{ "USE_EYE_OF_ENDER": false, "THROW_EYE_OF_ENDER": false, "FRAME_HAS_RANDOM_EYE": false, "EYE_BREAK_PROBABILITY": 10, "IS_CRYPTIC_EYE_OBTAINABLE": true, "IS_EVIL_EYE_OBTAINABLE": true, "CAN_REMOVE_EYE": true }