaledictusDamageMultiplier = 1.0
#Maledictus's Immune to Long distance attack range.
# Default: 12.0
# Range: 1.0 ~ 1000000.0
"Maledictus's prevent attacks from far away Range" = 12.0
#Maledictus's Healing with out target
# Default: 10.0
# Range: 0.0 ~ 1000000.0
MaledictusNatureHealing = 10.0
#Maledictus's Phantom Halberd Damage
# Default: 10.0
# Range: 0.0 ~ 1000000.0
"Maledictus' Phantom Halberd Damage'" = 10.0
#Maledictus's DamageCap
# Default: 20.0
# Range: 0.0 ~ 1000000.0
MaledictusDamageCap = 20.0
#Maledictus's DamageTime
# Default: 30
# Range: 0 ~ 100
"Maledictus DamageTime" = 30
#Maledictus's melee Hp Damage
# Default: 0.05
# Range: 0.0 ~ 1.0
"Maledictus's melee Hp Damage" = 0.05
#Maledictus's Shock wave Hp Damage
# Default: 0.03
# Range: 0.0 ~ 1.0
"Maledictus's Shock Wave Hp Damage" = 0.03
#Maledictus's AOE Hp Damage
# Default: 0.15
# Range: 0.0 ~ 1.0
"Maledictus's AOE Hp Damage" = 0.15
#Maledictus's flying Smash Hp Damage
# Default: 0.1
# Range: 0.0 ~ 1.0
"Maledictus's Flying Smash Hp Damage" = 0.1
#Maledictus's Jump Smash Hp Damage
# Default: 0.08
# Range: 0.0 ~ 1.0
"Maledictus's Jump Smash Hp Damage" = 0.08
#Maledictus's Phantom Arrow's Damage
# Default: 5.0
# Range: 0.0 ~ 1000000.0
"Maledictus's Phantom Arrow Damage" = 5.0
#Maledictus's cracked block breaking ignore the MobGriefing
MaledictusBlockBreaking = true
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
DeeplingSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
DeeplingSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingBruteSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 50
# Range: > 0
DeeplingBruteSpawnRolls = 50
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
DeeplingAnglerSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 30
# Range: > 0
DeeplingAnglerSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingPriestSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
DeeplingPriestSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
DeeplingWarlockSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
DeeplingWarlockSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
CoralgolemSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 70
# Range: > 0
CoralgolemSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 1
# Range: 0 ~ 1000
AmethystCrabSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 20
# Range: > 0
AmethystCrabSpawnRolls = 20
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
KoboletonSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
KoboletonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 5
# Range: 0 ~ 1000
IgnitedBerserkerSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 2
# Range: > 0
IgnitedBerserkerSpawnRolls = 2
["World Generation"]
#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
# Default: 2
# Range: 0 ~ 5
cursedPyramidCheckRange = 2
#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)
# Default: 2
# Range: 0 ~ 32
cursedPyramidHeightVariance = 2

View File

@ -222,6 +222,10 @@
"item": "cobblemon:lucky_egg", "item": "cobblemon:lucky_egg",
"price": 10000 "price": 10000
}, },
{
"item": "cobblemoneternal:bottle_cap",
"price": 125000
},
{ {
"item": "cobblemon:ability_patch", "item": "cobblemon:ability_patch",
"price": 100000 "price": 100000

View File

@ -54,7 +54,7 @@
"displayNameForUnknownPokemon": false, "displayNameForUnknownPokemon": false,
"displayEntityLabelsWhenCrouchingOnly": false, "displayEntityLabelsWhenCrouchingOnly": false,
"shinyRate": 8192.0, "shinyRate": 8192.0,
"shinyNoticeParticlesDistance": 24.0, "shinyNoticeParticlesDistance": 64.0,
"captureCalculator": "cobblemon", "captureCalculator": "cobblemon",
"playerDamagePokemon": false, "playerDamagePokemon": false,
"appleLeftoversChance": 0.025, "appleLeftoversChance": 0.025,

View File

@ -15,9 +15,9 @@ $species_label:hidden_unless_nicknamed %species:hidden_unless_nicknamed&unknown_
%trainer:hidden_when_wild %trainer:hidden_when_wild
%typing:unknown_when_unknown %typing:unknown_when_unknown
%ev_yield:unknown_when_unknown %ev_yield:unknown_when_unknown
{%nature:hidden_unless_caught {%nature:hidden_unless_caught&hidden_when_wild
%ability:hidden_unless_caught %ability:hidden_unless_caught&hidden_when_wild
%ivs:hidden_unless_caught %ivs:hidden_unless_caught&hidden_when_wild
%evs:hidden_unless_caught&hidden_when_wild %evs:hidden_unless_caught&hidden_when_wild
%battle_message:hidden_unless_wild}!{$crouch_message:hidden_unless_caught %battle_message:hidden_unless_wild}!{$crouch_message:hidden_unless_caught
%battle_message:hidden_unless_wild&hidden_when_caught} %battle_message:hidden_unless_wild&hidden_when_caught}

View File

@ -0,0 +1,52 @@
{
"sizeModificationChance": 0.5,
"preventShoulderMountSize": 1.5,
"minSizeMultiplier": 0.2,
"maxSizeMultiplier": 2.0,
"permissions": [
{
"cobblemonsizevariation.command.pokesizer": 2
},
{
"cobblemonsizevariation.command.pokesizer.self": 2
}
],
"sizeDefinitions": [
{
"name": "Tiny",
"min": 0.2,
"max": 0.5,
"color": "#1b88cc"
},
{
"name": "Small",
"min": 0.51,
"max": 0.9,
"color": "#1bcc9a"
},
{
"name": "Average",
"min": 0.91,
"max": 1.2,
"color": "#ffffff"
},
{
"name": "Big",
"min": 1.21,
"max": 1.6,
"color": "#e6ff2b"
},
{
"name": "Large",
"min": 1.61,
"max": 1.9,
"color": "#f07426"
},
{
"name": "Huge",
"min": 1.91,
"max": 2.0,
"color": "#f21800"
}
]
}

View File

@ -12,7 +12,9 @@
], ],
"entityWhitelist": [ "entityWhitelist": [
"botania:mana_burst", "botania:mana_burst",
"drg_flares:drg_flares" "drg_flares:drg_flares",
"cobblemon:pokemon",
"cobblemon:empty_pokeball"
], ],
"tracingDistance": 128, "tracingDistance": 128,
"debugMode": false, "debugMode": false,
@ -34,7 +36,9 @@
"minecraft:firework_rocket", "minecraft:firework_rocket",
"create:carriage_contraption", "create:carriage_contraption",
"alexscaves:gum_worm_segment", "alexscaves:gum_worm_segment",
"avm_staff:campfire_flame" "avm_staff:campfire_flame",
"cobblemon:pokemon",
"cobblemon:empty_pokeball"
], ],
"disableF3": false, "disableF3": false,
"skipEntityCulling": false, "skipEntityCulling": false,

View File

@ -122,6 +122,8 @@
"can_gain_ev": false, "can_gain_ev": false,
// If the Pokemon can evolve by using the move out of a Pokemon Battle? For example Primeape can use Rage Fist 20x to evolve without a traditional Pokemon Battle. // If the Pokemon can evolve by using the move out of a Pokemon Battle? For example Primeape can use Rage Fist 20x to evolve without a traditional Pokemon Battle.
"can_progress_use_move_evoluiton": true, "can_progress_use_move_evoluiton": true,
// We don't use this attribute, but some other mods use. However, I uses a mixin to add this attribute and it might lead to some conflicts about attributes. Set to false if that happens.
"add_attack_damage_attribute": true,
// Pokemons should be immune to suffocation damage? (cant die to wall damage, like when sand drops into them) // Pokemons should be immune to suffocation damage? (cant die to wall damage, like when sand drops into them)
"suffocation_immunity": true, "suffocation_immunity": true,
// Should player-owned pokemons be immune to damage from all players? // Should player-owned pokemons be immune to damage from all players?
@ -135,7 +137,7 @@
// The minimum damage wild pokemon could do on hit // The minimum damage wild pokemon could do on hit
"minimum_attack_damage": 1.0, "minimum_attack_damage": 1.0,
// The maximum damage wild pokemon could do on hit // The maximum damage wild pokemon could do on hit
"maximum_attack_damage": 50.0, "maximum_attack_damage": 10.0,
// Minimum damage multiplier player-owned pokemon would do // Minimum damage multiplier player-owned pokemon would do
"minimum_attack_damage_player": 1.2000000476837158, "minimum_attack_damage_player": 1.2000000476837158,
// Damage multiplier player-owned pokemon would do // Damage multiplier player-owned pokemon would do
@ -169,7 +171,7 @@
// Minimum damage wild pokemon will do with ranged attacks // Minimum damage wild pokemon will do with ranged attacks
"minimum_ranged_attack_damage": 1.0, "minimum_ranged_attack_damage": 1.0,
// Maximum damage wild pokemon would do with ranged attacks // Maximum damage wild pokemon would do with ranged attacks
"maximum_ranged_attack_damage": 50.0, "maximum_ranged_attack_damage": 10.0,
// Minimum damage multiplier player-owned pokemon would do with ranged attacks // Minimum damage multiplier player-owned pokemon would do with ranged attacks
"minimum_ranged_attack_damage_player": 1.2000000476837158, "minimum_ranged_attack_damage_player": 1.2000000476837158,
// Damage multiplier player-owned pokemon would do with ranged attacks // Damage multiplier player-owned pokemon would do with ranged attacks

