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288 changed files with 64 additions and 21250 deletions

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "full",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}

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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true,
"spawnFlawlessOnly": false
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0,
"CrystalResonanceGeneratorRate_comment": "How much energy a crystal resonance generator generates per tick.",
"CrystalResonanceGeneratorRate": 20.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Adventure Module Config
affixes {
# A list of type overrides for the affix loot system. Format is <itemname>|chance|<type>.
# Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow
# Default: [minecraft:iron_sword|sword], [minecraft:shulker_shell|none]
S:"Equipment Type Overrides" <
minecraft:iron_sword|sword
minecraft:shulker_shell|none
>
# The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100%
# Default: 0.075; Range: [0.0 ~ 1.0]
S:"Random Affix Chance"=0.075
# The chance that a mob will drop a gem. 0 = 0%, 1 = 100%
# Default: 0.045; Range: [0.0 ~ 1.0]
S:"Gem Drop Chance"=0.045
# The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100%
# Default: 0.33; Range: [0.0 ~ 1.0]
S:"Gem Boss Bonus"=0.33
# If affixes that cleave can hit players (excluding the user).
# Default: false
B:"Cleave Players"=false
# Loot Rules, in the form of Loot Table Matchers, permitting affix items to spawn in loot tables.
# The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables.
# If you omit the domain, the format is pattern|chance, and the matcher will run for all domains.
# The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star).
# If there is a match, an item has a chance to spawn in that loot table.
# Default: [minecraft:chests.*|0.35], [.*chests.*|0.3], [twilightforest:structures.*|0.3]
S:"Affix Item Loot Rules" <
minecraft:chests.*|0.35
.*chests.*|0.3
twilightforest:structures.*|0.3
>
# Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description.
# Default: [.*blocks.*|0], [.*|0.35]
S:"Affix Convert Loot Rules" <
.*blocks.*|0
.*|0.35
>
# Dimensional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities.
# Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic]
S:"Affix Convert Rarities" <
overworld|common|rare
the_nether|uncommon|epic
the_end|rare|mythic
twilightforest:twilight_forest|uncommon|epic
>
# If Quark's Attribute Tooltip handling is disabled for affix items
# Default: true
B:"Disable Quark Tooltips for Affix Items"=true
# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
# Default: minecraft:torch
S:"Torch Placement Item"=minecraft:torch
}
gems {
# Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description.
# Default: [minecraft:chests.*|0.25], [.*chests.*|0.20], [twilightforest:structures.*|0.20]
S:"Gem Loot Rules" <
minecraft:chests.*|0.25
.*chests.*|0.20
twilightforest:structures.*|0.20
>
# Dimensional rarities for gem drops, in the form of dimension|min|max. A dimension not listed uses all rarities.
# Default: [overworld|common|mythic], [the_nether|uncommon|mythic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|mythic]
S:"Gem Dimensional Rarities" <
overworld|common|mythic
the_nether|uncommon|mythic
the_end|rare|mythic
twilightforest:twilight_forest|uncommon|mythic
>
}
bosses {
# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
# Default: false
B:"Curse Boss Items"=false
# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
# Default: 96.0; Range: [0.0 ~ 1024.0]
S:"Boss Announce Range"=96.0
# The volume of the boss announcement sound. 0 to disable. This control is clientside.
# Default: 0.75; Range: [0.0 ~ 1.0]
S:"Boss Announce Volume"=0.75
# If the boss announcement range ignores y-level.
# Default: false
B:"Boss Announce Ignore Y"=false
# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
# Default: 3600; Range: [0 ~ 720000]
I:"Boss Spawn Cooldown"=3600
# If true, invading bosses will automatically target the closest player.
# Default: false
B:"Boss Auto-Aggro"=false
# If true, bosses will glow when they spawn.
# Default: true
B:"Boss Glowing On Spawn"=true
# Dimensions where bosses can spawn naturally, spawn chance, and spawn rules.
# Format is dimname|chance|rule, chance is a float from 0..1.
# Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27
# Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE]
S:"Boss Spawn Dimensions" <
minecraft:overworld|0.018|NEEDS_SKY
minecraft:the_nether|0.025|ANY
minecraft:the_end|0.018|SURFACE_OUTER_END
twilightforest:twilight_forest|0.05|NEEDS_SURFACE
>
}
worldgen {
# The dimensions that the deadly module will generate in.
# Default: [overworld]
S:"Generation Dimension Whitelist" <
overworld
>
}
spawners {
# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
# Default: 0.11; Range: [0.0 ~ 1.0]
S:"Spawner Value Chance"=0.11
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Module Control
# This file allows individual modules of Apotheosis to be enabled or disabled.
# Changes will have no effect until the next game restart.
# This file must match on client and server.
general {
# If the enchantment module is enabled.
# Default: true
B:"Enable Enchantment Module"=true
# If the adventure module is loaded.
# Default: true
B:"Enable Adventure Module"=true
# If the spawner module is enabled.
# Default: true
B:"Enable Spawner Module"=true
# If the potion module is loaded.
# Default: true
B:"Enable Potion Module"=true
# If the village module is loaded.
# Default: true
B:"Enable Village Module"=true
# If the garden module is loaded.
# Default: true
B:"Enable Garden Module"=true
# If the Chronicle of Shadows is given to new players.
# Default: true
B:"Give Book on First Join"=true
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Enchantment Module Config
client {
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
# Default: true
B:"Show Enchanted Book Metadata"=true
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
# Default: 200; Range: [0 ~ 32767]
I:"Sculkshelf Noise Chance"=200
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Garden Module Configuration
general {
# The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
# Server-authoritative.
# Default: 5; Range: [1 ~ 512]
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
# Server-authoritative.
# Default: 255; Range: [1 ~ 512]
I:"Reed Height"=255
# The max height a stack of bamboo may grow to. Vanilla is 16.
# Server-authoritative.
# Default: 32; Range: [1 ~ 64]
I:"Bamboo Height"=32
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Potion Module Configuration
general {
# The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted.
# Server-authoritative.
# Default: 4; Range: [1 ~ 2147483647]
I:"Knowledge XP Multiplier"=4
# If Potion Charms will only work when in a curios slot, instead of in the inventory.
# Default: false
B:"Restrict Charms to Curios"=false
# A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision.
# Server-authoritative.
# Default: [minecraft:night_vision], [minecraft:health_boost]
S:"Extended Potion Charms" <
minecraft:night_vision
minecraft:health_boost
>
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Spawner Module Configuration
general {
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch.
# Functionally server-authoritative, but should match on client for information.
# Default: 1; Range: [-1 ~ 127]
I:"Spawner Silk Level"=1
# The durability damage dealt to an item that silk touches a spawner.
# Server-authoritative.
# Default: 100; Range: [0 ~ 100000]
I:"Spawner Silk Damage"=100
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg.
# Should match between client and server.
# Default: [
S:"Banned Mobs" <
>
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Village Module Configuration
wanderer {
# If the generic trade list will be cleared before datapack loaded trades are added.
# Server-authoritative.
# Default: false
B:"Clear Generic Trades"=false
# If the rare trade list will be cleared before datapack loaded trades are added.
# Server-authoritative.
# Default: false
B:"Clear Rare Trades"=false
# If the Wandering Trader can attempt to spawn underground.
# Server-authoritative.
# Default: true
B:"Underground Trader"=true
}
arrows {
# If explosive arrows can break blocks.
# Server-authoritative.
# Default: true
B:"Explosive Arrow Block Damage"=true
}

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{
"attributes": {
"forge:step_height_addition": {
"enabled": false,
"min": {
"default": -512,
"value": -512
},
"max": {
"default": 512,
"value": 512
}
},
"attributeslib:ghost_health": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"minecraft:generic.follow_range": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 2048
}
},
"attributeslib:prot_shred": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"attributeslib:overheal": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
},
"attributeslib:armor_shred": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2,
"value": 2
}
},
"attributeslib:healing_received": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"irons_spellbooks:nature_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"forge:entity_gravity": {
"enabled": false,
"min": {
"default": -8,
"value": -8
},
"max": {
"default": 8,
"value": 8
}
},
"irons_spellbooks:nature_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"attributeslib:armor_pierce": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"irons_spellbooks:lightning_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:holy_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"attributeslib:cold_damage": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"attributeslib:experience_gained": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"minecraft:generic.luck": {
"enabled": true,
"min": {
"default": -1024,
"value": -1024
},
"max": {
"default": 1024,
"value": 1024
}
},
"irons_spellbooks:fire_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"forge:entity_reach": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"skilltree:exp_per_minute": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:summon_damage": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:eldritch_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:cast_time_reduction": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:cooldown_reduction": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"attributeslib:dodge_chance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"minecraft:zombie.spawn_reinforcements": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"attributeslib:fire_damage": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"irons_spellbooks:ice_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"minecraft:generic.attack_knockback": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 5,
"value": 1000000
}
},
"attributeslib:crit_chance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
},
"forge:swim_speed": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"skilltree:regeneration": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"minecraft:generic.armor_toughness": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 1000000
}
},
"irons_spellbooks:fire_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:eldritch_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:ender_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:holy_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"attributeslib:crit_damage": {
"enabled": false,
"min": {
"default": 1,
"value": 1
},
"max": {
"default": 100,
"value": 100
}
},
"forge:nametag_distance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 64,
"value": 64
}
},
"irons_spellbooks:blood_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:evocation_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"forge:block_reach": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.attack_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.attack_damage": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 1000000
}
},
"attributeslib:draw_speed": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 4,
"value": 4
}
},
"skilltree:evasion": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 90,
"value": 90
}
},
"irons_spellbooks:ender_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"minecraft:generic.armor": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 200,
"value": 1000000
}
},
"irons_spellbooks:evocation_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:blood_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"attributeslib:prot_pierce": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 34,
"value": 34
}
},
"minecraft:generic.flying_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"attributeslib:current_hp_damage": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"irons_spellbooks:lightning_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"attributeslib:mining_speed": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
},
"minecraft:generic.movement_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"caelus:fall_flying": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"irons_spellbooks:spell_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"minecraft:generic.max_health": {
"enabled": true,
"min": {
"default": 1,
"value": 1
},
"max": {
"default": 1024,
"value": 1000000
}
},
"irons_spellbooks:mana_regen": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"skilltree:blocking": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 90,
"value": 90
}
},
"irons_spellbooks:ice_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"skilltree:stealth": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 90,
"value": 90
}
},
"attributeslib:arrow_damage": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
},
"minecraft:horse.jump_strength": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2,
"value": 2
}
},
"attributeslib:arrow_velocity": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
},
"irons_spellbooks:max_mana": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000000,
"value": 1000000
}
},
"minecraft:generic.knockback_resistance": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"attributeslib:life_steal": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
}
}
}

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@ -1,64 +0,0 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
#
general {
# If the Attributes GUI is available.
# Default: true
B:"Enable Attributes GUI"=true
# If description tooltips will be added to potion items.
# Default: true
B:"Enable Potion Tooltips"=true
# A list of attributes that will be hidden from the Attributes GUI.
# Default: [forge:nametag_distance], [attributeslib:creative_flight], [attributeslib:elytra_flight], [attributeslib:ghost_health]
S:"Hidden Attributes" <
forge:nametag_distance
attributeslib:creative_flight
attributeslib:elytra_flight
attributeslib:ghost_health
>
}
combat_rules {
# The protection damage reduction formula.
# Computed after Prot Pierce and Prot Shred are applied.
# Arguments:
# 'protPoints' - The number of protection points the user has after reductions.
# Output:
# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: 1 - min(0.025 * protPoints, 0.85)
S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
# The a-value formula, which computes an intermediate used in the armor formula.
# Arguments:
# 'damage' - The damage of the incoming attack.
# Output:
# The a-value, which will be supplied as an argument to the armor formula.
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
# The armor damage reduction formula.
# Computed after Armor Pierce and Armor Shred are applied.
# Arguments:
# 'a' - The a-value computed by the a-value formula.
# 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions.
# Output:
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: a / (a + armor)
S:"Armor Formula"=a / (a + armor)
}

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@ -1,16 +0,0 @@
["YUNG's Better Desert Temples"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Desert Temples".General]
# Whether or not vanilla desert pyramids should be disabled.
# Default: true
#
"Disable Vanilla Pyramids" = true
# Whether or not mining fatigue is applied to players in the desert temple if it has not yet been cleared.
# Default: true
#
"Apply Mining Fatigue" = true

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@ -1,7 +0,0 @@
This directory is for a few additional options for YUNG's Better Desert Temples.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run Better Desert Temples, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Desert Temples for 1.18.2 on Forge, the 'forge-1_18_2' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
For example, on Forge 1.18.2 the file is 'betterdeserttemples-forge-1_18_2.toml'.

