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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Enchantment Information
# This file contains configurable data for each enchantment.
# The names of each category correspond to the registry names of every loaded enchantment.
"minecraft:protection" {
# The max level of this enchantment - originally 4.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:fire_protection" {
# The max level of this enchantment - originally 4.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:feather_falling" {
# The max level of this enchantment - originally 4.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:blast_protection" {
# The max level of this enchantment - originally 4.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:projectile_protection" {
# The max level of this enchantment - originally 4.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:respiration" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:aqua_affinity" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:thorns" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:depth_strider" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:frost_walker" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:binding_curse" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:soul_speed" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:swift_sneak" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:sharpness" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:smite" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:bane_of_arthropods" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:knockback" {
# The max level of this enchantment - originally 2.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:fire_aspect" {
# The max level of this enchantment - originally 2.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:looting" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:sweeping" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:efficiency" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:silk_touch" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:unbreaking" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:fortune" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:power" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:punch" {
# The max level of this enchantment - originally 2.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:flame" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:infinity" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:luck_of_the_sea" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:lure" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:loyalty" {
# The max level of this enchantment - originally 3.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:impaling" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:riptide" {
# The max level of this enchantment - originally 3.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:channeling" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:multishot" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:quick_charge" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:piercing" {
# The max level of this enchantment - originally 4.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:mending" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:vanishing_curse" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:bane_of_illagers" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"apotheosis:capturing" {
# The max level of this enchantment - originally 5.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:berserkers_fury" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:chainsaw" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:chromatic" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"apotheosis:crescendo" {
# The max level of this enchantment - originally 5.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:earths_boon" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:endless_quiver" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:exploitation" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:growth_serum" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:icy_thorns" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:infusion" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:knowledge" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:life_mending" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:miners_fervor" {
# The max level of this enchantment - originally 5.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:natures_blessing" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:obliteration" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:rebounding" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:reflective" {
# The max level of this enchantment - originally 5.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:scavenger" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:shield_bash" {
# The max level of this enchantment - originally 4.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:spearfishing" {
# The max level of this enchantment - originally 5.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"apotheosis:splitting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:stable_footing" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:tempting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"lightmanscurrency:money_mending" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"lightmanscurrency:coin_magnet" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"mahoutsukai:projector" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"create:potato_recovery" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"create:capacity" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"create_sa:gravity_gun" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"create_sa:digging" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"create_sa:impact" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"create_sa:hellfire" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"betterarcheology:penetrating_strike" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"betterarcheology:soaring_winds" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"betterarcheology:tunneling" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
2024-05-19 19:41:46 -07:00
"combatroll:longfooted" {
# The max level of this enchantment - originally 5.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"combatroll:acrobat" {
# The max level of this enchantment - originally 10.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"combatroll:multi_roll" {
# The max level of this enchantment - originally 4.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}