#General Angel Ring 2 configuration options. [general] #Defines how much XP will be drained from player when flying by wearing classic Angel Ring? Put 0 if you need to disable XP requirement for flight. #Range: > 0 XPCost = 3 #Defines how much ticks is required to pass between each XP drain event of classic Angel Ring? #Range: > 1 TicksPerDrain = 50 #Defines how much FE the Energetic Angel Ring will drain every tick while flying. #Range: > 1 EnergeticFEPerTick = 150 #Defines how much FE the Energetic Angel Ring can store. #Range: > 1 EnergeticFECapacity = 3000000 #Defines how much FE the Leadstone Angel Ring will drain every tick while flying. #Range: > 1 LeadstoneFEPerTick = 250 #Defines how much FE the Leadstone Angel Ring can store. #Range: > 1 LeadstoneFECapacity = 2500000 #Defines how much FE the Hardened Angel Ring will drain every tick while flying. #Range: > 1 HardenedFEPerTick = 200 #Defines how much FE the Hardened Angel Ring can store. #Range: > 1 HardenedFECapacity = 5000000 #Defines how much FE the Reinforced Angel Ring will drain every tick while flying. #Range: > 1 ReinforcedFEPerTick = 100 #Defines how much FE the Reinforced Angel Ring can store. #Range: > 1 ReinforcedFECapacity = 8000000 #Defines how much FE the Resonant Angel Ring will drain every tick while flying. #Range: > 1 ResonantFEPerTick = 50 #Defines how much FE the Resonant Angel Ring can store. #Range: > 1 ResonantFECapacity = 16000000 #Defines at what XP Level to start displaying a warning of low XP for the Classic Angel Ring. Set to -1 to disable. #Range: > -1 XPWarningLevel = 3 #Defines at what percentage to start displaying a warning of low power for Energy Angel Rings. Set to -1 to disable. #Range: -1 ~ 100 EnergyWarningPercentage = 5