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@ -1,30 +0,0 @@
######################################
# armorstands.json #
######################################
This file contains ItemRandomizers describing the probability distribution of armor on armor stands.
Armor stands spawn in armory rooms and wardrobe rooms.
For information on ItemRandomizers, see the bottom of this README.
######################################
# itemframes.json #
######################################
This file contains ItemRandomizers describing the probability distribution of items in item frames.
Item frames only spawn in food storage rooms and armoury rooms.
For information on ItemRandomizers, see the bottom of this README.
######################################
# ItemRandomizers #
######################################
Describes a set of items and the probability of each item being chosen.
- entries: An object where each entry's key is a item, and each value is that item's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultItem: The item used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultItem being selected.
Here's an example ItemRandomizer:
"entries": {
"minecraft:stone_axe": 0.25,
"minecraft:shield": 0.2,
"minecraft:air": 0.1
},
"defaultItem": "minecraft:iron_axe"
For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield,
10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item).

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@ -1,58 +0,0 @@
{
"armoryHelmets": {
"entries": {
"golden_helmet": 0.2,
"chainmail_helmet": 0.3
},
"defaultItem": "air"
},
"wardrobeHelmets": {
"entries": {
"chainmail_helmet": 0.2,
"leather_helmet": 0.4
},
"defaultItem": "air"
},
"armoryChestplates": {
"entries": {
"chainmail_chestplate": 0.3,
"golden_chestplate": 0.2
},
"defaultItem": "air"
},
"wardrobeChestplates": {
"entries": {
"chainmail_chestplate": 0.2,
"leather_chestplate": 0.4
},
"defaultItem": "air"
},
"armoryLeggings": {
"entries": {
"golden_leggings": 0.2,
"chainmail_leggings": 0.3
},
"defaultItem": "air"
},
"wardrobeLeggings": {
"entries": {
"leather_leggings": 0.4,
"chainmail_leggings": 0.2
},
"defaultItem": "air"
},
"armoryBoots": {
"entries": {
"golden_boots": 0.2,
"chainmail_boots": 0.3
},
"defaultItem": "air"
},
"wardrobeBoots": {
"entries": {
"leather_boots": 0.4,
"chainmail_boots": 0.2
},
"defaultItem": "air"
}
}

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@ -1,31 +0,0 @@
{
"armouryItems": {
"entries": {
"golden_sword": 0.1,
"stone_sword": 0.05,
"shield": 0.1,
"stone_axe": 0.05,
"name_tag": 0.05,
"bow": 0.1,
"arrow": 0.05,
"golden_axe": 0.1
},
"defaultItem": "air"
},
"storageItems": {
"entries": {
"cookie": 0.1,
"beetroot_seeds": 0.025,
"bread": 0.2,
"cake": 0.1,
"honey_bottle": 0.1,
"potato": 0.2,
"pumpkin_seeds": 0.025,
"slime_ball": 0.05,
"wheat_seeds": 0.025,
"melon_seeds": 0.025,
"rabbit_foot": 0.01
},
"defaultItem": "air"
}
}

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@ -1,69 +0,0 @@
["YUNG's Better Dungeons"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Dungeons".General]
# Whether or not dungeons should be allowed to place skeleton skulls and other mob heads.
# This option may be useful for some modpack creators.
# Default: true
#
"Enable Skulls & Heads" = true
# Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns.
# Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris.
# Set this to false to prevent any Nether-related blocks from spawning in dungeons.
# This option may be useful for some modpack creators.
# Default: true
#
"Enable Nether Blocks in Dungeons" = true
###########################################################################################################
## Zombie Dungeon settings.
###########################################################################################################
["YUNG's Better Dungeons"."Zombie Dungeons"]
# The longest distance that can be checked when attempting to generate a surface entrance staircase.
# Making this too large may cause problems.
# Default: 20
#
"Zombie Dungeon Surface Entrance Staircase Max Length" = 20
###########################################################################################################
## Small Dungeon settings.
###########################################################################################################
["YUNG's Better Dungeons"."Small Dungeons"]
# The maximum number of banners that can spawn in a single small dungeon.
# Default: 2
#Range: 0 ~ 8
"Small Dungeon Max Banner Count" = 2
# The minimum number of chests that are guaranteed to spawn in a single small dungeon.
# Default: 1
"Small Dungeon Min Chest Count" = 1
# The maximum number of chests that can spawn in a single small dungeon.
# Default: 2
"Small Dungeon Max Chest Count" = 2
# Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon.
# If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air.
# Default: true
#
"Allow Ore Blocks in Corners" = true
###########################################################################################################
## Small Nether Dungeon settings.
## These are disabled by default.
###########################################################################################################
["YUNG's Better Dungeons"."Small Nether Dungeons"]
# Whether or not small Nether dungeons should spawn.
# Default: false
"Enable Small Nether Dungeons" = false
# Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls.
# Default: true
"Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true
# Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods.
# Default: true
"Blazes From Spawners Drop Blaze Rods" = true
# The maximum number of banners that can spawn in a single small Nether dungeon.
# Default: 2
#Range: 0 ~ 8
"Small Nether Dungeon Max Banner Count" = 2

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@ -1,12 +0,0 @@
["YUNG's Better Nether Fortresses"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Nether Fortresses".General]
# Whether or not vanilla Nether Fortresses should be disabled.
# Default: true
#
"Disable Vanilla Nether Fortresses" = true

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@ -1,8 +0,0 @@
This directory is for a few additional options for YUNG's Better Nether Fortresses.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run Better Nether Fortresses, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Nether Fortresses for MC 1.19.2 on Forge, the 'forge-1_19' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.
NOTE -- Most of this mod's config settings can be found in a config file outside this folder!
For example, on Forge 1.19.2 the file is 'betterfortresses-forge-1_19.toml'.
Also note that many of the structure's settings such as spawn rate & spawn conditions can only be modified via data pack.

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@ -1,26 +0,0 @@
######################################
# itemframes.json #
######################################
This file contains ItemRandomizers describing the probability distribution of items in item frames.
Item frames only spawn in certain rooms and hallway pieces.
For information on ItemRandomizers, see the bottom of this README.
######################################
# ItemRandomizers #
######################################
Describes a set of items and the probability of each item being chosen.
- entries: An object where each entry's key is an item, and each value is that item's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultItem: The item used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultItem being selected.
Here's an example ItemRandomizer:
{
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stone_sword": 0.1
},
"defaultItem": "minecraft:iron_axe"
}
This randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing a stone sword, and a 100 - (25 + 20 + 10) = 45% chance of choosing iron axe (since it's the default item).

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@ -1,48 +0,0 @@
{
"weaponItems": {
"entries": {
"golden_sword": 0.05,
"stone_sword": 0.025,
"shield": 0.025,
"netherite_sword": 0.005,
"stone_axe": 0.025,
"iron_axe": 0.025,
"iron_sword": 0.025,
"golden_axe": 0.05
},
"defaultItem": "air"
},
"lootItems": {
"entries": {
"gold_nugget": 0.2,
"nether_wart": 0.1,
"gold_ingot": 0.1
},
"defaultItem": "air"
},
"studyItems": {
"entries": {
"book": 0.4,
"paper": 0.1,
"enchanted_book": 0.1,
"writable_book": 0.1
},
"defaultItem": "air"
},
"messHallItems": {
"entries": {
"porkchop": 0.3,
"gold_ingot": 0.2,
"cooked_porkchop": 0.3
},
"defaultItem": "air"
},
"alchemyItems": {
"entries": {
"magma_cream": 0.3,
"quartz": 0.3,
"fire_charge": 0.2
},
"defaultItem": "air"
}
}

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@ -1,6 +0,0 @@
["YUNG's Better Jungle Temples"]
["YUNG's Better Jungle Temples".General]
"Disable Vanilla Jungle Temples" = true

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@ -1,106 +0,0 @@
["YUNG's Better Mineshafts"]
# Whether or not vanilla mineshafts should be disabled.
# Default: true
"Disable Vanilla Mineshafts" = true
# The lowest a mineshaft can spawn.
# Default: -55
"Minimum y-coordinate" = -55
# The highest a mineshaft can spawn.
# Default: 30
#
"Maximum y-coordinate" = 30
###########################################################################################################
## Ore deposit settings.
###########################################################################################################
["YUNG's Better Mineshafts"."Ore Deposits"]
"Enable Ore Deposits" = true
# Chance of an ore deposit being cobblestone only.
# Default: 50
#Range: 0 ~ 100
"Cobble Spawn Chance (Empty Deposit)" = 50
# Chance of an ore deposit containing coal.
# Default: 20
#Range: 0 ~ 100
"Coal Spawn Chance" = 20
# Chance of an ore deposit containing iron.
# Default: 9
#Range: 0 ~ 100
"Iron Spawn Chance" = 9
# Chance of an ore deposit containing redstone.
# Default: 7
#Range: 0 ~ 100
"Redstone Spawn Chance" = 7
# Chance of an ore deposit containing gold.
# Default: 7
#Range: 0 ~ 100
"Gold Spawn Chance" = 7
# Chance of an ore deposit containing lapis lazuli.
# Default: 3
#Range: 0 ~ 100
"Lapis Spawn Chance" = 3
# Chance of an ore deposit containing emerald.
# Default: 3
#Range: 0 ~ 100
"Emerald Spawn Chance" = 3
# Chance of an ore deposit containing diamond.
# Default: 1
#Range: 0 ~ 100
"Diamond Spawn Chance" = 1
###########################################################################################################
## Spawn rates for various mineshaft parts and decorations.
###########################################################################################################
["YUNG's Better Mineshafts"."Spawn Rates & More"]
# The spawn rate for lanterns in the main shaft.
# Default: .0067
#Range: 0.0 ~ 1.0
"Lantern Spawn Rate" = 0.0067
# The spawn rate for torches in small shafts.
# Default: .02
#Range: 0.0 ~ 1.0
"Torch Spawn Rate" = 0.02
# The spawn rate for workstation side rooms along the main shaft.
# Default: .025
#Range: 0.0 ~ 1.0
"Workstation Spawn Rate" = 0.025
# The spawn rate for workstation cellars below workstations along the main shaft.
# Default: .25
#Range: 0.0 ~ 1.0
"Workstation Cellar Spawn Rate" = 0.25
# The spawn rate for smaller tunnels that generate along the main shaft.
# Default: .07
#Range: 0.0 ~ 1.0
"Small Shaft Spawn Rate" = 0.07
# The spawn rate for cobwebs.
# Default: .15
#Range: 0.0 ~ 1.0
"Cobweb Spawn Rate" = 0.15
# The spawn rate for minecarts holding chests in small shafts.
# Default: .00125
#Range: 0.0 ~ 1.0
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
# The spawn rate for minecarts holding TNT in small shafts.
# Default: .0025
#Range: 0.0 ~ 1.0
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
# The spawn rate for minecarts holding chests in the main shaft.
# Default: .01
#Range: 0.0 ~ 1.0
"Main Shaft Chest Minecart Spawn Rate" = 0.01
# The spawn rate for minecarts holding TNT in the main shaft.
# Default: .0025
#Range: 0.0 ~ 1.0
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
# Default: 2
#Range: 0 ~ 100
"Abandoned Miners' Outpost Spawn Chance" = 2
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
# This determines the overall length of small shafts.
# Default: 9
#
#Range: 0 ~ 1000
"Small Shaft Piece Chain Length" = 9

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@ -1,12 +0,0 @@
["YUNG's Better Ocean Monuments"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Ocean Monuments".General]
# Whether or not vanilla ocean monuments should be disabled.
# Default: true
#
"Disable Vanilla Ocean Monuments" = true

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@ -1,20 +0,0 @@
["YUNG's Better Strongholds"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Strongholds".General]
# The rate at which cobwebs will spawn in various parts of the stronghold.
# Default: 0.1
"Cobweb Spawn Rate (NORMAL)" = 0.1
# The rate at which cobwebs will spawn around spider spawners in libraries.
# Default: 0.3
"Cobweb Spawn Rate (SPAWNER)" = 0.3
# The rate at which torches spawn throughout the stronghold.
# Default: 0.1
"Torch Spawn Rate" = 0.1
# The rate at which lanterns spawn throughout the stronghold.
# Default: 0.2
"Lantern Spawn Rate" = 0.2

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@ -1,8 +0,0 @@
This directory is for a few additional options for YUNG's Better Strongholds.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run Better Strongholds, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Strongholds for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
For example, on Forge 1.16 the file is 'betterstrongholds-forge-1_16.toml'.

