[aesthetic_settings] #Change the foliage colour based on the current season change_foliage_color = true #Change the grass color based on the current season change_grass_color = true #Change the birch colour based on the current season change_birch_color = true [dimension_settings] #Seasons will only apply to dimensons listed here whitelisted_dimensions = ["minecraft:overworld"] [weather_settings] #Change the frequency of rain/snow/storms based on the season change_weather_frequency = true #Generate snow and ice during the Winter season generate_snow_ice = true [time_settings] #The starting sub season for new worlds. #0 = Random, 1 - 3 = Early/Mid/Late Spring #4 - 6 = Early/Mid/Late Summer #7 - 9 = Early/Mid/Late Autumn #10 - 12 = Early/Mid/Late Winter starting_sub_season = 1 #The duration of a sub season in days. sub_season_duration = 8 #If the season should progress on a server with no players online progress_season_while_offline = true #The duration of a Minecraft day in ticks. #This only adjusts the internal length of a day used by the season cycle. #It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day. day_duration = 24000 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 12.5 max_rain_time = 96000 min_rain_time = 12000 season = "LATE_SPRING" melt_rolls = 1 max_thunder_time = 180000 biome_temp_adjustment = 0.0 min_thunder_time = 12000 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 25.0 max_rain_time = 96000 min_rain_time = 12000 season = "LATE_SUMMER" melt_rolls = 1 max_thunder_time = 180000 biome_temp_adjustment = 0.0 min_thunder_time = 12000 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 0.0 max_rain_time = 36000 min_rain_time = 12000 season = "LATE_WINTER" melt_rolls = 0 max_thunder_time = -1 biome_temp_adjustment = -0.8 min_thunder_time = -1 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 8.33 max_rain_time = 96000 min_rain_time = 12000 season = "MID_SPRING" melt_rolls = 1 max_thunder_time = 180000 biome_temp_adjustment = 0.0 min_thunder_time = 12000 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 25.0 max_rain_time = 96000 min_rain_time = 12000 season = "MID_SUMMER" melt_rolls = 1 max_thunder_time = 180000 biome_temp_adjustment = 0.0 min_thunder_time = 12000 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 6.25 max_rain_time = 96000 min_rain_time = 12000 season = "EARLY_SPRING" melt_rolls = 1 max_thunder_time = 180000 biome_temp_adjustment = -0.25 min_thunder_time = 12000 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 0.0 max_rain_time = 36000 min_rain_time = 12000 season = "MID_WINTER" melt_rolls = 0 max_thunder_time = -1 biome_temp_adjustment = -0.8 min_thunder_time = -1 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 8.33 max_rain_time = 180000 min_rain_time = 12000 season = "MID_AUTUMN" melt_rolls = 1 max_thunder_time = 180000 biome_temp_adjustment = 0.0 min_thunder_time = 12000 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 0.0 max_rain_time = 36000 min_rain_time = 12000 season = "EARLY_WINTER" melt_rolls = 0 max_thunder_time = -1 biome_temp_adjustment = -0.8 min_thunder_time = -1 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 12.5 max_rain_time = 180000 min_rain_time = 12000 season = "EARLY_AUTUMN" melt_rolls = 1 max_thunder_time = 180000 biome_temp_adjustment = 0.0 min_thunder_time = 12000 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 25.0 max_rain_time = 96000 min_rain_time = 12000 season = "EARLY_SUMMER" melt_rolls = 1 max_thunder_time = 180000 biome_temp_adjustment = 0.0 min_thunder_time = 12000 #melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) #melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) #melt_rolls should be 0 if blocks should not melt in that season. #biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. #min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. #max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. #min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. #max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. [[season_properties]] melt_percent = 6.25 max_rain_time = 180000 min_rain_time = 12000 season = "LATE_AUTUMN" melt_rolls = 1 max_thunder_time = 180000 biome_temp_adjustment = -0.25 min_thunder_time = 12000