View File

@ -0,0 +1,7 @@
[gui]
#Enable navigation buttons sound when pressing it
enableButtonSound = true
#Enable ModernUI
enableGuiDebug = false
#Enable Modern Design for classic GUI when ModernUI is installed
enableModernDesign = true

View File

@ -0,0 +1,21 @@
#Most configs are moved to /serverconfig/fluxnetworks-server.toml
#Copy to /defaultconfig/fluxnetworks-server.toml for modpacks
placeholder = true
#The One Probe
[OneProbe]
#Displays: Network Name, Live Transfer Rate & Internal Buffer
enableOneProbeBasicInfo = true
#Displays: Transfer Limit & Priority etc
enableOneProbeAdvancedInfo = true
#Displays Advanced Info when sneaking only
enableOneProbeSneaking = true
#Integration
[integration]
#Whether to enable GTCEU integration if GregTech CE Unofficial Modern is installed.
#4 FE = 1 GTEU, not configurable.
#Note that EU-to-FE conversion is provided by GTCEU, instead of Flux Networks.
#Ensure you have enabled GTCEU's nativeEUToPlatformNative and euToPlatformRatio = 4.
#A game/server restart is required to reload this setting.
enableGTCEU = true

View File

@ -0,0 +1,56 @@
[networks]
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
#Setting this to 0 will only allow super admins to create networks.
# Default: 5
# Range: > -1
maximumPerPlayer = 5
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
# Default: 1
# Range: 0 ~ 3
superAdminRequiredPermission = 1
[general]
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
enableFluxRecipe = true
#Allows flux devices to enable chunk loading.
enableChunkLoading = true
[blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
itemBlackListStrings = [""]
[energy]
#The default transfer limit of a Flux Plug, Point and Controller
# Default: 800000
# Range: 0 ~ 9223372036854775807
defaultLimit = 800000
#The maximum energy storage of a Basic Flux Storage
# Default: 2000000
# Range: 0 ~ 9223372036854775807
basicCapacity = 2000000
#The default transfer limit of a Basic Flux Storage
# Default: 20000
# Range: 0 ~ 9223372036854775807
basicTransfer = 20000
#The maximum energy storage of a Herculean Flux Storage
# Default: 16000000
# Range: 0 ~ 9223372036854775807
herculeanCapacity = 16000000
#The default transfer limit of a Herculean Flux Storage
# Default: 120000
# Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000
#The maximum energy storage of a Gargantuan Flux Storage
# Default: 128000000
# Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000
#The default transfer limit of a Gargantuan Flux Storage
# Default: 720000
# Range: 0 ~ 9223372036854775807
gargantuanTransfer = 720000

View File

@ -13,9 +13,9 @@ disableOptimizedDFU = true
#Early window provider #Early window provider
earlyWindowProvider = "fmlearlywindow" earlyWindowProvider = "fmlearlywindow"
#Early window width #Early window width
earlyWindowWidth = 1920 earlyWindowWidth = 854
#Early window height #Early window height
earlyWindowHeight = 1080 earlyWindowHeight = 480
#Early window framebuffer scale #Early window framebuffer scale
earlyWindowFBScale = 1 earlyWindowFBScale = 1
#Early window starts maximized #Early window starts maximized

View File

@ -0,0 +1,13 @@
[guides]
#Never load translated guide pages for your current language.
ignoreTranslatedGuides = false
[gui]
#Adapt GUI scaling for the Guide screen to fix Minecraft font issues at GUI scale 1 and 3.
adaptiveScaling = true
#Use the full width of the screen for the guide when it is opened.
fullWidthLayout = true
[debug]
#Show debugging overlays in GUI on mouse-over.
showDebugGuiOverlays = false

View File

@ -0,0 +1,16 @@
[block_rendering]
#Whether to preview the state a hyperbox block will be placed as.
#Can be disabled if another placement preview mod is causing compatibility issues with this feature.
show_placement_preview = true
#Opacity (alpha value) of hyperbox placement preview
# Default: 0.4
# Range: 0.0 ~ 1.0
placement_preview_opacity = 0.4
[nameplate_rendering]
#Minimum distance from a hyperbox to the player to render hyperbox nameplates from while not sneaking.
#If negative, nameplates will not be rendered while not sneaking.
nameplate_render_distance = -1.0
#Minimum distance from a hyperbox to the player to render hyperbox nameplates from while sneaking.
#If negative, nameplates will not be rendered while sneaking.
nameplate_sneaking_render_distance = 8.0

View File

@ -0,0 +1,11 @@
[world_management]
#Enable automatic forceloading of hyperbox chunks.
#While this is enabled, the primary chunks of hyperbox worlds will be kept loaded while the
#parent hyperbox's chunk is loaded, and will be kept unloaded while the parent hyperbox's chunk
#is not loaded.
#If this is disabled, no automatic enabling or disabling of forceloading will be done. In this case,
#hyperbox's interiors will only tick while occupied by a player, or while forceloaded through
#other means.
#Be aware that if this option is changed from true to false while any hyperbox chunks are currently
#forceloaded, they will continue to be forceloaded until those chunks are manually un-forceloaded.
auto_force_hyperbox_chunks = true

View File

@ -33,17 +33,17 @@
"minecraft:blaze_powder": 1200 "minecraft:blaze_powder": 1200
}, },
"validDimensions": { "validDimensions": {
"minecraft:the_end": true,
"minecraft:the_nether": true, "minecraft:the_nether": true,
"minecraft:overworld": true, "minecraft:overworld": true
"minecraft:the_end": true
}, },
"gunpowderAmmunition": { "gunpowderAmmunition": {
"minecraft:gunpowder": 100 "minecraft:gunpowder": 100
}, },
"arrowAmmunition": { "arrowAmmunition": {
"minecraft:tipped_arrow": 100,
"minecraft:arrow": 100, "minecraft:arrow": 100,
"minecraft:spectral_arrow": 100 "minecraft:spectral_arrow": 100,
"minecraft:tipped_arrow": 100
}, },
"bombBayAmmunition": { "bombBayAmmunition": {
"minecraft:tnt": 100 "minecraft:tnt": 100

View File

@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack #This file stores configuration options for Iris, such as the currently active shaderpack
#Tue Feb 04 12:50:22 PST 2025 #Mon Feb 24 13:00:40 PST 2025
colorSpace=SRGB colorSpace=SRGB
disableUpdateMessage=false disableUpdateMessage=false
enableDebugOptions=false enableDebugOptions=false