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@ -1,62 +0,0 @@
######################################
# ores.json #
######################################
This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen.
These probabilities are used in treasure rooms in the stronghold, in which
piles of ore have a chance of spawning.
For information on BlockSetSelectors, see the bottom of this README.
######################################
# rareblocks.json #
######################################
This file contains a BlockSetSelector describing the probability of a given block being chosen.
These probabilities are used in grand libraries, in which
two rare blocks will spawn.
For information on BlockSetSelectors, see the bottom of this README.
######################################
# armorstands.json #
######################################
This file contains ItemSetSelectors describing the probability distribution of armor on armor stands.
Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms.
For information on ItemSetSelectors, see the bottom of this README.
######################################
# itemframes.json #
######################################
This file contains ItemSetSelectors describing the probability distribution of items in item frames.
Item frames only spawn in storage rooms and armoury rooms.
For information on ItemSetSelectors, see the bottom of this README.
######################################
# BlockSetSelectors #
######################################
Describes a set of blockstates and the probability of each blockstate being chosen.
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The blockstate used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example block selector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
######################################
# ItemSetSelectors #
######################################
Describes a set of items and the probability of each item being chosen.
Works the same as BlockSetSelectors, but with items instead of blockstates.

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@ -1,60 +0,0 @@
{
"commonHelmets": {
"entries": {
"carved_pumpkin": 0.01,
"chainmail_helmet": 0.3,
"iron_helmet": 0.3,
"leather_helmet": 0.1
},
"defaultItem": "air"
},
"rareHelmets": {
"entries": {
"carved_pumpkin": 0.2,
"diamond_helmet": 0.3
},
"defaultItem": "air"
},
"commonChestplates": {
"entries": {
"chainmail_chestplate": 0.3,
"leather_chestplate": 0.1,
"iron_chestplate": 0.3
},
"defaultItem": "air"
},
"rareChestplates": {
"entries": {
"diamond_chestplate": 0.3
},
"defaultItem": "air"
},
"commonLeggings": {
"entries": {
"leather_leggings": 0.1,
"iron_leggings": 0.3,
"chainmail_leggings": 0.3
},
"defaultItem": "air"
},
"rareLeggings": {
"entries": {
"diamond_leggings": 0.3
},
"defaultItem": "air"
},
"commonBoots": {
"entries": {
"leather_boots": 0.1,
"chainmail_boots": 0.3,
"iron_boots": 0.3
},
"defaultItem": "air"
},
"rareBoots": {
"entries": {
"diamond_boots": 0.3
},
"defaultItem": "air"
}
}

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@ -1,34 +0,0 @@
{
"armouryItems": {
"entries": {
"golden_sword": 0.05,
"stone_sword": 0.05,
"shield": 0.1,
"stone_axe": 0.05,
"name_tag": 0.05,
"bow": 0.1,
"iron_axe": 0.1,
"arrow": 0.05,
"iron_sword": 0.1,
"golden_axe": 0.05
},
"defaultItem": "air"
},
"storageItems": {
"entries": {
"paper": 0.25,
"beetroot_seeds": 0.025,
"cake": 0.05,
"map": 0.25,
"pumpkin_seeds": 0.025,
"slime_ball": 0.05,
"flint": 0.05,
"compass": 0.05,
"lead": 0.05,
"wheat_seeds": 0.025,
"melon_seeds": 0.025,
"rabbit_foot": 0.01
},
"defaultItem": "air"
}
}

View File

@ -1,14 +0,0 @@
{
"oreChances": {
"entries": {
"minecraft:iron_ore": 0.2,
"minecraft:emerald_ore": 0.05,
"minecraft:lapis_ore": 0.15,
"minecraft:gold_ore": 0.2,
"minecraft:redstone_ore[lit=false]": 0.15,
"minecraft:coal_ore": 0.2,
"minecraft:diamond_ore": 0.05
},
"defaultBlock": "minecraft:coal_ore"
}
}

View File

@ -1,11 +0,0 @@
{
"blockChances": {
"entries": {
"minecraft:iron_block": 0.3,
"minecraft:gold_block": 0.3,
"minecraft:diamond_block": 0.1,
"minecraft:quartz_block": 0.3
},
"defaultBlock": "minecraft:iron_block"
}
}

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@ -1,12 +0,0 @@
["YUNG's Better Witch Huts"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Witch Huts".General]
# Whether or not vanilla witch huts should be disabled.
# Default: true
#
"Disable Vanilla Witch Huts" = true

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@ -1,21 +0,0 @@
[waila]
#You can disable specific modules in the WAILA config.
[waila.pokemon]
#Valid TooltipTypes: TITLE, TITLE_GENDER, SPECIES, LEVEL, GENDER, HEALTH, TRAINER, NICKNAME, FRIENDSHIP, TYPES, REWARD_EVS, NATURE, ABILITY, IVS, EVS, DEX_ENTRY, SNEAK_HINT, BATTLE_HINT
pokemonTooltips = ["TITLE_GENDER:SHOW", "HEALTH:SHOW", "TRAINER:SHOW", "TYPES:SHOW", "REWARD_EVS:SHOW", "SNEAK_HINT:NO_SNEAK", "FRIENDSHIP:SNEAK", "NATURE:SNEAK", "ABILITY:SNEAK", "IVS:SNEAK", "EVS:SNEAK", "DEX_ENTRY:SNEAK"]
[waila.misc]
#Hide the Pokemon label/nametag completely.
hidePokemonLabel = false
[waystones]
#Allow Pokemon to be used for Waystone teleportation.
allowWaystoneTeleport = true
#Does the Pokemon need to have Teleport accessible. If false, any psychic type can teleport.
requireTeleportMove = true
#Minimum level to Teleport.
#Range: 0 ~ 255
waystoneMinTeleportLevel = 0

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@ -1,28 +0,0 @@
#These settings only affects client
[Client]
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorGuiButton_Left = 65
#The vertical pixel distance from the origin point of player inventoy gui
#Range: > -2147483648
CosArmorGuiButton_Top = 75
#Whether or not to hide the button for toggling the mod temporarily on client side
CosArmorToggleButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Left = 59
#The vertical pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Top = 72
#Whether or not to hide the button for opening CosmeticArmorInventory in CreativeInventory
CosArmorCreativeGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of creative inventory gui
#Range: > -2147483648
CosArmorCreativeGuiButton_Left = 95
#The vertical pixel distance from the origin point of creative inventoy gui
#Range: > -2147483648
CosArmorCreativeGuiButton_Top = 38

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@ -1,10 +0,0 @@
#These settings affects both server and client
[Common]
#Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = false
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
CosArmorDisableRecipeBook = false
#Whether or not to disable the coshat command
CosArmorDisableCosHatCommand = false

View File

@ -494,7 +494,6 @@
},
"dynamicIcons": {
"localhost": "https://api.mcsrvstat.us/icon/localhost",
"[fe80": "https://api.mcsrvstat.us/icon/[fe80",
"default": "https://via.placeholder.com/256.png",
"NTCat": "https://crafatar.com/avatars/676957c43cca40819a40420e7097d207",
"73.24.74.7": "https://api.mcsrvstat.us/icon/73.24.74.7",

View File

@ -1,33 +0,0 @@
#.
#Config for Automation related components
[automation]
#.
#.
#Whether allowing Deployers to perform Cutting Board Recipes
enableCuttingBoardDeploying = true
#.
#List of Block Entities that can be boosted when placed on Blaze Stove
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet", "miners_delight:copper_pot"]
#.
#Config for Integration with other mods
[integration]
#.
#.
#Whether replacing vanilla and modded pies into Farmer's Delight style
#[@cui:RequiresReload:both]
enablePieOverhaul = true
#.
#Pie items in this list will not be included in pie overhaul
#[@cui:RequiresReload:both]
pieOverhaulBlackList = []
#.
#For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear.
#[@cui:RequiresReload:server]
enableHarvesterSupportForOverweightFarming = true
#.
#Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation.
#[@cui:RequiresReload:server]
disableTransferCooldownForFarmersDelightBasket = true

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@ -1,33 +0,0 @@
#.
#Config for Automation related components
[automation]
#.
#.
#Whether allowing Deployers to perform Cutting Board Recipes
enableCuttingBoardDeploying = true
#.
#List of Block Entities that can be boosted when placed on Blaze Stove
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet", "miners_delight:copper_pot"]
#.
#Config for Integration with other mods
[integration]
#.
#.
#Whether replacing vanilla and modded pies into Farmer's Delight style
#[@cui:RequiresReload:both]
enablePieOverhaul = true
#.
#Pie items in this list will not be included in pie overhaul
#[@cui:RequiresReload:both]
pieOverhaulBlackList = []
#.
#For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear.
#[@cui:RequiresReload:server]
enableHarvesterSupportForOverweightFarming = true
#.
#Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation.
#[@cui:RequiresReload:server]
disableTransferCooldownForFarmersDelightBasket = true

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@ -1,27 +0,0 @@
#A list of class:method strings (render methods) that the dark shader will not be applied to.
#Each string consists of the class and the method (or any substring) to block the dark shader.
#For example, 'renderHunger' is sufficient to block 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' (either will work).
METHOD_SHADER_BLACKLIST = ["mezz.jei.common.render.FluidTankRenderer:drawTextureWithMasking", "mezz.jei.library.render.FluidTankRenderer:drawTextureWithMasking", "renderCrosshair", "m_93080_", "renderSky", "m_202423_", "renderHotbar", "m_93009_", "m_193837_", "setupOverlayRenderState", "net.minecraftforge.client.gui.overlay.ForgeGui", "renderFood", "renderExperienceBar", "m_93071_", "renderLogo", "m_280037_", "m_280118_", "net.minecraft.client.gui.Gui", "net.minecraft.src.C_3431_", "renderDirtBackground", "m_280039_", "m_280039_", "configured.client.screen.ListMenuScreen", "OnlineServerEntry:drawIcon", "OnlineServerEntry:m_99889_", "WorldSelectionList$WorldListEntry:render", "WorldSelectionList$WorldListEntry:m_6311_", "CubeMap:render", "CubeMap:m_108849_", "squeek.appleskin.client.HUDOverlayHandler", "shadows.packmenu.ExtendedMenuScreen"]
#Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to
#The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood'
#Use this feature to help find the render method strings of GUIs you would like to blacklist.
METHOD_SHADER_DUMP = false
["Inventory Button"]
#Pixels away from the left of the GUI in the x axis
#Range: > 0
X = 32
#Pixels away from the bottom of the GUI in the y axis
#Range: > 0
Y = 2
["Main Menu Button"]
#Enabled
SHOW = true
#Pixels away from the left of the GUI in the x axis
#Range: > 0
MAIN_X = 4
#Pixels away from the bottom of the GUI in the y axis
#Range: > 0
MAIN_Y = 40

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@ -1,52 +0,0 @@
{
"shaders": [
null,
{
"texShaderLocation": {
"f_135804_": "darkmodeeverywhere",
"f_135805_": "dark_position_tex"
},
"texColorShaderLocation": {
"f_135804_": "darkmodeeverywhere",
"f_135805_": "dark_position_tex_color"
},
"displayName": {
"translate": "gui.darkmodeeverywhere.perfect_dark"
},
"divideFactor": 5.5,
"darkColorReplacement": 16777215
},
{
"texShaderLocation": {
"f_135804_": "darkmodeeverywhere",
"f_135805_": "dark_position_tex"
},
"texColorShaderLocation": {
"f_135804_": "darkmodeeverywhere",
"f_135805_": "dark_position_tex_color"
},
"displayName": {
"translate": "gui.darkmodeeverywhere.less_perfect_dark"
},
"divideFactor": 3.5,
"darkColorReplacement": 16777215
},
{
"texShaderLocation": {
"f_135804_": "darkmodeeverywhere",
"f_135805_": "dark_position_tex"
},
"texColorShaderLocation": {
"f_135804_": "darkmodeeverywhere",
"f_135805_": "dark_position_tex_color"
},
"displayName": {
"translate": "gui.darkmodeeverywhere.toasted_light"
},
"divideFactor": 2.0,
"darkColorReplacement": 16777215
}
],
"version": 2,
"selectedShaderIndex": 3
}

