#Common config settings [common] [common.backpackSettings] enableTierUpgrades = true #Enables equipping the backpack on right-click from the ground enableBackpackBlockWearable = true #Enables unequipping the backpack on right-click on the ground with empty hand enableBackpackRightClickUnequip = false #Backpack immune to any damage source (lava, fire), can't be destroyed, never disappears as floating item invulnerableBackpack = true toolSlotsAcceptSwords = true #List of items that can be put in tool slots (Use registry names, for example: "minecraft:apple", "minecraft:flint") toolSlotsAcceptableItems = [] #List of items that can't be put in backpack inventory (Use registry names, for example: "minecraft:apple", "minecraft:flint") blacklistedItems = [] #Allows putting shulker boxes and other items with inventory in backpack allowShulkerBoxes = false #Prevents backpack disappearing in void, spawns floating backpack above minimum Y when player dies in void voidProtection = true #Places backpack at place where player died backpackDeathPlace = false enableCraftingUpgrade = true #Newly crafted backpacks will have crafting upgrade included by default craftingUpgradeByDefault = false #Whether crafting grid should save items craftingSavesItems = true #Allows to use only equipped backpack allowOnlyEquippedBackpack = false #Tool slots accept any item toolSlotsAcceptEverything = false #Places backpack at place where player died, replacing all blocks that are breakable and do not have inventory (backpackDeathPlace must be true in order to work) backpackForceDeathPlace = false enableSleepingBagSpawnPoint = false #If true, backpack can only be worn by placing it in curios 'Back' slot #WARNING - Remember to TAKE OFF BACKPACK BEFORE enabling or disabling this integration!! - if not you'll lose your backpack curiosIntegration = false #Leather Tier Backpack Settings [common.backpackSettings.leatherTierBackpack] #Number of inventory slots for the tier #Range: 1 ~ 63 inventorySlotCount = 27 #Number of tool slots for the tier #Range: 0 ~ 6 toolSlotCount = 2 #Tank capacity for the tier, 1000 equals 1 Bucket #Range: 1 ~ 128000 tankCapacity = 3000 #Iron Tier Backpack Settings [common.backpackSettings.ironTierBackpack] #Number of inventory slots for the tier #Range: 1 ~ 63 inventorySlotCount = 36 #Number of tool slots for the tier #Range: 0 ~ 6 toolSlotCount = 3 #Tank capacity for the tier, 1000 equals 1 Bucket #Range: 1 ~ 128000 tankCapacity = 4000 #Gold Tier Backpack Settings [common.backpackSettings.goldTierBackpack] #Number of inventory slots for the tier #Range: 1 ~ 63 inventorySlotCount = 45 #Number of tool slots for the tier #Range: 0 ~ 6 toolSlotCount = 4 #Tank capacity for the tier, 1000 equals 1 Bucket #Range: 1 ~ 128000 tankCapacity = 5000 #Diamond Tier Backpack Settings [common.backpackSettings.diamondTierBackpack] #Number of inventory slots for the tier #Range: 1 ~ 63 inventorySlotCount = 54 #Number of tool slots for the tier #Range: 0 ~ 6 toolSlotCount = 5 #Tank capacity for the tier, 1000 equals 1 Bucket #Range: 1 ~ 128000 tankCapacity = 6000 #Netherite Tier Backpack Settings [common.backpackSettings.netheriteTierBackpack] #Number of inventory slots for the tier #Range: 1 ~ 63 inventorySlotCount = 63 #Number of tool slots for the tier #Range: 0 ~ 6 toolSlotCount = 6 #Tank capacity for the tier, 1000 equals 1 Bucket #Range: 1 ~ 128000 tankCapacity = 7000 [common.world] #Enables backpacks spawning in loot chests enableLoot = true #Enables chance to spawn Zombie, Skeleton, Wither Skeleton, Piglin or Enderman with random backpack equipped spawnEntitiesWithBackpack = true #List of overworld entity types that can spawn with equipped backpack. DO NOT ADD anything to this list, because the game will crash, remove entries if mob should not spawn with backpack possibleOverworldEntityTypes = ["minecraft:zombie", "minecraft:skeleton", "minecraft:enderman"] #List of nether entity types that can spawn with equipped backpack. DO NOT ADD anything to this list, because the game will crash, remove entries if mob should not spawn with backpack possibleNetherEntityTypes = ["minecraft:wither_skeleton", "minecraft:piglin"] #Defines spawn chance of entity with backpack (1 in [selected value]) #Range: > 0 spawnChance = 500 #List of backpacks that can spawn on overworld mobs overworldBackpacks = ["travelersbackpack:standard", "travelersbackpack:diamond", "travelersbackpack:gold", "travelersbackpack:emerald", "travelersbackpack:iron", "travelersbackpack:lapis", "travelersbackpack:redstone", "travelersbackpack:coal", "travelersbackpack:bookshelf", "travelersbackpack:sandstone", "travelersbackpack:snow", "travelersbackpack:sponge", "travelersbackpack:cake", "travelersbackpack:cactus", "travelersbackpack:hay", "travelersbackpack:melon", "travelersbackpack:pumpkin", "travelersbackpack:creeper", "travelersbackpack:enderman", "travelersbackpack:skeleton", "travelersbackpack:spider", "travelersbackpack:bee", "travelersbackpack:wolf", "travelersbackpack:fox", "travelersbackpack:ocelot", "travelersbackpack:horse", "travelersbackpack:cow", "travelersbackpack:pig", "travelersbackpack:sheep", "travelersbackpack:chicken", "travelersbackpack:squid"] #List of backpacks that can spawn on nether mobs netherBackpacks = ["travelersbackpack:quartz", "travelersbackpack:nether", "travelersbackpack:blaze", "travelersbackpack:ghast", "travelersbackpack:magma_cube", "travelersbackpack:wither"] #Enables trade for Villager Backpack in Librarian villager trades enableVillagerTrade = true [common.backpackAbilities] enableBackpackAbilities = true #Newly crafted backpacks will have ability enabled by default forceAbilityEnabled = true #List of backpacks that are allowed to have an ability. DO NOT ADD anything to this list, because the game will crash, remove entries if backpack should not have ability allowedAbilities = ["travelersbackpack:netherite", "travelersbackpack:diamond", "travelersbackpack:gold", "travelersbackpack:emerald", "travelersbackpack:iron", "travelersbackpack:lapis", "travelersbackpack:redstone", "travelersbackpack:bookshelf", "travelersbackpack:sponge", "travelersbackpack:cake", "travelersbackpack:cactus", "travelersbackpack:melon", "travelersbackpack:pumpkin", "travelersbackpack:creeper", "travelersbackpack:dragon", "travelersbackpack:enderman", "travelersbackpack:blaze", "travelersbackpack:ghast", "travelersbackpack:magma_cube", "travelersbackpack:spider", "travelersbackpack:wither", "travelersbackpack:bat", "travelersbackpack:bee", "travelersbackpack:ocelot", "travelersbackpack:cow", "travelersbackpack:chicken", "travelersbackpack:squid"] [common.slownessDebuff] #Player gets slowness effect, if carries too many backpacks in inventory tooManyBackpacksSlowness = false #Maximum number of backpacks, which can be carried in inventory, without slowness effect #Range: 1 ~ 37 maxNumberOfBackpacks = 3 #Range: 0.1 ~ 5.0 slownessPerExcessedBackpack = 1.0