generated from NTCat/mcpacktemp
541 lines
16 KiB
YAML
541 lines
16 KiB
YAML
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recipes:
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# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
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# Useful for mods like TerraFirmaCraft.
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# Default: false
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generateLowQualityGems: false
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# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
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# Default: true
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disableManualCompression: false
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# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
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# Default: false
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harderRods: false
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# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
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# Default: false
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harderBrickRecipes: false
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# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
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# Default: false
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nerfWoodCrafting: false
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# Whether to make Wood related recipes harder.
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# Excludes sticks and planks.
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# Default: false
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hardWoodRecipes: false
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# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
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# Default: true
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hardIronRecipes: false
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# Whether to make Redstone related recipes harder.
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# Default: false
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hardRedstoneRecipes: false
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# Whether to make Vanilla Tools and Armor recipes harder.
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# Excludes Flint and Steel, and Buckets.
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# Default: false
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hardToolArmorRecipes: false
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# Whether to make miscellaneous recipes harder.
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# Default: false
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hardMiscRecipes: false
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# Whether to make Glass related recipes harder. Default: true
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hardGlassRecipes: false
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# Whether to nerf the Paper crafting recipe.
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# Default: true
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nerfPaperCrafting: false
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# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
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# Default: false
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hardAdvancedIronRecipes: false
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# Whether to make coloring blocks like Concrete or Glass harder.
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# Default: false
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hardDyeRecipes: false
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# Whether to remove charcoal smelting recipes from the vanilla furnace.
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# Default: true
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harderCharcoalRecipe: false
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# Whether to make the Flint and Steel recipe require steel parts.
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# Default: true.
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flintAndSteelRequireSteel: false
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# Whether to remove Vanilla Block Recipes from the Crafting Table.
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# Default: false
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removeVanillaBlockRecipes: false
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# Whether to remove Vanilla TNT Recipe from the Crafting Table.
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# Default: true
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removeVanillaTNTRecipe: false
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# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
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# Default: 2
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casingsPerCraft: 2
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# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
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# Default: false
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harderCircuitRecipes: false
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# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
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# Default: true
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enchantedTools: true
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worldgen:
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# Rubber Tree spawn chance (decimal % per chunk)
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# Default: 0.5
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rubberTreeSpawnChance: 0.5
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# Should all Stone Types drop unique Ore Item Blocks?
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# Default: false (meaning only Stone, Netherrack, and Endstone)
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allUniqueStoneTypes: false
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# Should Sand-like ores fall?
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# This includes gravel, sand, and red sand ores.
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# Default: false (no falling ores)
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sandOresFall: false
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# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
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# Default: true
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# WARNING: Currently unimplemented.
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increaseDungeonLoot: true
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# Allow GregTech to add additional GregTech Items as loot in various structures.
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# Default: true
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addLoot: true
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oreVeins:
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# The grid size (in chunks) for ore vein generation
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# Default: 3
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oreVeinGridSize: 3
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# The maximum random offset (in blocks) from the grid for generating an ore vein.
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# Default: 12
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oreVeinRandomOffset: 12
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# Prevents regular vanilla ores from being generated outside GregTech ore veins
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# Default: true
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removeVanillaOreGen: false
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# Prevents vanilla's large ore veins from being generated
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# Default: true
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removeVanillaLargeOreVeins: false
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# Distance between bedrock ore veins in chunks, if enabled.
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# Default: 16
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bedrockOreDistance: 16
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# Make bedrock ore/fluid veins infinite?
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# Default: false
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infiniteBedrockOresFluids: false
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# Sets the maximum number of chunks that may be cached for ore vein generation.
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# Higher values may improve world generation performance, but at the cost of more RAM usage.
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# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
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# Default: 512 (requires restarting the server / re-opening the world)
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oreGenerationChunkCacheSize: 512
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# Sets the maximum number of chunks for which ore indicators may be cached.
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# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
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# Default: 2048 (requires restarting the server / re-opening the world)
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oreIndicatorChunkCacheSize: 2048
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machines:
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# Whether insufficient energy supply should reset Machine recipe progress to zero.
