[energy] [energy.alloySmelter] #The base energy capacity in uI. #Range: > 1 capacity = 64000 #The base energy consumption in uI/t. #Range: > 1 usage = 20 #The amount of energy to consume per vanilla smelting item in uI. #Range: > 1 vanillaItemEnergy = 1500 [energy.crafter] #The base energy capacity in uI. #Range: > 1 capacity = 64000 #The energy cost in uI for a crafting recipe. #Range: > 1 usage = 3200 [energy.impulseHopper] #The base energy capacity in uI. #Range: > 1 capacity = 64000 #The base energy consumption in uI/t. #Range: > 1 usage = 16 [energy.poweredSpawner] #The base energy capacity in uI. #Range: > 1 capacity = 100000 #The base energy consumption in uI/t. #Range: > 1 usage = 20 [energy.sagMill] #The base energy capacity in uI. #Range: > 1 capacity = 64000 #The base energy consumption in uI/t. #Range: > 1 usage = 20 [energy.slicer] #The base energy capacity in uI. #Range: > 1 capacity = 100000 #The base energy consumption in uI/t. #Range: > 1 usage = 30 [energy.soulBinder] #The base energy capacity in uI. #Range: > 1 capacity = 128000 #The base energy consumption in uI/t. #Range: > 1 usage = 60 [energy.stirlingGenerator] #The base energy capacity in uI. #Range: > 1 capacity = 64000 #The base number of 'burn ticks' performed per machine tick. #Range: 0.001 ~ 1.7976931348623157E308 burnSpeed = 0.375 #The base percentage efficiency, used to determine burn times. #Range: 1 ~ 200 fuelEfficiencyBase = 80 #The efficiency increase per capacitor level. #Range: 1 ~ 200 fuelEfficiencyStep = 20 #The base amount of energy produced in uI/t. #Range: > 1 generation = 40 [energy.paintingMachine] #The base energy capacity in uI. #Range: > 1 capacity = 64000 #The base energy consumption in uI/t. #Range: > 1 usage = 30 #The energy required for each painting operation #Range: > 1 energyCost = 2400 [energy.photovoltaicCellRates] #Production rate at midday without rain or thunder #Range: > 1 energetic = 4 #Range: > 1 pulsating = 16 #Range: > 1 vibrant = 64 [energy.capacitor_bank_capacity] #Capacity for capacitor banks #Range: > 1 basic = 500000 #Range: > 1 advanced = 2000000 #Range: > 1 vibrant = 4000000 [energy.wiredCharger] #The base energy capacity in uI. #Range: > 1 capacity = 128000 #The base energy consumption in uI/t. #Range: > 1 usage = 64 [energy.soul_engine] #Range: > 1 capacity = 100000 #The base burn-rate the soul engine. #Range: > 1 burnSpeed = 1 #Percentage increase in uI produced. #Range: 0.001 ~ 1.7976931348623157E308 generation = 1.0 [energy.drain] #The base energy capacity in uI. #Range: > 1 capacity = 64000 #The base energy consumption in uI/t. #Range: > 1 usage = 10 [enchanter] #The lapis cost is enchant level multiplied by this value. lapisCostFactor = 3.0 #The final XP cost for an enchantment is multiplied by this value. To halve costs set to 0.5, to double them set it to 2. levelCostFactor = 0.75 #Base level cost added to all recipes in the enchanter. baseLevelCost = 2 [poweredSpawner] #The amount of mobs that spawn from the spawner #Range: > 0 spawn_amount = 4 #The amount of entities that will turn off powered spawner if in range. #Range: > 0 maxentities = 2 #The way a powered spawner spawns an entity. Possible options: 'ENTITYPE' Spawns the same entity types as the soul vial. 'COPY' Spawns an exact copy of the mob in the soul vial #Allowed Values: ENTITYTYPE, COPY "Spawn Type" = "ENTITYTYPE" #The maximum amount of spawners before the spawners suffers a loss of efficiency #Range: > 0 maxspawners = 10