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# Interval in Minecraft ticks for checking player inventories. Possible values: any integer. Default: 3600 (2 minutes and 30 seconds).
inventory_check_interval = 3600
# Determines if items are consumed on successful spawns. Possible values: true, false. Default: false.
consume_items_on_successful_spawn = false
# If true, and both a key item and item condition are set, only items are consumed. Possible values: true, false. Default: true.
ignore_key_items = true
# List of items to be checked in the inventory at each interval.
inventory_check_item_list = [
"minecraft:diamond",
"minecraft:emerald",
"minecraft:nether_star",
"cobblemon:dragon_scale",
"cobblemon:electirizer",
"cobblemon:magmarizer",
"cobblemon:metal_coat",
"cobblemon:protector",
"cobblemon:leaf_stone",
"cobblemon:moon_stone",
"cobblemon:sun_stone",
"cobblemon:shiny_stone",
"cobblemon:dusk_stone",
"cobblemon:dawn_stone",
"cobblemon:ice_stone",
"cobblemon:thunder_stone",
"cobblemon:fire_stone",
"cobblemon:water_stone",
"cobblemon:never_melt_ice"
]
# Determines if broadcasting features are enabled. This includes all types of notifications specified in 'broadcast_settings'. Enables or disables the entire broadcasting system. Possible values: true, false. Default: false
isBroadcastEnabled = true
# Configures specific broadcast messages for Pokemon spawns. Each option enables or disables broadcasts for different categories of Pokemon (Legendary, Mythical, Ultra Beast), or provides additional information (Shiny status, level). Adjust these settings to customize what details are broadcasted when Pokemon spawn.
broadcast_settings = [
{ settingName = "BroadcastToAll", settingValue = true }, # When true, messages are broadcasted to all players. Possible values: true, false. Default: true.
{ settingName = "DisplayName", settingValue = true }, # If enabled, displays the name of the Pokemon in the broadcast message. Possible values: true, false. Default: true.
{ settingName = "Legendarys", settingValue = true }, # If enabled, broadcasts a message when a legendary Pokemon spawns. Possible values: true, false. Default: true.
{ settingName = "Mythicals", settingValue = true} , # If enabled, broadcasts a message when a mythical Pokemon spawns. Possible values: true, false. Default: true.
{ settingName = "UltraBeasts", settingValue = false }, # If enabled, broadcasts a message when an Ultra Beast spawns. Possible values: true, false. Default: false.
{ settingName = "Location", settingValue = true }, # If true, includes the location in broadcast messages. Possible values: true, false. Default: true.
{ settingName = "Shiny", settingValue = false }, # Enables broadcasts about Shiny Status of the Pokemon. Possible values: true, false. Default: false.
{ settingName = "Level", settingValue = true } # When enabled, the level of Pokemon is included in the broadcast. Possible values: true, false. Default: true.
]
# Determines if the contents of shulker boxes ? should be scanned for items by the inventory_check. Possible values: true, false. Default: true.
inventory_check_shulker_boxes = true
# Determines if the contents of bundles should be scanned for items by the inventory_check. Possible values: true, false. Default: true.
inventory_check_bundles = true
# Determines if right-clicking key items forcefully spawns Pokemon that require the clicked key item as a spawning condition. Possible values: true, false. Default: false
enable_force_spawning = true
# Determines in which Spawn Pool the force spawning module should check. Possible values: common, uncommon, rare and ultra-rare. Default: ultra-rare
force_spawning_spawn_pool = "ultra-rare"
# Sets the cooldown period (in seconds) after a key item is used for force spawning before it can be used again. Possible values: any integer >= 1. Default: 20
force_spawn_item_cooldown = 20
# Defines the width around the player within which the game checks for possible Pokemon spawns
# when force spawning. Increasing this value may cause lag but is more likely to find a spawn.
# Please adjust carefully.
# Possible values: any integer >= 1
# Default: 100
force_spawn_check_width = 100
# Defines the width around the player within which the game checks for possible Pokemon spawns
# when force spawning. Increasing this value may cause lag but is more likely to find a spawn.
# Please adjust carefully.
# Possible values: any integer >= 1
# Default: 50
force_spawn_check_height = 50

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#Entity Settings
[entity]
#General
[entity.general]
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true
#Entity Mob
[entity.mob]
#Remove Look Goal
[entity.mob.remove_look_goal]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Remove Look Random
[entity.mob.remove_look_random]
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Replace Look Controller
[entity.mob.replace_look_controller]
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Entity Fish
[entity.fish]
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false
#Cow
[entity.cow]
#Remove the cow's float AI task. This causes cows to no longer swim in water.
remove_float = false
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
remove_breed = false
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
remove_follow_parent = false
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
remove_stroll = false
#Chicken
[entity.chicken]
#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
remove_float = false
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
remove_breed = false
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
remove_follow_parent = false
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
remove_stroll = false
#Pig
[entity.pig]
#Remove the pig's float AI task. This causes pigs to no longer swim in water.
remove_float = false
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
remove_breed = false
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
remove_follow_parent = false
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
remove_stroll = false
#Sheep
[entity.sheep]
#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
remove_float = false
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
remove_breed = false
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
remove_follow_parent = false
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
remove_stroll = false
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
remove_eat_block = false

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[client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65

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#This is an example boolean property
exampleBoolean = true
#Range: > -2147483648
exampleInt = 42
exampleString = "Hello World"
exampleMultilineString = "Hello World"
#Allowed Values: Hello, World
exampleEnum = "Hello"
exampleStringList = ["Hello", "World"]
exampleIntList = [12, 24]
exampleEnumList = ["Hello", "World"]
[exampleCategory]
#This is an example category
#This is an example string inside a category
innerField = "I am inside"
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
exampleFloat = 42.84000015258789

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defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100
uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default
# Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria
criteriaDetail = "Default"
criteriaDetailRequiresShift = false
addInventoryButton = false
defaultDrawDirectLines = false
defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF"
onlyUseAboveAdvancementTabs = false

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{
"isHoldToAttackEnabled": true,
"isMiningWithWeaponsEnabled": true,
"isSwingThruGrassEnabled": true,
"isAttackInsteadOfMineWhenEnemiesCloseEnabled": true,
"isHighlightCrosshairEnabled": true,
"hudHighlightColor": 16711680,
"isShowingArmsInFirstPerson": false,
"isShowingOtherHandFirstPerson": true,
"isSweepingParticleEnabled": true,
"isTooltipAttackRangeEnabled": true,
"weaponSwingSoundVolume": 100,
"isDebugOBBEnabled": true,
"swingThruGrassBlacklist": "farmersdelight",
"mineWithWeaponBlacklist": ""
}

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{
"schema_version": 1,
"blacklist_item_id_regex": "pickaxe",
"fallback_compatibility": [
{
"item_id_regex": "claymore|great_sword|greatsword",
"weapon_attributes": "bettercombat:claymore"
},
{
"item_id_regex": "great_hammer|greathammer|war_hammer|warhammer|maul",
"weapon_attributes": "bettercombat:hammer"
},
{
"item_id_regex": "double_axe|doubleaxe|war_axe|waraxe|great_axe|greataxe",
"weapon_attributes": "bettercombat:double_axe"
},
{
"item_id_regex": "scythe",
"weapon_attributes": "bettercombat:scythe"
},
{
"item_id_regex": "halberd",
"weapon_attributes": "bettercombat:halberd"
},
{
"item_id_regex": "glaive",
"weapon_attributes": "bettercombat:glaive"
},
{
"item_id_regex": "spear",
"weapon_attributes": "bettercombat:spear"
},
{
"item_id_regex": "lance",
"weapon_attributes": "bettercombat:lance"
},
{
"item_id_regex": "anchor",
"weapon_attributes": "bettercombat:anchor"
},
{
"item_id_regex": "battlestaff|battle_staff",
"weapon_attributes": "bettercombat:battlestaff"
},
{
"item_id_regex": "claw",
"weapon_attributes": "bettercombat:claw"
},
{
"item_id_regex": "fist|gauntlet",
"weapon_attributes": "bettercombat:fist"
},
{
"item_id_regex": "trident|javelin|impaled",
"weapon_attributes": "bettercombat:trident"
},
{
"item_id_regex": "katana",
"weapon_attributes": "bettercombat:katana"
},
{
"item_id_regex": "rapier",
"weapon_attributes": "bettercombat:rapier"
},
{
"item_id_regex": "sickle",
"weapon_attributes": "bettercombat:sickle"
},
{
"item_id_regex": "soul_knife",
"weapon_attributes": "bettercombat:soul_knife"
},
{
"item_id_regex": "dagger|knife",
"weapon_attributes": "bettercombat:dagger"
},
{
"item_id_regex": "staff|wand|sceptre|stave|rod",
"weapon_attributes": "bettercombat:wand"
},
{
"item_id_regex": "mace|hammer|flail",
"weapon_attributes": "bettercombat:mace"
},
{
"item_id_regex": "axe",
"weapon_attributes": "bettercombat:axe"
},
{
"item_id_regex": "coral_blade",
"weapon_attributes": "bettercombat:coral_blade"
},
{
"item_id_regex": "twin_blade|twinblade",
"weapon_attributes": "bettercombat:twin_blade"
},
{
"item_id_regex": "cutlass|scimitar|machete",
"weapon_attributes": "bettercombat:cutlass"
},
{
"item_id_regex": "sword|blade",
"weapon_attributes": "bettercombat:sword"
}
],
"ranged_weapons": [
{
"item_id_regex": "two_handed_crossbow",
"weapon_attributes": "bettercombat:crossbow_two_handed_heavy"
},
{
"item_id_regex": "two_handed_bow",
"weapon_attributes": "bettercombat:bow_two_handed_heavy"
}
]
}