View File

@ -52,8 +52,8 @@
"painting": true, "painting": true,
"chiseled_bookshelf": true "chiseled_bookshelf": true
}, },
"jadeaddons": { "apothic_spawners": {
"equipment_requirement": "" "spawner": true
}, },
"jade_access": { "jade_access": {
"held_item": true, "held_item": true,
@ -62,19 +62,12 @@
"entity": true, "entity": true,
"entity_variant": true "entity_variant": true
}, },
"toms_storage": {
"inventory_config": true,
"inventory_connector": true
},
"cobblemonintegrations": { "cobblemonintegrations": {
"healer": true, "healer": true,
"fossil_analyzer": true, "fossil_analyzer": true,
"pokemon_entity": true, "pokemon_entity": true,
"berry_bush": true "berry_bush": true
}, },
"supplementaries": {
"hat_stand": true
},
"jade": { "jade": {
"coordinates.rel": false, "coordinates.rel": false,
"registry_name.special": false, "registry_name.special": false,
@ -86,15 +79,43 @@
"block_properties": false, "block_properties": false,
"mod_name": true "mod_name": true
}, },
"apotheosis": {
"adventure": true
},
"lootr": {
"info": true
},
"apothic_enchanting": {
"ench": true
},
"ae2": {
"part_icon": true,
"charger": true,
"debug": true,
"part_tooltip": true,
"grid_node_state": true,
"pattern_provider": true,
"part_mod_name": true,
"power_storage": true,
"crafting_monitor": true,
"part_name": true
},
"jadeaddons": {
"equipment_requirement": ""
},
"toms_storage": {
"inventory_config": true,
"inventory_connector": true
},
"supplementaries": {
"hat_stand": true
},
"waystones": { "waystones": {
"waystone": true "waystone": true
}, },
"gravestone": { "gravestone": {
"grave": true "grave": true
}, },
"lootr": {
"info": true
},
"camera": { "camera": {
"image_frame": true "image_frame": true
} }

View File

@ -1,4 +1,19 @@
{ {
"ae2:base_cablebusblockentity": null,
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:debug": null,
"ae2:grid_node": null,
"ae2:grid_node_state": null,
"ae2:part_icon": null,
"ae2:part_mod_name": null,
"ae2:part_name": null,
"ae2:part_tooltip": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"apotheosis:adventure": null,
"apothic_enchanting:ench": null,
"apothic_spawners:spawner": null,
"ars_nouveau:mob_jar": null, "ars_nouveau:mob_jar": null,
"camera:image_frame": null, "camera:image_frame": null,
"cobblemonintegrations:berry_bush": null, "cobblemonintegrations:berry_bush": null,

View File

@ -49,3 +49,7 @@ Supplementaries
Supplementaries Squared Supplementaries Squared
Tom's Simple Storage Mod Tom's Simple Storage Mod
Waystones Waystones
Apotheosis
Apothic Enchanting
Flux Networks
Hyperbox

View File

@ -31,3 +31,9 @@ refurbished_furniture:microwave_heating
refurbished_furniture:oven_baking refurbished_furniture:oven_baking
refurbished_furniture:toaster_heating refurbished_furniture:toaster_heating
refurbished_furniture:workbench_constructing refurbished_furniture:workbench_constructing
apotheosis:gem_cutting
apotheosis:salvaging
apotheosis:smithing
apothic_enchanting:enchanting
apothic_spawners:spawner_modifiers
fluxnetworks:creating_flux

View File

@ -0,0 +1,4 @@
[
{"version":2},
{"ingredient":{"id":"minecraft:diamond"},"type":"item_stack","bookmarkType":"INGREDIENT"}
]

View File

@ -0,0 +1,7 @@
[
{"version":2},
{"ingredient":{"id":"simpletms:tm_suckerpunch"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"cobblenav:pokenav_item_base"},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"gateways:gate_pearl","components":{"gateways:gateway":"gateways:overworldian_nights"}},"type":"item_stack","bookmarkType":"INGREDIENT"},
{"ingredient":{"id":"cobblenav:pokefinder_item_red"},"type":"item_stack","bookmarkType":"INGREDIENT"}
]

View File

@ -0,0 +1,6 @@
#A config option mainly for developers. Logs out modded item tags that do not have translations when running on integrated server. Format desired is tag.item.<namespace>.<path> for the translation key. Defaults to SILENCED.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logUntranslatedItemTagWarnings = "SILENCED"
#A config option mainly for developers. Logs out modded tags that are using the 'forge' namespace when running on integrated server. Defaults to DEV_SHORT.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logLegacyTagWarnings = "DEV_SHORT"

View File

@ -0,0 +1,19 @@
[Trainers]
#Determines if symbols for trainer types are shown next to trainer names.
showTrainerTypeSymbols = false
#Determines if trainer names are colored based of their type.
showTrainerTypeColors = true
["Trainer Card"]
#Padding of the trainer card gui.
# Default: 8
# Range: 0 ~ 2147483646
trainerCardPadding = 8
#Horizontal alignment of the trainer card gui, i.e. 0=left, 0.5=center, 1=right.
# Default: 0.0
# Range: 0.0 ~ 1.0
trainerCardAlignmentX = 0.0
#Vertical alignment of the trainer card gui, i.e. 0=top, 0.5=center, 1=bottom.
# Default: 0.0
# Range: 0.0 ~ 1.0
trainerCardAlignmentY = 0.0

View File

@ -1,18 +1,23 @@
[Trainers] [Trainers]
#━━━━━━━━━━
#Determines if symbols for trainer types are shown next to trainer names. #Determines if symbols for trainer types are shown next to trainer names.
showTrainerTypeSymbols = false showTrainerTypeSymbols = false
#━━━━━━━━━━
#Determines if trainer names are colored based of their type. #Determines if trainer names are colored based of their type.
showTrainerTypeColors = true showTrainerTypeColors = true
["Trainer Card"] ["Trainer Card"]
#━━━━━━━━━━
#Padding of the trainer card gui. #Padding of the trainer card gui.
# Default: 8 # Default: 8
# Range: 0 ~ 2147483646 # Range: 0 ~ 2147483646
trainerCardPadding = 8 trainerCardPadding = 8
#━━━━━━━━━━
#Horizontal alignment of the trainer card gui, i.e. 0=left, 0.5=center, 1=right. #Horizontal alignment of the trainer card gui, i.e. 0=left, 0.5=center, 1=right.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
trainerCardAlignmentX = 0.0 trainerCardAlignmentX = 0.0
#━━━━━━━━━━
#Vertical alignment of the trainer card gui, i.e. 0=top, 0.5=center, 1=bottom. #Vertical alignment of the trainer card gui, i.e. 0=top, 0.5=center, 1=bottom.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0