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# If true, progress will reset.
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# If false, progress will decrease to zero with 2x speed
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# Default: false
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recipeProgressLowEnergy: false
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# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
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# Default: false
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requireGTToolsForBlocks: false
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# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
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# Default: false
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doTerrainExplosion: false
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# Energy use multiplier for electric items.
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# Default: 100
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energyUsageMultiplier: 100
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# Energy use multiplier for prospectors.
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# Default: 100
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prospectorEnergyUseMultiplier: 100
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# Whether machines or boilers damage the terrain when they explode.
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# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
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# Default: true
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doesExplosionDamagesTerrain: false
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# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
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# Default: false
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harmlessActiveTransformers: false
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# Divisor for Recipe Duration per Overclock.
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# Default: 2.0
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overclockDivisor: 2.0
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# Whether to play machine sounds while machines are active.
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# Default: true
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machineSounds: true
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# Whether Steam Multiblocks should use Steel instead of Bronze.
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# Default: false
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steelSteamMultiblocks: false
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# Whether to enable the cleanroom, required for various recipes.
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# Default: true
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enableCleanroom: true
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# Whether multiblocks should ignore all cleanroom requirements.
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# This does nothing if enableCleanroom is false.
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# Default: false
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cleanMultiblocks: false
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# Block to replace mined ores with in the miner and multiblock miner.
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# Default: minecraft:cobblestone
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replaceMinedBlocksWith: minecraft:cobblestone
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# Whether to enable Assembly Line research for recipes.
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# Default: true
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enableResearch: true
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# Whether to enable the Maintenance Hatch, required for Multiblocks.
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# Default: true
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enableMaintenance: true
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# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
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# Default: true
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enableWorldAccelerators: true
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# List of TileEntities that the World Accelerator should not accelerate.
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# GregTech TileEntities are always blocked.
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# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
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# Default: none
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worldAcceleratorBlacklist:
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# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
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# Default: true
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gt6StylePipesCables: true
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# Whether the machine's circuit slot need to be inserted a real circuit.
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ghostCircuit: true
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# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
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# Default: false
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doBedrockOres: false
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# What Kind of material should the bedrock ore miner output?
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# Default: "raw"
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bedrockOreDropTagPrefix: raw
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# WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED!
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# This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0
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# Default: false
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doProcessingArray: true
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# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
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# Default: false
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enableTieredCasings: false
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# Minimum distance between Long Distance Item Pipe Endpoints
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# Default: 50
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ldItemPipeMinDistance: 50
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# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
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# Default: 50
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ldFluidPipeMinDistance: 50
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# If High Tier (>UV-tier) GT content should be registered.
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# Items and Machines enabled with this config will have missing recipes by default.
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# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
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# Other mods can override this to true, regardless of the config file.
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# Default: false
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highTierContent: false
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# Whether the Assembly Line should require the item inputs to be in order.
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# Default: true
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orderedAssemblyLineItems: true
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# Whether the Assembly Line should require the fluid inputs to be in order.
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# (Requires Ordered Assembly Line Item Inputs to be enabled.)
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# Default: false
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orderedAssemblyLineFluids: false
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# Let Dual Hatch has more ability.
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# When enabled it, Dual Hatch will can used to assemble line and so on.
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# Need restart Minecraft to apply.
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enableMoreDualHatchAbility: false
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# Small Steam Boiler Options
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smallBoilers:
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# The amount of steam a Steam Solid Boiler produces per second at max temperature.
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# Default: 120
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solidBoilerBaseOutput: 120
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# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
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# Default: 300
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hpSolidBoilerBaseOutput: 300
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# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
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# Default: 240
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liquidBoilerBaseOutput: 240
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# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
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# Default: 600
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hpLiquidBoilerBaseOutput: 600
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# The amount of steam a Steam Solar Boiler produces per second at max temperature.