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{
/* Upswing (aka windup) is the first phase of the attack (between clicking and performing the damage).
Typical duration of upswing is `weapon cooldown * 0.5`. (Weapon specific upswing values can be defined in weapon attributes)
This config allows you to change upswing duration.
Example values:
- `0.5` (default, fast paced attack initiation) upswing typically lasts 25% of the attack cooldown
- `1.0` (classic setting, realistic attack initiation) upswing typically lasts 50% of the attack cooldown
*/
"upswing_multiplier": 0.5,
// Bypass damage receive throttling of LivingEntity from player attacks.
"allow_fast_attacks": true,
// Allows client-side target search and server-side attack request execution against currently mounted entity of the player
"allow_attacking_mount": false,
// The minimum number of ticks between two attacks
"attack_interval_cap": 2,
/* Blacklist for entities that are acting as vehicle but should not be treated as protected mounts.
Classical example is an alexsmobs:crocodile attempting a death spin.
(Note all hostile mobs hittable by default, this config is to fix faulty mobs)
*/
"hostile_player_vehicles": [
"alexsmobs:crocodile"
],
// Allows vanilla sweeping mechanic to work and Sweeping Edge enchantment
"allow_vanilla_sweeping": false,
// Allows new sweeping mechanic (by Better Combat) to work, including Sweeping Edge enchantment
"allow_reworked_sweeping": true,
/* The more additional targets a weapon swing hits, the weaker it will get.
Entities struck (+1) in a swing more than this, won't get weakened any further.
*/
"reworked_sweeping_extra_target_count": 4,
/* Determines how weak the attack becomes when striking `reworked_sweeping_extra_target_count + 1` targets.
Example values:
- `0.5` -50% damage
*/
"reworked_sweeping_maximum_damage_penalty": 0.5,
/* The maximum level Sweeping Edge enchantment applied to the attackers weapon will restore this amount of penalty.
Example values:
- `0.5` restores 50% damage penalty when 3 levels are applied, so 16.66% when 1 level is applied
*/
"reworked_sweeping_enchant_restores": 0.5,
"reworked_sweeping_plays_sound": true,
"reworked_sweeping_emits_particles": true,
"reworked_sweeping_sound_and_particles_only_for_swords": true,
// Allows client-side target search to ignore obstacles. WARNING! Setting this to `false` significantly increases the load on clients.
"allow_attacking_thru_walls": false,
// Applies movement speed multiplier while attacking. (Min: 0, Max: 1). Use `0` for a full stop while attacking. Use `1` for no movement speed penalty
"movement_speed_while_attacking": 0.5,
// Determines if applying the movement speed multiplier while attacking is done smoothly or instantly
"movement_speed_applied_smoothly": true,
// Determines whether or not to apply movement speed reduction while attacking mounted
"movement_speed_effected_while_mounting": false,
// Attacks faster than a vanilla sword will do smaller knockback, proportionally.
"knockback_reduced_for_fast_attacks": true,
// Combo is reset after idling `combo_reset_rate * weapon_cooldown`
"combo_reset_rate": 3.0,
// Multiplier for `attack_range`, during target lookup on both sides. Large sized entities may be colliding with weapon hitbox, but center of entities can have bigger distance than `attack_range`
"target_search_range_multiplier": 2.0,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_attack_speed_multiplier": 1.2000000476837158,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_main_hand_damage_multiplier": 1.0,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_off_hand_damage_multiplier": 1.0,
/* Relations determine when players' undirected weapon swings (cleaves) will hurt another entity (target).
- `FRIENDLY` - The target can never be damaged by the player.
- `NEUTRAL` - The target can be damaged only if the player is directly looking at it.
- `HOSTILE` - The target can be damaged if located within the weapon swing area.
(NOTE: Vanilla sweeping can still hit targets, if not disabled via `allow_sweeping`)
The various relation related configs are being checked in the following order:
- `player_relations`
- `player_relation_to_passives`
- `player_relation_to_hostiles`
- `player_relation_to_other`
(The first relation to be found for the target will be applied.)
*/
"player_relations": {
"minecraft:player": "NEUTRAL",
"minecraft:villager": "NEUTRAL",
"minecraft:iron_golem": "NEUTRAL",
"guardvillagers:guard": "NEUTRAL"
},
// Relation to unspecified entities those are instance of PassiveEntity(Yarn)
"player_relation_to_passives": "HOSTILE",
// Relation to unspecified entities those are instance of HostileEntity(Yarn)
"player_relation_to_hostiles": "HOSTILE",
// Fallback relation
"player_relation_to_other": "HOSTILE",
// Try to guess and apply a preset for items without weapon attributes data file
"fallback_compatibility_enabled": true,
// Allow printing the content of weapon attributes registry
"weapon_registry_logging": false
}

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#The color of the ping display text, written in hex format. Default: #A0A0A0
#Has no effect if 'autoColorText' is set to true
textColor = "#A0A0A0"
#Customize the display text of the ping display
#Must contain a '%d', which will be replaced with the ping number
#Example: '%dms' will transform into '123ms' if the player's ping is 123
#Default: %dms
textFormatString = "%dms"
#Whether to also draw the default Minecraft ping bars
renderPingBars = true
#Whether to color a player's ping based on their latency.
#Example: low latency = green, high latency = red
#If this setting is true, then the 'textColor' setting is ignored
autoColorText = true

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#Align player to camera on left & right clicks
aimPlayerOnInteract = true
#How long player will be aligned to camera after left & right clicks
#Range: 10 ~ 200
aimDuration = 40
#Angle in degrees within the player will slightly follow camera yaw (while standing still)
#Range: 0 ~ 90
followYaw = 45
#Does camera should rotate freely during elytra flight
freeCameraDuringElytraFlight = false
#Completely remove third-person front view
skipThirdPersonFrontView = false
#How fast player changes movement direction in third-person
#Range: 10 ~ 100
playerRotationSpeed = 50
#How fast player pitch follows camera pitch in third-person
#Range: 10 ~ 100
pitchChangeSpeed = 65

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[general]
enabled = true
#BEST - The best suitable fullscreen mode for the current operating system.
#BORDERLESS - A borderless fullscreen which sets the width and height of the window to the monitor's video mode and removing window borders.
#NATIVE - A native fullscreen which changes the monitor's window mode in order to apply the fullscreen. Focus loss behaviour can be manually configured using the 'focusLoss' option.
#Allowed Values: BEST, BORDERLESS, NATIVE
fullscreenMode = "BEST"
#DO_NOTHING - Doesn't do anything when focus on a fullscreen window is lost, the window may be always on top, depending on the operating system.
#MINIMIZE - Minimizes (iconify) the window when focus on a fullscreen window is lost, this is the default Minecraft behaviour.
#SWITCH_TO_WINDOWED - Switches to a windowed mode and leaves the fullscreen when focus on a fullscreen window is lost.
#Allowed Values: DO_NOTHING, MINIMIZE, SWITCH_TO_WINDOWED
focusLoss = "MINIMIZE"

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[General]
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the wandering trader's ambient sound.
silenceTrader = true
#Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true
#A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas.
silenceUs = [""]
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false

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# This is the configuration file for Canary.
# This file exists for debugging purposes and should not be configured otherwise.
# Before configuring anything, take a backup of the worlds that will be opened.
#
# You can find information on editing this file and all the available options here:
# https://github.com/AbdElAziz333/Canary/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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[general]
#Blinking start time before the item despawns, in seconds
#Range: 0 ~ 36000
flashStartTime = 20
#Set to true to have item flash faster as it gets closer to despawning
urgentFlash = true

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{
"lastSavedVersion": "1.5.0",
"maxPokemonLevel": 100,
"maxPokemonFriendship": 255,
"announceDropItems": true,
"defaultDropItemMethod": "ON_ENTITY",
"ambientPokemonCryTicks": 1080,
"defaultBoxCount": 30,
"pokemonSaveIntervalSeconds": 30,
"storageFormat": "nbt",
"preventCompletePartyDeposit": false,
"mongoDBConnectionString": "mongodb://localhost:27017",
"mongoDBDatabaseName": "cobblemon",
"maxVerticalCorrectionBlocks": 64,
"minimumLevelRangeMax": 10,
"enableSpawning": true,
"minimumDistanceBetweenEntities": 8.0,
"maxNearbyBlocksHorizontalRange": 4,
"maxNearbyBlocksVerticalRange": 2,
"maxVerticalSpace": 8,
"worldSliceDiameter": 8,
"worldSliceHeight": 16,
"ticksBetweenSpawnAttempts": 20.0,
"minimumSliceDistanceFromPlayer": 16.0,
"maximumSliceDistanceFromPlayer": 64.0,
"exportSpawnConfig": false,
"savePokemonToWorld": true,
"exportStarterConfig": false,
"autoUpdateShowdown": true,
"defaultFleeDistance": 32.0,
"allowExperienceFromPvP": true,
"experienceShareMultiplier": 0.5,
"luckyEggMultiplier": 1.5,
"allowSpectating": true,
"experienceMultiplier": 2.0,
"pokemonPerChunk": 1.0,
"passiveStatuses": {
"cobblemon:poison": "180-300",
"cobblemon:poisonbadly": "180-300",
"cobblemon:paralysis": "180-300",
"cobblemon:frozen": "180-300",
"cobblemon:sleep": "180-300",
"cobblemon:burn": "180-300"
},
"infiniteHealerCharge": false,
"maxHealerCharge": 6.0,
"chargeGainedPerTick": 3.33333E-4,
"defaultFaintTimer": 300,
"faintAwakenHealthPercent": 0.2,
"healPercent": 0.05,
"healTimer": 60,
"baseApricornTreeGenerationChance": 0.1,
"ninjaskCreatesShedinja": true,
"displayEntityLevelLabel": true,
"shinyRate": 8192.0,
"captureCalculator": "cobblemon",
"playerDamagePokemon": true,
"appleLeftoversChance": 0.025,
"maxRootsInArea": 5,
"bigRootPropagationChance": 0.1,
"energyRootChance": 0.25,
"maxDynamaxLevel": 10,
"teraTypeRate": 20.0,
"defaultPasturedPokemonLimit": 16,
"pastureBlockUpdateTicks": 40,
"pastureMaxWanderDistance": 64,
"pastureMaxPerChunk": 4.0,
"maxInsertedFossilItems": 2,
"walkingInBattleAnimations": false,
"enableDebugKeys": false
}

