["Tarot Cards"] #How many ticks it takes to check if a player has a tarot or not, more = more performace but longer time to activate/deactivate effects #Range: 0 ~ 1200 tick_rate = 20 ["Tarot Cards".Loot] #Chance a tarot card appears in default loot (0.75 = 75%)(1.0 = there will always be a single tarot card in chests) #Range: 0.0 ~ 1.0 default_loot_chance = 0.2 #If Tarot Cards should be added to the default loot tables specified in data do_loot_generation = true ["Tarot Cards".Cards] #Percentage of damage increase to living (0.5 = +50%) #Range: 0.0 ~ 100.0 death_damagebonus = 0.2 #Percentage chance of dealing double damage (0.5 = 50%) #Range: 0.0 ~ 1.0 judgement_damagechance = 0.15 #Percentage of fall damage negated (0.5 = 50%) #Range: 0.0 ~ 1.0 the_tower_damagenegation = 1.0 #Percentage of damage returned to the attacker (1.0 = 100%) #Range: 0.0 ~ 100.0 justice_damagemultiplier = 0.25 #Amplifier for effect (1 = II) #Range: 0 ~ 20 strength_amplifier = 1 #Multiplier for hunger gained (0.5 = -50%, 0 = no change) #Range: 0.0 ~ 1.0 temperance_reduction = 0.25 #Percentage increase of base speed (0.5 = +50%) #Range: 0.0 ~ 100.0 the_chariot_speedboost = 0.2 #Amplifier for effect (1 = II) #Range: 0 ~ 20 the_devil_weaknessamplifier = 2 #Amplifier for effect (1 = II) #Range: 0 ~ 20 the_emperpor_heroofvillagebonus = 2 #How close animals need to be to set lovemode #Range: 0.0 ~ 256.0 the_empress_range = 3.0 #Amplifier for effect (2 = III) #Range: 0 ~ 100 the_fool_jumpboost = 2 #How much of the damage is converted to experience #Range: 0.0 ~ 1.0 the_hanged_man_xpratio = 0.5 #Max amount of experience that can be obtained from an instance of damage #Range: > 0 the_hanged_man_xpcap = 25 #How far away the player must be from allies to activate #Range: 0.0 ~ 256.0 the_hermit_allyrange = 10.0 #How much armor is added when away from allies #Range: 0.0 ~ 100.0 the_hermit_armorbonus = 10.0 #Percentage increase of experience (2 = +200%) #Range: 1.0 ~ 100.0 the_hierophant_xpboost = 1.5 #Stops upgrading enchantment books when they are at max level the_highpriestess_capenchants = true #How much each level of enchantment costs to upgrade (cost = enchantment_level * this_config) #Range: 1 ~ 100 the_highpriestess_upgrademultiplier = 3 #How close allies need to be to apply regeneration #Range: 0.0 ~ 256.0 the_lovers_range = 5.0 #Amplifier for effect (1 = II) #Range: 0 ~ 20 the_lovers_regenamplifier = 2 #Percentage increase of reach distance (0.5 = +50%) #Range: 0.0 ~ 100.0 the_star_reachboost = 0.5 #Percentage increase of base health (0.5 = +50%) #Range: 0.0 ~ 100.0 the_sun_healthboost = 0.25 #How close non-allies need to be to apply slowness #Range: 0.0 ~ 256.0 the_world_range = 3.0 #Amplifier for effect (9 = X) #Range: 0 ~ 20 the_world_slownessamplifier = 3 #How much luck (not fortune) is added to the player #Range: 0.0 ~ 100.0 wheel_of_fortune_luckbonus = 3.0