["Miscellaneous Settings"] #----------------------------------------------------------------------------------------------------+ # Enables the dungeon crawl developer tools. Do not use this for normal gameplay. # enable_tools = false #----------------------------------------------------------------------------------------------------+ # Enables extended debug logging to help detecting errors. Enabled by default. # extended_debug = true ["World Generation"] #----------------------------------------------------------------------------------------------------+ # Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation. # tick_falling_blocks = true #----------------------------------------------------------------------------------------------------+ # When enabled, the dungeons will ignore caves instead of trying to adjust to them (by not generating specific blocks). # solid = false ["Dungeon Settings"] #----------------------------------------------------------------------------------------------------+ # Whether the dungeons should have secret rooms or not. # secret_rooms = true #----------------------------------------------------------------------------------------------------+ # Whether the hell stage should be built with blocks from the overworld instead from the nether. # no_nether_blocks = false #----------------------------------------------------------------------------------------------------+ # Whether loot tables of certain spawner entities should be overwritten. # For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled. # overwrite_entity_loot_tables = true #----------------------------------------------------------------------------------------------------+ # Whether custom mob spawners with equipment, etc.. should be used. # custom_spawners = true #----------------------------------------------------------------------------------------------------+ # #Whether the dungeons should generate at a fixed height or not. Enable this if the dungeons are generating too high. fixed_generation_height = false #----------------------------------------------------------------------------------------------------+ # The activation range for the spawners in the dungeons. # #Range: 1 ~ 64 spawner_activation_range = 12 #----------------------------------------------------------------------------------------------------+ # Whether mobs from spawners should despawn naturally or not. # natural_despawn = true #----------------------------------------------------------------------------------------------------+ # The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment. # #Range: 1 ~ 128 spawner_entities = 6