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{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Please check out https://stopmodreposts.org/ for more information on why this feature exists.
"enableAntiRepostingCheck": true,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}

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[common]
#Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
compressRequiresCraftingGrid = true
#A list of modid:name entries that will not be crafted by the compress key.
compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
[client]
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
mode = "DEFAULT"
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = []

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{
"_README": "https://gitlab.com/CDAGaming/CraftPresence/-/wikis/home",
"_SOURCE": "https://gitlab.com/CDAGaming/CraftPresence",
"_schemaVersion": 6,
"_lastMCVersionId": 763,
"generalSettings": {
"detectATLauncherInstance": true,
"detectCurseManifest": false,
"detectMultiMCManifest": false,
"detectMCUpdaterInstance": false,
"detectTechnicPack": false,
"detectModrinthPack": true,
"detectBiomeData": true,
"detectDimensionData": true,
"detectWorldData": true,
"clientId": "1042681781775769610",
"defaultIcon": "grass",
"enableJoinRequests": false,
"partyPrivacyLevel": 1,
"preferredClientLevel": 3,
"resetTimeOnInit": false,
"autoRegister": false
},
"biomeSettings": {
"fallbackBiomeIcon": "unknown",
"biomeData": {
"default": {
"textOverride": "Exploring the {biome.name}",
"data": {
"enabled": true,
"useAsMain": false,
"details": "",
"gameState": "",
"largeImageKey": "",
"largeImageText": "",
"smallImageKey": "",
"smallImageText": "",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
}
}
},
"dimensionSettings": {
"fallbackDimensionIcon": "unknown",
"dimensionData": {
"default": {
"textOverride": "In the {dimension.name}",
"data": {
"enabled": true,
"useAsMain": false,
"details": "",
"gameState": "",
"largeImageKey": "",
"largeImageText": "",
"smallImageKey": "",
"smallImageText": "",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
},
"the_nether": {
"data": {
"enabled": false,
"useAsMain": true,
"details": "{player.name} is in The Nether",
"gameState": "",
"largeImageKey": "nether",
"largeImageText": "In the Nether",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
},
"overworld": {
"data": {
"enabled": false,
"useAsMain": true,
"details": "{player.name} is in The Overworld",
"gameState": "",
"largeImageKey": "overworld",
"largeImageText": "In the Overworld",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
},
"the_end": {
"data": {
"enabled": false,
"useAsMain": true,
"details": "{player.name} is in The End",
"gameState": "",
"largeImageKey": "end",
"largeImageText": "In the End",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
}
}
},
"serverSettings": {
"fallbackServerIcon": "default",
"fallbackServerName": "Minecraft Server",
"fallbackServerMotd": "A Minecraft Server",
"serverData": {
"default": {
"textOverride": "{server.message}",
"data": {
"enabled": true,
"useAsMain": true,
"details": "Playing on {server.name} with {server.players.current} players",
"gameState": "Playing Online",
"largeImageKey": "{server.icon}",
"largeImageText": "Cobblemon Fabric {general.version}",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
}
}
},
"statusMessages": {
"mainMenuData": {
"textOverride": "In the Main Menu",
"data": {
"enabled": true,
"useAsMain": true,
"details": "{player.name} is deciding a game mode",
"gameState": "In the Main Menu",
"largeImageKey": "cobblemon_icon",
"largeImageText": "Cobblemon Fabric {general.version}",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
},
"loadingData": {
"textOverride": "Loading...",
"data": {
"enabled": true,
"useAsMain": true,
"details": "Cobblemon is loading",
"gameState": "Game Starting...",
"largeImageKey": "cobblemon_icon",
"largeImageText": "Cobblemon Fabric {general.version}",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
},
"lanData": {
"textOverride": "Playing on a LAN Server",
"data": {
"enabled": true,
"useAsMain": false,
"details": "",
"gameState": "",
"largeImageKey": "",
"largeImageText": "",
"smallImageKey": "",
"smallImageText": "",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
},
"singleplayerData": {
"textOverride": "Playing Singleplayer",
"data": {
"enabled": true,
"useAsMain": true,
"details": "{player.name} is on a Pokémon journey",
"gameState": "Playing Solo",
"largeImageKey": "cobblemon_icon",
"largeImageText": "Cobblemon Fabric {general.version}",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
}
},
"advancedSettings": {
"enablePerGui": true,
"enablePerItem": false,
"enablePerEntity": false,
"formatWords": true,
"debugMode": false,
"verboseMode": false,
"refreshRate": 2,
"allowPlaceholderPreviews": false,
"guiSettings": {
"fallbackGuiIcon": "unknown",
"guiData": {
"default": {
"textOverride": "In {screen.name}",
"data": {
"enabled": true,
"useAsMain": false,
"details": "",
"gameState": "",
"largeImageKey": "",
"largeImageText": "",
"smallImageKey": "",
"smallImageText": "",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
},
"class_4905": {
"data": {
"enabled": true,
"useAsMain": true,
"details": "{player.name} is looking for a Realm",
"gameState": "Browsing Realms",
"largeImageKey": "cobblemon_icon",
"largeImageText": "Cobblemon Fabric {general.version}",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
},
"class_500": {
"data": {
"enabled": true,
"useAsMain": true,
"details": "{player.name} is browsing servers",
"gameState": "Searching for Other Trainers",
"largeImageKey": "cobblemon_icon",
"largeImageText": "Cobblemon Fabric {general.version}",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
},
"class_434": {
"data": {
"enabled": true,
"useAsMain": true,
"details": "{player.name} is joining a game",
"gameState": "Joining Game...",
"largeImageKey": "cobblemon_icon",
"largeImageText": "Cobblemon Fabric {general.version}",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
},
"class_3928": {
"data": {
"enabled": true,
"useAsMain": true,
"details": "{player.name} is joining a game",
"gameState": "Joining Game...",
"largeImageKey": "cobblemon_icon",
"largeImageText": "Cobblemon Fabric {general.version}",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
}
}
},
"itemMessages": {
"default": "Holding {item.message.holding}"
},
"entitySettings": {
"fallbackEntityIcon": "unknown",
"targetData": {
"default": {
"textOverride": "Targeting {entity.target.name}",
"data": {
"enabled": true,
"useAsMain": false,
"details": "",
"gameState": "",
"largeImageKey": "",
"largeImageText": "",
"smallImageKey": "",
"smallImageText": "",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
}
},
"ridingData": {
"default": {
"textOverride": "Riding {entity.riding.name}",
"data": {
"enabled": true,
"useAsMain": false,
"details": "",
"gameState": "",
"largeImageKey": "",
"largeImageText": "",
"smallImageKey": "",
"smallImageText": "",
"startTimestamp": "",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
}
}
}
},
"allowEndpointIcons": true,
"serverIconEndpoint": "https://api.mcsrvstat.us/icon/%1$s",
"playerSkinEndpoint": "https://crafatar.com/avatars/%1$s",
"allowDuplicatePackets": false,
"maxConnectionAttempts": 10
},
"accessibilitySettings": {
"tooltipBackground": {
"start": {
"red": 16,
"green": 0,
"blue": 16,
"alpha": 240
}
},
"tooltipBorder": {
"start": {
"red": 80,
"green": 0,
"blue": 255,
"alpha": 80
},
"end": {
"red": 40,
"green": 0,
"blue": 127,
"alpha": 80
}
},
"guiBackground": {
"start": {
"red": 64,
"green": 64,
"blue": 64,
"alpha": 255
},
"texLocation": "minecraft:textures/gui/options_background.png"
},
"altGuiBackground": {
"start": {
"red": 16,
"green": 16,
"blue": 16,
"alpha": 192
},
"end": {
"red": 16,
"green": 16,
"blue": 16,
"alpha": 208
}
},
"languageId": "en_us",
"stripTranslationColors": false,
"stripTranslationFormatting": false,
"stripExtraGuiElements": false,
"renderTooltips": true,
"configKeyCode": 48
},
"displaySettings": {
"presenceData": {
"enabled": true,
"useAsMain": true,
"details": "Playing Cobblemon",
"gameState": "",
"largeImageKey": "cobblemon_icon",
"largeImageText": "Cobblemon Fabric {general.version}",
"smallImageKey": "mclogo",
"smallImageText": "{general.mods} mods installed",
"startTimestamp": "{data.general.time}",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
},
"dynamicIcons": {
"localhost": "https://api.mcsrvstat.us/icon/localhost",
"default": "https://via.placeholder.com/256.png",
"NTCat": "https://crafatar.com/avatars/676957c43cca40819a40420e7097d207",
"73.24.74.7": "https://api.mcsrvstat.us/icon/73.24.74.7",
"Veraxiel": "https://crafatar.com/avatars/1db4f9a387894c739a6c179f8ecf91f1"
},
"dynamicVariables": {
"default": "Example Text",
"mods": "{general.mods} Mod(s)",
"player_info_coordinate": "At {player.position.x}, {player.position.z}",
"players": "{server.players.current} / {server.players.max} Players",
"player_info_in": "({custom.player_info.health})",
"player_info_items": "Items: {item.main_hand.message}",
"player_info_out": "As {player.name}",
"player_info_health": "Health: {player.health.current}/{player.health.max}",
"world_info": "On {world.name}",
"pack": "{pack.name}"
}
}
}

