[embeddiumplus] [embeddiumplus.general] #Configure FPS Display mode #Complete mode gives you min FPS count and average count #Allowed Values: OFF, SIMPLE, ADVANCED fpsDisplay = "ADVANCED" #Shows GPU and memory usage onto FPS display #Allowed Values: OFF, ON, GPU, RAM fpsDisplaySystem = "OFF" #Set Fullscreen mode #Borderless let you change between screens more faster and move your mouse across monitors #Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN fullscreen = "WINDOWED" #Configure FPS Display gravity #Places counter on specified corner of your screen #Allowed Values: LEFT, CENTER, RIGHT fpsDisplayGravity = "LEFT" #Toggle FPS Display shadow #In case sometimes you can't see the text fpsDisplayShadow = false #Configure FPS Display margin #Give some space between corner and text #Range: 0 ~ 48 fpsDisplayMargin = 12 [embeddiumplus.performance] #Toggles JREI item rendering until searching #Increases performance a little bit and cleans your screen when you don't want to use it hideJREI = false #Toggles FastChest feature #Without flywheel installed or using any backend, it increases FPS significatly on chest rooms fastChests = false #Toggles FastBeds feature fastBeds = true #Toggles Minecraft Fonts shadows #Depending of the case may increase performance #Gives a flat style text fontShadows = false [embeddiumplus.performance.distanceCulling] [embeddiumplus.performance.distanceCulling.entities] #Toggles distance culling for entities #Maybe you use another mod for that :( enable = true #Configure horizontal max distance before cull entities #Value is squared, default was 64^2 (or 64x64) #Range: > 0 cullingDistanceX = 4096 #List of all Entities to be ignored by distance culling #Uses ResourceLocation to identify it #Example 1: "minecraft:bat" - Ignores bats only #Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod whitelist = [] #Configure vertical max distance before cull entities #Value is raw #Range: 0 ~ 512 cullingDistanceY = 32 [embeddiumplus.performance.distanceCulling.tileEntities] #Toggles distance culling for Block Entities #Maybe you use another mod for that :( enable = true #Configure horizontal max distance before cull Block entities #Value is squared, default was 64^2 (or 64x64) #Range: > 0 cullingDistanceX = 4096 #List of all Block Entities to be ignored by distance culling #Uses ResourceLocation to identify it #Example 1: "minecraft:chest" - Ignores chests only #Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2 whitelist = [] #Configure vertical max distance before cull Block entities #Value is raw #Range: 0 ~ 512 cullingDistanceY = 32 [embeddiumplus.dynlights] #Toggle if Block Entities should have dynamic lights onTileEntities = true #Configure how fast light whould be updated #Allowed Values: OFF, SLOW, NORMAL, FAST, SUPERFAST, FASTESTS, REALTIME updateSpeed = "OFF" #Toggle if Entities should have dynamic lights onEntities = true updateOnlyOnPositionChange = true [embeddiumplus.quality] #Chunks fade in speed #This option doesn't affect performance, just changes speed #Allowed Values: OFF, FAST, SLOW chunkFadeSpeed = "SLOW" #Raise clouds #Modify clouds height perfect for a adaptative world experience #Range: 0 ~ 320 cloudsHeight = 128 #Toggle fog feature #Fog was a vanilla feature, toggling off may increases performance fog = true [embeddiumplus.quality.darkness] #Configure Darkness Mode #Each config changes what is considered 'true darkness' #Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF mode = "OFF" #Configure fog brightness on nether when darkness is enabled #Range: 0.0 ~ 1.0 endFogBright = 0.5 #Toggles if moon phases affects darkness in the overworld affectedByMoonPhase = true #Configure max moon brightness level with darkness #Range: 0.0 ~ 1.0 fullMoonBright = 0.25 #Configure fog brightness on nether when darkness is enabled #Range: 0.0 ~ 1.0 netherFogBright = 0.5 #Toggle Darkness on Nether dimension enableOnNether = false #Toggle darkness when dimension has no SkyLight enableOnNoSkyLight = false #Configure min moon brightness level with darkness #Range: 0.0 ~ 1.0 newMoonBright = 0.0 #Toggle Darkness on End dimension enableOnEnd = false #Toggle Darkness default mode for modded dimensions #This option will be replaced with a whitelist in a near future valueByDefault = false #Disables all bright sources of darkness like moon or fog #Only affects darkness effect enableBlockLightOnly = false #Toggle Darkness on Overworld dimension enableOnOverworld = true