["Stargate Journey Common Config"] ["Stargate Journey Common Config".server] #Stargate Journey General Config #Disable energy requirements for blocks added by Stargate Journey disable_energy_requirements = true ["Stargate Journey Common Config"."ZPM Config"] ["Stargate Journey Common Config"."ZPM Config".server] #The energy that can be extracted from a single level of entropy #Range: 1 ~ 9223372036854775807 zpm_energy_per_level_of_entropy = 100000000000 #Maximum amount of energy that can be transferred from the ZPM Hub in one tick #Range: 1 ~ 9223372036854775807 zpm_hub_max_transfer = 100000000000 ["Stargate Journey Common Config"."Interface Config"] ["Stargate Journey Common Config"."Interface Config".server] #The amount of energy a Basic Interface can hold #Range: 1 ~ 2147483647 basic_interface_capacity = 10000000 #The maximum amount of energy a Basic Interface can transfer at once #Range: 1 ~ 2147483647 basic_interface_max_transfer = 100000 #The amount of energy a Crystal Interface can hold #Range: 1 ~ 2147483647 crystal_interface_capacity = 100000000 #The maximum amount of energy a Crystal Interface can transfer at once #Range: 1 ~ 2147483647 crystal_interface_max_transfer = 10000000 #The amount of energy an Advanced Crystal Interface can hold #Range: 1 ~ 2147483647 advanced_crystal_interface_capacity = 1000000000 #The maximum amount of energy an Advanced Crystal Interface can transfer at once #Range: 1 ~ 2147483647 advanced_crystal_interface_max_transfer = 100000000 ["Stargate Journey Common Config"."Stargate Config"] ["Stargate Journey Common Config"."Stargate Config".server] #The maximum amount of time the Stargate will be open for in seconds #Range: 10 ~ 2280 max_wormhole_open_time = 228 #If false, the Wormhole connection can only be ended from the dialing side end_connection_from_both_ends = true #ENABLED - Two way travel possible; CREATIVE_ONLY - Two way travel limited to Players in Creative Mode; DISABLED - Two way travel impossible #Allowed Values: ENABLED, CREATIVE_ONLY, DISABLED two_way_wormholes = "CREATIVE_ONLY" #If true, going through the wrong side of the wormhole will result in death reverse_wormhole_kills = true #If true, allow the destruction of Blocks by Kawooshes kawoosh_destroys_blocks = true #If true, allow the disintegration of Entities by Kawooshes kawoosh_disintegrates_entities = true #If true, allow the disintegration of Items by Kawooshes kawoosh_disintegrates_items = true #Decides if 8-chevron addresses can be used for dialing within the same galaxy allow_interstellar_8_chevron_addresses = false #Decides if two Stargates from the same Solar System should be able to connect allow_system_wide_connections = true #Enables the use of redstone for manual Stargate dialing enable_redstone_dialing = true #The maximum amount of blocks allowed within the ring area before Stargate becomes obstructed #Range: 1 ~ 21 max_obstructive_blocks = 12 #Enables choosing the Address when first creating a Stargate by right-clicking it with a renamed Control Crystal enable_address_choice = false #Enables upgrading the Classic Stargate enable_classic_stargate_upgrades = true #Enables creating Stargate Variants enable_stargate_variants = true #If true, Stargate item will always display the 9-Chevron Address of the Stargate in the inventory always_display_stargate_id = false #If true, the Universe Stargate will always rotate in the best direction; If false, the Universe Stargate will alternate between rotation directions universe_stargate_best_direction = true #If true, the Universe Stargate will rotate faster (Fast full rotation takes 108 ticks, slow full toration takes 162 ticks) universe_fast_rotation = true #FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock #Allowed Values: SLOW, MEDIUM, FAST universe_chevron_lock_speed = "SLOW" #FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock #Allowed Values: SLOW, MEDIUM, FAST milky_way_chevron_lock_speed = "SLOW" #FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock #Allowed Values: SLOW, MEDIUM, FAST pegasus_chevron_lock_speed = "MEDIUM" #FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock #Allowed Values: SLOW, MEDIUM, FAST classic_chevron_lock_speed = "SLOW" #FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock #Allowed Values: SLOW, MEDIUM, FAST tollan_chevron_lock_speed = "MEDIUM" #The maximum connection time can be extended by increasing the energy input enable_energy_bypass = false #If true, the wormhole will draw power from both connected Stargates can_draw_power_from_both_ends = false #The amount of energy cost of keeping the wormhole open each tick for system-wide connections #Range: 0 ~ 9223372036854775807 system_wide_connection_energy_draw = 5 #The amount of