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# Default: 120
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solarBoilerBaseOutput: 120
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# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
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# Default: 360
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hpSolarBoilerBaseOutput: 360
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# Large Steam Boiler Options
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largeBoilers:
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# The conversion rate between water and steam in Large Boilers.
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# Default: 160
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steamPerWater: 160
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# The max temperature of the Large Bronze Boiler.
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# Default: 800
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bronzeBoilerMaxTemperature: 800
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# The heat speed of the Large Bronze Boiler.
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# Default: 1
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bronzeBoilerHeatSpeed: 1
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# The max temperature of the Large Steel Boiler.
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# Default: 1800
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steelBoilerMaxTemperature: 1800
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# The heat speed of the Large Steel Boiler.
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# Default: 1
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steelBoilerHeatSpeed: 1
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# The max temperature of the Large Titanium Boiler.
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# Default: 3200
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titaniumBoilerMaxTemperature: 3200
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# The heat speed of the Large Titanium Boiler.
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# Default: 1
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titaniumBoilerHeatSpeed: 1
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# The max temperature of the Large Tungstensteel Boiler.
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# Default: 6400
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tungstensteelBoilerMaxTemperature: 6400
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# The heat speed of the Large Tungstensteel Boiler.
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# Default: 2
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tungstensteelBoilerHeatSpeed: 2
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client:
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# Whether or not to enable Emissive Textures for GregTech Machines.
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# Default: true
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machinesEmissiveTextures: true
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# Whether or not sounds should be played when using tools outside of crafting.
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# Default: true
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toolUseSounds: true
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# Whether or not sounds should be played when crafting with tools.
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# Default: true
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toolCraftingSounds: true
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# The default color to overlay onto machines.
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# #FFFFFF is no coloring (default).
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# #D2DCFF is the classic blue from GT5.
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defaultPaintingColor: #FFFFFF
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# The default color to overlay onto Machine (and other) UIs.
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# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
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# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
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defaultUIColor: #FFFFFF
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# Use VBO cache for multiblock preview.
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# Disable if you have issues with rendering multiblocks.
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# Default: true
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useVBO: true
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# Duration of the multiblock in-world preview (s)
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# Default: 10
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inWorldPreviewDuration: 10
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# Duration of UI animations in ms
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# Default: 300
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animationTime: 300
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armorHud:
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# Sets HUD location
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# 1 - left-upper corner
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# 2 - right-upper corner
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# 3 - left-bottom corner
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# 4 - right-bottom corner
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# Default: 1
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hudLocation: 1
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# Horizontal offset of HUD.
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# Default: 0
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hudOffsetX: 0
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# Vertical offset of HUD.
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# Default: 0
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hudOffsetY: 0
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# Config options for Tools and Armor
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tools:
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# Random chance for electric tools to take actual damage
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# Default: 10%
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rngDamageElectricTools: 10
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# Amount of blocks that can be spray painted at once
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# Default: 16
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sprayCanChainLength: 16
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# NanoSaber Options
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nanoSaber:
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# The additional damage added when the NanoSaber is powered.
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# Default: 20.0
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nanoSaberDamageBoost: 20.0
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# The base damage of the NanoSaber.
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# Default: 5.0
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nanoSaberBaseDamage: 5.0
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# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
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# Default: true
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zombieSpawnWithSabers: true
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# The EU/t consumption of the NanoSaber.
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# Default: 64
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energyConsumption: 64
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# NightVision Goggles Voltage Tier. Default: 1 (LV)
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voltageTierNightVision: 1
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# NanoSuit Voltage Tier. Default: 3 (HV)
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voltageTierNanoSuit: 3
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# Advanced NanoSuit Chestplate Voltage Tier.
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# Default: 3 (HV)
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voltageTierAdvNanoSuit: 3
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# QuarkTech Suit Voltage Tier.
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# Default: 5 (IV)
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voltageTierQuarkTech: 5
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# Advanced QuarkTech Suit Chestplate Voltage Tier.
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# Default: 5 (LuV)
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voltageTierAdvQuarkTech: 6
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# Electric Impeller Jetpack Voltage Tier.
