[conversion] #configuration options for the conversion of chests #determine whether or not loot generated is the same for all players using the provided seed, or randomised per player randomise_seed = true #the maximum age for containers; entries above this age will be discarded [default: 60 * 20 * 15, fifteen minutes] [note: the value 6000 will be corrected to 18000. if you wish to use 6000, please use 6001 or 5999.] # Default: 18000 # Range: > 0 max_age = 18000 #if true, no chests will be converted disable = false #whether or not mineshaft chest minecarts should be converted to standard loot chests convert_mineshafts = true #whether or not the Elytra item frame should be converted into a standard loot chest with a guaranteed elytra convert_elytras = true #lootr will automatically log all unresolved tables (i.e., for containers that have a loot table associated with them but, for whatever reason, the lookup for this table returns empty). setting this option to true additionally informs players when they open containers. report_unresolved_tables = false #disregard chests and chunks that are outside of the world border; enable this option if you are using a world border and are suffering consistent TPS issues; if you change the world border, you will need to restart your client check_world_border = false #checks structure pieces as well as structure starts when determining if a structure contains a position, more accurate but may cause lag (default true) perform_piecewise_check = true [whitelist] #configuration for specific whitelisting and blacklisting of dimensions, loot tables and modids #list of dimensions (to the exclusion of all others) that loot chest should be replaced in (default: blank, allowing all dimensions, e.g., ["minecraft:overworld", "minecraft:the_end"]) dimension_whitelist = [] #list of dimensions that loot chests should not be replaced in (default: blank, allowing all dimensions, format e.g., ["minecraft:overworld", "minecraft:the_end"]) dimension_blacklist = [] #list of dimensions by modid that loot chests should not be replaced in (default: blank, allowing all modids, format e.g., ["minecraft #othermod"]) modid_dimension_blacklist = [] #list of dimensions by modid that loot chest should be replaced in (default: blank, allowing all modids, format e.g., ["minecraft #othermod"]) modid_dimension_whitelist = [] #list of loot tables which shouldn't be converted (in the format of ["modid:loot_table", "othermodid:other_loot_table"]) loot_table_blacklist = [] #list of modids whose loot tables shouldn't be converted (in the format of ["modid", "other_modid"]) loot_modid_blacklist = [] [breaking] #configuration options for breaking containers #prevent the destruction of Lootr chests except while sneaking in creative mode disable_break = false #allow the destruction of Lootr chests regardless. overrides `disable_break` enable_break = false #allows fake players to destroy Lootr chests without having to sneak, overrides the `disable_break` option for fake players enable_fake_player_break = false #lootr chests cannot be destroyed by creeper or TNT explosions blast_resistant = false #lootr chests cannot be destroyed by any explosion blast_immune = false #lootr chests will drop the contents of the player-specific inventory (generated when not generated) when broken should_drop_player_loot = false [power] #configuration options for comparators and redstone power #when true, comparators on Lootr containers will give an output of 1; when false, they will give an output of 0 power_comparators = true #when true, custom inventories will act like trapped chests when opened trapped_custom = false [notifications] #configuration options for notifications #prevent notifications of decaying or refreshed chests disable_notifications = false #maximum time (in ticks) remaining on a chest before a notification for refreshing or decaying is sent to a player (default 30 seconds, -1 for no delay) # Default: 600 # Range: > -1 notification_delay = 600 #disables styling of breaking, decaying and refreshing messages sent to players disable_message_styles = false [decay] #configuration options for decaying containers #how long (in ticks) a decaying loot containers should take to decay (default 5 minutes = 5 * 60 * 20) # Default: 6000 # Range: > 0 decay_value = 6000 #list of loot tables which will decay (default blank, meaning no chests decay, in the format of (in the format of ["modid:loot_table", "othermodid:other_loot_table"]) decay_loot_tables = [] #list of mod IDs whose loot tables will decay (default blank, meaning no chests decay, in the format ["modid", "othermodid"]) decay_modids = [] #list of dimensions where loot chests should automatically decay (default: blank, e.g., ["minecraft:the_nether", "minecraft:the_end"]) decay_dimensions = [] #containers that have already been marked as decaying will be decayed during level tick as well as when next opened perform_decay_while_ticking = true #containers that have not yet been marked as decaying will be marked for decay during level tick as well as when next opened start_decay_while_ticking = false #overriding decay_loot_tables, decay_modids and decay_dimensions: all chests will decay after being opened for the first time decay_all = false [refresh] #configuration options for refreshing containers #how long (in ticks) a refreshing loot containers should take to refresh their contents (default 20 minutes = 20 * 60 * 20) # Default: 24000 # Range: > 0 refresh_value = 24000 #list of loot tables which will refresh (default blank, meaning no chests refresh, in the format of ["modid:loot_table", "othermodid:loot_table"]) refresh_loot_tables = [] #list of mod IDs whose loot tables will refresh (default blank, meaning no chests refresh, in the format of ["modid", "othermodid"]) refresh_modids = [] #list of dimensions where loot chests should automatically refresh (default: blank, e.g., ["minecraft:overworld", "othermod:otherdimension"]) refresh_dimensions = [] #containers that have already been marked as refreshing will be refreshed during level tick as well as when next opened perform_refresh_while_ticking = true #containers that have not yet been marked as refreshing will be marked for refresh during level tick as well as when next opened start_refresh_while_ticking = true #overriding refresh_loot_tables, refresh_modids and refresh_dimensions: all chests will refresh after being opened for the first time refresh_all = false