View File

@ -1,6 +0,0 @@
{
// When enabled, sends a message to a player when they die and have cheat-access that a backup has been created and can be loaded.
"sendBackupReminderMessageToThoseWithAccessOnDeath": true,
// The message sent to players with cheat-access when 'sendBackupReminderMessageToThoseWithAccessOnDeath' is enabled.
"backupReminderMessage": "A backup of your inventory before your death has been created and can be loaded with '/deathbackup load 0'."
}

View File

@ -1,18 +0,0 @@
[villager]
#If villagers should be able to be picked up by sneaking and right-clicking
sneak_pick_up = true
#The volume of every villager related sound in this mod
#Range: 0.0 ~ 1.0
volume = 1.0
#The location of the cycle trades button
#Allowed Values: TOP_LEFT, TOP_RIGHT, NONE
cycle_trades_button_location = "TOP_LEFT"
#Disables rendering any contents of the villager blocks when set to false
#Set to false if you have performance issues with the mod
render_block_contents = true
#The distance in blocks at which the block contents are rendered
#This has no effect if 'render_block_contents' is disabled
#Range: 1 ~ 256
block_render_distance = 32

View File

@ -2,7 +2,7 @@ type = user_variables
variable {
name = is_daytime
value = 0
value = 1
reset_on_launch = false
}

View File

@ -1,49 +0,0 @@
{
"enableDropsForNonPlayer": true,
"enableCrashExplosion": true,
"enableCrashBlockDestruction": false,
"enableCrashFire": false,
"crashExplosionRadius": 2.0,
"crashDamage": 2.0,
"preventKillThroughCrash": true,
"healthBarRow": 0,
"damagePerHealthPoint": 30,
"separateCamera": true,
"useThirdPersonByDefault": true,
"enableTrails": true,
"renderDistance": 192.0,
"fuelConsumption": 1.0,
"windClearWeather": 1.0,
"windRainWeather": 3.0,
"windThunderWeather": 3.0,
"repairSpeed": 0.025,
"collisionDamage": true,
"burnFuelInCreative": false,
"acceptVanillaFuel": true,
"useCustomKeybindSystem": true,
"showHotbarEngineGauge": true,
"weaponsAreDestructive": false,
"dropInventory": true,
"dropUpgrades": false,
"fuelList": {
"minecraft:blaze_powder": 1200
},
"validDimensions": {
"minecraft:the_nether": true,
"minecraft:the_end": true,
"minecraft:overworld": true
},
"gunpowderAmmunition": {
"minecraft:gunpowder": 100
},
"arrowAmmunition": {
"minecraft:spectral_arrow": 100,
"minecraft:arrow": 100,
"minecraft:tipped_arrow": 100
},
"bombBayAmmunition": {
"minecraft:tnt": 100
},
"version": 1,
"name": "immersive_aircraft"
}

View File

@ -4,73 +4,11 @@
"me.shedaniel.rei.impl.client.gui.screen.DefaultDisplayViewingScreen": true,
"top.theillusivec4.curios.client.gui.CuriosScreenV2": true,
"io.redspace.ironsspellbooks.gui.inscription_table.InscriptionTableScreen": true,
"com.cobblemon.mod.common.client.gui.battle.BattleGUI": true,
"com.simibubi.create.content.schematics.table.SchematicTableScreen": true,
"com.cobblemon.mod.common.client.gui.startselection.StarterSelectionScreen": true,
"xaero.map.gui.GuiMap": true,
"net.minecraft.client.gui.screens.PauseScreen": true,
"net.minecraft.client.gui.screens.inventory.SmithingScreen": true,
"com.mrcrayfish.catalogue.client.screen.CatalogueModListScreen": true,
"me.shedaniel.rei.impl.client.gui.config.REIConfigScreen": true,
"io.github.lightman314.lightmanscurrency.client.gui.screen.NotificationScreen": true,
"io.github.lightman314.lightmanscurrency.client.gui.screen.TeamManagerScreen": true,
"com.cobblemon.mod.common.client.gui.summary.Summary": true,
"io.github.mortuusars.wares.client.gui.screen.DeliveryTableScreen": true,
"io.github.mortuusars.wares.client.gui.agreement.AgreementScreen": true,
"com.simibubi.create.infrastructure.gui.CreateMainMenuScreen": true,
"com.simibubi.create.foundation.config.ui.BaseConfigScreen": true,
"com.simibubi.create.foundation.config.ui.ConfigModListScreen": true,
"com.simibubi.create.foundation.config.ui.SubMenuConfigScreen": true,
"com.simibubi.create.foundation.gui.ConfirmationScreen": true,
"net.blay09.mods.waystones.client.gui.screen.WaystoneSelectionScreen": true,
"io.redspace.ironsspellbooks.gui.EldritchResearchScreen": true,
"io.redspace.ironsspellbooks.gui.scroll_forge.ScrollForgeScreen": true,
"vazkii.patchouli.client.book.gui.GuiBookLanding": true,
"vazkii.patchouli.client.book.gui.GuiBookCategory": true,
"vazkii.patchouli.client.book.gui.GuiBookEntry": true,
"dev.shadowsoffire.apotheosis.adventure.affix.reforging.ReforgingScreen": true,
"mezz.jei.gui.recipes.RecipesGui": true,
"io.redspace.ironsspellbooks.gui.arcane_anvil.ArcaneAnvilScreen": true,
"appeng.client.gui.me.networktool.NetworkStatusScreen": true,
"com.progwml6.ironchest.client.screen.IronChestScreen": true,
"appeng.client.gui.implementations.DriveScreen": true,
"com.simibubi.create.content.equipment.toolbox.ToolboxScreen": true,
"com.simibubi.create.content.equipment.toolbox.RadialToolboxMenu": true,
"net.mcreator.sonsofsins.client.gui.UrnGUIScreen": true,
"com.simibubi.create.foundation.blockEntity.behaviour.ValueSettingsScreen": true,
"appeng.client.gui.me.items.CraftingTermScreen": true,
"appeng.client.gui.implementations.IOBusScreen": true,
"net.p3pp3rf1y.sophisticatedbackpacks.client.gui.BackpackScreen": true,
"com.simibubi.create.content.equipment.clipboard.ClipboardScreen": true,
"lain.mods.cos.impl.client.gui.GuiCosArmorInventory": true
"com.cobblemon.mod.common.client.gui.battle.BattleGUI": true
},
"hideBackground": {
"me.shedaniel.rei.impl.client.gui.screen.DefaultDisplayViewingScreen": true,
"top.theillusivec4.curios.client.gui.CuriosScreenV2": true,
"io.redspace.ironsspellbooks.gui.inscription_table.InscriptionTableScreen": true,
"com.simibubi.create.content.schematics.table.SchematicTableScreen": true,
"net.minecraft.client.gui.screens.inventory.SmithingScreen": true,
"io.github.lightman314.lightmanscurrency.client.gui.screen.NotificationScreen": true,
"io.github.lightman314.lightmanscurrency.client.gui.screen.TeamManagerScreen": true,
"io.github.mortuusars.wares.client.gui.screen.DeliveryTableScreen": true,
"io.github.mortuusars.wares.client.gui.agreement.AgreementScreen": true,
"net.blay09.mods.waystones.client.gui.screen.WaystoneSelectionScreen": true,
"io.redspace.ironsspellbooks.gui.scroll_forge.ScrollForgeScreen": true,
"vazkii.patchouli.client.book.gui.GuiBookLanding": true,
"vazkii.patchouli.client.book.gui.GuiBookCategory": true,
"vazkii.patchouli.client.book.gui.GuiBookEntry": true,
"dev.shadowsoffire.apotheosis.adventure.affix.reforging.ReforgingScreen": true,
"mezz.jei.gui.recipes.RecipesGui": true,
"io.redspace.ironsspellbooks.gui.arcane_anvil.ArcaneAnvilScreen": true,
"appeng.client.gui.me.networktool.NetworkStatusScreen": true,
"com.progwml6.ironchest.client.screen.IronChestScreen": true,
"appeng.client.gui.implementations.DriveScreen": true,
"com.simibubi.create.content.equipment.toolbox.ToolboxScreen": true,
"net.mcreator.sonsofsins.client.gui.UrnGUIScreen": true,
"appeng.client.gui.me.items.CraftingTermScreen": true,
"appeng.client.gui.implementations.IOBusScreen": true,
"net.p3pp3rf1y.sophisticatedbackpacks.client.gui.BackpackScreen": true,
"com.simibubi.create.content.equipment.clipboard.ClipboardScreen": true,
"lain.mods.cos.impl.client.gui.GuiCosArmorInventory": true
"io.redspace.ironsspellbooks.gui.inscription_table.InscriptionTableScreen": true
}
}

View File

@ -1,6 +0,0 @@
{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:barrier"
]
}

View File

@ -1,10 +0,0 @@
{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:area_effect_cloud",
"minecraft:firework_rocket",
"minecraft:interaction",
"minecraft:text_display",
"minecraft:lightning_bolt"
]
}

View File

@ -1,41 +0,0 @@
{
"general": {
"debug": false,
"itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN",
"builtinCamouflage": true,
"ttsMode": "PRESS",
"fluidMode": "ANY",
"reachDistance": 0.0,
"displayEntities": true,
"displayBosses": true,
"displayMode": "TOGGLE",
"displayTooltip": true,
"displayBlocks": true,
"hideFromDebug": true,
"hideFromTabList": true,
"enableTextToSpeech": false,
"hintOverlayToggle": true,
"hintNarratorToggle": true,
"previewOverlay": true
},
"overlay": {
"alpha": 0.7,
"iconMode": "TOP",
"animation": true,
"disappearingDelay": 0.0,
"overlaySquare": false,
"flipMainHand": false,
"autoScaleThreshold": 0.4,
"overlayPosY": 1.0,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"overlayAnchorY": 0.0,
"activeTheme": "jade:dark",
"themesHash": -328442023,
"overlayPosX": 0.5
},
"formatting": {
"modName": "§9§o%s"
}
}

View File

@ -1,110 +0,0 @@
{
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"harvest_tool.effective_tool": true,
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": true,
"armor_stand": true,
"fluid_storage.detailed": false,
"energy_storage": true,
"entity_armor.max_for_render": 40,
"breaking_progress": true,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"chicken_egg": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"block_states": false,
"lectern": true,
"entity_armor": true,
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"jadeaddons": {
"equipment_requirement": ""
},
"cobblemonintegrations": {
"healer": true,
"apricorn": true,
"fossil_analyzer": true,
"pokemon_entity": true,
"berry_bush": true
},
"easy_villagers": {
"villager": true,
"converter": true,
"breeder": true
},
"jade": {
"coordinates.rel": false,
"distance": false,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"mod_name": true
},
"create": {
"filter": true,
"backtank_capacity": true,
"goggles.requires_goggles": true,
"goggles": false,
"blaze_burner": true,
"exact_block": true,
"crafting_blueprint": true,
"goggles.detailed": false,
"placard": true
},
"apotheosis": {
"adventure": true,
"ench": true,
"spawner": true
},
"waystones": {
"waystone": true
},
"lootr": {
"info": true
},
"ae2": {
"part_icon": true,
"charger": true,
"debug": true,
"part_tooltip": true,
"grid_node_state": true,
"pattern_provider": true,
"part_mod_name": true,
"power_storage": true,
"crafting_monitor": true,
"part_name": true
}
}

