generated from NTCat/mcpacktemp
124 lines
6.1 KiB
TOML
124 lines
6.1 KiB
TOML
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#Entity Settings
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[entity]
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#General
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[entity.general]
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#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
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allow_remove_calls = true
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#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
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enable_call_bubbling = true
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#Entity Mob
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[entity.mob]
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#Remove Look Goal
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[entity.mob.remove_look_goal]
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#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
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remove_look_goal = false
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#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
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is_allowlist = false
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#The list of mobs that is affected by this setting according to is_allowlist
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filter_list = []
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#Remove Look Random
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[entity.mob.remove_look_random]
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#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
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remove_look_random = false
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#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
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is_allowlist = false
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#The list of mobs that is affected by this setting according to is_allowlist
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filter_list = []
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#Replace Look Controller
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[entity.mob.replace_look_controller]
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#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
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replace_look_controller = true
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#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
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is_allowlist = false
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#The list of mobs that is affected by this setting according to is_allowlist
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filter_list = []
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#Entity Fish
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[entity.fish]
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#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
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remove_swim = false
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#Remove the fish's panic pathfinder. This will cause fish to not run away.
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remove_panic = false
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#Remove the fish's AI task to avoid players.
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remove_avoid_player = false
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#Remove the fish's AI task to follow a leader fish to act as a group of fish.
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remove_follow_leader = false
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#Remove the fish's AI task to puff up when entities are nearby
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remove_puff = false
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#Squid Fish
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[entity.squid]
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#Remove the squid's flee pathfinder. This will cause squid to not run away.
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remove_flee = false
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#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
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remove_random_move = false
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#Cow
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[entity.cow]
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#Remove the cow's float AI task. This causes cows to no longer swim in water.
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remove_float = false
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#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
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remove_panic = false
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#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
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remove_breed = false
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#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
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remove_tempt = false
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#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
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remove_follow_parent = false
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#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
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remove_stroll = false
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#Chicken
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[entity.chicken]
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#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
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remove_float = false
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#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
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remove_panic = false
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#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
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remove_breed = false
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#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
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remove_tempt = false
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#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
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remove_follow_parent = false
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#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
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remove_stroll = false
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#Pig
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[entity.pig]
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#Remove the pig's float AI task. This causes pigs to no longer swim in water.
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remove_float = false
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#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
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remove_panic = false
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#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
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remove_breed = false
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#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
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remove_tempt = false
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#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
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remove_follow_parent = false
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#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
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remove_stroll = false
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#Sheep
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[entity.sheep]
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#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
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remove_float = false
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#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
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remove_panic = false
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#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
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remove_breed = false
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#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
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remove_tempt = false
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#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
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remove_follow_parent = false
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#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
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remove_stroll = false
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#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
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remove_eat_block = false
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