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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Show kinetic debug information on blocks while the F3-Menu is open.
enableRainbowDebug = false
#.
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0
maximumContraptionLightVolume = 16384
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
#Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
#Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Settings for the Placement Assist
[client.placementAssist]
#.
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"
#.
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0
#.
#Ponder settings
[client.ponder]
#.
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#.
#Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false

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#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false

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#.
#Config for Automation related components
[automation]
#.
#.
#Whether allowing Deployers to perform Cutting Board Recipes
enableCuttingBoardDeploying = true
#.
#List of Block Entities that can be boosted when placed on Blaze Stove
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet", "miners_delight:copper_pot"]
#.
#Config for Integration with other mods
[integration]
#.
#.
#Whether replacing vanilla and modded pies into Farmer's Delight style
#[@cui:RequiresReload:both]
enablePieOverhaul = true
#.
#Pie items in this list will not be included in pie overhaul
#[@cui:RequiresReload:both]
pieOverhaulBlackList = []
#.
#For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear.
#[@cui:RequiresReload:server]
enableHarvesterSupportForOverweightFarming = true
#.
#Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation.
#[@cui:RequiresReload:server]
disableTransferCooldownForFarmersDelightBasket = true

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#.
#Config for Automation related components
[automation]
#.
#.
#Whether allowing Deployers to perform Cutting Board Recipes
enableCuttingBoardDeploying = true
#.
#List of Block Entities that can be boosted when placed on Blaze Stove
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet", "miners_delight:copper_pot"]
#.
#Config for Integration with other mods
[integration]
#.
#.
#Whether replacing vanilla and modded pies into Farmer's Delight style
#[@cui:RequiresReload:both]
enablePieOverhaul = true
#.
#Pie items in this list will not be included in pie overhaul
#[@cui:RequiresReload:both]
pieOverhaulBlackList = []
#.
#For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear.
#[@cui:RequiresReload:server]
enableHarvesterSupportForOverweightFarming = true
#.
#Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation.
#[@cui:RequiresReload:server]
disableTransferCooldownForFarmersDelightBasket = true

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#.
#Config for Automation related components
[automation]
#.
#.
#Whether allowing Deployers to perform Cutting Board Recipes
enableCuttingBoardDeploying = true
#.
#List of Block Entities that can be boosted when placed on Blaze Stove
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet", "miners_delight:copper_pot"]
#.
#Config for Integration with other mods
[integration]
#.
#.
#Whether replacing vanilla and modded pies into Farmer's Delight style
#[@cui:RequiresReload:both]
enablePieOverhaul = true
#.
#Pie items in this list will not be included in pie overhaul
#[@cui:RequiresReload:both]
pieOverhaulBlackList = []
#.
#For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear.
#[@cui:RequiresReload:server]
enableHarvesterSupportForOverweightFarming = true
#.
#Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation.
#[@cui:RequiresReload:server]
disableTransferCooldownForFarmersDelightBasket = true

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#.
#Config for Automation related components
[automation]
#.
#.
#Whether allowing Deployers to perform Cutting Board Recipes
enableCuttingBoardDeploying = true
#.
#List of Block Entities that can be boosted when placed on Blaze Stove
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet", "miners_delight:copper_pot"]
#.
#Config for Integration with other mods
[integration]
#.
#.
#Whether replacing vanilla and modded pies into Farmer's Delight style
#[@cui:RequiresReload:both]
enablePieOverhaul = true
#.
#Pie items in this list will not be included in pie overhaul
#[@cui:RequiresReload:both]
pieOverhaulBlackList = []
#.
#For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear.
#[@cui:RequiresReload:server]
enableHarvesterSupportForOverweightFarming = true
#.
#Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation.
#[@cui:RequiresReload:server]
disableTransferCooldownForFarmersDelightBasket = true

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#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#General Settings
[general]
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
#Range: > 0
fe_at_max_rpm = 480
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0
max_stress = 16384
#If audio should be enabled or not.
audio_enabled = true
#Electric Motor
[electric_motor]
#Electric Motor min/max RPM.
#Range: > 1
motor_rpm_range = 256
#Electric Motor minimum required energy consumption in FE/t.
#Range: > 0
motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption).
#Range: > 0
motor_max_input = 5000
#Electric Motor internal capacity in FE.
#Range: > 0
motor_capacity = 5000
#Alternator
[alternator]
#Alternator max input in FE (Energy transfer, not generation).
#Range: > 0
generator_max_output = 5000
#Alternator internal capacity in FE.
#Range: > 0
generator_capacity = 5000
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
#Range: > 0
rolling_mill_processing_duration = 120
#Rolling Mill base stress impact.
#Range: 0 ~ 1024
rolling_mill_stress = 8
#Wires
[wires]
#Small Connector max input in FE/t (Energy transfer).
#Range: > 0
small_connector_max_input = 1000
#Small Connector max output in FE/t (Energy transfer).
#Range: > 0
small_connector_max_output = 1000
#Small Connector max wire length in blocks.
#Range: 0 ~ 256
small_connector_wire_length = 16
#Small Connector With Light energy consumption in FE/t.
#Range: > 0
small_light_connector_consumption = 1
#Large Connector max input in FE/t (Energy transfer).
#Range: > 0
large_connector_max_input = 5000
#Large Connector max output in FE/t (Energy transfer).
#Range: > 0
large_connector_max_output = 5000
#Large Connector max wire length in blocks.
#Range: 0 ~ 256
large_connector_wire_length = 32
#Ignore checking if block face can support connector.
connector_ignore_face_check = true
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
connector_allow_passive_io = true
#Accumulator
[accumulator]
#Accumulator max input in FE/t (Energy transfer).
#Range: > 0
accumulator_max_input = 5000
#Accumulator max output in FE/t (Energy transfer).
#Range: > 0
accumulator_max_output = 5000
#Accumulator internal capacity per block in FE.
#Range: > 0
accumulator_capacity = 2000000
#Accumulator max multiblock height.
#Range: 1 ~ 8
accumulator_max_height = 5
#Accumulator max multiblock width.
#Range: 1 ~ 8
accumulator_max_width = 3
#Portable Energy Interface
[portable_energy_interface]
#PEI max input in FE/t (Energy transfer).
#Range: > 0
pei_max_input = 5000
#PEI max output in FE/t (Energy transfer).
#Range: > 0
pei_max_output = 5000
#Tesla Coil
[tesla_coil]
#Tesla Coil max input in FE/t (Energy transfer).
#Range: > 0
tesla_coil_max_input = 10000
#Tesla Coil charge rate in FE/t.
#Range: > 0
tesla_coil_charge_rate = 5000
#Tesla Coil charge rate in FE/t for recipes.
#Range: > 0
tesla_coil_recipe_charge_rate = 2000
#Tesla Coil internal capacity in FE.
#Range: > 0
tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in FE).
#Range: > 0
tesla_coil_hurt_energy_required = 1000
#Hurt range (in blocks/meters).
#Range: > 0
tesla_coil_hurt_range = 3
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_mob = 3
#The duration of the Shocked effect for mobs (in ticks).
#Range: > 0
tesla_coil_effect_time_mob = 20
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_player = 2
#The duration of the Shocked effect for players (in ticks).
#Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil fire interval (in ticks).
#Range: > 0
tesla_coil_fire_cooldown = 20
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
#Range: > 3
diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage.
#Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0

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["Client Configs"]
#Fuel type tooltip on Buckets
"Fuel tooltips" = true
#Whenever Diesel Engines display in JEI
"Diesel Engine JEI Config" = true
#Diesel Engines emit sounds on trains
"Diesel Engines emit sounds on trains" = true

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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#Set to true to enable the Curios GUI button
enableButton = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"

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#List of slots to create or modify.
#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
#
slots = []

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#The default difficulty selected for newly created worlds.
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
defaultDifficulty = "NORMAL"
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false

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#Entity Settings
[entity]
#General
[entity.general]
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true
#Entity Mob
[entity.mob]
#Remove Look Goal
[entity.mob.remove_look_goal]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Remove Look Random
[entity.mob.remove_look_random]
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Replace Look Controller
[entity.mob.replace_look_controller]
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Entity Fish
[entity.fish]
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false
#Cow
[entity.cow]
#Remove the cow's float AI task. This causes cows to no longer swim in water.
remove_float = false
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
remove_breed = false
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
remove_follow_parent = false
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
remove_stroll = false
#Chicken
[entity.chicken]
#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
remove_float = false
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
remove_breed = false
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
remove_follow_parent = false
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
remove_stroll = false
#Pig
[entity.pig]
#Remove the pig's float AI task. This causes pigs to no longer swim in water.
remove_float = false
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
remove_breed = false
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
remove_follow_parent = false
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
remove_stroll = false
#Sheep
[entity.sheep]
#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
remove_float = false
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
remove_breed = false
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
remove_follow_parent = false
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
remove_stroll = false
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
remove_eat_block = false

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[client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65

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#This is an example boolean property
exampleBoolean = true
#Range: > -2147483648
exampleInt = 42
exampleString = "Hello World"
exampleMultilineString = "Hello World"
#Allowed Values: Hello, World
exampleEnum = "Hello"
exampleStringList = ["Hello", "World"]
exampleIntList = [12, 24]
exampleEnumList = ["Hello", "World"]
[exampleCategory]
#This is an example category
#This is an example string inside a category
innerField = "I am inside"
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
exampleFloat = 42.84000015258789

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defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100
uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default
# Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria
criteriaDetail = "Default"
criteriaDetailRequiresShift = false
addInventoryButton = false
defaultDrawDirectLines = false
defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF"
onlyUseAboveAdvancementTabs = false

