#General Settings [general] #Use list instead of built-in rules for despawning? enableList = false #List of mobs to despawn. [Requires enableList] #Formatting: ["minecraft:zombie", "minecraft:*", ":"] mobs = ["minecraft:zombie", "minecraft:skeleton", "minecraft:spider", "minecraft:creeper"] #Adds mobs to despawn group. Mobs in blacklisted are prevented from despawning. #Allowed Groups: boss, monster, villager, creature, ambient, construct, misc, blacklisted #Formatting: ["minecraft:villager:villager", "minecraft:*:creature", "::"] groups = ["minecraft:ender_dragon:boss", "minecraft:wither:boss", "minecraft:warden:boss", "minecraft:villager:villager", "minecraft:wandering_trader:villager", "minecraft:iron_golem:construct", "minecraft:snow_golem:construct"] #Range Settings [range] #Should difficulty based range scaling be enabled? #Difficulty Scaling: EASY = base | NORMAL = base / 2 | HARD = base / 4 enableScaling = true #Horizontal radius to check for mobs to despawn. # Default: 64 # Range: 0 ~ 256 horizontalRange = 64 #Vertical radius to check for mobs to despawn. # Default: 16 # Range: 0 ~ 64 verticalRange = 16 #Conditional Checks [checks] #Player must sleep before this time to allow despawning. #Allowed Values: MORNING_E, MORNING, MORNING_L, NOON_E, NOON, NOON_L, EVENING_E, EVENING, EVENING_L, NIGHT_E, NIGHT, NIGHT_L, DISABLED lateCheck = "NIGHT_L" #Latest time the player can wakeup to allow despawning. #Allowed Values: MORNING_E, MORNING, MORNING_L, NOON_E, NOON, NOON_L, EVENING_E, EVENING, EVENING_L, NIGHT_E, NIGHT, NIGHT_L, DISABLED morningCheck = "MORNING_E" #Should non-sleeping players prevent despawning around them? playerCheck = true #Group Checks [Requires enableList] [checks.group_checks] #Check boss group? bossCheck = false #Check monster group? monsterCheck = true #Check villager group? villagerCheck = false #Check creature group? creatureCheck = true #Check ambient group? ambientCheck = true #Check construct group? constructCheck = false #Check misc group? miscCheck = false