View File

@ -1,81 +0,0 @@
{
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:debug": null,
"ae2:grid_node_state": null,
"ae2:part_icon": null,
"ae2:part_mod_name": null,
"ae2:part_name": null,
"ae2:part_tooltip": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"ae2:server_data": null,
"apotheosis:adventure": null,
"apotheosis:ench": null,
"apotheosis:spawner": null,
"cobblemonintegrations:apricorn": null,
"cobblemonintegrations:berry_bush": null,
"cobblemonintegrations:fossil_analyzer": null,
"cobblemonintegrations:healer": null,
"cobblemonintegrations:pokemon_entity": null,
"create:backtank_capacity": null,
"create:blaze_burner": null,
"create:contraption_inv": null,
"create:crafting_blueprint": null,
"create:exact_block": null,
"create:filter": null,
"create:goggles": null,
"create:hide_boiler_tanks": null,
"create:placard": null,
"easy_villagers:breeder": null,
"easy_villagers:converter": null,
"easy_villagers:villager": null,
"jade:block_face": null,
"jade:distance": null,
"jade:mod_name": null,
"jade:object_name": null,
"jade:registry_name": null,
"lootr:info": null,
"lootr:inventory": null,
"minecraft:animal_owner": null,
"minecraft:armor_stand": null,
"minecraft:beehive": null,
"minecraft:block_display": null,
"minecraft:block_states": null,
"minecraft:brewing_stand": null,
"minecraft:campfire": null,
"minecraft:chicken_egg": null,
"minecraft:chiseled_bookshelf": null,
"minecraft:command_block": null,
"minecraft:crop_progress": null,
"minecraft:enchantment_power": null,
"minecraft:energy_storage": null,
"minecraft:entity_armor": null,
"minecraft:entity_health": null,
"minecraft:falling_block": null,
"minecraft:fluid_storage": null,
"minecraft:furnace": null,
"minecraft:harvest_tool": null,
"minecraft:horse_stats": null,
"minecraft:item_ber": null,
"minecraft:item_display": null,
"minecraft:item_frame": null,
"minecraft:item_storage": null,
"minecraft:item_tooltip": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:mob_breeding": null,
"minecraft:mob_growth": null,
"minecraft:mob_spawner": null,
"minecraft:note_block": null,
"minecraft:painting": null,
"minecraft:player_head": null,
"minecraft:potion_effects": null,
"minecraft:progress": null,
"minecraft:redstone": null,
"minecraft:tnt_stability": null,
"minecraft:total_enchantment_power": null,
"minecraft:villager_profession": null,
"minecraft:zombie_villager": null,
"waystones:waystone": null
}

View File

@ -1,40 +0,0 @@
Minecraft
Apotheosis
Apotheotic Additions
Automobility
Better Archeology
Cobblemon
Create
Create Crafts & Additions
Create Diesel Generators
Create Enchantment Industry
Create Stuff & Additions
Create Utilities
Create: Cobblemon Industrialized
Create: Easy Structures
Create: Steam 'n' Rails
Create: Wizardry
Easy Villagers
Immersive Aircraft
Iron's RPG Tweaks
Iron's Spells 'n Spellbooks
Lightman's Currency
Lootr
Mahou Tsukai
Man of Many Planes
Myths and Legends
SCP: Overtime
Sons Of Sins: Organs Addition
Sons of Sins
Sons of Sins: Organ Museum
Vending Machine
Wares
Waystones
create: things and misc
Iron Chests
Applied Energistics 2
Sophisticated Backpacks
Sophisticated Core
Sophisticated Storage
Passive Skill Tree
Pet Transfer

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@ -1,2 +0,0 @@
net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack

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@ -1,156 +0,0 @@
[advanced]
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchRenderErrorsEnabled = true
# Description: Catch render errors from tooltips and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchTooltipErrorsEnabled = true
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable adding new bookmarks to the front of the bookmark list.
# Valid Values: [true, false]
# Default Value: true
AddBookmarksToFrontEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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@ -1,8 +0,0 @@
[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

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@ -1,17 +0,0 @@
[debug]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug inputs enabled
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
CrashingTestItemsEnabled = false

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@ -1,11 +0,0 @@
[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

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@ -1,78 +0,0 @@
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
apotheosis:enchanting
apotheosis:fletching
apotheosis:gem_cutting
apotheosis:salvaging
apotheosis:smithing
apotheosis:spawner_modifiers
cobblemon:berry_recipe
cobblemonintegrations:cobblemon_drops
cobblemonintegrations:cobblemon_evoitems
create:automatic_brewing
create:automatic_packing
create:automatic_shaped
create:automatic_shapeless
create:block_cutting
create:crushing
create:deploying
create:draining
create:fan_blasting
create:fan_haunting
create:fan_smoking
create:fan_washing
create:item_application
create:mechanical_crafting
create:milling
create:mixing
create:mystery_conversion
create:packing
create:pressing
create:sandpaper_polishing
create:sawing
create:sequenced_assembly
create:spout_filling
create:wood_cutting
create_enchantment_industry:disenchanting
createaddition:charging
createaddition:liquid_burning
createaddition:rolling
createdieselgenerators:basin_fermenting
createdieselgenerators:diesel_combustion
createdieselgenerators:distillation
easy_villagers:breeding
easy_villagers:converting
easy_villagers:incubating
irons_spellbooks:alchemist_cauldron
irons_spellbooks:arcane_anvil
irons_spellbooks:scroll_forge
jei:information
jeresources:dungeon
jeresources:enchantment
jeresources:mob
jeresources:plant
jeresources:villager
jeresources:worldgen
justenoughbreeding:breeding
justenoughprofessions:professions
lightmanscurrency:coin_mint
lightmanscurrency:ticket_station
sons_of_sins:etheric_blood_imbibation
sosorgans:organ_creation
waystones:warp_plate
ae2:attunement
ae2:certus_growth
ae2:charger
ae2:condenser
ae2:entropy
ae2:inscriber
ae2:item_transformation

View File

@ -1,2 +0,0 @@
T:{Count:1b,id:"irons_spellbooks:arcane_essence"}
T:{Count:1b,id:"irons_spellbooks:evasion_elixir"}

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@ -1 +0,0 @@
T:{Count:1b,id:"create_wizardry:mana_bucket"}

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@ -1 +0,0 @@
T:{Count:1b,id:"minecraft:raw_iron"}

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@ -1,11 +0,0 @@
#Range: 1 ~ 4
itemsPerColumn = 4
#Range: 1 ~ 4
itemsPerRow = 4
diyData = true
showDevData = false
enchantsBlacklist = ["flimflam", "soulBound"]
hiddenTabs = []
dimensionsBlacklist = [-11]
disableLootManagerReloading = false

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@ -1,11 +0,0 @@
disableLootManagerReloading = false
hiddenTabs = []
#Range: 1 ~ 4
itemsPerRow = 4
enchantsBlacklist = ["flimflam", "soulBound"]
showDevData = false
dimensionsBlacklist = [-11]
diyData = true
#Range: 1 ~ 4
itemsPerColumn = 4

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@ -1,79 +0,0 @@
#Quality Settings
[quality]
#Maximum number of items each Item Trader can renderBG (per-trade) as stock. Lower to decrease client-lag in trader-rich areas.
#Setting to 0 will disable item rendering entirely, so use with caution.
#Range: 0 -> 2147483647
itemTraderRenderLimit=2147483647
#Time Formatting Settings
[time]
#How Notification Timestamps are displayed.
#Follows SimpleDateFormat formatting: https://docs.oracle.com/javase/8/docs/api/java/text/SimpleDateFormat.html
timeFormatting="MM/dd/yy hh:mmaa"
#Wallet Slot Settings
[wallet_slot]
#The position that the wallet slot will be placed at in the players inventory.
slot=76,43
#The position that the wallet slot will be placed at in the players creative inventory.
creativeSlot=126,19
#The offset that the wallet button should be placed at relative to the wallet slot position.
button=8,-10
#Wallet Overlay Settings
[wallet_hud]
#Whether an overlay should be drawn on your HUD displaying your wallets current money amount.
enabled=true
#The corner of the screen that the overlay should be drawn on.
#Options: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
displayCorner=BOTTOM_LEFT
#The position offset from the defined corner.
displayOffset=5,-5
#Whether the wallets contents should be displayed as a coin item, or as value text.
#Options: ITEMS_WIDE, ITEMS_NARROW, TEXT
displayType=ITEMS_WIDE
#Inventory Button Settings
[inventory_buttons]
#The position that the notification & team manager buttons will be placed at in the players inventory.
button=152,3
#The position that the notification & team manager buttons will be placed at in the players creative inventory.
buttonCreative=171,3
#Chest Button Settings
[chest_buttons]
#Whether the 'Move Coins into Wallet' button will appear in the top-right corner of the Chest Screen if there are coins in the chest that can be collected.
enabled=true
#Whether the 'Move Coins into Wallet' button should collect coins from a side-chain.
#By default these would be the coin pile and coin block variants of the coins.
allowSideChainCollection=false
#Notification Settings
[notification]
#Whether notifications should be posted in your chat when you receive them.
notificationsInChat=true
#Slot Machine Animation Settings
[slot_machine]
#The number of Minecraft ticks the slot machine animation will last.
#Note: 20 ticks = 1 second
#Must be at least 20 ticks (1s) for coding reasons.
#Range: 20 -> 1200
animationDuration=100
#The number of Minecraft ticks the slot machine will pause before repeating the animation.
#Range: 0 -> 1200
animationRestDuration=20
#Sound Settings
[sounds]
#Whether Money Mending should make a noise when triggered.
moneyMendingClink=true

