generated from NTCat/mcpacktemp
172 lines
4.9 KiB
Plaintext
172 lines
4.9 KiB
Plaintext
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{
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// A list of armor stand rotations for armor stands with arms.
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// You can cycle through these with a piece of flint.
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"armorStandPoses": [
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{
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"head": [ 0.0, 0.0, 0.0 ],
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"body": [ 0.0, 0.0, 0.0 ],
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"left_arm": [ -10.0, 0.0, -10.0 ],
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"right_arm": [ -15.0, 0.0, 10.0 ],
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"left_leg": [ -1.0, 0.0, -1.0 ],
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"right_leg": [ 1.0, 0.0, 1.0 ]
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},
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{
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"head": [ 3.0, 0.0, 0.0 ],
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"body": [ 0.0, 0.0, 0.0 ],
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"left_arm": [ -10.0, 0.0, -10.0 ],
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"right_arm": [ -15.0, 0.0, 10.0 ],
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"left_leg": [ 25.0, 0.0, -1.0 ],
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"right_leg": [ -25.0, 0.0, 1.0 ]
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},
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{
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"head": [ 0.0, 0.0, 0.0 ],
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"body": [ 0.0, 0.0, 0.0 ],
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"left_arm": [ -20.0, 0.0, -10.0 ],
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"right_arm": [ -85.0, 0.0, 0.0 ],
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"left_leg": [ -1.0, 0.0, -1.0 ],
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"right_leg": [ 1.0, 0.0, 1.0 ]
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},
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{
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"head": [ 0.0, 0.0, 0.0 ],
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"body": [ 0.0, 0.0, 0.0 ],
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"left_arm": [ -50.0, 0.0, 60.0 ],
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"right_arm": [ -60.0, -40.0, 0.0 ],
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"left_leg": [ -1.0, 0.0, -1.0 ],
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"right_leg": [ 1.0, 0.0, 1.0 ]
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},
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{
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"head": [ 0.0, 0.0, 0.0 ],
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"body": [ 0.0, 0.0, 0.0 ],
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"left_arm": [ -10.0, 0.0, -110.0 ],
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"right_arm": [ -15.0, 0.0, 110.0 ],
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"left_leg": [ -1.0, 0.0, -15.0 ],
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"right_leg": [ 1.0, 0.0, 15.0 ]
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},
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{
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"head": [ 70.0, 0.0, 0.0 ],
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"body": [ 1.0, 0.0, 0.0 ],
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"left_arm": [ -10.0, 0.0, 5.0 ],
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"right_arm": [ -15.0, 0.0, -5.0 ],
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"left_leg": [ 3.0, 0.0, -1.0 ],
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"right_leg": [ 3.0, 0.0, 1.0 ]
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},
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{
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"head": [ 0.0, -35.0, -5.0 ],
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"body": [ 0.0, 0.0, 0.0 ],
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"left_arm": [ -10.0, 0.0, -10.0 ],
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"right_arm": [ -15.0, 0.0, 10.0 ],
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"left_leg": [ -1.0, 0.0, -1.0 ],
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"right_leg": [ 1.0, 0.0, 1.0 ]
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},
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{
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"head": [ 0.0, 35.0, 5.0 ],
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"body": [ 0.0, 0.0, 0.0 ],
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"left_arm": [ -10.0, 0.0, -10.0 ],
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"right_arm": [ -15.0, 0.0, 10.0 ],
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"left_leg": [ -1.0, 0.0, -1.0 ],
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"right_leg": [ 1.0, 0.0, 1.0 ]
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},
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{
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"head": [ 0.0, 0.0, 0.0 ],
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"body": [ 0.0, 0.0, 0.0 ],
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"left_arm": [ -10.0, 0.0, -10.0 ],
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"right_arm": [ -40.0, 0.0, 55.0 ],
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"left_leg": [ -1.0, 0.0, -1.0 ],
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"right_leg": [ 1.0, 0.0, 1.0 ]
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}
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],
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// Items in world which have mending collect xp orbs to get repaired
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"betterMending": true,
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// Prevents waterlogging when holding the sneak key
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"crouchNoWaterlog": true,
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// Both doors open at the same time if connected
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"doubleDoor": true,
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// Illusioners will appear in raids
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"illusionerInRaid": true,
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// Size scale for exporting maps
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// 1 = 128x128px
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// 2 = 256x256px
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// 3 = 384x384px
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// And so on, you got the pattern I hope
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// Minimum: 1
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"mapScale": 3,
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// Entity denylist for mob yoinker
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// This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
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"mobYoinkerEntities": {
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"allow_list": false,
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"elements": []
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},
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// List of items which are allowed to be planted when despawn on correct soil
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// This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
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"plantsOnDespawn": {
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"allow_list": false,
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"elements": []
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},
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// The time in ticks which will be added to the despawn delay of a wandering trader on each trade
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// This way, the wandering trader remains in the world longer.
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// Minimum: 0
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"wanderingTraderExtraTime": 400,
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"Backpack": {
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// The maximum size of a backpack when merging with other backpacks
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// Beyond this number, backpacks cannot be merged
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// Range: 1 - 154
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"maxSize": 54,
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// The initial size of a backpack
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// Range: 1 - 154
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"slotSize": 9
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},
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// Config options for experience crystal
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"ExperienceCrystal": {
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// Maximum experience which can be stored
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// Minimum: 0
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"maxXp": 2147483647,
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// Should the experience crystal pull xp orbs automatically?
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"pullOrbs": true
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},
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// Config values for the two bells, mob bell and hand bell
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"HandBells": {
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// The radius in which entities will glow
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"glowRadius": 36,
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// The time in ticks how long a mob should glow
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"glowTime": 60,
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// Entity denylist for mob bell
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// This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
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"mobBellEntities": {
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"allow_list": false,
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"elements": []
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},
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// The radius in which entities get notified that you rung
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"notifyRadius": 24,
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// The time in ticks how long you have to ring the hand bell to let the mobs glow
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"ringTime": 40
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},
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// Config options for rails and minecarts
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"Track": {
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// The maximum hardness of blocks, the stonecutter cart can mine.
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// Minimum: 0.0
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"stonecutterMaxHardness": 5
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}
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}
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