generated from NTCat/mcpacktemp
68 lines
2.6 KiB
INI
68 lines
2.6 KiB
INI
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
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#
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general {
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# If the Attributes GUI is available.
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# Default: true
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B:"Enable Attributes GUI"=true
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# If description tooltips will be added to potion items.
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# Default: true
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B:"Enable Potion Tooltips"=true
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# A list of attributes that will be hidden from the Attributes GUI.
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# Default: [forge:nametag_distance], [attributeslib:creative_flight], [attributeslib:elytra_flight], [attributeslib:ghost_health]
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S:"Hidden Attributes" <
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forge:nametag_distance
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attributeslib:creative_flight
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attributeslib:elytra_flight
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attributeslib:ghost_health
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>
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}
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combat_rules {
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# The protection damage reduction formula.
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# Computed after Prot Pierce and Prot Shred are applied.
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# Arguments:
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# 'protPoints' - The number of protection points the user has after reductions.
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# Output:
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# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
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# Reference:
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# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
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#
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# Default: 1 - min(0.025 * protPoints, 0.85)
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S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
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# The a-value formula, which computes an intermediate used in the armor formula.
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# Arguments:
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# 'damage' - The damage of the incoming attack.
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# Output:
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# The a-value, which will be supplied as an argument to the armor formula.
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# Reference:
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# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
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#
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# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
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S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
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# The armor damage reduction formula.
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# Computed after Armor Pierce and Armor Shred are applied.
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# Arguments:
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# 'a' - The a-value computed by the a-value formula.
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# 'damage' - The damage of the incoming attack.
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# 'armor' - The armor value of the user after reductions.
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# 'toughness' - The armor toughness value of the user.
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# Output:
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# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
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# Reference:
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# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
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# Note:
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# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
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#
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# Default: a / (a + armor)
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S:"Armor Formula"=a / (a + armor)
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}
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