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@ -1,226 +0,0 @@
#Level of debug messages to be shown in the logs.
#0-All debug messages. 1-Warnings/Errors only. 2-Errors only. 3-No debug messages.
#Note: All debug messages will still be sent debug.log regardless of settings.
#Range: 0 -> 3
debugLevel=0
#Crafting Settings
#/reload required for any changes made to take effect.
[crafting]
#Whether Network Traders can be crafted.
#Disabling will not remove any existing Network Traders from the world, nor prevent their use.
#Disabling does NOT disable the recipes of Network Upgrades or the Trading Terminals.
canCraftNetworkTrader=true
#Whether Trader Interface blocks can be crafted.
#Disabling will not remove any existing Trader Interfaces from the world, nor prevent their use.
canCraftTraderInterface=true
#Whether Auction Stand blocks can be crafted.
#Disabling will not remove any existing Auction Stands from the world, nor prevent their use.
canCraftAuctionStand=true
#Whether Tax Blocks can be crafted.
#Disabling will not remove any existing Tax Blocks from the world, nor prevent their use.
canCraftTaxCollector=true
#Money Chest Crafting
[crafting.money_chest]
#Whether the Money Chest can be crafted.
#Disabling will not remove any existing Money Chests from the world, nor prevent their use.
#Disabling does NOT disable the recipes of Money Chest Upgrades.
canCraftCoinChest=true
#Whether the Money Chest Exchange Upgrade can be crafted.
#Disabling will not remove any existing Money Chest Exchange Upgrades from the world, nor prevent their use.
canCraftExchangeUpgrade=true
#Whether the Money Chest Magnet Upgrades can be crafted.
#Disabling will not remove any existing Money Chest Magnet Upgrades from the world, nor prevent their use.
canCraftMagnetUpgrade=true
#Whether the Money Chest Security Upgrades can be crafted.
#Disabling will not remove any existing Money Chest Security Upgrades from the world, nor prevent their use.
canCraftSecurityUpgrade=true
#Event Settings
[events]
#Whether advancements will give players chocolate coins as a reward for playing during the event.
#Note: Disabling will disable the entire `/lcadmin events reward` command used by the functions to give the reward.
advancementRewards=true
#Whether the Chocolate Event Coins will be added to the coin data.
#Note: Disabling will not remove any Chocolate Coin items that already exist.
chocolate=true
#Whether the Chocolate Event Coins will replace a small portion of the default coin loot drops during the event.
#See "chocolateRate" to customize the replacement rate
chocolateDrops=true
#The percentage of Chocolate Coins being dropped instead of normal coins while an event is active.
#Range: 0.0 -> 1.0
chocolateRate=0.1
#Villager Related Settings
#Note: Any changes to villagers requires a full reboot to be applied due to how Minecraft/Forge registers trades.
[villagers]
#Whether the wandering trader will have additional trades that allow you to buy misc items with money.
addCustomWanderingTrades=true
#Whether the banker villager profession will have any registered trades. The banker sells Lightman's Currency items for coins.
addBanker=true
#Whether the cashier villager profession will have any registered trades.. The cashier sells an amalgamation of vanilla traders products for coins.
addCashier=true
#Villager Trade Modification
#Note: Changes made only apply to newly generated trades. Villagers with trades already defined will not be changed.
[villagers.modification]
#Whether vanilla villagers should have the Emeralds from their trades replaced with coins.
changeVanillaTrades=false
#Whether villagers added by other mods should have the Emeralds from their trades replaced with coins.
changeModdedTrades=false
#Whether the wandering trader should have the emeralds from their trades replaced with the default replacement coin.
changeWanderingTrades=false
#The default coin to replace a trades emeralds with.
#May seperate and define villager type specific entries by adding multiple items seperated by '-' with region
defaultEmeraldReplacementItem="lightmanscurrency:coin_emerald-r;minecraft:snow;lightmanscurrency:coin_chocolate_emerald"
#List of replacement coin overrides.
#Each entry must be formatted as follows: "mod:some_profession_type-SUB_ENTRY-SUB_ENTRY-..."
#You may use "minecraft:wandering_trader" as a profession id to override the vanilla Wandering Trader
#
#Each sub-entry must be formatted as either of the following: "r;minecraft:villager_type;ITEM_ENTRY" to define an entry specific to an in-game region (villagers from `mincraft:snow` or `minecraft:desert` regions, etc.)
#with the exception of a single 'default' entry with no defined villager type/region "...-ITEM_ENTRY-..."
#
#Each item-entry is either 1 or 2 item ids (e.g. "mod:coin_item" or "mod:coin_item_1;mod:coin_item_2".
#When two are given, the first will replace the cost items (items the player must pay the villager) and the second will replace the result (items the player will be paid by the villager)
#Every trader not on this list will use the default trader coin defined above.
professionEmeraldReplacementOverrides=["minecraft:cartographer-lightmanscurrency:coin_iron-r;minecraft:snow;lightmanscurrency:coin_chocolate_iron","minecraft:fletcher-lightmanscurrency:coin_iron;lightmanscurrency:coin_copper-r;minecraft:snow;lightmanscurrency:coin_chocolate_iron;lightmanscurrency:coin_chocolate_copper","minecraft:butcher-lightmanscurrency:coin_iron-r;minecraft:snow;lightmanscurrency:coin_chocolate_iron","minecraft:farmer-lightmanscurrency:coin_iron-r;minecraft:snow;lightmanscurrency:coin_chocolate_iron","minecraft:fisherman-lightmanscurrency:coin_iron-r;minecraft:snow;lightmanscurrency:coin_chocolate_iron","minecraft:shepherd-lightmanscurrency:coin_iron-r;minecraft:snow;lightmanscurrency:coin_chocolate_iron","minecraft:mason-lightmanscurrency:coin_iron-r;minecraft:snow;lightmanscurrency:coin_chocolate_iron","minecraft:leatherworker-lightmanscurrency:coin_iron-r;minecraft:snow;lightmanscurrency:coin_chocolate_iron"]
#Loot Options
[loot]
#T1 loot item.
#Leave blank ("") to not spawn T1 loot.
#Applies to loot table loot type "lightmanscurrency:configured_item" with "tier":1, which is used in all "lightmanscurrency:loot_addons" loot tables configured below.
lootItemT1=lightmanscurrency:coin_copper
#T2 loot item.
#Leave blank ("") to not spawn T2 loot.
#Applies to loot table loot type "lightmanscurrency:configured_item" with "tier":2, which is used in all "lightmanscurrency:loot_addons" loot tables configured below.
lootItemT2=lightmanscurrency:coin_iron
#T3 loot item.
#Leave blank ("") to not spawn T3 loot.
#Applies to loot table loot type "lightmanscurrency:configured_item" with "tier":3, which is used in all "lightmanscurrency:loot_addons" loot tables configured below.
lootItemT3=lightmanscurrency:coin_gold
#T4 loot item.
#Leave blank ("") to not spawn T4 loot.
#Applies to loot table loot type "lightmanscurrency:configured_item" with "tier":4, which is used in all "lightmanscurrency:loot_addons" loot tables configured below.
lootItemT4=lightmanscurrency:coin_emerald
#T5 loot item.
#Leave blank ("") to not spawn T5 loot.
#Applies to loot table loot type "lightmanscurrency:configured_item" with "tier":5, which is used in all "lightmanscurrency:loot_addons" loot tables configured below.
lootItemT5=lightmanscurrency:coin_diamond
#T6 loot item.
#Leave blank ("") to not spawn T6 loot.
#Applies to loot table loot type "lightmanscurrency:configured_item" with "tier":6, which is used in all "lightmanscurrency:loot_addons" loot tables configured below.
lootItemT6=lightmanscurrency:coin_netherite
#Entity Loot Settings.
[loot.entities]
#Whether coins can be dropped by entities.
enabled=true
#Whether coins can be dropped by entities that were spawned by the vanilla spawner.
allowSpawnedDrops=false
#Whether modded machines that emulate player behaviour can trigger coin drops from entities.
#Set to false to help prevent autmated coin farming.
allowFakePlayerDrops=true
#Entity Drop Lists. Accepts the following inputs:
#Entity IDs. e.g. "minecraft:cow"
#Entity Tags. e.g. "#minecraft:skeletons"
#Every entity provided by a mod. e.g. "minecraft:*"
#Note: If an entity meets multiple criteria, it will drop the lowest tier loot that matches (starting with normal T1 -> T6 then boss T1 -> T6)
[loot.entities.lists]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/entity/tier1" loot table.
#Requires a player kill to trigger coin drops.
T1=["minecraft:slime","minecraft:silverfish","alexsmobs:cosmic_cod","alexsmobs:fly","alexsmobs:raccoon","alexsmobs:stradpole"]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/entity/tier2" loot table.
#Requires a player kill to trigger coin drops.
T2=["minecraft:zombie","minecraft:skeleton","minecraft:creeper","minecraft:spider","minecraft:cave_spider","minecraft:husk","minecraft:stray","minecraft:zombie_villager","minecraft:drowned","alexsmobs:bone_serpent","alexsmobs:anaconda","alexsmobs:froststalker","alexsmobs:rattlesnake","alexsmobs:rockey_roller","alexsmobs:skreecher","alexsmobs:soul_vulture","alexsmobs:tarantula_hawk"]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/entity/tier3" loot table.
#Requires a player kill to trigger coin drops.
T3=["minecraft:guardian","minecraft:elder_guardian","minecraft:phantom","minecraft:blaze","minecraft:ghast","minecraft:hoglin","minecraft:piglin_brute","minecraft:piglin","minecraft:zombified_piglin","alexsmobs:crimson_mosquito","alexsmobs:dropbear","alexsmobs:guster","alexsmobs:skelewag","alexsmobs:tusklin"]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/entity/tier4" loot table.
#Requires a player kill to trigger coin drops.
T4=["minecraft:enderman","minecraft:shulker","#minecraft:raiders","alexsmobs:enderiophage","alexsmobs:farseer","alexsmobs:murmur","alexsmobs:straddler"]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/entity/tier5" loot table.
#Requires a player kill to trigger coin drops.
T5=["minecraft:wither_skeleton"]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/entity/tier6" loot table.
#Requires a player kill to trigger coin drops.
T6=["alexsmobs:mimicube"]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/boss/tier1" loot table.
#Does NOT require a player kill to trigger coin drops.
BossT1=[]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/boss/tier2" loot table.
#Does NOT require a player kill to trigger coin drops.
BossT2=[]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/boss/tier3" loot table.
#Does NOT require a player kill to trigger coin drops.
BossT3=[]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/boss/tier4" loot table.
#Does NOT require a player kill to trigger coin drops.
BossT4=["minecraft:warden"]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/boss/tier5" loot table.
#Does NOT require a player kill to trigger coin drops.
BossT5=["minecraft:ender_dragon"]
#List of Entities that will drop loot from the "lightmanscurrency:loot_addons/boss/tier6" loot table.
#Does NOT require a player kill to trigger coin drops.
BossT6=["minecraft:wither","alexsmobs:void_worm"]
#Chest Loot Settings
[loot.chests]
#Whether coins can spawn in chests.
enabled=true
#Chest Spawn Lists
[loot.chests.lists]
#List of Loot Tables that will also spawn loot from the "lightmanscurrency:loot_addons/chest/tier1" loot table.
T1=["minecraft:chests/underwater_ruin_small","minecraft:chests/underwater_ruin_big"]
#List of Loot Tables that will also spawn loot from the "lightmanscurrency:loot_addons/chest/tier2" loot table.
T2=[]
#List of Loot Tables that will also spawn loot from the "lightmanscurrency:loot_addons/chest/tier3" loot table.
T3=["minecraft:chests/jungle_temple","minecraft:chests/nether_bridge","minecraft:chests/simple_dungeon","minecraft:chests/ruined_portal"]
#List of Loot Tables that will also spawn loot from the "lightmanscurrency:loot_addons/chest/tier4" loot table.
T4=["minecraft:chests/stronghold_crossing","minecraft:chests/stronghold_corridor","minecraft:chests/stronghold_library","minecraft:chests/ancient_city"]
#List of Loot Tables that will also spawn loot from the "lightmanscurrency:loot_addons/chest/tier5" loot table.
T5=["minecraft:chests/buried_treasure","minecraft:chests/bastion_hoglin_stable","minecraft:chests/bastion_bridge","minecraft:chests/bastion_other","minecraft:chests/bastion_treasure","minecraft:chests/end_city_treasure"]
#List of Loot Tables that will also spawn loot from the "lightmanscurrency:loot_addons/chest/tier6" loot table.
T6=[]