energy cost of keeping the wormhole open each tick for interstellar connections #Range: 0 ~ 9223372036854775807 interstellar_connection_energy_draw = 50 #The amount of energy cost of keeping the wormhole open each tick for intergalactic connections #Range: 0 ~ 9223372036854775807 intergalactic_connection_energy_draw = 50000 #The amount of energy required to establish a connection inside a solar system #Range: 0 ~ 9223372036854775807 system_wide_connection_energy_cost = 50000 #The amount of energy required to establish a connection inside the galaxy #Range: 0 ~ 9223372036854775807 interstellar_connection_energy_cost = 100000 #The amount of energy required to establish a connection outside the galaxy #Range: 0 ~ 9223372036854775807 intergalactic_connection_energy_cost = 100000000000 #The maximum amount of energy the Stargate can hold #Range: 0 ~ 9223372036854775807 stargate_energy_capacity = 1000000000000 #The maximum amount of energy the Stargate can receive at once #Range: 0 ~ 9223372036854775807 stargate_energy_max_receive = 1000000000000 #The energy required to keep the Stargate open after exceeding the maximum open time is multiplied by this number #Range: > 1 energy_bypass_multiplier = 100000 ["Stargate Journey Common Config"."Naquadah Generator Config"] ["Stargate Journey Common Config"."Naquadah Generator Config".server] #The amount of time in ticks for which the Mark I Naquadah Generator will generate energy from one piece of Weapons Grade Naquadah #Range: > 1 naquadah_generator_mark_i_reaction_time = 100 #The amount of FE generated per one tick of reaction by the Mark I Naquadah Generator #Range: > 1 naquadah_generator_mark_i_energy_per_tick = 1000 #The amount of energy a Mark I Naquadah Generator can hold #Range: > 1 naquadah_generator_mark_i_capacity = 10000000 #The maximum amount of energy a Mark I Naquadah Generator can transfer at once #Range: > 1 naquadah_generator_mark_i_max_transfer = 100000 #The amount of time in ticks for which the Mark II Naquadah Generator will generate energy from one piece of Weapons Grade Naquadah #Range: > 1 naquadah_generator_mark_ii_reaction_time = 150 #The amount of FE generated per one tick of reaction by the Mark II Naquadah Generator #Range: > 1 naquadah_generator_mark_ii_energy_per_tick = 1200 #The amount of energy a Mark II Naquadah Generator can hold #Range: > 1 naquadah_generator_mark_ii_capacity = 100000000 #The maximum amount of energy a Mark II Naquadah Generator can transfer at once #Range: > 1 naquadah_generator_mark_ii_max_transfer = 1000000 ["Stargate Journey Common Config"."Stargate Network Config"] ["Stargate Journey Common Config"."Stargate Network Config".server] #Stargate Network will use addresses from datapacks use_datapack_addresses = true #Stargate Network will generate random Solar System for each dimension not registered through a datapack generate_random_solar_systems = true #Stargate Network will randomize addresses based on the world seed random_addresses_from_seed = true #Stargates Network will not consider DHDs when choosing preferred Stargate disable_dhd_preference = false ["Stargate Journey Common Config"."Generation Config"] ["Stargate Journey Common Config"."Generation Config".server] #X chunk center offset of structures that contain a Stargate #Range: -512 ~ 512 stargate_generation_center_x_chunk_offset = 0 #Z chunk center offset of structures that contain a Stargate #Range: -512 ~ 512 stargate_generation_center_z_chunk_offset = 0 #X chunk bounds within which a Structure containing a Stargate may generate #Range: 0 ~ 64 stargate_generation_x_bound = 64 #Z chunk bounds within which a Structure containing a Stargate may generate #Range: 0 ~ 64 stargate_generation_z_bound = 64 #X chunk bounds within which a Buried Stargate may generate #Range: 0 ~ 64 buried_stargate_generation_x_bound = 64 #Z chunk bounds within which a Buried Stargate may generate #Range: 0 ~ 64 buried_stargate_generation_z_bound = 64 ["Stargate Journey Common Config"."Tech Config"] ["Stargate Journey Common Config"."Tech Config".server] #If true Kara Kesh won't require its user to have Naquadah in their bloodstream disable_kara_kesh_requirements = true ["Stargate Journey Common Config"."Genetic Config"] ["Stargate Journey Common Config"."Genetic Config".server] #Percentage of Players who will inherit the Ancient Gene #Range: 0 ~ 100 player_ata_gene_inheritance_chance = 30 #Percentage of Villagers who will inherit the Ancient Gene #Range: 0 ~ 100 villager_player_ata_gene_inheritance_chance = 30 #Probability of the Prototype Ancient Gene Therapy working #Range: 0 ~ 100 prototype_ata_gene_therapy_success_rate = 50 #Probability of the Ancient Gene Therapy working #Range: 0 ~ 100 ata_gene_therapy_success_rate = 100