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#The color of the ping display text, written in hex format. Default: #A0A0A0
#Has no effect if 'autoColorText' is set to true
textColor = "#A0A0A0"
#Customize the display text of the ping display
#Must contain a '%d', which will be replaced with the ping number
#Example: '%dms' will transform into '123ms' if the player's ping is 123
#Default: %dms
textFormatString = "%dms"
#Whether to also draw the default Minecraft ping bars
renderPingBars = true
#Whether to color a player's ping based on their latency.
#Example: low latency = green, high latency = red
#If this setting is true, then the 'textColor' setting is ignored
autoColorText = true

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#Align player to camera on left & right clicks
aimPlayerOnInteract = true
#How long player will be aligned to camera after left & right clicks
#Range: 10 ~ 200
aimDuration = 40
#Angle in degrees within the player will slightly follow camera yaw (while standing still)
#Range: 0 ~ 90
followYaw = 45
#Does camera should rotate freely during elytra flight
freeCameraDuringElytraFlight = false
#Completely remove third-person front view
skipThirdPersonFrontView = false
#How fast player changes movement direction in third-person
#Range: 10 ~ 100
playerRotationSpeed = 50
#How fast player pitch follows camera pitch in third-person
#Range: 10 ~ 100
pitchChangeSpeed = 65

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[general]
enabled = true
#BEST - The best suitable fullscreen mode for the current operating system.
#BORDERLESS - A borderless fullscreen which sets the width and height of the window to the monitor's video mode and removing window borders.
#NATIVE - A native fullscreen which changes the monitor's window mode in order to apply the fullscreen. Focus loss behaviour can be manually configured using the 'focusLoss' option.
#Allowed Values: BEST, BORDERLESS, NATIVE
fullscreenMode = "BEST"
#DO_NOTHING - Doesn't do anything when focus on a fullscreen window is lost, the window may be always on top, depending on the operating system.
#MINIMIZE - Minimizes (iconify) the window when focus on a fullscreen window is lost, this is the default Minecraft behaviour.
#SWITCH_TO_WINDOWED - Switches to a windowed mode and leaves the fullscreen when focus on a fullscreen window is lost.
#Allowed Values: DO_NOTHING, MINIMIZE, SWITCH_TO_WINDOWED
focusLoss = "MINIMIZE"

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[General]
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the wandering trader's ambient sound.
silenceTrader = true
#Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true
#A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas.
silenceUs = [""]
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false

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# This is the configuration file for Canary.
# This file exists for debugging purposes and should not be configured otherwise.
# Before configuring anything, take a backup of the worlds that will be opened.
#
# You can find information on editing this file and all the available options here:
# https://github.com/AbdElAziz333/Canary/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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[general]
#Blinking start time before the item despawns, in seconds
#Range: 0 ~ 36000
flashStartTime = 20
#Set to true to have item flash faster as it gets closer to despawning
urgentFlash = true

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{
"lastSavedVersion": "1.5.0",
"maxPokemonLevel": 100,
"maxPokemonFriendship": 255,
"announceDropItems": true,
"ambientPokemonCryTicks": 1080,
"defaultBoxCount": 30,
"pokemonSaveIntervalSeconds": 30,
"storageFormat": "nbt",
"preventCompletePartyDeposit": false,
"mongoDBConnectionString": "mongodb://localhost:27017",
"mongoDBDatabaseName": "cobblemon",
"maxVerticalCorrectionBlocks": 64,
"minimumLevelRangeMax": 10,
"enableSpawning": true,
"minimumDistanceBetweenEntities": 8.0,
"maxNearbyBlocksHorizontalRange": 4,
"maxNearbyBlocksVerticalRange": 2,
"maxVerticalSpace": 8,
"worldSliceDiameter": 8,
"worldSliceHeight": 16,
"ticksBetweenSpawnAttempts": 20.0,
"minimumSliceDistanceFromPlayer": 16.0,
"maximumSliceDistanceFromPlayer": 64.0,
"exportSpawnConfig": false,
"savePokemonToWorld": true,
"exportStarterConfig": false,
"autoUpdateShowdown": true,
"defaultFleeDistance": 32.0,
"allowExperienceFromPvP": true,
"experienceShareMultiplier": 0.5,
"luckyEggMultiplier": 1.5,
"allowSpectating": true,
"experienceMultiplier": 2.0,
"pokemonPerChunk": 1.0,
"passiveStatuses": {
"cobblemon:poison": "180-300",
"cobblemon:poisonbadly": "180-300",
"cobblemon:paralysis": "180-300",
"cobblemon:frozen": "180-300",
"cobblemon:sleep": "180-300",
"cobblemon:burn": "180-300"
},
"infiniteHealerCharge": false,
"maxHealerCharge": 6.0,
"chargeGainedPerTick": 3.33333E-4,
"defaultFaintTimer": 300,
"faintAwakenHealthPercent": 0.2,
"healPercent": 0.05,
"healTimer": 60,
"baseApricornTreeGenerationChance": 0.1,
"ninjaskCreatesShedinja": true,
"displayEntityLevelLabel": true,
"shinyRate": 8192.0,
"captureCalculator": "cobblemon",
"playerDamagePokemon": true,
"appleLeftoversChance": 0.025,
"maxRootsInArea": 5,
"bigRootPropagationChance": 0.1,
"energyRootChance": 0.25,
"maxDynamaxLevel": 10,
"teraTypeRate": 20.0,
"defaultPasturedPokemonLimit": 16,
"pastureBlockUpdateTicks": 40,
"pastureMaxWanderDistance": 64,
"pastureMaxPerChunk": 4.0,
"maxInsertedFossilItems": 2,
"walkingInBattleAnimations": false,
"enableDebugKeys": false
}

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{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Please check out https://stopmodreposts.org/ for more information on why this feature exists.
"enableAntiRepostingCheck": true,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}

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[common]
#Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
compressRequiresCraftingGrid = true
#A list of modid:name entries that will not be crafted by the compress key.
compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
[client]
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
mode = "DEFAULT"
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = []

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#The default difficulty selected for newly created worlds.
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
defaultDifficulty = "NORMAL"
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false

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#Dynamic Lights Settings
[Settings]
[Settings."Lighting Settings"]
"Dynamic TileEntity Lighting" = true
"Only Update On Position Change" = true
#Allowed Values: OFF, SLOW, FAST, REALTIME
"Quality Mode (OFF, SLOW, FAST, REALTIME)" = "FAST"
"Dynamic Entity Lighting" = true

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{
"dynamicCrosshair": "Disabled",
"disableDebugCrosshair": false,
"thirdPersonCrosshair": false,
"hideWithScreen": true,
"hideWithMap": true,
"crosshairConfig": {
"onBlock": "IfTargeting",
"onEntity": true,
"holdingTool": "Always",
"holdingMeleeWeapon": true,
"meleeWeaponOnEntity": false,
"meleeWeaponOnBreakableBlock": false,
"holdingRangedWeapon": "IfInteractable",
"holdingThrowable": "IfInteractable",
"holdingShield": true,
"holdingBlock": "IfInteractable",
"holdingUsableItem": "IfInteractable",
"forceHoldingSpyglass": false
},
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
},
"dynamicCrosshairStyle": true,
"crosshairStyle": {
"regular": {
"style": "Cross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"onBlock": {
"style": "Cross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"onEntity": {
"style": "DiagonalCross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"holdingTool": {
"style": "Square",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"holdingMeleeWeapon": {
"style": "Cross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"holdingRangedWeapon": {
"style": "DiagonalCross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"holdingThrowable": {
"style": "Circle",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"holdingBlock": {
"style": "Diamond",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
}
},
"crosshairModifiers": {
"modInteractable": {
"style": "Brackets",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"modUsableItem": {
"style": "RoundBrackets",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"modShield": {
"style": "BracketsBottom",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"modCorrectTool": {
"style": "Dot",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
},
"modIncorrectTool": {
"style": "DiagonalCross",
"color": {
"crosshairColor": "Unchanged",
"customColor": -5588020,
"forceColor": false
}
}
},
"enableTweaks": false,
"additionalTools": [],
"additionalMeleeWeapons": [],
"additionalRangedWeapons": [],
"additionalThrowables": [],
"additionalUsableItems": []
}

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{"v":1,"s":"30363f1271e299e3daceedbc3ed1ed103059a3d5efbb85b04ca1f58fde4cf33a5d0797e32db53ff5747054a6e447e4b33ca4bb6a73450802c40cdc926c5c2d40","u":"ee05ab0a2e980ab148b96d61fde6edf9524748b3d3f4477f81f3d65be19557f7d756328a67b5032d2f17e3e4cad4d7738cb97b5f72d636bebcd6bfda156d7115","p":"317dba71f43639a1d9d168b03fe1d8c70c4d94cbd389f4418d828b932af94828d59793a3d83704dfe4d8601c4c91489b6c9244d337668d6443c24eb5a75aa4e0","t":1714705297}

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# This is the configuration file for Embeddium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{
"quality": {
"weather_quality": "FAST",
"leaves_quality": "FANCY",
"enable_vignette": true
},
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"disable_incompatible_mod_warnings": false,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_compact_vertex_format": true,
"use_translucent_face_sorting": false,
"use_no_error_g_l_context": false
},
"notifications": {
"force_disable_donation_prompts": false,
"has_cleared_donation_button": false,
"has_seen_donation_prompt": false
}
}

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{
"enableMod": true,
"onlyDisplayOnBooks": false,
"onlyDisplayInEnchantingTable": false,
"requireKeybindPress": false,
"indentSize": 0
}

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{
"configVersion": 5,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"create:contraption",
"create:stationary_contraption",
"create:gantry_contraption",
"minecraft:boat",
"minecraft:firework_rocket",
"create:carriage_contraption"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}