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# Default: 2 (MV)
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voltageTierImpeller: 2
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# Advanced Electric Jetpack Voltage Tier.
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# Default: 3 (HV)
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voltageTierAdvImpeller: 3
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# Config options for Game Mechanics
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gameplay:
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# Enable hazardous materials
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# Default: true
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hazardsEnabled: true
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# Whether hazards are applied to all valid items, or just GT's.
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||
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# true = all, false = GT only.
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# Default: true
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universalHazards: false
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# Whether environmental hazards like pollution or radiation are active
|
||
|
# Default: true
|
||
|
environmentalHazards: false
|
||
|
|
||
|
# How much environmental hazards decay per chunk, per tick.
|
||
|
# Default: 0.001
|
||
|
environmentalHazardDecayRate: 0.001
|
||
|
|
||
|
# Whether the GTCEu's ingame guidebook, 'Compass', be enabled.
|
||
|
# WARNING: INCOMPLETE
|
||
|
# Default: false
|
||
|
enableCompass: false
|
||
|
|
||
|
# Config options for Mod Compatibility
|
||
|
compat:
|
||
|
# Config options regarding GTEU compatibility with other energy systems
|
||
|
energy:
|
||
|
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
|
||
|
# This does not enable nor disable Converters.
|
||
|
# Default: true
|
||
|
nativeEUToPlatformNative: true
|
||
|
|
||
|
# Enable GTEU to Platform native (and vice versa) Converters.
|
||
|
# Default: false
|
||
|
enablePlatformConverters: true
|
||
|
|
||
|
# Platform native Energy to GTEU ratio for converting FE to EU.
|
||
|
# Only affects converters.
|
||
|
# Default: 4 FE/Energy == 1 EU
|
||
|
platformToEuRatio: 4
|
||
|
|
||
|
# GTEU to Platform native Energy ratio for converting EU to FE.
|
||
|
# Affects native conversion and Converters.
|
||
|
# Default: 4 FE/Energy == 1 EU
|
||
|
euToPlatformRatio: 4
|
||
|
|
||
|
# Config options regarding GTCEu compatibility with AE2
|
||
|
ae2:
|
||
|
# The interval between ME Hatch/Bus interact ME network.
|
||
|
# It may cause lag if the interval is too small.
|
||
|
# Default: 2 sec
|
||
|
updateIntervals: 40
|
||
|
|
||
|
# The energy consumption of ME Hatch/Bus.
|
||
|
# Default: 1.0AE/t
|
||
|
meHatchEnergyUsage: 1.0
|
||
|
|
||
|
# Whether to hide facades of all blocks in JEI and creative search menu.
|
||
|
# Default: true
|
||
|
hideFacadesInJEI: true
|
||
|
|
||
|
# Whether to hide filled cells in JEI and creative search menu.
|
||
|
# Default: true
|
||
|
hideFilledCellsInJEI: true
|
||
|
|
||
|
# Whether to hide the ore processing diagrams in JEI
|
||
|
# Default: false
|
||
|
hideOreProcessingDiagrams: false
|
||
|
|
||
|
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
|
||
|
# Default: true
|
||
|
removeSmeltingForEBFMetals: true
|
||
|
|
||
|
# Whether dimension marker should show dimension tier.
|
||
|
# Default: false
|
||
|
showDimensionTier: false
|
||
|
|
||
|
dev:
|
||
|
# Debug general events? (will print recipe conficts etc. to server's debug.log)
|
||
|
# Default: false
|
||
|
debug: false
|
||
|
|
||
|
# Debug ore vein placement? (will print placed veins to server's debug.log)
|
||
|
# Default: false (no placement printout in debug.log)
|
||
|
debugWorldgen: false
|
||
|
|
||
|
# Dump all registered GT recipes?
|
||
|
# Default: false
|
||
|
dumpRecipes: false
|
||
|
|
||
|
# Dump all registered GT models/blockstates/etc?
|
||
|
# Default: false
|
||
|
dumpAssets: false
|
||
|
|