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@ -1,303 +0,0 @@
#Notification Settings
[notifications]
#The maximum number of notifications each player and/or machine can have before old entries are deleted.
#Lower if you encounter packet size problems.
#Range: 0 -> 2147483647
limit=500
#Machine Protection Settings
[machine_protection]
#Whether illegally broken traders (such as being replaced with /setblock, or modded machines that break blocks) will safely eject their block/contents into a temporary storage area for the owner to collect safely.
#If disabled, illegally broken traders will throw their items on the ground, and can thus be griefed by modded machines.
#Value ignored if anarchyMode is enabled!
safeEjection=true
#Whether block break protection will be disabled completely.
#Enable with caution as this will allow players to grief and rob other players shops and otherwise protected machinery.
anarchyMode=false
#Coin Mint Settings
[coin_mint]
#Whether or not Coin Mint recipes of mintType "MINT" will function.
#Defaults to the built-in recipes that turn resources into coins.
canMint=true
#Whether or not Coin Mint recipes of mintType "MELT" will function.
#Defaults to the built-in recipes that turn coins back into resources.
canMelt=false
#Default number of ticks it takes to process a Coin Mint recipe.
#Does not apply to Coin Mint recipes with a defined "duration" input.
#Range: 1 -> 72000
defaultMintDuration=100
#Default Recipes
[coin_mint.recipes]
#Minting
[coin_mint.recipes.mint]
#Whether recipes of mintType "MINT" with an output of copper coins will function.
copper=true
#Whether recipes of mintType "MINT" with an output of iron coins will function.
iron=true
#Whether recipes of mintType "MINT" with an output of gold coins will function.
gold=true
#Whether recipes of mintType "MINT" with an output of emerald coins will function.
emerald=true
#Whether recipes of mintType "MINT" with an output of diamond coins will function.
diamond=true
#Whether recipes of mintType "MINT" with an output of netherite coins will function.
netherite=true
#Melting
[coin_mint.recipes.melt]
#Whether recipes of mintType "MELT" with an output of copper ingots will function.
copper=true
#Whether recipes of mintType "MELT" with an output of iron ingots will function.
iron=true
#Whether recipes of mintType "MELT" with an output of gold ingots will function.
gold=true
#Whether recipes of mintType "MELT" with an output of emeralds will function.
emerald=true
#Whether recipes of mintType "MELT" with an output of diamonds will function.
diamond=true
#Whether recipes of mintType "MELT" with an output of netherite ingots will function.
netherite=true
#Wallet Settings
[wallet]
#The lowest level wallet capable of exchanging coins.
#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
#Range: 0 -> 6
exchangeLevel=1
#The lowest level wallet capable of automatically collecting coins while equipped.
#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
#Range: 0 -> 6
pickupLevel=2
#The lowest level wallet capable of allowing transfers to/from your bank account.
#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
#Range: 0 -> 6
bankLevel=5
#Upgrade Settings
[upgrades]
#Item Capacity Upgrade
[upgrades.item_capacity]
#The amount of item storage added by the first Item Capacity Upgrade (Iron)
#Range: 1 -> 1728
itemCapacity1=192
#The amount of item storage added by the first Item Capacity Upgrade (Gold)
#Range: 2 -> 1728
itemCapacity2=384
#The amount of item storage added by the first Item Capacity Upgrade (Diamond)
#Range: 3 -> 1728
itemCapacity3=576
#Money Chest Magnet Upgrade
[upgrades.money_chest_magnet]
#The radius (in meters) of the Money Chest Magnet Upgrade (Copper)'s coin collection.
#Range: 1 -> 50
radius1=4
#The radius (in meters) of the Money Chest Magnet Upgrade (Iron)'s coin collection.
#Range: 2 -> 50
radius2=6
#The radius (in meters) of the Money Chest Magnet Upgrade (Gold)'s coin collection.
#Range: 3 -> 50
radius3=8
#The radius (in meters) of the Money Chest Magnet Upgrade (Emerald)'s coin collection.
#Range: 4 -> 50
radius4=10
#Enchantment Settings
[enchantments]
#The desired delay (in ticks) between Money Mending & Coin Magnet ticks. This value will be ignored in favor of 'maxTickDelay' if the server is overloaded and/or falling behind.
#Increase if my enchantments are causing extreme lag.
#Note: 20 ticks = 1s
#Range: 1 -> 2147483647
tickDelay=20
#The maximum delay (in ticks) between Money Mending & Coin Magnet ticks.
#If greater than 0, will run the Money Mending & Coin Magnet ticks this frequently even if the server is falling behind.
#Note: 20 ticks = 1s
#Range: 1 -> 2147483647
maxTickDelay=200
#The cost required to repair a single item durability point with the Money Mending enchantment.
moneyMendingRepairCost="coin;1-lightmanscurrency:coin_copper"
#The additional cost to repair an item with Infinity applied to it.
moneyMendingInfinityCost="null;empty"
#The coin collection radius of the Coin Magnet I enchantment.
#Range: 1 -> 50
coinMagnetBaseRange=5
#The increase in the coin collection radius added by each additional level of the Coin Magnet enchantment.
#Range: 1 -> 50
coinMagnetLeveledRange=2
#Auction House Settings
[auction_house]
#Whether the Auction House will be automatically generated and accessible.
#If disabled after players have interacted with it, items & money in the auction house cannot be accessed until re-enabled.
#If disabled, it is highly recommended that you also disable the 'crafting.allowAuctionStandCrafting' option in the common config.
enabled=true
#Whether the Auction House will appear in the trading terminal.
#If false, you will only be able to access the Auction House from an Auction Stand.
visibleOnTerminal=true
#The minimum number of days an auction can have its duration set to.
#If given a 0 day minimum, the minimum auction duration will be 1 hour.
#Range: 0 -> 2147483647
minimumDuration=0
#The maxumim number of day an auction can have its duration set to.
#Range: 1 -> 2147483647
maximumDuration=30
#Bank Account Settings
[bank_accounts]
#The interest rate that bank accounts will earn just by existing.
#Setting to 0 will disable interesting and all interest-related ticks from happening.
#Range: 0 -> 100
interestRate=0
#The number of minecraft ticks that will pass before interest is applied.
#Helpful Notes:
#1s = 20 ticks
#1m = 1200 ticks
#1h = 72000 ticks
#1 day = 1728000 ticks
#1 week = 12096000 ticks
#30 days = 51840000 ticks
#365 days = 630720000 ticks
#Range: 1200 -> 630720000
interestDelay=1728000
#A list of upper interest limits.
#Example:
#Adding "coin;1-lightmanscurrency:coin_netherite" to this list will make it so that players will get no more than 1 netherite coin worth of interest even if they would normally get more.
interestUpperLimits=[]
#Network Terminal Settings
[terminal]
#Whether Traders with no defined Custom Name will be sorted to the bottom of the Trader list on the Network Terminal.
sortUnnamedTradersToBottom=false
#Player <-> Player Trading Options
[player_trading]
#The maximum distance allowed between players in order for a player trade to persist.
#-1 will always allow trading regardless of dimension.
#0 will allow infinite distance but require that both players be in the same dimension.
#Range: -1.0 -> 1.7976931348623157E308
maxPlayerDistance=-1.0
#Tax Settings
[taxes]
#Whether Tax Collectors can only be activated by an Admin in LC Admin Mode.
#Will not prevent players from crafting, placing, or configuring Tax Collectors.
adminOnlyActivation=false
#The maximum tax rate (in %) a Tax Collector is allowed to enforce.
#Note: The sum of multiple tax collectors rates can still exceed this number.
#If a machine reaches a total tax rate of 100% it will forcible prevent all monetary interactions until this is resolved.
#Range: 1 -> 99
maxTaxRate=25
#The maximum radius of a Tax Collectors area in meters.
#Range: 16 -> 2147483647
maxRadius=256
#The maximum height of a Tax Collectors area in meters.
#Range: 8 -> 2147483647
maxHeight=64
#The maximum vertical offset of a Tax Collectors area in meters.
#Note: Vertical offset can be negative, so this will also enforce the lowest value.
#Range: 4 -> 2147483647
maxVertOffset=32
#Chocolate Coin Settings
[chocolate_coins]
#Whether the Chocolate Coins will give players custom potion and/or healing effects on consumption.
chocolateEffects=true
#Mod Compat Options
[compat]
#Claim Purchasing Settings for FTB Chunks, Cadmus, & Flan
[compat.claim_purchasing]
#Whether the '/lcclaims buy claim' command will be accessible to players.
allowClaimPurchase=false
#The price per claim chunk purchased.
claimPrice="coin;1-lightmanscurrency:coin_gold"
#The maximum number of extra claim chunks allowed to be purchased with this command.
#Note: This count includes extra claim chunks given to the player/team via normal FTB Chunks methods as well (if applicable).
#Range: 1 -> 2147483647
maxClaimCount=1000000
#Whether the `/lcclaims buy forceload` command will be accessible to players.
allowForceloadPurchase=false
#The price per forceload chunk purchased.
forceloadPrice="coin;1-lightmanscurrency:coin_netherite"
#The maximum number of extra forceload chunks allowed to be purchased with this command.
#Note: This count includes extra forceload chunks given to the player/team via normal FTB Chunks methods as well (if applicable).
#Range: 1 -> 2147483647
maxForceloadCount=100
#Flan Settings
[compat.claim_purchasing.flan]
#Blocks that will be added with each 'claim' purchased
#Range: 1 -> 64
blocksPerChunk=64
#Lightman's Discord Compat Settings.
[compat.ldi]
#The channel where users can run the currency commands and where currency related announcements will be made.
channel="000000000000000000"
#Prefix for currency commands.
prefix="!"
#Whether the !search command should limit its search results to only Network Traders, or if it should list all traders.
limitSearchToNetwork=true
#Currency Bot Notification Options
[compat.ldi.notifications]
#Whether a notification will appear in the currency bot channel when a Network Trader is created.
#Notification will have a 60 second delay to allow them time to customize the traders name, etc.
networkTraderBuilt=true
#Whether a notification will appear in the currency bot channel when a player starts an auction.
auctionCreated=true
#Whether a notification will appear in the currency bot channel when a Persistent Auction is created automatically.
#Requires that auction house creation notifications also be enabled.
auctionPersistentCreations=true
#Whether a notification will appear in the currency bot channel when an Auction is cancelled in the Auction House.
auctionCancelled=false
#Whether a notification will appear in the currency bot channel when an Auction is completed and had a bidder.
auctionWon=true

View File

@ -1,649 +0,0 @@
{
"Chains": [
{
"chain": "emeralds",
"name": {
"translate": "lightmanscurrency.money.chain.emeralds"
},
"displayType": "lightmanscurrency:number",
"displayFormat": {
"translate": "lightmanscurrency.money.chain.emeralds.display"
},
"displayFormatWordy": {
"translate": "lightmanscurrency.money.chain.emeralds.display.wordy"
},
"InputType": "DEFAULT",
"CoreChain": [
{
"Coin": "minecraft:emerald",
"baseUnit": true
},
{
"Coin": "minecraft:emerald_block",
"exchangeRate": 9
}
]
},
{
"chain": "main",
"name": {
"translate": "lightmanscurrency.money.chain.main"
},
"displayType": "lightmanscurrency:coin",
"InputType": "DEFAULT",
"CoreChain": [
{
"Coin": "lightmanscurrency:coin_copper",
"initial": {
"translate": "item.lightmanscurrency.coin_copper.initial"
},
"plural": {
"translate": "item.lightmanscurrency.coin_copper.plural"
}
},
{
"Coin": "lightmanscurrency:coin_iron",
"exchangeRate": 10,
"initial": {
"translate": "item.lightmanscurrency.coin_iron.initial"
},
"plural": {
"translate": "item.lightmanscurrency.coin_iron.plural"
}
},
{
"Coin": "lightmanscurrency:coin_gold",
"exchangeRate": 10,
"initial": {
"translate": "item.lightmanscurrency.coin_gold.initial"
},
"plural": {
"translate": "item.lightmanscurrency.coin_gold.plural"
}
},
{
"Coin": "lightmanscurrency:coin_emerald",
"exchangeRate": 10,
"initial": {
"translate": "item.lightmanscurrency.coin_emerald.initial"
},
"plural": {
"translate": "item.lightmanscurrency.coin_emerald.plural"
}
},
{
"Coin": "lightmanscurrency:coin_diamond",
"exchangeRate": 10,
"initial": {
"translate": "item.lightmanscurrency.coin_diamond.initial"
},
"plural": {
"translate": "item.lightmanscurrency.coin_diamond.plural"
}
},
{
"Coin": "lightmanscurrency:coin_netherite",
"exchangeRate": 10,
"initial": {
"translate": "item.lightmanscurrency.coin_netherite.initial"
},
"plural": {
"translate": "item.lightmanscurrency.coin_netherite.plural"
}
}
],
"SideChains": [
[
{
"Coin": "lightmanscurrency:coinpile_copper",
"exchangeRate": 9,
"ParentCoin": "lightmanscurrency:coin_copper",
"initial": {
"translate": "block.lightmanscurrency.coinpile_copper.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinpile_copper.plural"
}
},
{
"Coin": "lightmanscurrency:coinblock_copper",
"exchangeRate": 4,
"initial": {
"translate": "block.lightmanscurrency.coinblock_copper.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinblock_copper.plural"
}
}
],
[
{
"Coin": "lightmanscurrency:coinpile_iron",
"exchangeRate": 9,
"ParentCoin": "lightmanscurrency:coin_iron",
"initial": {
"translate": "block.lightmanscurrency.coinpile_iron.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinpile_iron.plural"
}
},
{
"Coin": "lightmanscurrency:coinblock_iron",
"exchangeRate": 4,
"initial": {
"translate": "block.lightmanscurrency.coinblock_iron.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinblock_iron.plural"
}
}
],
[
{
"Coin": "lightmanscurrency:coinpile_gold",
"exchangeRate": 9,
"ParentCoin": "lightmanscurrency:coin_gold",
"initial": {
"translate": "block.lightmanscurrency.coinpile_gold.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinpile_gold.plural"
}
},
{
"Coin": "lightmanscurrency:coinblock_gold",
"exchangeRate": 4,
"initial": {
"translate": "block.lightmanscurrency.coinblock_gold.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinblock_gold.plural"
}
}
],
[
{
"Coin": "lightmanscurrency:coinpile_emerald",
"exchangeRate": 9,
"ParentCoin": "lightmanscurrency:coin_emerald",
"initial": {
"translate": "block.lightmanscurrency.coinpile_emerald.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinpile_emerald.plural"
}
},
{
"Coin": "lightmanscurrency:coinblock_emerald",
"exchangeRate": 4,
"initial": {
"translate": "block.lightmanscurrency.coinblock_emerald.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinblock_emerald.plural"
}
}
],
[
{
"Coin": "lightmanscurrency:coinpile_diamond",
"exchangeRate": 9,
"ParentCoin": "lightmanscurrency:coin_diamond",
"initial": {
"translate": "block.lightmanscurrency.coinpile_diamond.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinpile_diamond.plural"
}
},
{
"Coin": "lightmanscurrency:coinblock_diamond",
"exchangeRate": 4,
"initial": {
"translate": "block.lightmanscurrency.coinblock_diamond.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinblock_diamond.plural"
}
}
],
[
{
"Coin": "lightmanscurrency:coinpile_netherite",
"exchangeRate": 9,
"ParentCoin": "lightmanscurrency:coin_netherite",
"initial": {
"translate": "block.lightmanscurrency.coinpile_netherite.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinpile_netherite.plural"
}
},
{
"Coin": "lightmanscurrency:coinblock_netherite",
"exchangeRate": 4,
"initial": {
"translate": "block.lightmanscurrency.coinblock_netherite.initial"
},
"plural": {
"translate": "block.lightmanscurrency.coinblock_netherite.plural"
}
}
]
],
"ATMData": {
"ExchangeButtons": [
{
"x": 5,
"y": 34,
"width": 82,
"command": "exchangeAllUp",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_copper"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_iron"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 24,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 26,
"y": 1,
"item": "lightmanscurrency:coin_gold"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 38,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 40,
"y": 1,
"item": "lightmanscurrency:coin_emerald"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 52,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 54,
"y": 1,
"item": "lightmanscurrency:coin_diamond"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 66,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 68,
"y": 1,
"item": "lightmanscurrency:coin_netherite"
}
]
},
{
"x": 89,
"y": 34,
"width": 82,
"command": "exchangeAllDown",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_netherite"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_diamond"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 24,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 26,
"y": 1,
"item": "lightmanscurrency:coin_emerald"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 38,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 40,
"y": 1,
"item": "lightmanscurrency:coin_gold"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 52,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 54,
"y": 1,
"item": "lightmanscurrency:coin_iron"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 66,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 68,
"y": 1,
"item": "lightmanscurrency:coin_copper"
}
]
},
{
"x": 6,
"y": 61,
"width": 26,
"command": "exchangeDown-lightmanscurrency:coin_iron",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_iron"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_copper"
}
]
},
{
"x": 6,
"y": 88,
"width": 26,
"command": "exchangeUp-lightmanscurrency:coin_copper",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_copper"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_iron"
}
]
},
{
"x": 41,
"y": 61,
"width": 26,
"command": "exchangeDown-lightmanscurrency:coin_gold",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_gold"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_iron"
}
]
},
{
"x": 41,
"y": 88,
"width": 26,
"command": "exchangeUp-lightmanscurrency:coin_iron",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_iron"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_gold"
}
]
},
{
"x": 75,
"y": 61,
"width": 26,
"command": "exchangeDown-lightmanscurrency:coin_emerald",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_emerald"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_gold"
}
]
},
{
"x": 75,
"y": 88,
"width": 26,
"command": "exchangeUp-lightmanscurrency:coin_gold",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_gold"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_emerald"
}
]
},
{
"x": 109,
"y": 61,
"width": 26,
"command": "exchangeDown-lightmanscurrency:coin_diamond",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_diamond"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_emerald"
}
]
},
{
"x": 109,
"y": 88,
"width": 26,
"command": "exchangeUp-lightmanscurrency:coin_emerald",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_emerald"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_diamond"
}
]
},
{
"x": 144,
"y": 61,
"width": 26,
"command": "exchangeDown-lightmanscurrency:coin_netherite",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_netherite"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_diamond"
}
]
},
{
"x": 144,
"y": 88,
"width": 26,
"command": "exchangeUp-lightmanscurrency:coin_diamond",
"icons": [
{
"type": "lightmanscurrency:item",
"x": -2,
"y": 1,
"item": "lightmanscurrency:coin_diamond"
},
{
"type": "lightmanscurrency:small_arrow",
"x": 10,
"y": 6,
"direction": "RIGHT"
},
{
"type": "lightmanscurrency:item",
"x": 12,
"y": 1,
"item": "lightmanscurrency:coin_netherite"
}
]
}
]
}
}
]
}

