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2024-10-17 01:31:38 -07:00
{
// A list of armor stand rotations for armor stands with arms.
// You can cycle through these with a piece of flint.
"armorStandPoses": [
{
"head": [ 0.0, 0.0, 0.0 ],
"body": [ 0.0, 0.0, 0.0 ],
"left_arm": [ -10.0, 0.0, -10.0 ],
"right_arm": [ -15.0, 0.0, 10.0 ],
"left_leg": [ -1.0, 0.0, -1.0 ],
"right_leg": [ 1.0, 0.0, 1.0 ]
},
{
"head": [ 3.0, 0.0, 0.0 ],
"body": [ 0.0, 0.0, 0.0 ],
"left_arm": [ -10.0, 0.0, -10.0 ],
"right_arm": [ -15.0, 0.0, 10.0 ],
"left_leg": [ 25.0, 0.0, -1.0 ],
"right_leg": [ -25.0, 0.0, 1.0 ]
},
{
"head": [ 0.0, 0.0, 0.0 ],
"body": [ 0.0, 0.0, 0.0 ],
"left_arm": [ -20.0, 0.0, -10.0 ],
"right_arm": [ -85.0, 0.0, 0.0 ],
"left_leg": [ -1.0, 0.0, -1.0 ],
"right_leg": [ 1.0, 0.0, 1.0 ]
},
{
"head": [ 0.0, 0.0, 0.0 ],
"body": [ 0.0, 0.0, 0.0 ],
"left_arm": [ -50.0, 0.0, 60.0 ],
"right_arm": [ -60.0, -40.0, 0.0 ],
"left_leg": [ -1.0, 0.0, -1.0 ],
"right_leg": [ 1.0, 0.0, 1.0 ]
},
{
"head": [ 0.0, 0.0, 0.0 ],
"body": [ 0.0, 0.0, 0.0 ],
"left_arm": [ -10.0, 0.0, -110.0 ],
"right_arm": [ -15.0, 0.0, 110.0 ],
"left_leg": [ -1.0, 0.0, -15.0 ],
"right_leg": [ 1.0, 0.0, 15.0 ]
},
{
"head": [ 70.0, 0.0, 0.0 ],
"body": [ 1.0, 0.0, 0.0 ],
"left_arm": [ -10.0, 0.0, 5.0 ],
"right_arm": [ -15.0, 0.0, -5.0 ],
"left_leg": [ 3.0, 0.0, -1.0 ],
"right_leg": [ 3.0, 0.0, 1.0 ]
},
{
"head": [ 0.0, -35.0, -5.0 ],
"body": [ 0.0, 0.0, 0.0 ],
"left_arm": [ -10.0, 0.0, -10.0 ],
"right_arm": [ -15.0, 0.0, 10.0 ],
"left_leg": [ -1.0, 0.0, -1.0 ],
"right_leg": [ 1.0, 0.0, 1.0 ]
},
{
"head": [ 0.0, 35.0, 5.0 ],
"body": [ 0.0, 0.0, 0.0 ],
"left_arm": [ -10.0, 0.0, -10.0 ],
"right_arm": [ -15.0, 0.0, 10.0 ],
"left_leg": [ -1.0, 0.0, -1.0 ],
"right_leg": [ 1.0, 0.0, 1.0 ]
},
{
"head": [ 0.0, 0.0, 0.0 ],
"body": [ 0.0, 0.0, 0.0 ],
"left_arm": [ -10.0, 0.0, -10.0 ],
"right_arm": [ -40.0, 0.0, 55.0 ],
"left_leg": [ -1.0, 0.0, -1.0 ],
"right_leg": [ 1.0, 0.0, 1.0 ]
}
],
// Items in world which have mending collect xp orbs to get repaired
"betterMending": true,
// Prevents waterlogging when holding the sneak key
"crouchNoWaterlog": true,
// Both doors open at the same time if connected
"doubleDoor": true,
// Illusioners will appear in raids
"illusionerInRaid": true,
// Size scale for exporting maps
// 1 = 128x128px
// 2 = 256x256px
// 3 = 384x384px
// And so on, you got the pattern I hope
// Minimum: 1
"mapScale": 3,
// Entity denylist for mob yoinker
// This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
"mobYoinkerEntities": {
"allow_list": false,
"elements": []
},
// List of items which are allowed to be planted when despawn on correct soil
// This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
"plantsOnDespawn": {
"allow_list": false,
"elements": []
},
// The time in ticks which will be added to the despawn delay of a wandering trader on each trade
// This way, the wandering trader remains in the world longer.
// Minimum: 0
"wanderingTraderExtraTime": 400,
"Backpack": {
// The maximum size of a backpack when merging with other backpacks
// Beyond this number, backpacks cannot be merged
// Range: 1 - 154
"maxSize": 54,
// The initial size of a backpack
// Range: 1 - 154
"slotSize": 9
},
// Config options for experience crystal
"ExperienceCrystal": {
// Maximum experience which can be stored
// Minimum: 0
"maxXp": 2147483647,
// Should the experience crystal pull xp orbs automatically?
"pullOrbs": true
},
// Config values for the two bells, mob bell and hand bell
"HandBells": {
// The radius in which entities will glow
"glowRadius": 36,
// The time in ticks how long a mob should glow
"glowTime": 60,
// Entity denylist for mob bell
// This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
"mobBellEntities": {
"allow_list": false,
"elements": []
},
// The radius in which entities get notified that you rung
"notifyRadius": 24,
// The time in ticks how long you have to ring the hand bell to let the mobs glow
"ringTime": 40
},
// Config options for rails and minecarts
"Track": {
// The maximum hardness of blocks, the stonecutter cart can mine.
// Minimum: 0.0
"stonecutterMaxHardness": 5
}
}