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#modifies the size of the leaves
#Range: 1 ~ 20
leafSize = 5
#modifies how long it takes for the leaves to disappear
#Values over 2000 are not recommend
#Range: > 100
leafLifespan = 100
#modifies the amount of leaves that are spawning
#Values over 10000 are not recommend
#Range: > 0
leafSpawnRate = 3
#modifier the amount of leaves are spawning from conifer trees
#Values over 10000 are not recommend
#Range: > 0
coniferLeafSpawnRate = 1
#whether player placed blocks should also drop leaves
dropFromPlayerPlacedBlocks = true
#how much room below the leaves block is needed for the leaves to spawn
#Range: 1 ~ 20
minimumFreeSpaceBelow = 1
#disable wind effects
disableWind = true
#windless dimensions
windlessDimension = ["minecraft:the_nether", "minecraft:the_end"]

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#Fastload Configuration File
#Wed May 10 20:27:14 EDT 2023
pre_render_radius=0
debug=false
pregen_chunk_radius=5
close_loading_screen_unsafely=false
chunk_try_limit=100
# Definitions
# 'chunk_try_limit' = how many times in a row should the same count of loaded chunks be ignored before we cancel pre-rendering.
# Min = 1, Max = 1000. Set 1000 for infinity
#
# 'close_loading_screen_unsafely' = should skip 'Joining World', and 'Downloading Terrain'. Potentially can result in joining world before chunks are properly loaded
# Enabled = true, Disabled = false
#
# 'debug' = debug (log) all things happening in fastload to aid in diagnosing issues.
# Enabled = true, Disabled = false
#
# 'pre_render_radius' = how many chunks are loaded until 'building terrain' is completed. Adjusts with FOV to decide how many chunks are visible
# Min = 0, Max = 32 or your render distance, Whichever is smaller. Set 0 to disable.
#
# 'pregen_chunk_radius' = how many chunks (from 441 Loading) are pre-generated until the server starts
# Min = 0, Max = 32. Set 0 to only pregen 1 chunk.

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#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true

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#Early window height
earlyWindowHeight = 480
#Early window framebuffer scale
earlyWindowFBScale = 1
#Enable forge global version checking
versionCheck = true
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 854
#Early window starts maximized
earlyWindowMaximized = false
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Squir?
earlyWindowSquir = false

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#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
compressLanIPv6Addresses = true
#During block model baking, manually calculates the normal for all faces.
#This was the default behavior of forge between versions 31.0 and 47.1.
#May result in differences between vanilla rendering and forge rendering.
#Will only produce differences for blocks that contain non-axis aligned faces.
#You will need to reload your resources to see results.
calculateAllNormals = false
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
stabilizeDirectionGetNearest = true

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#[DEPRECATED / NO EFFECT]: General configuration settings
[general]
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to cache resource listings in resource and data packs
cachePackAccess = true
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to index vanilla resource and data packs on thread
indexVanillaPackCachesOnThread = false
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to index mod resource and data packs on thread
indexModPackCachesOnThread = false

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# This TOML configuration file controls the resource caching system which is used before the mod loading environment starts.
# This file is read by the Forge boot loader, and is not used by the game itself.
#
# Set this to false to disable the resource cache. This will cause the game to scan the resource packs everytime it needs a list of resources.
cacheResources = true
# Set this to true to force the caching of vanilla resources to happen on the main thread.
indexVanillaPackCachesOnThread = false
# Set this to true to force the caching of mod resources to happen on the main thread.
indexModPackCachesOnThread = false

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#Client Configuration
[client]
[client.options]
# If new item markers should be cleared when the inventory is closed.
clear_on_close = true
# If new item markers should be cleared when the item tooltip is displayed.
clear_on_hover = true
# If icons should match the color of items names (as shown in tooltips). Otherwise icons will all be gold.
item_name_color = false
# If new item markers should show on the hotbar.
show_on_hotbar = false
# The position of new item markers.
#Allowed Values: UpperLeft, UpperRight, LowerLeft, LowerRight
icon_position = "UpperLeft"
# If new item markers should be cleared when the item is selected on the hotbar.
clear_on_select = true

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{
"general": {
"enable": true,
"debugDisplay": false
},
"movement": {
"enable": true,
"jump": true,
"sneak": "Maintain",
"dismount": false,
"textFieldDisables": true,
"unrecognizedScreenDefault": true
},
"background": {
"enable": true,
"hideOnPause": "Show",
"unrecognizedScreenDefault": true
}
}

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{
"allowMovement": {
"net.minecraft.client.gui.screens.ReceivingLevelScreen": true
},
"hideBackground": {}
}

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{
"movement": {
"inventory": true,
"horseInventory": true,
"creative": true,
"crafting": true,
"chest": true,
"shulker": true,
"dispenser": true,
"hopper": true,
"enchantment": true,
"anvil": true,
"beacon": true,
"brewing": true,
"furnace": true,
"blastFurnace": true,
"smoker": true,
"loom": true,
"cartography": true,
"grindstone": true,
"stonecutter": true,
"villager": true,
"book": true,
"advancements": true
},
"backgroundHide": {
"inventory": true,
"horseInventory": true,
"creative": true,
"crafting": true,
"chest": true,
"shulker": true,
"dispenser": true,
"hopper": true,
"enchantment": true,
"anvil": true,
"beacon": true,
"brewing": true,
"furnace": true,
"blastFurnace": true,
"smoker": true,
"loom": true,
"cartography": true,
"grindstone": true,
"stonecutter": true,
"villager": true,
"book": true,
"advancements": true
}
}

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##[zoom]
[The base zoom factor before zooming in or out.]
D:base_zoom_factor = '0.25';
[Caps the maximum FOV when zooming out, so you can't zoom out more than your normal FOV.]
B:zoom_out_cap = 'true';
[If the camera should move smoothly when zoomed.]
B:smooth_camera_on_zoom = 'true';
[How much to zoom out per scroll.]
D:zoom_out_per_scroll = '0.05';
[If the zoom factor should reset to the base zoom factor when stop zooming.]
B:reset_zoom_factor = 'true';
[How much to zoom in per scroll.]
D:zoom_in_per_scroll = '0.05';
[How fast the zoom should interpolate between the current FOV and the modified/zoomed FOV. Higher values mean faster interpolation. Default = 0.1 (10 frames), Min = 0.01 (100 frames), Max = 1 (1 frame)]
D:lerp_amount = '0.1';

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general.width = Breite
general.height = Höhe
general.on = An
general.off = Aus
popup.done = Fertig
popup.yesno.confirm = Bestätigen
popup.yesno.cancel = Abbrechen
popup.notification.accept = Akzeptieren
popup.choosefile.back = ZURÜCK
popup.choosefile.title = Datei wählen
popup.choosefile.choose = Wählen
popup.choosefile.supported = Unterstützte Dateitypen:

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general.width = Width
general.height = Height
general.on = On
general.off = Off
popup.done = Done
popup.yesno.confirm = Confirm
popup.yesno.cancel = Cancel
popup.notification.accept = Accept
popup.choosefile.back = BACK
popup.choosefile.title = Choose File
popup.choosefile.choose = Choose
popup.choosefile.supported = Supported file types:
configscreen.boolean.enabled = Enabled
configscreen.boolean.disabled = Disabled

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general.width = Szerokość
general.height = Wysokość
general.on = On
general.off = Off
popup.done = Gotowe
popup.yesno.confirm = Potwierdź
popup.yesno.cancel = Anuluj
popup.notification.accept = Zaakceptuj
popup.choosefile.back = BACK
popup.choosefile.title = Choose File
popup.choosefile.choose = Choose

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general.width = Largura
general.height = Altura
general.on = Ligado
general.off = Desligado
popup.done = Pronto
popup.yesno.confirm = Confirmar
popup.yesno.cancel = Cancelar
popup.notification.accept = Aceitar
popup.choosefile.back = VOLTAR
popup.choosefile.title = Escolher arquivo
popup.choosefile.choose = Escolher

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##[general]
[The path to load resources from.]
S:resource_path = 'resources/';

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{
"configVersion": 11,
"animationSmoothingSpeed": 0.2,
"holdingItems": [
"minecraft:clock",
"minecraft:recovery_compass",
"minecraft:soul_lantern",
"minecraft:compass",
"minecraft:torch",
"minecraft:lantern",
"minecraft:soul_torch"
],
"enableAnimationSmoothing": true,
"enableInWorldMapRendering": true,
"enableOffhandHiding": true,
"enableRotationLocking": true,
"enableLadderAnimation": true,
"ladderAnimationAmplifier": 0.35,
"ladderAnimationArmHeight": 1.7,
"ladderAnimationArmSpeed": 2.0,
"enableRotateToLadder": true,
"enableEatDrinkAnimation": true,
"enableRowBoatAnimation": true,
"enableHorseAnimation": true,
"dontHoldItemsInBed": true,
"freezeArmsInBed": true,
"rotationLock": "NONE",
"showLastUsedSword": false,
"sheathSwords": [
"minecraft:golden_sword",
"minecraft:iron_sword",
"minecraft:wooden_sword",
"minecraft:stone_sword",
"minecraft:diamond_sword",
"minecraft:netherite_sword"
],
"enableCrawlingAnimation": true,
"holdUpItemsMode": "CONFIG",
"holdUpItemOffset": 0.0,
"itemSwapAnimation": true,
"tweakElytraAnimation": true,
"petAnimation": true,
"fallingAnimation": false,
"freezingAnimation": true,
"huggingAnimation": false,
"narutoRunning": false,
"enableInWorldBookRendering": false,
"disableLegSmoothing": false,
"bowAnimation": "VANILLA"
}

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#This file stores configuration options for Iris, such as the currently active shaderpack
#Sat May 11 19:51:51 EDT 2024
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=
enableShaders=true

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#Modern Forwarding Settings
[modernForwarding]
forwardingSecret = ""