View File

@ -0,0 +1,61 @@
[Spawning]
#A global factor that determines if a spawn attempt for a trainer is made.
# Default: 0.85
# Range: 0.0 ~ 1.0
globalSpawnChance = 0.5
#The interval in ticks at which a spawn attempt is made per player.
# Default: 120
# Range: 1 ~ 2147483646
spawnIntervalTicks = 8000
#The max horizontal distance a trainer can spawn from players.
# Default: 70
# Range: 1 ~ 2147483646
maxHorizontalDistanceToPlayers = 70
#The min horizontal distance a trainer can spawn from players.
# Default: 25
# Range: 1 ~ 2147483646
minHorizontalDistanceToPlayers = 25
#The max vertical distance a trainer can spawn from players.
# Default: 30
# Range: 1 ~ 2147483646
maxVerticalDistanceToPlayers = 30
#Spawn cap of trainers per player.
# Default: 12
# Range: 0 ~ 2147483646
maxTrainersPerPlayer = 8
#Total trainer spawn cap. This value may be increased for servers with higher expected player numbers (> 4), for example (|players| + 1)*maxTrainersPerPlayer.
# Default: 60
# Range: 0 ~ 2147483646
maxTrainersTotal = 24
#The maximum level difference between the strongest pokemon in the team of a player and the strongest pokemon in the team of a trainer to spawn for that player. The spawn weight decreases with a higher level difference. Trainers with pokemon above the level cap of a player are excluded.
# Default: 25
# Range: 0 ~ 100
maxLevelDiff = 25
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]). A biome may not have any of the given tags attached to it, for a trainer to spawn in that biome. Trainers may also have additional tags defined by a data pack.
biomeTagBlacklist = []
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]). A biome must have atleast one of the given tags attached to it, for a trainer to spawn in that biome (unless the list is empty). Trainers may also have additional tags defined by a data pack.
biomeTagWhitelist = []
#A list of items that can be used to configure a trainer spawner to spawn specific trainers. Every entry must define an item followed by a space seperated list of trainer ids (of which one will be randomly chosen to spawn).
trainerSpawnerItems = ["cobblemon:twisted_spoon leader_sabrina_01a4", "cobblemon:choice_scarf trainer_brendan_001a", "cobblemon:utility_umbrella rocket_admin_ariana_0044", "cobblemon:covert_cloak rocket_admin_archer_0043", "cobblemon:charcoal_stick leader_blaine_01a3", "cobblemon:black_sludge rocket_admin_archer_ariana_m000", "minecraft:gold_nugget rival_terry_014c rival_terry_014d rival_terry_014e", "cobblemon:soothe_bell rival_terry_01b0 rival_terry_01b1 rival_terry_01b2", "cobblemon:black_tumblestone rocket_admin_archer_002e", "cobblemon:dragon_scale leader_clair_004a", "cobblemon:poison_barb leader_koga_01a2", "cobblemon:lucky_egg rival_terry_01b3 rival_terry_01b4 rival_terry_01b5", "cobblemon:vivichoke trainer_may_003d", "cobblemon:expert_belt trainer_brendan_0039", "cobblemon:destiny_knot boss_giovanni_0045", "cobblemon:life_orb champion_terry_01b6 champion_terry_01b7 champion_terry_01b8", "cobblemon:hard_stone leader_brock_019e", "cobblemon:focus_band elite_four_bruno_0050 elite_four_bruno_0051", "cobblemon:dragon_fang elite_four_lance_0056 elite_four_lance_0057", "cobblemon:silk_scarf trainer_brendan_0032", "cobblemon:magnet leader_lt_surge_01a0", "cobblemon:cleanse_tag elite_four_agatha_0053 elite_four_agatha_0054", "cobblemon:miracle_seed leader_erika_01a1", "cobblemon:dubious_disc boss_giovanni_015d", "cobblemon:mystic_water leader_misty_019f", "cobblemon:never_melt_ice elite_four_lorelei_004d elite_four_lorelei_004e", "cobblemon:upgrade boss_giovanni_015c"]
#The chance for a trainer to spawn will shrink towards this value based of how many trainers are already spawned in for a player. For example if a player has 0 trainers spawned for them the chance will be as configured by globalSpawnChance, if a player has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the chance for the last trainer will be as configured by globalSpawnChanceMinimum. Set to any value equal to or above globalSpawnChance to disable (e.g. 1.0).
# Default: 0.15
# Range: 0.0 ~ 1.0
globalSpawnChanceMinimum = 0.15
#The spawn interval ticks will grow towards this value based of how many trainers are already spawned in for a player. For example if a player has 0 trainers spawned for them the spawn interval ticks will be as configured by spawnIntervalTicks, if a player has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the spawn interval for the last trainer will be as configured by spawnIntervalTicksMaximum. Set to any value equal to or below spawnIntervalTicks to disable (e.g. 0).
# Default: 1200
# Range: 0 ~ 2147483646
spawnIntervalTicksMaximum = 1200
[Players]
#Initial level cap of players. Pokemon will not gain any experience if at or above the level cap.
# Default: 15
# Range: 1 ~ 100
initialLevelCap = 100
#The required level cap for trainers is based of the strongest pokemon in their team. This value will be added to the derived level cap. Example: A trainer with a Pikachu at level 50 has a level cap requirement of 50. If the additiveLevelCapRequirement is `-10` the required level cap of that trainer becomes 40, if it is `10` the level cap requirement becomes `60`. Set to `-100` (or lower) to disable all level cap requirements.
additiveLevelCapRequirement = 0
#If enabled the level cap of a players will not prevent their pokemon from gaining experience and leveling up. Trainers will still refuse to battle players that carry pokemon above their level cap!
allowOverLeveling = false
[Debug]
#If enabled additional information are printed to the log whenever a trainer spawns or despawns.
logSpawning = true

