[IFSoulsMachines] [IFSoulsMachines.ConfigSoulSurge] #How long in ticks a soul last to accelerate ticks #Range: > 1 SOUL_TIME = 300 #How many extra ticks the surge will accelerate for tile entities #Range: > 0 ACCELERATION_TICK = 2 #How many extra ticks the surge will accelerate for mobs #Range: > 0 ENTITIES_ACCELERATION_TICK = 4 #How many extra ticks the surge will accelerate for blocks #Range: > 0 BLOCK_ACCELERATION_TICK = 4 #How often a random tick block will be accelerated, by default 3% of the ticks (random) #Range: 0.0 ~ 1.0 RANDOM_TICK_ACCELERATION_CHANCE = 0.03 [IFSoulsMachines.ConfigSoulLaserBase] #Max soul storage tank amount #Range: > 1 SOUL_STORAGE_AMOUNT = 1350 #Max progress of the machine #Range: > 1 MAX_PROGRESS = 20 #Kill the warden when it's life reaches near to 0 or keep it alive KILL_WARDEN = true #Damage done to the warden when an operation is done #Range: > 0 DAMAGE_PER_OPERATION = 4 #Souls generated when an operation is done #Range: > 1 SOULS_PER_OPERATION = 1