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{
"disabledGroups": [],
"customGroups": []
}

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{
"basics": {
"favorites": [],
"hiddenFavorites": [],
"displayHistory": [],
"cheating": false,
"favoritesEnabled": true,
"reduceMotion": false,
"keyBindings": {
"useNativeKeybinds": false,
"recipeKeybind": {
"keyCode": "key.keyboard.r",
"modifier": 0
},
"usageKeybind": {
"keyCode": "key.keyboard.u",
"modifier": 0
},
"hideKeybind": {
"keyCode": "key.keyboard.o",
"modifier": 2
},
"previousPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"nextPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"focusSearchFieldKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"copyRecipeIdentifierKeybind": {
"keyCode": "key.mouse.middle",
"modifier": 0
},
"favoriteKeybind": {
"keyCode": "key.keyboard.a",
"modifier": 0
},
"exportImageKeybind": {
"keyCode": "key.keyboard.f8",
"modifier": 0
},
"previousScreenKeybind": {
"keyCode": "key.keyboard.backspace",
"modifier": 0
}
},
// Declares whether REI is visible.
"overlayVisible": true,
"cheatingStyle": "GRAB"
},
"appearance": {
"recipeScreenType": "UNSET",
// Declares the appearance of REI windows.
"theme": "LIGHT",
"layout": {
// Declares the position of the search field.
"searchFieldLocation": "BOTTOM_SIDE",
// Declares the position of the config button.
"configButtonLocation": "LOWER",
// Declares whether the craftable filter button is enabled.
"showCraftableOnlyButton": true
},
// Declares the appearance of recipe's border.
"recipeBorder": "DEFAULT",
// Declares whether entry panel is scrolled.
"scrollingEntryListWidget": false,
// Declares whether entry panel should be invisible when not searching
"hideEntryPanelIfIdle": false,
"rainbow": false,
"horizontalEntriesBoundaries": 1.0,
"verticalEntriesBoundaries": 1.0,
"horizontalEntriesBoundariesColumns": 5,
"verticalEntriesBoundariesRows": 1000,
"horizontalEntriesBoundariesAlignment": 1.0,
"verticalEntriesBoundariesAlignment": 0.5,
"favoritesHorizontalEntriesBoundaries": 1.0,
"favoritesHorizontalEntriesBoundariesColumns": 50,
"syntaxHighlightingMode": "COLORFUL",
"isFocusModeZoomed": false
},
"functionality": {
"inputMethod": null,
// Declares whether REI should remove the recipe book.
"disableRecipeBook": false,
// Declares whether mob effects should be on the left side instead of the right side.
"leftSideMobEffects": false,
// Declares whether subsets is enabled.
"isSubsetsEnabled": false,
"allowInventoryHighlighting": true,
"itemCheatingMode": "REI_LIKE"
},
"advanced": {
"tooltips": {
// Declares whether REI should append mod names to entries.
"appendModNames": true,
// Declares whether favorites tooltip should be displayed.
"displayFavoritesTooltip": false,
"displayIMEHints": true
},
"layout": {
// The ordering of the items on the entry panel.
"entryPanelOrdering": "REGISTRY_ASCENDING",
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPerPage": 8,
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPageHeight": 300,
// Declares whether entry rendering time should be debugged.
"debugRenderTimeRequired": false,
// Merges displays with equal contents under 1 display.
"mergeDisplayUnderOne": true,
"favoriteAddWidgetMode": "ALWAYS_VISIBLE"
},
"accessibility": {
"entrySize": 1.0,
// Declares the position of the entry panel.
"displayPanelLocation": "RIGHT",
// Declares how the scrollbar in composite screen should act.
"compositeScrollBarPermanent": false,
"toastDisplayedOnCopyIdentifier": true,
// Declares whether REI should use compact tabs for categories.
"useCompactTabs": true,
// Declares whether REI should use compact tab buttons for categories.
"useCompactTabButtons": false
},
"search": {
// Declares whether search time should be debugged.
"debugSearchTimeRequired": false,
// Declares whether REI should search async.
"asyncSearch": true,
// Declares how many entries should be grouped one async search.
"asyncSearchPartitionSize": 100,
"patchAsyncThreadCrash": true,
"tooltipSearch": "ALWAYS",
"tagSearch": "PREFIX",
"identifierSearch": "ALWAYS",
"modSearch": "PREFIX"
},
"commands": {
// Declares the command used to change gamemode.
"gamemodeCommand": "/gamemode {gamemode}",
// Declares the command used in servers to cheat items.
"giveCommand": "/give {player_name} {item_identifier}{nbt} {count}",
// Declares the command used to change weather.
"weatherCommand": "/weather {weather}",
// Declares the command used to change time.
"timeCommand": "/time set {time}"
},
"miscellaneous": {
// Declares whether arrows in containers should be clickable.
"clickableRecipeArrows": true,
"registerRecipesInAnotherThread": true,
"newFastEntryRendering": true,
"cachingFastEntryRendering": false,
"cachingDisplayLookup": true,
"categorySettings": {
"filteringQuickCraftCategories": { },
"categoryOrdering": [],
"hiddenCategories": []
}
},
"filtering": {
"filteredStacks": [],
"shouldFilterDisplays": true,
"filteringRules": [
"{id:\"roughlyenoughitems:manual\",rule:{}}",
"{id:\"roughlyenoughitems:basic\",rule:{}}",
"{id:\"roughlyenoughitems:hidden_from_recipe_viewers\",rule:{}}"
]
}
}
}

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{
"favorites": [],
"hiddenFavorites": [],
"displays": []
}

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{"UUID":"1db4f9a387894c739a6c179f8ecf91f1","shownHints":[]}

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#Pinyin Options
#Sat May 11 19:53:17 EDT 2024

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#Double Pinyin Options
#Sat May 11 19:53:17 EDT 2024
Converter=sougou

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# This is the configuration file for Rubidium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/sodium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{
"quality": {
"weather_quality": "FAST",
"leaves_quality": "FANCY",
"enable_vignette": true
},
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_no_error_g_l_context": false
},
"notifications": {
"hide_donation_button": false
}
}

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{
"threadCount": {
"bootstrap": 1,
"main": 7
},
"threadPriority": {
"game": 5,
"bootstrap": 1,
"main": 1,
"io": 1,
"integratedServer": 5,
"modLoading": 1
}
}

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{
"animation_settings": {
"animation": true,
"water": true,
"lava": true,
"fire": true,
"portal": true,
"block_animations": true,
"sculk_sensor": true
},
"particle_settings": {
"particles": true,
"rain_splash": true,
"block_break": true,
"block_breaking": true,
"other": {}
},
"detail_settings": {
"sky": true,
"sun_moon": true,
"stars": true,
"rain_snow": true,
"biome_colors": true,
"sky_colors": true
},
"render_settings": {
"fog_type": "DEFAULT",
"fog_distance": 0,
"fog_start": 100,
"multi_dimension_fog_control": false,
"dimensionFogDistance": {
"minecraft:overworld": 0
},
"light_updates": true,
"item_frame": true,
"armor_stand": true,
"painting": true,
"piston": true,
"beacon_beam": true,
"enchanting_table_book": true,
"item_frame_name_tag": true,
"player_name_tag": true
},
"extra_settings": {
"overlay_corner": "TOP_LEFT",
"text_contrast": "NONE",
"show_fps": false,
"show_f_p_s_extended": true,
"show_coords": false,
"reduce_resolution_on_mac": true,
"use_adaptive_sync": false,
"cloud_height": 192,
"cloud_distance": 100,
"toasts": true,
"advancement_toast": true,
"recipe_toast": true,
"system_toast": true,
"tutorial_toast": true,
"instant_sneak": false,
"prevent_shaders": false,
"steady_debug_hud": true,
"steady_debug_hud_refresh_interval": 1
}
}

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# This is the configuration file for Sodium Extra.
# This file exists for debugging purposes and should not be configured otherwise.
#
# You can find information on editing this file and all the available options here:
# https://github.com/FlashyReese/sodium-extra-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{
"showEnchantability": true,
"alwaysShowEnchantability": false,
"showRepairCost": true,
"alwaysShowRepairCost": false,
"showHarvestLevel": true,
"showEfficiency": true,
"showSwordEfficiency": false,
"showDurability": true,
"alwaysShowDurability": false,
"showHorseArmorProtection": true
}

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[slime]
#Slime Blobs Enabled
enabled = true
[charge]
#Charge Particle Enabled
enabled = true
[waterCircle]
#Water Circles Enabled
enabled = true
#Water Circles Colored
colored = true
#Water Circles Density
#Range: 0 ~ 64
density = 16

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{
"enabled": true,
"interval": 10,
"entries": [
{
"block": [
"minecraft:gold_ore",
"minecraft:deepslate_gold_ore",
"minecraft:nether_gold_ore"
],
"particle": {
"type": "visuality:sparkle",
"value": [
0.99607843,
1.0,
0.7411765
]
}
},
{
"block": [
"minecraft:diamond_ore",
"minecraft:deepslate_diamond_ore"
],
"particle": {
"type": "visuality:sparkle",
"value": [
0.7058824,
0.99215686,
0.93333334
]
}
},
{
"block": [
"minecraft:emerald_ore",
"minecraft:deepslate_emerald_ore"
],
"particle": {
"type": "visuality:sparkle",
"value": [
0.8509804,
1.0,
0.92156863
]
}
},
{
"block": "minecraft:amethyst_cluster",
"particle": {
"type": "visuality:sparkle",
"value": [
0.99607843,
0.79607844,
0.9019608
]
}
},
{
"block": [
"minecraft:soul_sand",
"minecraft:soul_soil"
],
"direction": "up",
"particle": {
"type": "visuality:soul"
}
}
]
}