View File

@ -1,65 +1,109 @@
[Spawning] [Spawning]
#━━━━━━━━━━
#A global factor that determines if a spawn attempt for a trainer is made. #A global factor that determines if a spawn attempt for a trainer is made.
# Default: 0.85 # Default: 0.85
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
globalSpawnChance = 0.5 globalSpawnChance = 0.5
#━━━━━━━━━━
#The interval in ticks at which a spawn attempt is made per player. #The interval in ticks at which a spawn attempt is made per player.
# Default: 120 # Default: 120
# Range: 1 ~ 2147483646 # Range: 1 ~ 2147483646
spawnIntervalTicks = 8000 spawnIntervalTicks = 8000
#━━━━━━━━━━
#The max horizontal distance a trainer can spawn from players. #The max horizontal distance a trainer can spawn from players.
# Default: 70 # Default: 70
# Range: 1 ~ 2147483646 # Range: 1 ~ 2147483646
maxHorizontalDistanceToPlayers = 70 maxHorizontalDistanceToPlayers = 70
#━━━━━━━━━━
#The min horizontal distance a trainer can spawn from players. #The min horizontal distance a trainer can spawn from players.
# Default: 25 # Default: 25
# Range: 1 ~ 2147483646 # Range: 1 ~ 2147483646
minHorizontalDistanceToPlayers = 25 minHorizontalDistanceToPlayers = 25
#━━━━━━━━━━
#The max vertical distance a trainer can spawn from players. #The max vertical distance a trainer can spawn from players.
# Default: 30 # Default: 30
# Range: 1 ~ 2147483646 # Range: 1 ~ 2147483646
maxVerticalDistanceToPlayers = 30 maxVerticalDistanceToPlayers = 30
#━━━━━━━━━━
#Spawn cap of trainers per player. #Spawn cap of trainers per player.
# Default: 12 # Default: 12
# Range: 0 ~ 2147483646 # Range: 0 ~ 2147483646
maxTrainersPerPlayer = 8 maxTrainersPerPlayer = 8
#Total trainer spawn cap. This value may be increased for servers with higher expected player numbers (> 4), for example (|players| + 1)*maxTrainersPerPlayer. #━━━━━━━━━━
#Total trainer spawn cap. This value may be increased for servers with higher expected
#player numbers (> 4), for example (|players| + 1)*maxTrainersPerPlayer.
# Default: 60 # Default: 60
# Range: 0 ~ 2147483646 # Range: 0 ~ 2147483646
maxTrainersTotal = 24 maxTrainersTotal = 24
#The maximum level difference between the strongest pokemon in the team of a player and the strongest pokemon in the team of a trainer to spawn for that player. The spawn weight decreases with a higher level difference. Trainers with pokemon above the level cap of a player are excluded. #━━━━━━━━━━
#The maximum level difference between the strongest pokemon in the team of a player and the strongest
#pokemon in the team of a trainer to spawn for that player. The spawn weight decreases with a higher
#level difference. Trainers with pokemon above the level cap of a player are excluded.
# Default: 25 # Default: 25
# Range: 0 ~ 100 # Range: 0 ~ 100
maxLevelDiff = 25 maxLevelDiff = 25
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]). A biome may not have any of the given tags attached to it, for a trainer to spawn in that biome. Trainers may also have additional tags defined by a data pack. #━━━━━━━━━━
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]).
#A biome may not have any of the given tags attached to it, for a trainer to spawn in that biome.
#Trainers may also have additional tags defined by a data pack.
biomeTagBlacklist = [] biomeTagBlacklist = []
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]). A biome must have atleast one of the given tags attached to it, for a trainer to spawn in that biome (unless the list is empty). Trainers may also have additional tags defined by a data pack. #━━━━━━━━━━
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]).
#A biome must have atleast one of the given tags attached to it, for a trainer to spawn in that
#biome (unless the list is empty). Trainers may also have additional tags defined by a data pack.
biomeTagWhitelist = [] biomeTagWhitelist = []
#A list of items that can be used to configure a trainer spawner to spawn specific trainers. Every entry must define an item followed by a space seperated list of trainer ids (of which one will be randomly chosen to spawn). #━━━━━━━━━━
#A list of items that can be used to configure a trainer spawner to spawn specific
#trainers. Every entry must define an item followed by a space seperated list of
#trainer ids (of which one will be randomly chosen to spawn).
trainerSpawnerItems = ["cobblemon:twisted_spoon leader_sabrina_01a4", "cobblemon:choice_scarf trainer_brendan_001a", "cobblemon:utility_umbrella rocket_admin_ariana_0044", "cobblemon:covert_cloak rocket_admin_archer_0043", "cobblemon:charcoal_stick leader_blaine_01a3", "cobblemon:black_sludge rocket_admin_archer_ariana_m000", "minecraft:gold_nugget rival_terry_014c rival_terry_014d rival_terry_014e", "cobblemon:soothe_bell rival_terry_01b0 rival_terry_01b1 rival_terry_01b2", "cobblemon:black_tumblestone rocket_admin_archer_002e", "cobblemon:dragon_scale leader_clair_004a", "cobblemon:poison_barb leader_koga_01a2", "cobblemon:lucky_egg rival_terry_01b3 rival_terry_01b4 rival_terry_01b5", "cobblemon:vivichoke trainer_may_003d", "cobblemon:expert_belt trainer_brendan_0039", "cobblemon:destiny_knot boss_giovanni_0045", "cobblemon:life_orb champion_terry_01b6 champion_terry_01b7 champion_terry_01b8", "cobblemon:hard_stone leader_brock_019e", "cobblemon:focus_band elite_four_bruno_0050 elite_four_bruno_0051", "cobblemon:dragon_fang elite_four_lance_0056 elite_four_lance_0057", "cobblemon:silk_scarf trainer_brendan_0032", "cobblemon:magnet leader_lt_surge_01a0", "cobblemon:cleanse_tag elite_four_agatha_0053 elite_four_agatha_0054", "cobblemon:miracle_seed leader_erika_01a1", "cobblemon:dubious_disc boss_giovanni_015d", "cobblemon:mystic_water leader_misty_019f", "cobblemon:never_melt_ice elite_four_lorelei_004d elite_four_lorelei_004e", "cobblemon:upgrade boss_giovanni_015c"] trainerSpawnerItems = ["cobblemon:twisted_spoon leader_sabrina_01a4", "cobblemon:choice_scarf trainer_brendan_001a", "cobblemon:utility_umbrella rocket_admin_ariana_0044", "cobblemon:covert_cloak rocket_admin_archer_0043", "cobblemon:charcoal_stick leader_blaine_01a3", "cobblemon:black_sludge rocket_admin_archer_ariana_m000", "minecraft:gold_nugget rival_terry_014c rival_terry_014d rival_terry_014e", "cobblemon:soothe_bell rival_terry_01b0 rival_terry_01b1 rival_terry_01b2", "cobblemon:black_tumblestone rocket_admin_archer_002e", "cobblemon:dragon_scale leader_clair_004a", "cobblemon:poison_barb leader_koga_01a2", "cobblemon:lucky_egg rival_terry_01b3 rival_terry_01b4 rival_terry_01b5", "cobblemon:vivichoke trainer_may_003d", "cobblemon:expert_belt trainer_brendan_0039", "cobblemon:destiny_knot boss_giovanni_0045", "cobblemon:life_orb champion_terry_01b6 champion_terry_01b7 champion_terry_01b8", "cobblemon:hard_stone leader_brock_019e", "cobblemon:focus_band elite_four_bruno_0050 elite_four_bruno_0051", "cobblemon:dragon_fang elite_four_lance_0056 elite_four_lance_0057", "cobblemon:silk_scarf trainer_brendan_0032", "cobblemon:magnet leader_lt_surge_01a0", "cobblemon:cleanse_tag elite_four_agatha_0053 elite_four_agatha_0054", "cobblemon:miracle_seed leader_erika_01a1", "cobblemon:dubious_disc boss_giovanni_015d", "cobblemon:mystic_water leader_misty_019f", "cobblemon:never_melt_ice elite_four_lorelei_004d elite_four_lorelei_004e", "cobblemon:upgrade boss_giovanni_015c"]
#The chance for a trainer to spawn will shrink towards this value based of how many trainers are already spawned in for a player. For example if a player has 0 trainers spawned for them the chance will be as configured by globalSpawnChance, if a player has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the chance for the last trainer will be as configured by globalSpawnChanceMinimum. Set to any value equal to or above globalSpawnChance to disable (e.g. 1.0). #━━━━━━━━━━
#The chance for a trainer to spawn will shrink towards this value based of how many
#trainers are already spawned in for a player. For example if a player has 0 trainers
#spawned for them the chance will be as configured by globalSpawnChance if a player
#has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free
#spot is left, the chance for the last trainer will be as configured by globalSpawnChanceMinimum.
#Set to any value equal to or above globalSpawnChance to disable (e.g. 1.0).
# Default: 0.15 # Default: 0.15
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
globalSpawnChanceMinimum = 0.15 globalSpawnChanceMinimum = 0.15
#The spawn interval ticks will grow towards this value based of how many trainers are already spawned in for a player. For example if a player has 0 trainers spawned for them the spawn interval ticks will be as configured by spawnIntervalTicks, if a player has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the spawn interval for the last trainer will be as configured by spawnIntervalTicksMaximum. Set to any value equal to or below spawnIntervalTicks to disable (e.g. 0). #━━━━━━━━━━
#The spawn interval ticks will grow towards this value based of how many trainers are already
#spawned in for a player. For example if a player has 0 trainers spawned for them the spawn
#interval ticks will be as configured by spawnIntervalTicks, if a player has barely filled up their
#spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the spawn interval for the
#last trainer will be as configured by spawnIntervalTicksMaximum. Set to any value equal to or below
#spawnIntervalTicks to disable (e.g. 0).
# Default: 1200 # Default: 1200
# Range: 0 ~ 2147483646 # Range: 0 ~ 2147483646
spawnIntervalTicksMaximum = 1200 spawnIntervalTicksMaximum = 1200
#A comma separated list of dimensions (e.g. ["multiworld:spawn", "minecraft:the_end"]). In these dimensions trainers will never spawn. #━━━━━━━━━━
#A comma separated list of dimensions (e.g. ["multiworld:spawn", "minecraft:the_end"]).
#In these dimensions trainers will never spawn.
dimensionBlacklist = [] dimensionBlacklist = []
#A comma separated list of dimensions (e.g. ["multiworld:spawn" , "minecraft:the_end"]). Trainers may only spawn in these dimensions (unless the list is empty). #━━━━━━━━━━
#A comma separated list of dimensions (e.g. ["multiworld:spawn" , "minecraft:the_end"]).
#Trainers may only spawn in these dimensions (unless the list is empty).
dimensionWhitelist = [] dimensionWhitelist = []
[Players] [Players]
#━━━━━━━━━━
#Initial level cap of players. Pokemon will not gain any experience if at or above the level cap. #Initial level cap of players. Pokemon will not gain any experience if at or above the level cap.
# Default: 15 # Default: 15
# Range: 1 ~ 100 # Range: 1 ~ 100
initialLevelCap = 100 initialLevelCap = 100
#The required level cap for trainers is based of the strongest pokemon in their team. This value will be added to the derived level cap. Example: A trainer with a Pikachu at level 50 has a level cap requirement of 50. If the additiveLevelCapRequirement is -10 the required level cap of that trainer becomes 40, if it is 10 the level cap requirement becomes 60. #━━━━━━━━━━
#The required level cap for trainers is based of the strongest pokemon in their team.
#This value will be added to the derived level cap. Example: A trainer with a Pikachu at level 50
#has a level cap requirement of 50. If the additiveLevelCapRequirement is -10 the required level cap
#of that trainer becomes 40, if it is 10 the level cap requirement becomes 60.
additiveLevelCapRequirement = 0 additiveLevelCapRequirement = 0
#If enabled the level cap of a players will not prevent their pokemon from gaining experience and leveling up. Trainers will still refuse to battle players that carry pokemon above their level cap! #━━━━━━━━━━
#If enabled the level cap of a players will not prevent their pokemon from gaining experience and leveling up.
#Trainers will still refuse to battle players that carry pokemon above their level cap!
allowOverLeveling = false allowOverLeveling = false
[Debug] [Debug]
#━━━━━━━━━━
#If enabled additional information are printed to the log whenever a trainer spawns or despawns. #If enabled additional information are printed to the log whenever a trainer spawns or despawns.
logSpawning = true logSpawning = true

View File

@ -1,3 +1,6 @@
# If enabled, displays a toast notification when another player rings one of your doorbells.
# Valid values: true, false
doorbellNotification = true
# The maximum distance that electricity nodes and connections can be seen by the camera. # The maximum distance that electricity nodes and connections can be seen by the camera.
# Valid range: 1 to 128 (inclusive) # Valid range: 1 to 128 (inclusive)
electricityViewDistance = 48 electricityViewDistance = 48
@ -5,9 +8,6 @@ electricityViewDistance = 48
# Note: This is an experimental feature. # Note: This is an experimental feature.
# Valid values: true, false # Valid values: true, false
showCuttingBoardHelper = false showCuttingBoardHelper = false
# If enabled, displays a toast notification when another player rings one of your doorbells.
# Valid values: true, false
doorbellNotification = true
# Experimental options # Experimental options
[experimental] [experimental]

