{ // A list of armor stand rotations for armor stands with arms. // You can cycle through these with a piece of flint. "armorStandPoses": [ { "head": [ 0.0, 0.0, 0.0 ], "body": [ 0.0, 0.0, 0.0 ], "left_arm": [ -10.0, 0.0, -10.0 ], "right_arm": [ -15.0, 0.0, 10.0 ], "left_leg": [ -1.0, 0.0, -1.0 ], "right_leg": [ 1.0, 0.0, 1.0 ] }, { "head": [ 3.0, 0.0, 0.0 ], "body": [ 0.0, 0.0, 0.0 ], "left_arm": [ -10.0, 0.0, -10.0 ], "right_arm": [ -15.0, 0.0, 10.0 ], "left_leg": [ 25.0, 0.0, -1.0 ], "right_leg": [ -25.0, 0.0, 1.0 ] }, { "head": [ 0.0, 0.0, 0.0 ], "body": [ 0.0, 0.0, 0.0 ], "left_arm": [ -20.0, 0.0, -10.0 ], "right_arm": [ -85.0, 0.0, 0.0 ], "left_leg": [ -1.0, 0.0, -1.0 ], "right_leg": [ 1.0, 0.0, 1.0 ] }, { "head": [ 0.0, 0.0, 0.0 ], "body": [ 0.0, 0.0, 0.0 ], "left_arm": [ -50.0, 0.0, 60.0 ], "right_arm": [ -60.0, -40.0, 0.0 ], "left_leg": [ -1.0, 0.0, -1.0 ], "right_leg": [ 1.0, 0.0, 1.0 ] }, { "head": [ 0.0, 0.0, 0.0 ], "body": [ 0.0, 0.0, 0.0 ], "left_arm": [ -10.0, 0.0, -110.0 ], "right_arm": [ -15.0, 0.0, 110.0 ], "left_leg": [ -1.0, 0.0, -15.0 ], "right_leg": [ 1.0, 0.0, 15.0 ] }, { "head": [ 70.0, 0.0, 0.0 ], "body": [ 1.0, 0.0, 0.0 ], "left_arm": [ -10.0, 0.0, 5.0 ], "right_arm": [ -15.0, 0.0, -5.0 ], "left_leg": [ 3.0, 0.0, -1.0 ], "right_leg": [ 3.0, 0.0, 1.0 ] }, { "head": [ 0.0, -35.0, -5.0 ], "body": [ 0.0, 0.0, 0.0 ], "left_arm": [ -10.0, 0.0, -10.0 ], "right_arm": [ -15.0, 0.0, 10.0 ], "left_leg": [ -1.0, 0.0, -1.0 ], "right_leg": [ 1.0, 0.0, 1.0 ] }, { "head": [ 0.0, 35.0, 5.0 ], "body": [ 0.0, 0.0, 0.0 ], "left_arm": [ -10.0, 0.0, -10.0 ], "right_arm": [ -15.0, 0.0, 10.0 ], "left_leg": [ -1.0, 0.0, -1.0 ], "right_leg": [ 1.0, 0.0, 1.0 ] }, { "head": [ 0.0, 0.0, 0.0 ], "body": [ 0.0, 0.0, 0.0 ], "left_arm": [ -10.0, 0.0, -10.0 ], "right_arm": [ -40.0, 0.0, 55.0 ], "left_leg": [ -1.0, 0.0, -1.0 ], "right_leg": [ 1.0, 0.0, 1.0 ] } ], // Items in world which have mending collect xp orbs to get repaired "betterMending": true, // Prevents waterlogging when holding the sneak key "crouchNoWaterlog": true, // Both doors open at the same time if connected "doubleDoor": false, // Illusioners will appear in raids "illusionerInRaid": true, // Size scale for exporting maps // 1 = 128x128px // 2 = 256x256px // 3 = 384x384px // And so on, you got the pattern I hope // Minimum: 1 "mapScale": 3, // Entity denylist for mob yoinker // This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs "mobYoinkerEntities": { "allow_list": false, "elements": [] }, // List of items which are allowed to be planted when despawn on correct soil // This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs "plantsOnDespawn": { "allow_list": true, "elements": [] }, // The time in ticks which will be added to the despawn delay of a wandering trader on each trade // This way, the wandering trader remains in the world longer. // Minimum: 0 "wanderingTraderExtraTime": 400, "Backpack": { // The maximum size of a backpack when merging with other backpacks // Beyond this number, backpacks cannot be merged // Range: 1 - 154 "maxSize": 54, // The initial size of a backpack // Range: 1 - 154 "slotSize": 9 }, // Config options for experience crystal "ExperienceCrystal": { // Maximum experience which can be stored // Minimum: 0 "maxXp": 2147483647, // Should the experience crystal pull xp orbs automatically? "pullOrbs": true }, // Config values for the two bells, mob bell and hand bell "HandBells": { // The radius in which entities will glow "glowRadius": 36, // The time in ticks how long a mob should glow "glowTime": 60, // Entity denylist for mob bell // This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs "mobBellEntities": { "allow_list": false, "elements": [] }, // The radius in which entities get notified that you rung "notifyRadius": 24, // The time in ticks how long you have to ring the hand bell to let the mobs glow "ringTime": 40 }, // Config options for rails and minecarts "Track": { // The maximum hardness of blocks, the stonecutter cart can mine. // Minimum: 0.0 "stonecutterMaxHardness": 5 } }