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{
"enabled": true,
"interval": 10,
"entries": [
{
"block": [
"minecraft:soul_sand",
"minecraft:soul_soil"
],
"particle": {
"type": "visuality:soul"
}
}
]
}

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{
"enabled": true,
"interval": 20,
"entries": [
{
"armor": [
"minecraft:golden_helmet",
"minecraft:golden_chestplate",
"minecraft:golden_leggings",
"minecraft:golden_boots"
],
"particle": {
"type": "visuality:sparkle",
"value": [
0.99607843,
1.0,
0.7411765
]
}
},
{
"armor": [
"minecraft:diamond_helmet",
"minecraft:diamond_chestplate",
"minecraft:diamond_leggings",
"minecraft:diamond_boots"
],
"particle": {
"type": "visuality:sparkle",
"value": [
0.7058824,
0.99215686,
0.93333334
]
}
}
]
}

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{
"enabled": true,
"min_amount": 1,
"max_amount": 20,
"entries": [
{
"entity": [
"minecraft:skeleton",
"minecraft:skeleton_horse",
"minecraft:stray"
],
"particle": {
"type": "visuality:bone"
}
},
{
"entity": "minecraft:wither_skeleton",
"particle": {
"type": "visuality:wither_bone"
}
},
{
"entity": "minecraft:chicken",
"particle": {
"type": "visuality:feather"
}
},
{
"entity": [
"minecraft:villager",
"minecraft:wandering_trader"
],
"particle": {
"type": "visuality:emerald"
}
}
]
}

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[General]
#Enables/Disables the whole Mod [false/true|default:true]
enableMod = true
#Volume of water/lava drips [0.0-1.0|default:0.3]
volume = 0.75
#Chance of a drip forming each tick (one in X so lower is faster) [1-100|default:10]
dripChance = 100
#If enabled, uses the Dripstone water/lava drip sounds added in 1.17. If not, uses sounds from older versions of the mod. [false/true|default:true]
useDripstoneSounds = true
#Sound category [default:AMBIENT]
soundCategory = "AMBIENT"

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[General]
#Enables/Disables the whole Mod [false/true|default:true]
enableMod = true
#Volume of water/lava drips [0.0-1.0|default:0.3]
volume = 0.75
#Chance of a drip forming each tick (one in X so lower is faster) [1-100|default:10]
dripChance = 100
#If enabled, uses the Dripstone water/lava drip sounds added in 1.17. If not, uses sounds from older versions of the mod. [false/true|default:true]
useDripstoneSounds = true
#Sound category [default:AMBIENT]
soundCategory = "AMBIENT"

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[General]
#Enables/Disables the whole Mod [false/true|default:true]
enableMod = true
#Volume of water/lava drips [0.0-1.0|default:0.3]
volume = 0.75
#Chance of a drip forming each tick (one in X so lower is faster) [1-100|default:10]
dripChance = 100
#If enabled, uses the Dripstone water/lava drip sounds added in 1.17. If not, uses sounds from older versions of the mod. [false/true|default:true]
useDripstoneSounds = true
#Sound category [default:AMBIENT]
soundCategory = "AMBIENT"

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{
"configVersion": 2,
"windMode": "NONE",
"capeStyle": "BLOCKY",
"capeMovement": "BASIC_SIMULATION_3D",
"gravity": 25,
"heightMultiplier": 6,
"straveMultiplier": 2
}

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allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
allowRadarOnServer:true
registerStatusEffects:true

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#CONFIG ONLY OPTIONS
ignoreUpdate:0
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:false
oldDeathpoints:false
distance:1
lockNorth:true
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.0000000149011612
arrowColour:0
smoothDots:false
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
renderLayerIndex:1
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:true
zoomOnEnlarged:0
minimapTextAlign:0
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:1
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:1
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:true
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:50
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayers:true
dimensionScaledMaxWaypointDistance:true
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
infoDisplay:coords:true:15:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:biome:true:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:time:0:15:-1
infoDisplay:real_time:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
interface:dummy:0:36:true:false:false:false
interface:dummy:0:10000:true:false:false:false
interface:dummy:0:0:false:false:true:false
interface:dummy:0:36:true:false:false:false
interface:gui.xaero_minimap:0:0:false:false:true:false
#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints

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{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:allay",
"minecraft:armor_stand",
"minecraft:axolotl",
"minecraft:bat",
"minecraft:bee",
"minecraft:blaze",
"minecraft:block_display",
"minecraft:boat",
"minecraft:camel",
"minecraft:cat",
"minecraft:cave_spider",
"minecraft:chest_boat",
"minecraft:chest_minecart",
"minecraft:chicken",
"minecraft:cod",
"minecraft:cow",
"minecraft:creeper",
"minecraft:dolphin",
"minecraft:donkey",
"minecraft:drowned",
"minecraft:elder_guardian",
"minecraft:end_crystal",
"minecraft:ender_dragon",
"minecraft:enderman",
"minecraft:endermite",
"minecraft:evoker",
"minecraft:fox",
"minecraft:frog",
"minecraft:ghast",
"minecraft:glow_item_frame",
"minecraft:glow_squid",
"minecraft:goat",
"minecraft:guardian",
"minecraft:hoglin",
"minecraft:horse",
"minecraft:husk",
"minecraft:illager_beast",
"minecraft:illusioner",
"minecraft:iron_golem",
"minecraft:item_frame",
"minecraft:leash_knot",
"minecraft:llama",
"minecraft:magma_cube",
"minecraft:minecart",
"minecraft:mooshroom",
"minecraft:mule",
"minecraft:ocelot",
"minecraft:panda",
"minecraft:parrot",
"minecraft:phantom",
"minecraft:pig",
"minecraft:piglin",
"minecraft:piglin_brute",
"minecraft:pillager",
"minecraft:polar_bear",
"minecraft:pufferfish",
"minecraft:rabbit",
"minecraft:ravager",
"minecraft:salmon",
"minecraft:sheep",
"minecraft:shulker",
"minecraft:silverfish",
"minecraft:skeleton",
"minecraft:slime",
"minecraft:sniffer",
"minecraft:snow_golem",
"minecraft:spider",
"minecraft:squid",
"minecraft:stray",
"minecraft:strider",
"minecraft:tadpole",
"minecraft:text_display",
"minecraft:trader_llama",
"minecraft:tropical_fish",
"minecraft:turtle",
"minecraft:vex",
"minecraft:villager",
"minecraft:vindicator",
"minecraft:wandering_trader",
"minecraft:warden",
"minecraft:witch",
"minecraft:wither",
"minecraft:wither_skeleton",
"minecraft:wolf",
"minecraft:zoglin",
"minecraft:zombie",
"minecraft:zombie_horse",
"minecraft:zombie_pigman",
"minecraft:zombie_villager",
"minecraft:zombified_piglin"
],
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayed": true,
"displayHeight": 0.0,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
"displayNameWhenIconFails": true,
"entityNumber": 1000.0,
"alwaysDisplayNametags": false,
"startFadingAt": 0.0,
"dotSize": 2.0,
"renderOverMinimapFrame": 1.0,
"icons": 0.0,
"names": 2.0,
"heightLimit": 20.0,
"iconScale": 1.0
},
"subCategories": [
{
"hardInclude": "living",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:armor_stand"
],
"name": "gui.xaero_entity_category_living",
"protection": true,
"settingOverrides": {
"renderOrder": 2.0,
"color": 14.0
},
"subCategories": [
{
"hardInclude": "players",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_players",
"protection": true,
"settingOverrides": {
"renderOrder": 6.0,
"heightLimit": 2050.0,
"color": 15.0
},
"subCategories": [
{
"hardInclude": "nothing",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friend",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "tracked",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_tracked",
"protection": true,
"settingOverrides": {
"icons": 2.0
},
"subCategories": []
},
{
"hardInclude": "same-team",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_same_team",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_teams",
"protection": true,
"settingOverrides": {
"renderOrder": 7.0
},
"subCategories": []
}
]
},
{
"hardInclude": "hostile",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile",
"protection": true,
"settingOverrides": {
"renderOrder": 3.0
},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 5.0
},
"subCategories": []
}
]
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly",
"protection": true,
"settingOverrides": {},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 4.0
},
"subCategories": []
}
]
}
]
},
{
"hardInclude": "items",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_items",
"protection": true,
"settingOverrides": {
"renderOrder": 1.0,
"names": 0.0,
"color": 12.0
},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_entities",
"protection": true,
"settingOverrides": {
"color": 5.0
},
"subCategories": []
}
]
}

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allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
registerStatusEffects:true

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ignoreUpdate:0
updateNotification:true
allowInternetAccess:true
differentiateByServerAddress:true
caveMapsAllowed:true
debug:false
lighting:true
colours:0
loadChunks:true
updateChunks:true
terrainSlopes:2
terrainDepth:true
footsteps:true
flowers:true
coordinates:true
hoveredBiome:true
biomeColorsVanillaMode:false
waypoints:true
renderArrow:true
displayZoom:true
worldmapWaypointsScale:1.0
openMapAnimation:true
reloadVersion:0
reloadEverything:false
zoomButtons:true
waypointBackgrounds:true
detectAmbiguousY:true
showDisabledWaypoints:false
closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0
arrowColour:-2
minimapRadar:true
renderWaypoints:true
partialYTeleportation:true
displayStainedGlass:true
caveModeDepth:30
caveModeStart:2147483647
autoCaveMode:-1
legibleCaveMaps:false
displayCaveModeStart:true
caveModeToggleTimer:1000
defaultCaveModeType:1
biomeBlending:true
trackedPlayers:true
multipleImagesExport:false
nightExport:false
highlightsExport:false
exportScaleDownSquare:20
mapWritingDistance:-1
displayClaims:true
claimsFillOpacity:46
claimsBorderOpacity:80
globalVersion:1

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