View File

@ -3,6 +3,19 @@
# The maximum amount of links that can be connected to a single electricity node. # The maximum amount of links that can be connected to a single electricity node.
# Valid range: 1 to 64 (inclusive) # Valid range: 1 to 64 (inclusive)
maximumLinksPerElectricityNode = 6 maximumLinksPerElectricityNode = 6
# The maximum amount of nodes in a network that can be powered by an electricity
# source, like the electricity generator.
# Valid range: 1 to 512 (inclusive)
maximumNodesInNetwork = 64
# The amount of power that is generated by the electricity generator per fuel tick.
# For example, coal has 1600 ticks of fuel, and at a ratio of 4, it would produce
# 6400 units of power. The default value of 8 means that the electricity generator
# would consume almost 2 coal per in-game day.
# Valid range: 1 to 128 (inclusive)
fuelToPowerRatio = 16
# The maximum amount of links that can be connected to an Electricity Generator.
# Valid range: 1 to 64 (inclusive)
maximumLinksPerElectricityGenerator = 12
# The maximum area radius determines the size of the area which electricity nodes must # The maximum area radius determines the size of the area which electricity nodes must
# be inside of to be powered by a source node (like the Electricity Generator). The # be inside of to be powered by a source node (like the Electricity Generator). The
# radius is represented as blocks. The center of the area is the source node providing # radius is represented as blocks. The center of the area is the source node providing
@ -13,19 +26,6 @@
# links to be powered, this config value just determines the acceptable area. # links to be powered, this config value just determines the acceptable area.
# Valid range: 1 to 256 (inclusive) # Valid range: 1 to 256 (inclusive)
powerableAreaRadius = 80 powerableAreaRadius = 80
# The maximum amount of links that can be connected to an Electricity Generator.
# Valid range: 1 to 64 (inclusive)
maximumLinksPerElectricityGenerator = 12
# The amount of power that is generated by the electricity generator per fuel tick.
# For example, coal has 1600 ticks of fuel, and at a ratio of 4, it would produce
# 6400 units of power. The default value of 8 means that the electricity generator
# would consume almost 2 coal per in-game day.
# Valid range: 1 to 128 (inclusive)
fuelToPowerRatio = 16
# The maximum amount of nodes in a network that can be powered by an electricity
# source, like the electricity generator.
# Valid range: 1 to 512 (inclusive)
maximumNodesInNetwork = 64
# Cheats for electricity. Free power, etc. # Cheats for electricity. Free power, etc.
[electricity.cheats] [electricity.cheats]
@ -38,21 +38,48 @@
# Valid values: true, false # Valid values: true, false
everythingIsPowered = false everythingIsPowered = false
# Kitchen Sink related properties # Mailing related properties
[kitchenSink] [mailing]
# If enabled, when interacting with this block it will dispense free water into # The maximum amount of mailboxes a player is allowed to register/own.
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's # Valid range: 1 to 2147483647 (inclusive)
# capacity. maxMailboxesPerPlayer = 16
# The maximum amount of items that can be queued for delivery to a mailbox. Items become
# queued when the receiving mailbox's inventory is full. This is to prevent infinite storage.
# Valid range: 0 to 256 (inclusive)
deliveryQueueSize = 32
# The amount of inventory rows in a mailbox. If you change this value from a larger to
# a smaller value, items contained in the removed rows will be deleted. Use caution
# when changing this value to avoid inconvenience and backup your saves.
# Valid range: 1 to 6 (inclusive)
mailboxInventoryRows = 1
# A list of dimensions you are allowed to place mailboxes. An empty list means that
# mailboxes can be placed in any dimension.
# An example of how the list is defined:
# allowedDimensions = [
# "minecraft:overworld",
# "minecraft:the_nether",
# ...
# ]
# ^ Note: This is just an example. Write your list below.
allowedDimensions = []
# If enabled, this will ban items with an inventory (like a Shulker Box) being sent through
# a Post Box. This prevents players from creating massive NBT on a single item, which can
# cause issues for your server/world save.
# Valid values: true, false # Valid values: true, false
dispenseWater = true banSendingItemsWithInventories = true
# The storage capacity of the fluid tank contained in this block. If you're using Forge, # Prevents items contained in this list from being sent through a Post Box.
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you # An example of how the list is defined:
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric) # bannedItems = [
# Valid range: 1 to 9223372036854775807 (inclusive) # "minecraft:water_bucket",
fluidCapacity = 3000 # "minecraft:diamond",
# "refurbished_furniture:mailbox"
# ...
# ]
# ^ Note: This is just an example. Write your list below.
bannedItems = []
# Toilet related properties # Basin related properties
[toilet] [basin]
# If enabled, when interacting with this block it will dispense free water into # If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's # it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity. # capacity.
@ -77,48 +104,33 @@
# Valid range: 1 to 9223372036854775807 (inclusive) # Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 10000 fluidCapacity = 10000
# Mailing related properties # Recycle Bin related properties
[mailing] [recycleBin]
# The maximum amount of items that can be queued for delivery to a mailbox. Items become # The amount of experience to add when recycling an item.
# queued when the receiving mailbox's inventory is full. This is to prevent infinite storage. # Valid range: 0 to 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 (inclusive)
# Valid range: 0 to 256 (inclusive) experiencePerItem = 0.05
deliveryQueueSize = 32 # The maximum amount of experience levels that the recycling bin can hold. Recycling stops once it reaches that level.
# The maximum amount of mailboxes a player is allowed to register/own. # Valid range: 1 to 100 (inclusive)
maximumExperienceLevels = 5
# The amount of time in ticks that it takes to perform one cycle of recycling
# Valid range: 1 to 2147483647 (inclusive) # Valid range: 1 to 2147483647 (inclusive)
maxMailboxesPerPlayer = 16 processingTime = 10
# A list of dimensions you are allowed to place mailboxes. An empty list means that
# mailboxes can be placed in any dimension.
# An example of how the list is defined:
# allowedDimensions = [
# "minecraft:overworld",
# "minecraft:the_nether",
# ...
# ]
# ^ Note: This is just an example. Write your list below.
allowedDimensions = []
# Prevents items contained in this list from being sent through a Post Box.
# An example of how the list is defined:
# bannedItems = [
# "minecraft:water_bucket",
# "minecraft:diamond",
# "refurbished_furniture:mailbox"
# ...
# ]
# ^ Note: This is just an example. Write your list below.
bannedItems = []
# If enabled, this will ban items with an inventory (like a Shulker Box) being sent through
# a Post Box. This prevents players from creating massive NBT on a single item, which can
# cause issues for your server/world save.
# Valid values: true, false
banSendingItemsWithInventories = true
# The amount of inventory rows in a mailbox. If you change this value from a larger to
# a smaller value, items contained in the removed rows will be deleted. Use caution
# when changing this value to avoid inconvenience and backup your saves.
# Valid range: 1 to 6 (inclusive)
mailboxInventoryRows = 1
# Basin related properties # Toilet related properties
[basin] [toilet]
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 1000
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Valid values: true, false
dispenseWater = true
# Kitchen Sink related properties
[kitchenSink]
# If enabled, when interacting with this block it will dispense free water into # If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's # it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity. # capacity.
@ -128,7 +140,7 @@
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you # 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric) # want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive) # Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 1000 fluidCapacity = 3000
# Trampoline related properties # Trampoline related properties
[trampoline] [trampoline]
@ -138,15 +150,3 @@
# half. # half.
# Valid range: 0 to 64 (inclusive) # Valid range: 0 to 64 (inclusive)
maxBounceHeight = 8.0 maxBounceHeight = 8.0
# Recycle Bin related properties
[recycleBin]
# The maximum amount of experience levels that the recycling bin can hold. Recycling stops once it reaches that level.
# Valid range: 1 to 100 (inclusive)
maximumExperienceLevels = 5
# The amount of experience to add when recycling an item.
# Valid range: 0 to 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 (inclusive)
experiencePerItem = 0.05
# The amount of time in ticks that it takes to perform one cycle of recycling
# Valid range: 1 to 2147483647 (inclusive)
processingTime = 10

