[health] #Render vanilla hearts #Default: true vanillaHearts = true #Colors for every 10 hearts (not counting the default red) #All values are written as hexadecimal RGB color in '#RRGGBB' format #Default: ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"] colors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"] #Two alternating colors while poisoned #There can be one color in case vanilla poisoned heart is wanted #Default: ["#739B00"] poisonedColors = ["#739B00"] #Two alternating colors while withered #There can be one color in case vanilla withered heart is wanted #Default: ["#0F0F0F"] witheredColors = ["#0F0F0F"] #Two alternating colors while freezing #There can be one color in case vanilla frozen heart is wanted #Default: ["#3E70E6"] frozenColors = ["#3E70E6"] [absorption] #Render vanilla hearts #Default: true vanillaHearts = true #Colors for every 10 hearts (not counting the default red) #All values are written as hexadecimal RGB color in '#RRGGBB' format #Default: ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"] colors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"] #Two alternating colors while poisoned #Default: ["#BFF230", "#7AA15A"] poisonedColors = ["#BFF230", "#7AA15A"] #Two alternating colors while withered #Default: ["#787061", "#73625C"] witheredColors = ["#787061", "#73625C"] #Two alternating colors while freezing #Default: ["#90D136", "#36D183"] frozenColors = ["#90D136", "#36D183"]