[general] #Whether ghost blocks are shown when you are holding a framed block showGhostBlocks = true #If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders altGhostRenderer = false #Whether certain framed blocks should show fancy hitboxes fancyHitboxes = true #If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled detailedCulling = true #If true, the UV remapping will use discrete steps to avoid floating point errors discreteUVSteps = true #Configures how detailed connected textures are supported. #Use anything above FULL_EDGE at your own risk (performance impact, unexpected behaviour)! #If NONE, all connected textures support is disabled #If FULL_FACE, connected textures are supported on full faces #If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width #If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks #Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED conTexMode = "FULL_FACE" #Configures the verbosity of messages displayed when a block cannot be used as a camo #If NONE, no message will be shown #If DEFAULT, a message will be shown when the block has a BlockEntity and isn't explicitly allowed or the block is explicitly disallowed #If DETAILED, a message will be shown as above or when a block is non-solid and not explicitly allowed #Allowed Values: NONE, DEFAULT, DETAILED camoMessageVerbosity = "DEFAULT" #If true, ambient occlusion is applied to framed blocks which glow from applied glowstone dust. #If false, the vanilla behavior of disabling AO for light-emitting blocks is used forceAoOnGlowingBlocks = true #If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added #This setting only has an effect when EMI is installed showAllRecipePermutationsInEmi = true #Configures in which cases a framed block without a camo gets a solid model #If NEVER, the default frame texture will always be used #If DEFAULT, certain blocks will use the default frame texture with a solid background texture #If ALWAYS, all blocks will use the default frame texture with a solid background texture #Allowed Values: NEVER, DEFAULT, ALWAYS solidFrameMode = "DEFAULT" #If enabled, non-wooden buttons and pressure plates will show a material overlay when a camo is applied #Requires resource reload to take effect showButtonPlateTypeOverlay = true #If enabled, special cube blocks will show a type overlay when a camo is applied #Requires resource reload to take effect showSpecialCubeTypeOverlay = true [overlay] #If set to HIDDEN, the State Lock overlay will be completely hidden #If set to ICON, the State Lock overlay will only show an icon #If set to DETAILED, the State Lock overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED stateLockMode = "DETAILED" #If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden #If set to ICON, the Toggle Waterloggable overlay will only show an icon #If set to DETAILED, the Toggle Waterloggable overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED toggleWaterlogMode = "DETAILED" #If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden #If set to ICON, the Toggle Slope Face overlay will only show an icon #If set to DETAILED, the Toggle Slope Face overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED toggleYSlopeMode = "DETAILED" #If set to HIDDEN, the Reinforcement overlay will be completely hidden #If set to ICON, the Reinforcement overlay will only show an icon #If set to DETAILED, the Reinforcement overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED reinforcedMode = "DETAILED" #If set to HIDDEN, the Prism Offset overlay will be completely hidden #If set to ICON, the Prism Offset overlay will only show an icon #If set to DETAILED, the Prism Offset overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED prismOffsetMode = "DETAILED" #If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden #If set to ICON, the Collapsible Block Split Line overlay will only show an icon #If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED splitLineMode = "DETAILED" #If set to HIDDEN, the One-Way Window overlay will be completely hidden #If set to ICON, the One-Way Window overlay will only show an icon #If set to DETAILED, the One-Way Window overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED oneWayWindowMode = "DETAILED" #If set to HIDDEN, the Item Frame Background overlay will be completely hidden #If set to ICON, the Item Frame Background overlay will only show an icon #If set to DETAILED, the Item Frame Background overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED itemFrameBackgroundMode = "DETAILED" #If set to HIDDEN, the Camo Rotation overlay will be completely hidden #If set to ICON, the Camo Rotation overlay will only show an icon #If set to DETAILED, the Camo Rotation overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED camoRotationMode = "DETAILED"