[renderers.inventory_renderer] #Prevent status effects with infinite duration from showing. #Default Value: false hide_infinite_effects = false #Show a tooltip when hovering over an effect widget. #Default Value: true hovering_tooltip = true #Minimum screen border distance for effect widgets. #Default Value: 3 # Default: 3 # Range: > 0 screen_border_distance = 3 #Show remaining status effect duration on tooltip. #Default Value: true tooltip_duration = true #Maximum amount of status effects rendered in a single row. #Default Value: 5 # Default: 5 # Range: 1 ~ 255 max_columns = 5 #Space between individual effect widgets on y-axis. #Default Value: 1 # Default: 1 # Range: > 0 widget_space_y = 1 #Alpha value for effect widgets. #Default Value: 1.0 # Default: 1.0 # Range: 0.0 ~ 1.0 widget_alpha = 1.0 #Space between individual effect widgets on x-axis. #Default Value: 1 # Default: 1 # Range: > 0 widget_space_x = 1 #Custom scale for effect renderer. #Default Value: 4.0 # Default: 4.0 # Range: 1.0 ~ 12.0 scale = 4.0 #Respect vanilla's "hideParticles" flag which prevents a status effect from showing when set via commands. #Default Value: false respect_hide_particles = false #Exclude certain menus from showing active status effects. Useful when effect icons overlap with other screen elements. #Default Value: [curios:curios_container, tconstruct:*, mekanism:*] menu_blacklist = ["curios:curios_container", "tconstruct:*", "mekanism:*"] #Maximum amount of status effects rendered in a single column. #Default Value: 255 # Default: 255 # Range: 1 ~ 255 max_rows = 255 #Print menu type to game chat whenever a new menu screen is opened. Only intended to find menu types to be added to "menu_blacklist". #Default Value: false debug_container_types = false #Render active status effects in every menu screen, not just in the player inventory. #Default Value: true effects_everywhere = true #Allow effect renderer to fall back to a more compact version (when available) if not enough screen space exists. Otherwise effect widgets might run off-screen. #Default Value: true allow_fallback = true #Screen side to render status effects on. #Default Value: LEFT #Allowed Values: LEFT, RIGHT screen_side = "LEFT" #Effect renderer to be used. #This setting might not be respected when not enough screen space is available. To force this setting disable "allow_fallback". #Default Value: gui_compact_widget #Allowed Values: NONE, GUI_SMALL, GUI_COMPACT, INVENTORY_COMPACT, INVENTORY_FULL_SIZE renderer_type = "GUI_COMPACT" [renderers.gui_renderer] #Prevent status effects with infinite duration from showing. #Default Value: false hide_infinite_effects = false #Maximum amount of status effects rendered in a single row. #Default Value: 5 # Default: 5 # Range: 1 ~ 255 max_columns = 5 #Space between individual effect widgets on y-axis. #Default Value: 1 # Default: 1 # Range: > 0 widget_space_y = 1 #Alpha value for effect widgets. #Default Value: 0.85 # Default: 0.85 # Range: 0.0 ~ 1.0 widget_alpha = 0.85 #Space between individual effect widgets on x-axis. #Default Value: 1 # Default: 1 # Range: > 0 widget_space_x = 1 #Custom scale for effect renderer. #Default Value: 4.0 # Default: 4.0 # Range: 1.0 ~ 12.0 scale = 4.0 #Respect vanilla's "hideParticles" flag which prevents a status effect from showing when set via commands. #Default Value: true respect_hide_particles = true #Maximum amount of status effects rendered in a single column. #Default Value: 255 # Default: 255 # Range: 1 ~ 255 max_rows = 255 #Allow effect renderer to fall back to a more compact version (when available) if not enough screen space exists. Otherwise effect widgets might run off-screen. #Default Value: false allow_fallback = false #Screen side to render status effects on. #Default Value: RIGHT #Allowed Values: LEFT, RIGHT screen_side = "RIGHT" #Offset on x-axis. #Default Value: 3 # Default: 3 # Range: > 0 offset_x = 3 #Effect renderer to be used. #This setting might not be respected when not enough screen space is available. To force this setting disable "allow_fallback". #Default Value: gui_compact_widget #Allowed Values: NONE, GUI_SMALL, GUI_COMPACT, INVENTORY_COMPACT, INVENTORY_FULL_SIZE renderer_type = "GUI_COMPACT" #Offset on y-axis. #Default Value: 3 # Default: 3 # Range: > 0 offset_y = 3 [widgets.inventory_compact] #Effect amplifier color. Setting this to "EFFECT" will use potion color. #Default Value: WHITE #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE amplifier_color = "WHITE" #Should the effect icon start to blink when the effect is running out. #Default Value: true blinking_alpha = true #Should effect widgets have a blue or red border depening on if they are beneficial or not. #Default Value: false quality_border = false #Hide infinite symbol shown for an effect duration that is too long to fit. #Default Value: false hide_infinite_duration = false #Show duration for ambient effects. #Default Value: false ambient_duration = false #Display effect duration more compact, allows for always showing duration, even when it is very long. #Default Value: false compact_duration = false #Top corner to draw effect amplifier in, or none. #Default Value: TOP_RIGHT #Allowed Values: NONE, TOP_LEFT, TOP_RIGHT effect_amplifier = "TOP_RIGHT" #Should ambient effect widgets have a cyan colored border. #Default Value: true ambient_border = true #Effect duration color. Setting this to "EFFECT" will use potion color. #Default Value: GRAY #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE duration_color = "GRAY" [widgets.inventory_full_size] #Should the effect icon start to blink when the effect is running out. #Default Value: true blinking_alpha = true #Should effect widgets have a blue or red border depening on if they are beneficial or not. #Default Value: false quality_border = false #Effect name color. Setting this to "EFFECT" will use potion color. #Default Value: WHITE #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE name_color = "WHITE" #Show duration for ambient effects. #Default Value: true ambient_duration = true #Should ambient effect widgets have a cyan colored border. #Default Value: true ambient_border = true #Effect duration color. Setting this to "EFFECT" will use potion color. #Default Value: GRAY #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE duration_color = "GRAY" [widgets.gui_small] #Effect amplifier color. Setting this to "EFFECT" will use potion color. #Default Value: WHITE #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE amplifier_color = "WHITE" #Should the effect icon start to blink when the effect is running out. #Default Value: true blinking_alpha = true #Should effect widgets have a blue or red border depening on if they are beneficial or not. #Default Value: false quality_border = false #Hide infinite symbol shown for an effect duration that is too long to fit. #Default Value: false hide_infinite_duration = false #Show duration for ambient effects. #Default Value: false ambient_duration = false #Top corner to draw effect amplifier in, or none. #Default Value: TOP_RIGHT #Allowed Values: NONE, TOP_LEFT, TOP_RIGHT effect_amplifier = "TOP_RIGHT" #Should ambient effect widgets have a cyan colored border. #Default Value: true ambient_border = true #Draw harmful effects on a separate line from beneficial ones. This is turned on in vanilla. #Default Value: false separate_effects = false #Effect duration color. Setting this to "EFFECT" will use potion color. #Default Value: GRAY #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE duration_color = "GRAY" [widgets.gui_compact] #Effect amplifier color. Setting this to "EFFECT" will use potion color. #Default Value: WHITE #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE amplifier_color = "WHITE" #Should the effect icon start to blink when the effect is running out. #Default Value: true blinking_alpha = true #Display effect duration more compact, allows for always showing duration, even when it is very long. #Default Value: false compact_duration = false #Should effect widgets have a blue or red border depening on if they are beneficial or not. #Default Value: false quality_border = false #Hide infinite symbol shown for an effect duration that is too long to fit. #Default Value: false hide_infinite_duration = false #Show duration for ambient effects. #Default Value: false ambient_duration = false #Top corner to draw effect amplifier in, or none. #Default Value: TOP_RIGHT #Allowed Values: NONE, TOP_LEFT, TOP_RIGHT effect_amplifier = "TOP_RIGHT" #Should ambient effect widgets have a cyan colored border. #Default Value: true ambient_border = true #Draw harmful effects on a separate line from beneficial ones. This is turned on in vanilla. #Default Value: false separate_effects = false #Effect duration color. Setting this to "EFFECT" will use potion color. #Default Value: GRAY #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE duration_color = "GRAY"