View File

@ -1,6 +1,6 @@
#Max search depth for EvolutionStageCondition finding Pre-Evolutions of species. #Max search depth for EvolutionStageCondition finding Pre-Evolutions of species.
#Prevents crashes from recursive Pre-Evolutions. #Prevents crashes from recursive Pre-Evolutions.
#Why? why anyone would do that is beyond me, but it exists somwhere. #Why? why anyone would do that is beyond me, but it exists somewhere.
#If this activates, the Species will be considered Unevolving #If this activates, the Species will be considered Unevolving
# Default: 10 # Default: 10
# Range: > 0 # Range: > 0

View File

@ -4,7 +4,7 @@
"validator": { "validator": {
"uuids": [], "uuids": [],
"if": { "if": {
"password": "ca14b60b-a177-4f85-a6a7-fbbac3a2be06", "password": "3011529b-11e8-4091-afb6-9ffe3fa330ab",
"type": "password" "type": "password"
}, },
"type": "if" "type": "if"

View File

@ -41,10 +41,10 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]] [[season_properties]]
melt_percent = 12.5 melt_percent = 25.0
max_rain_time = 96000 max_rain_time = 96000
min_rain_time = 12000 min_rain_time = 12000
season = "LATE_SPRING" season = "EARLY_SUMMER"
melt_rolls = 1 melt_rolls = 1
max_thunder_time = 180000 max_thunder_time = 180000
biome_temp_adjustment = 0.0 biome_temp_adjustment = 0.0
@ -57,6 +57,57 @@
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]] [[season_properties]]
melt_percent = 25.0 melt_percent = 25.0
max_rain_time = 96000 max_rain_time = 96000
@ -74,6 +125,40 @@
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]] [[season_properties]]
melt_percent = 0.0 melt_percent = 0.0
max_rain_time = 36000 max_rain_time = 36000
@ -91,74 +176,6 @@
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]] [[season_properties]]
melt_percent = 8.33 melt_percent = 8.33
max_rain_time = 180000 max_rain_time = 180000
@ -176,57 +193,6 @@
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]] [[season_properties]]
melt_percent = 6.25 melt_percent = 6.25
max_rain_time = 180000 max_rain_time = 180000
@ -236,3 +202,37 @@
max_thunder_time = 180000 max_thunder_time = 180000
biome_temp_adjustment = -0.25 biome_temp_adjustment = -0.25
min_thunder_time = 12000 min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000

View File

@ -30,7 +30,6 @@
"dropFromTmMoveList": true, "dropFromTmMoveList": true,
"dropFromTutorMoveList": true, "dropFromTutorMoveList": true,
"dropFromEggMoveList": true, "dropFromEggMoveList": true,
"showPokemonThatCanLearnMove": true,
"pokemonSortOrder": "ALPHABETICAL_ASC", "pokemonSortOrder": "ALPHABETICAL_ASC",
"allowItemRemovalATOWNRISK": false "allowItemRemovalATOWNRISK": false
} }

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1 +1 @@
{"v":1,"s":"df9e76b286b387983fdc630663689476d91107ab040b3d064a459255f615c26252a62f530314ca1b97f5cfb769662fbe57bda05c3031690416571d151bf883d3","u":"7e6c12485d133028edb31ed0b73003da5d3a002d9244a8deb6813116d082ce5a19f913bc0a7a83d006e87afe191ee85a42be2af3659fae6bde7d802a648d1ff7","p":"97580703d797790480027220eb4f53831bd038aad52903d534c474dfee510de98a11724da1b32e1ef5d0bbc0a7aa861bfc7284f0645b434b265c00d1c18e3937","t":1738639368} {"v":1,"s":"cd9223d8e13a6e40cf4a4ca20dee57a7143463998d3e5e5a985e1b407c271fe65621e5f336579a57d7fc00c097eced7b24937fea5b62a07d7bb6d79865d5a7ba","u":"f1adbcdc8e46f0da31c7e8ee716c71ac2a47ea2fdbc2bf026f323abfe6dbd1ee9fab6efe18808b078d93579a3e7b052216a716b4518df5016b22b8e863371826","p":"ae72ba3f29158f38e53c2e55b766ffc3fd13919ac782093658f1e6fae6e540f763c015995f995cd96267c0c9607d76bd20235b5452bb2fb3e1402cff71d19e9c","t":1740367212}

View File

@ -9,7 +9,7 @@
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage" #List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = [] noConnectionBlocks = []
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber" #Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
maxUpgradesPerStorage = ["furnace_upgrades|1", "stack_upgrades|3", "jukebox_upgrade|1"] maxUpgradesPerStorage = ["stack_upgrades|3", "furnace_upgrades|1", "jukebox_upgrade|1"]
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether #Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack. #Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.

File diff suppressed because one or more lines are too long

View File

@ -3,12 +3,12 @@
"broadcastCoords": false, "broadcastCoords": false,
"broadcastBiome": true, "broadcastBiome": true,
"playShinySound": true, "playShinySound": true,
"playShinySoundPlayer": true, "playShinySoundPlayer": false,
"announceCrossDimensions": false, "announceCrossDimensions": false,
"broadcastDespawns": false, "broadcastDespawns": false,
"broadcastVolatileDespawns": false, "broadcastVolatileDespawns": false,
"broadcastSpeciesName": true, "broadcastSpeciesName": true,
"broadcastPlayerSpawnedOn": false, "broadcastPlayerSpawnedOn": true,
"broadcastRange": 256, "broadcastRange": 256,
"playerLimit": -1, "playerLimit": -1,
"labelsForBroadcast": [ "labelsForBroadcast": [

