recipes: # Whether to generate Flawed and Chipped Gems for materials and recipes involving them. # Useful for mods like TerraFirmaCraft. # Default: false generateLowQualityGems: false # Whether to remove Block/Ingot compression and decompression in the Crafting Table. # Default: true disableManualCompression: false # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. # Default: false harderRods: false # Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder. # Default: false harderBrickRecipes: false # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. # Default: false nerfWoodCrafting: false # Whether to make Wood related recipes harder. # Excludes sticks and planks. # Default: false hardWoodRecipes: false # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. # Default: true hardIronRecipes: false # Whether to make Redstone related recipes harder. # Default: false hardRedstoneRecipes: false # Whether to make Vanilla Tools and Armor recipes harder. # Excludes Flint and Steel, and Buckets. # Default: false hardToolArmorRecipes: false # Whether to make miscellaneous recipes harder. # Default: false hardMiscRecipes: false # Whether to make Glass related recipes harder. Default: true hardGlassRecipes: false # Whether to nerf the Paper crafting recipe. # Default: true nerfPaperCrafting: false # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more. # Default: false hardAdvancedIronRecipes: false # Whether to make coloring blocks like Concrete or Glass harder. # Default: false hardDyeRecipes: false # Whether to remove charcoal smelting recipes from the vanilla furnace. # Default: true harderCharcoalRecipe: false # Whether to make the Flint and Steel recipe require steel parts. # Default: true. flintAndSteelRequireSteel: false # Whether to remove Vanilla Block Recipes from the Crafting Table. # Default: false removeVanillaBlockRecipes: false # Whether to remove Vanilla TNT Recipe from the Crafting Table. # Default: true removeVanillaTNTRecipe: false # How many Multiblock Casings to make per craft. Either 1, 2, or 3. # Default: 2 casingsPerCraft: 2 # Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4). # Default: false harderCircuitRecipes: false # Whether tools should have enchants or not. Like the flint sword getting fire aspect. # Default: true enchantedTools: true worldgen: # Rubber Tree spawn chance (decimal % per chunk) # Default: 0.5 rubberTreeSpawnChance: 0.5 # Should all Stone Types drop unique Ore Item Blocks? # Default: false (meaning only Stone, Netherrack, and Endstone) allUniqueStoneTypes: false # Should Sand-like ores fall? # This includes gravel, sand, and red sand ores. # Default: false (no falling ores) sandOresFall: false # Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically. # Default: true # WARNING: Currently unimplemented. increaseDungeonLoot: true # Allow GregTech to add additional GregTech Items as loot in various structures. # Default: true addLoot: true oreVeins: # The grid size (in chunks) for ore vein generation # Default: 3 oreVeinGridSize: 3 # The maximum random offset (in blocks) from the grid for generating an ore vein. # Default: 12 oreVeinRandomOffset: 12 # Prevents regular vanilla ores from being generated outside GregTech ore veins # Default: true removeVanillaOreGen: false # Prevents vanilla's large ore veins from being generated # Default: true removeVanillaLargeOreVeins: false # Distance between bedrock ore veins in chunks, if enabled. # Default: 16 bedrockOreDistance: 16 # Make bedrock ore/fluid veins infinite? # Default: false infiniteBedrockOresFluids: false # Sets the maximum number of chunks that may be cached for ore vein generation. # Higher values may improve world generation performance, but at the cost of more RAM usage. # If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well. # Default: 512 (requires restarting the server / re-opening the world) oreGenerationChunkCacheSize: 512 # Sets the maximum number of chunks for which ore indicators may be cached. # If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value. # Default: 2048 (requires restarting the server / re-opening the world) oreIndicatorChunkCacheSize: 2048 machines: # Whether insufficient energy supply should reset Machine recipe progress to zero. # If true, progress will reset. # If false, progress will decrease to zero with 2x speed # Default: false recipeProgressLowEnergy: false # Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more. # Default: false requireGTToolsForBlocks: false # Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava # Default: false doTerrainExplosion: false # Energy use multiplier for electric items. # Default: 100 energyUsageMultiplier: 100 # Energy use multiplier for prospectors. # Default: 100 prospectorEnergyUseMultiplier: 100 # Whether machines or boilers damage the terrain when they explode. # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. # Default: true doesExplosionDamagesTerrain: false # Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power. # Default: false harmlessActiveTransformers: false # Divisor for Recipe Duration per Overclock. # Default: 2.0 overclockDivisor: 2.0 # Whether to play machine sounds while machines are active. # Default: true machineSounds: true # Whether Steam Multiblocks should use Steel instead of Bronze. # Default: false steelSteamMultiblocks: false # Whether to enable the cleanroom, required for various recipes. # Default: true enableCleanroom: true # Whether multiblocks should ignore all cleanroom requirements. # This does nothing if enableCleanroom is false. # Default: false cleanMultiblocks: false # Block to replace mined ores with in the miner and multiblock miner. # Default: minecraft:cobblestone replaceMinedBlocksWith: minecraft:cobblestone # Whether to enable Assembly Line research for recipes. # Default: true enableResearch: true # Whether to enable the Maintenance Hatch, required for Multiblocks. # Default: true enableMaintenance: true # Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc. # Default: true enableWorldAccelerators: true # List of TileEntities that the World Accelerator should not accelerate. # GregTech TileEntities are always blocked. # Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController # Default: none worldAcceleratorBlacklist: # Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable. # Default: true gt6StylePipesCables: true # Whether the machine's circuit slot need to be inserted a real circuit. ghostCircuit: true # Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation) # Default: false doBedrockOres: false # What Kind of material should the bedrock ore miner output? # Default: "raw" bedrockOreDropTagPrefix: raw # WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED! # This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0 # Default: false doProcessingArray: true # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages. # Default: false enableTieredCasings: false # Minimum distance between Long Distance Item Pipe Endpoints # Default: 50 ldItemPipeMinDistance: 50 # Minimum distance betweeb Long Distance Fluid Pipe Endpoints # Default: 50 ldFluidPipeMinDistance: 50 # If High Tier (>UV-tier) GT content should be registered. # Items and Machines enabled with this config will have missing recipes by default. # This is intended for modpack developers only, and is not playable without custom tweaks or addons. # Other mods can override this to true, regardless of the config file. # Default: false highTierContent: false # Whether the Assembly Line should require the item inputs to be in order. # Default: true orderedAssemblyLineItems: true # Whether the Assembly Line should require the fluid inputs to be in order. # (Requires Ordered Assembly Line Item Inputs to be enabled.) # Default: false orderedAssemblyLineFluids: false # Let Dual Hatch has more ability. # When enabled it, Dual Hatch will can used to assemble line and so on. # Need restart Minecraft to apply. enableMoreDualHatchAbility: false # Small Steam Boiler Options smallBoilers: # The amount of steam a Steam Solid Boiler produces per second at max temperature. # Default: 120 solidBoilerBaseOutput: 120 # The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature. # Default: 300 hpSolidBoilerBaseOutput: 300 # The amount of steam a Steam Liquid Boiler produces per second at max temperature. # Default: 240 liquidBoilerBaseOutput: 240 # The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature. # Default: 600 hpLiquidBoilerBaseOutput: 600 # The amount of steam a Steam Solar Boiler produces per second at max temperature. # Default: 120 solarBoilerBaseOutput: 120 # The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature. # Default: 360 hpSolarBoilerBaseOutput: 360 # Large Steam Boiler Options largeBoilers: # The conversion rate between water and steam in Large Boilers. # Default: 160 steamPerWater: 160 # The max temperature of the Large Bronze Boiler. # Default: 800 bronzeBoilerMaxTemperature: 800 # The heat speed of the Large Bronze Boiler. # Default: 1 bronzeBoilerHeatSpeed: 1 # The max temperature of the Large Steel Boiler. # Default: 1800 steelBoilerMaxTemperature: 1800 # The heat speed of the Large Steel Boiler. # Default: 1 steelBoilerHeatSpeed: 1 # The max temperature of the Large Titanium Boiler. # Default: 3200 titaniumBoilerMaxTemperature: 3200 # The heat speed of the Large Titanium Boiler. # Default: 1 titaniumBoilerHeatSpeed: 1 # The max temperature of the Large Tungstensteel Boiler. # Default: 6400 tungstensteelBoilerMaxTemperature: 6400 # The heat speed of the Large Tungstensteel Boiler. # Default: 2 tungstensteelBoilerHeatSpeed: 2 client: # Whether or not to enable Emissive Textures for GregTech Machines. # Default: true machinesEmissiveTextures: true # Whether or not sounds should be played when using tools outside of crafting. # Default: true toolUseSounds: true # Whether or not sounds should be played when crafting with tools. # Default: true toolCraftingSounds: true # The default color to overlay onto machines. # #FFFFFF is no coloring (default). # #D2DCFF is the classic blue from GT5. defaultPaintingColor: #FFFFFF # The default color to overlay onto Machine (and other) UIs. # 16777215 (#FFFFFF) is no coloring (like GTCE) (default). # 13819135 (#D2DCFF in decimal) is the classic blue from GT5. defaultUIColor: #FFFFFF # Use VBO cache for multiblock preview. # Disable if you have issues with rendering multiblocks. # Default: true useVBO: true # Duration of the multiblock in-world preview (s) # Default: 10 inWorldPreviewDuration: 10 # Duration of UI animations in ms # Default: 300 animationTime: 300 armorHud: # Sets HUD location # 1 - left-upper corner # 2 - right-upper corner # 3 - left-bottom corner # 4 - right-bottom corner # Default: 1 hudLocation: 1 # Horizontal offset of HUD. # Default: 0 hudOffsetX: 0 # Vertical offset of HUD. # Default: 0 hudOffsetY: 0 # Config options for Tools and Armor tools: # Random chance for electric tools to take actual damage # Default: 10% rngDamageElectricTools: 10 # Amount of blocks that can be spray painted at once # Default: 16 sprayCanChainLength: 16 # NanoSaber Options nanoSaber: # The additional damage added when the NanoSaber is powered. # Default: 20.0 nanoSaberDamageBoost: 20.0 # The base damage of the NanoSaber. # Default: 5.0 nanoSaberBaseDamage: 5.0 # Should Zombies spawn with charged, active NanoSabers on hard difficulty? # Default: true zombieSpawnWithSabers: true # The EU/t consumption of the NanoSaber. # Default: 64 energyConsumption: 64 # NightVision Goggles Voltage Tier. Default: 1 (LV) voltageTierNightVision: 1 # NanoSuit Voltage Tier. Default: 3 (HV) voltageTierNanoSuit: 3 # Advanced NanoSuit Chestplate Voltage Tier. # Default: 3 (HV) voltageTierAdvNanoSuit: 3 # QuarkTech Suit Voltage Tier. # Default: 5 (IV) voltageTierQuarkTech: 5 # Advanced QuarkTech Suit Chestplate Voltage Tier. # Default: 5 (LuV) voltageTierAdvQuarkTech: 6 # Electric Impeller Jetpack Voltage Tier. # Default: 2 (MV) voltageTierImpeller: 2 # Advanced Electric Jetpack Voltage Tier. # Default: 3 (HV) voltageTierAdvImpeller: 3 # Config options for Game Mechanics gameplay: # Enable hazardous materials # Default: true hazardsEnabled: true # Whether hazards are applied to all valid items, or just GT's. # true = all, false = GT only. # Default: true universalHazards: false # Whether environmental hazards like pollution or radiation are active # Default: true environmentalHazards: false # How much environmental hazards decay per chunk, per tick. # Default: 0.001 environmentalHazardDecayRate: 0.001 # Whether the GTCEu's ingame guidebook, 'Compass', be enabled. # WARNING: INCOMPLETE # Default: false enableCompass: false # Config options for Mod Compatibility compat: # Config options regarding GTEU compatibility with other energy systems energy: # Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires. # This does not enable nor disable Converters. # Default: true nativeEUToPlatformNative: true # Enable GTEU to Platform native (and vice versa) Converters. # Default: false enablePlatformConverters: true # Platform native Energy to GTEU ratio for converting FE to EU. # Only affects converters. # Default: 4 FE/Energy == 1 EU platformToEuRatio: 4 # GTEU to Platform native Energy ratio for converting EU to FE. # Affects native conversion and Converters. # Default: 4 FE/Energy == 1 EU euToPlatformRatio: 4 # Config options regarding GTCEu compatibility with AE2 ae2: # The interval between ME Hatch/Bus interact ME network. # It may cause lag if the interval is too small. # Default: 2 sec updateIntervals: 40 # The energy consumption of ME Hatch/Bus. # Default: 1.0AE/t meHatchEnergyUsage: 1.0 # Whether to hide facades of all blocks in JEI and creative search menu. # Default: true hideFacadesInJEI: true # Whether to hide filled cells in JEI and creative search menu. # Default: true hideFilledCellsInJEI: true # Whether to hide the ore processing diagrams in JEI # Default: false hideOreProcessingDiagrams: false # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. # Default: true removeSmeltingForEBFMetals: true # Whether dimension marker should show dimension tier. # Default: false showDimensionTier: false dev: # Debug general events? (will print recipe conficts etc. to server's debug.log) # Default: false debug: false # Debug ore vein placement? (will print placed veins to server's debug.log) # Default: false (no placement printout in debug.log) debugWorldgen: false # Dump all registered GT recipes? # Default: false dumpRecipes: false # Dump all registered GT models/blockstates/etc? # Default: false dumpAssets: false