View File

@ -188,7 +188,7 @@
#Chance for an urn to spawn a critter from the urn_spawn tag #Chance for an urn to spawn a critter from the urn_spawn tag
# Default: 0.01 # Default: 0.01
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
critter_spawn_chance = 0.01 critter_spawn_chance = 0.009999999776482582
cave_urns = true cave_urns = true
[functional.soap] [functional.soap]
@ -199,9 +199,17 @@
#This is a map of special blocks that can be cleaned with soap #This is a map of special blocks that can be cleaned with soap
[functional.soap.special_blocks] [functional.soap.special_blocks]
"quark:dirty_glass" = "minecraft:glass" "quark:dirty_glass" = "minecraft:glass"
"minecraft:sticky_piston" = "minecraft:piston"
"#alexscaves:cave_paintings" = "alexscaves:smooth_limestone" "#alexscaves:cave_paintings" = "alexscaves:smooth_limestone"
"quark:dirty_glass_pane" = "minecraft:glass_pane" "quark:dirty_glass_pane" = "minecraft:glass_pane"
"minecraft:sticky_piston" = "minecraft:piston"
[functional.present]
enabled = true
trapped_present = true
[functional.flax]
enabled = true
wild_flax = true
[functional.cannon] [functional.cannon]
enabled = true enabled = true
@ -226,14 +234,6 @@
# Range: 0.0 ~ 5.0 # Range: 0.0 ~ 5.0
radius = 1.1 radius = 1.1
[functional.present]
enabled = true
trapped_present = true
[functional.flax]
enabled = true
wild_flax = true
[functional.lumisene] [functional.lumisene]
enabled = true enabled = true
#Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it. #Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it.
@ -261,7 +261,6 @@
stone_lamp = true stone_lamp = true
stone_tile = true stone_tile = true
blackstone_tile = true blackstone_tile = true
bunting = true
sconce = true sconce = true
sconce_lever = true sconce_lever = true
pancake = true pancake = true
@ -271,11 +270,17 @@
statue = true statue = true
doormat = true doormat = true
flint_block = true flint_block = true
fine_wood = true
candle_holder = true candle_holder = true
bunting = true
fine_wood = true
fire_pit = true fire_pit = true
wicker_fence = true wicker_fence = true
[building.flower_box]
enabled = true
#Makes so flower boxes can only contain one tall flower item per block
simple_mode = true
[building.blackboard] [building.blackboard]
enabled = true enabled = true
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
@ -284,16 +289,6 @@
#Allowed Values: BOTH, GUI, MANUAL #Allowed Values: BOTH, GUI, MANUAL
interaction_mode = "BOTH" interaction_mode = "BOTH"
[building.gravel_bricks]
enabled = true
[building.slidy_block]
enabled = true
#Slidy block speed
# Default: 0.125
# Range: 0.0 ~ 1.0
speed = 0.125
[building.timber_frame] [building.timber_frame]
enabled = true enabled = true
#Allow placing a timber frame directly on a block by holding shift #Allow placing a timber frame directly on a block by holding shift
@ -374,15 +369,6 @@
enabled = true enabled = true
sepia_globe = true sepia_globe = true
[building.way_sign]
enabled = true
[building.way_sign.road_signs]
#Entirely disables them from spawning
enabled = true
#With this option road signs will display the distance to the structure that they are pointing to
show_distance_text = true
[building.daub] [building.daub]
enabled = true enabled = true
wattle_and_daub = true wattle_and_daub = true
@ -395,6 +381,25 @@
#Allow all items to go on hat stand #Allow all items to go on hat stand
unrestricted = false unrestricted = false
[building.gravel_bricks]
enabled = true
[building.slidy_block]
enabled = true
#Slidy block speed
# Default: 0.125
# Range: 0.0 ~ 1.0
speed = 0.125
[building.way_sign]
enabled = true
[building.way_sign.road_signs]
#Entirely disables them from spawning
enabled = true
#With this option road signs will display the distance to the structure that they are pointing to
show_distance_text = true
[building.awning] [building.awning]
enabled = true enabled = true
#Allows having slanted awnings. Disabled if you feel its cursed. #Allows having slanted awnings. Disabled if you feel its cursed.
@ -406,11 +411,6 @@
# Range: 0.0 ~ 90.0 # Range: 0.0 ~ 90.0
angle = 69.44395478041653 angle = 69.44395478041653
[building.flower_box]
enabled = true
#Makes so flower boxes can only contain one tall flower item per block
simple_mode = true
[building.netherite_doors] [building.netherite_doors]
door = true door = true
trapdoor = true trapdoor = true
@ -440,15 +440,6 @@
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same explosionType #Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same explosionType
quiver_pickup = true quiver_pickup = true
[tools.lunch_basket]
enabled = true
#Allows lunch baskets to be placed on the ground
placeable = true
#Arrow stacks that can fit inside a lunch basket. Requires reboot
# Default: 6
# Range: 1 ~ 9
slots = 6
[tools.slice_map] [tools.slice_map]
enabled = true enabled = true
#Multiplier that will be applied by slice maps to lower their range compared to normal maps #Multiplier that will be applied by slice maps to lower their range compared to normal maps
@ -538,12 +529,6 @@
stasis_deceleration = 0.9625 stasis_deceleration = 0.9625
#Allow enderman to intercept any slingshot projectile #Allow enderman to intercept any slingshot projectile
unrestricted_enderman_intercept = true unrestricted_enderman_intercept = true
#Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land
allow_buckets = true
#Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default.
# Default: 0.5
# Range: 0.0 ~ 100.0
damageable_damage = 0.5
#Allows splash potions to be thrown by slingshots #Allows splash potions to be thrown by slingshots
allow_splash_potions = false allow_splash_potions = false
#Allows bombs to be thrown by slingshots #Allows bombs to be thrown by slingshots
@ -554,10 +539,25 @@
allow_snowballs = false allow_snowballs = false
#Allows enderpearls to be thrown by slingshots #Allows enderpearls to be thrown by slingshots
allow_enderpearls = false allow_enderpearls = false
#Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land
allow_buckets = true
#Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default.
# Default: 0.5
# Range: 0.0 ~ 100.0
damageable_damage = 0.5
[tools.antique_ink] [tools.antique_ink]
enabled = true enabled = true
[tools.lunch_basket]
enabled = true
#Allows lunch baskets to be placed on the ground
placeable = true
#Arrow stacks that can fit inside a lunch basket. Requires reboot
# Default: 6
# Range: 1 ~ 9
slots = 6
#General settings #General settings
[general] [general]
#Enable Creative Tab #Enable Creative Tab
@ -568,12 +568,12 @@
jar_tab = false jar_tab = false
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0 #Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
debug_save_dynamic_pack = false debug_save_dynamic_pack = false
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
sanity_checks_messages = true
#slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2 #slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 10.0 # Range: 0.0 ~ 10.0
red_merchant_spawn_multiplier = 1.0 red_merchant_spawn_multiplier = 1.0
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
sanity_checks_messages = true
#Vanilla tweaks #Vanilla tweaks
[tweaks] [tweaks]
@ -695,7 +695,7 @@
[tweaks.sus_recipes] [tweaks.sus_recipes]
#Adds recipes to craft suspicious gravel and suspicious sand #Adds recipes to craft suspicious gravel and suspicious sand
enabled = true enabled = false
[tweaks.slimed_effect] [tweaks.slimed_effect]
enabled = true enabled = true

View File

@ -1 +1 @@
{"676957c4-3cca-4081-9a40-420e7097d207":"NTCat"} {"676957c4-3cca-4081-9a40-420e7097d207":"NTCat","b6d4aa44-a303-487a-83ed-17a979604383":"adam989911"}

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,8 @@
#General mod settings
[general]
#logging
useLoggingLog = true
#-
useLoggingDebug = false
#-
useLoggingError = true

View File

@ -0,0 +1,8 @@
{
"id": "black_eye",
"rarity": "common",
"loot_to_inject_id": "endrem:minecraft/chests/buried_treasure",
"loot_tables_id": [
"minecraft:chests/buried_treasure"
]
}

View File

@ -0,0 +1,8 @@
{
"id": "cold_eye",
"rarity": "rare",
"loot_to_inject_id": "endrem:minecraft/chests/igloo_chest",
"loot_tables_id": [
"minecraft:chests/igloo_chest"
]
}

View File

@ -0,0 +1,8 @@
{
"id": "corrupted_eye",
"rarity": "common",
"loot_to_inject_id": "endrem:minecraft/chests/pillager_outpost",
"loot_tables_id": [
"minecraft:chests/pillager_outpost"
]
}

View File

@ -0,0 +1,6 @@
{
"id": "cryptic_eye",
"rarity": "epic",
"loot_to_inject_id": "minecraft:empty",
"loot_tables_id": []
}

View File

@ -0,0 +1,8 @@
{
"id": "cursed_eye",
"rarity": "common",
"loot_to_inject_id": "endrem:minecraft/chests/bastion_treasure",
"loot_tables_id": [
"minecraft:chests/bastion_treasure"
]
}

View File

@ -0,0 +1,6 @@
{
"id": "evil_eye",
"rarity": "rare",
"loot_to_inject_id": "minecraft:empty",
"loot_tables_id": []
}

View File

@ -0,0 +1,6 @@
{
"id": "exotic_eye",
"rarity": "rare",
"loot_to_inject_id": "minecraft:empty",
"loot_tables_id": []
}

View File

@ -0,0 +1,8 @@
{
"id": "guardian_eye",
"rarity": "rare",
"loot_to_inject_id": "endrem:minecraft/entities/elder_guardian",
"loot_tables_id": [
"minecraft:entities/elder_guardian"
]
}

View File

@ -0,0 +1,8 @@
{
"id": "lost_eye",
"rarity": "common",
"loot_to_inject_id": "endrem:minecraft/chests/abandoned_mineshaft",
"loot_tables_id": [
"minecraft:chests/abandoned_mineshaft"
]
}

View File

@ -0,0 +1,8 @@
{
"id": "magical_eye",
"rarity": "rare",
"loot_to_inject_id": "endrem:minecraft/entities/evoker",
"loot_tables_id": [
"minecraft:entities/evoker"
]
}

View File

@ -0,0 +1,8 @@
{
"id": "nether_eye",
"rarity": "rare",
"loot_to_inject_id": "endrem:minecraft/chests/nether_bridge",
"loot_tables_id": [
"minecraft:chests/nether_bridge"
]
}

View File

@ -0,0 +1,8 @@
{
"id": "old_eye",
"rarity": "common",
"loot_to_inject_id": "endrem:minecraft/chests/desert_pyramid",
"loot_tables_id": [
"minecraft:chests/desert_pyramid"
]
}

View File

@ -0,0 +1,8 @@
{
"id": "rogue_eye",
"rarity": "rare",
"loot_to_inject_id": "endrem:minecraft/chests/jungle_temple",
"loot_tables_id": [
"minecraft:chests/jungle_temple"
]
}

Some files were not shown because too many files have changed in this diff Show More