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{
"Traders": [],
"Auctions": []
}

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@ -1,3 +0,0 @@
#set to true to use vanilla textures instead of Lootr special textures. Note: this will prevent previously opened chests from rendering differently
vanilla_textures = false

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@ -1,87 +0,0 @@
#determine whether or not loot generated is the same for all players using the provided seed, or randomised per player
randomise_seed = true
#the maximum age for containers; entries above this age will be discarded [default: 180 * 20, 3 minutes]
#Range: > 0
max_age = 6000
#if true, no chests will be converted
disable = false
#skip unloaded block entities that are eligible for conversion, set to false to potentially resolve issues with containers that aren't being converted [default: true]
skip_unloaded = true
#whether or not mineshaft chest minecarts should be converted to standard loot chests
convert_mineshafts = true
#whether or not quark chests used in world generation for loot purposes should be replaced with Lootr chests
convert_quark = true
#whether or not the entire forge:chests/wooden tag should be added to the conversion list for structures (if they are backed by RandomizableContainerBlockEntity)
convert_wooden_chests = true
#whether or not the entire forge:chests/trapped tag should be added to the conversion list for structures (if they are backed by RandomizableContainerBlockEntity
convert_trapped_chests = true
#lootr will automatically log all unresolved tables (i.e., for containers that have a loot table associated with them but, for whatever reason, the lookup for this table returns empty). setting this option to true additionally informs players when they open containers.
report_unresolved_tables = false
#a list of additional chests that should be converted (in the format of ["modid:name", "modid:other_name"], must be a tile entity instance of RandomizableContainerBlockEntity)
additional_chests = []
#a list of additional trapped chests that should be converted (in the format of ["modid:name", "modid:other_name"], must be a tile entity instance of RandomizableContainerBlockEntity)
additional_trapped_chests = []
#list of dimensions (to the exclusion of all others) that loot chest should be replaced in (default: blank, allowing all dimensions, e.g., ["minecraft:overworld", "minecraft:the_end"])
dimension_whitelist = []
#list of dimensions that loot chests should not be replaced in (default: blank, allowing all dimensions, format e.g., ["minecraft:overworld", "minecraft:the_end"])
dimension_blacklist = []
#list of dimensions by modid that loot chests should not be replaced in (default: blank, allowing all modids, format e.g., ["minecraft
#othermod"])
modid_dimension_blacklist = []
#list of dimensions by modid that loot chest should be replaced in (default: blank, allowing all modids, format e.g., ["minecraft
#othermod"])
modid_dimension_whitelist = []
#list of loot tables which shouldn't be converted (in the format of ["modid:loot_table", "othermodid:other_loot_table"])
loot_table_blacklist = []
#list of modids whose loot tables shouldn't be converted (in the format of ["modid", "other_modid"])
loot_modid_blacklist = []
#list of structures in which contains shouldn't be converted (in the format of ["modid:structure_name", "othermodid:other_structure_name"])
loot_structure_blacklist = []
#prevent the destruction of Lootr chests except while sneaking in creative mode
disable_break = false
#allow the destruction of Lootr chests regardless. overrides `disable_break`
enable_break = false
#disregard chests and chunks that are outside of the world border; enable this option if you are using a world border and are suffering consistent TPS issues; if you change the world border, you will need to restart your client
check_world_border = false
#allows fake players to destroy Lootr chests without having to sneak, overrides the `disable_break` option for fake players
enable_fake_player_break = false
#when true, comparators on Lootr containers will give an output of 1; when false, they will give an output of 0
power_comparators = true
#when true, custom inventories will act like trapped chests when opened
trapped_custom = false
#lootr chests cannot be destroyed by creeper or TNT explosions
blast_resistant = false
#lootr chests cannot be destroyed by any explosion
blast_immune = false
#prevent notifications of decaying or refreshed chests
disable_notifications = false
#maximum time (in ticks) remaining on a chest before a notification for refreshing or decaying is sent to a player (default 30 seconds, -1 for no delay)
#Range: > -1
notification_delay = 600
#how long (in ticks) a decaying loot containers should take to decay (default 5 minutes = 5 * 60 * 20)
#Range: > 0
decay_value = 6000
#list of loot tables which will decay (default blank, meaning no chests decay, in the format of (in the format of ["modid:loot_table", "othermodid:other_loot_table"])
decay_loot_tables = []
#list of mod IDs whose loot tables will decay (default blank, meaning no chests decay, in the format ["modid", "othermodid"])
decay_modids = []
#list of dimensions where loot chests should automatically decay (default: blank, e.g., ["minecraft:the_nether", "minecraft:the_end"])
decay_dimensions = []
#list of structures in which loot chests should automatically decay (in the format of ["modid:structure_name", "modid:other_structure_name"])
decay_structures = []
#overriding decay_loot_tables, decay_modids and decay_dimensions: all chests will decay after being opened for the first time
decay_all = false
#how long (in ticks) a refreshing loot containers should take to refresh their contents (default 20 minutes = 20 * 60 * 20)
#Range: > 0
refresh_value = 24000
#list of loot tables which will refresh (default blank, meaning no chests refresh, in the format of ["modid:loot_table", "othermodid:loot_table"])
refresh_loot_tables = []
#list of mod IDs whose loot tables will refresh (default blank, meaning no chests refresh, in the format of ["modid", "othermodid"])
refresh_modids = []
#list of dimensions where loot chests should automatically refresh (default: blank, e.g., ["minecraft:overworld", "othermod:otherdimension"])
refresh_dimensions = []
#list of structures in which loot chests should automatically refresh (in the format of ["modid:structure_name", "othermodid:other_structure_name"])
refresh_structures = []
#overriding refresh_loot_tables, refresh_modids and refresh_dimensions: all chests will refresh after being opened for the first time
refresh_all = false

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@ -1,70 +0,0 @@
[Client]
#Multiplier for Caliburn ring speed
#Range: 0.0 ~ 1.0E8
POWER_CONSOLIDATION_CALIBURN_RING_SPEED = 1.0
#Whether to show the circles in the sky
HEAVENS_CUP_CLIENT_CIRCLE = true
#How far away Leylines can be seen
#Range: 0 ~ 100000000
LEY_RENDER_DISTANCE = 100
#Toggle for Fae Sounds
FAE_NOISE = true
#X value of Mahou value on screen
#Range: 0 ~ 100000000
CLIENT_GUI_MAHOU_PLACEMENT_X = 10
#Y value of Mahou value on screen
#Range: 0 ~ 100000000
CLIENT_GUI_MAHOU_PLACEMENT_Y = 20
#Ring speed for the Mystic Code
#Range: 0.0 ~ 1.0E8
MYSTIC_CODE_RING_SPEED = 1.0
#Spinning speed for boundaries
#Range: 0.0 ~ 1.0E8
BOUNDARY_SPEED = 2.0
#Toggle bleeding potion effect display
SHOW_BLEEDING = true
#Mystic Staff Beam Volume Factor
#Range: 0.0 ~ 10.0
MYSTIC_STAFF_BEAM_VOLUME_FACTOR = 0.1
#Added X value to left tab position of Mystic Eyes of Insight
#Range: -10000 ~ 10000
INSIGHT_LEFT_X = 0
#Added Y value to left tab position of Mystic Eyes of Insight
#Range: -10000 ~ 10000
INSIGHT_LEFT_Y = 0
#Added X value to right tab position of Mystic Eyes of Insight
#Range: -10000 ~ 10000
INSIGHT_RIGHT_X = 0
#Added Y value to right tab position of Mystic Eyes of Insight
#Range: -10000 ~ 10000
INSIGHT_RIGHT_Y = 0
#Added X value to bottom tab position of Mystic Eyes of Insight
#Range: -10000 ~ 10000
INSIGHT_BOTTOM_X = 0
#Added Y value to bottom tab position of Mystic Eyes of Insight
#Range: -10000 ~ 10000
INSIGHT_BOTTOM_Y = 0
#Quality of links of the chain, reducing can improve FPS
#Range: 3 ~ 10000
CHAIN_QUALITY = 11
#How loud the chains are
#Range: 0.0 ~ 10.0
CHAIN_VOLUME = 0.01
#Volume control for Caliburn's Smite attack
#Range: 0.0 ~ 10.0
SMITE_VOLUME = 1.0
#Show ability cooldown as a potion effect
SHOW_MORGAN_CALIBURN_COOLDOWN = false
#No Shaders
NO_SHADERS = false
#Old Circle Render
OLD_CIRCLE_RENDER = false
#Old Circle Animation
OLD_CIRCLE_ANIM = false
#Show Selected Entity
SHOW_SELECTED_ENTITY = true
#Selective Displacement Hold Time
#Range: 0 ~ 100000
SELECTIVE_DISPLACEMENT_HOLD_TIME = 5

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@ -1,8 +1,8 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Thu May 16 03:47:10 PDT 2024
#Mon May 13 17:06:57 PDT 2024
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=ComplementaryReimagined_r5.1.1.zip
enableShaders=false
shaderPack=
enableShaders=true

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@ -1,7 +0,0 @@
{
// When enabled, the shield will be hidden unless a player presses right-click.
"hideShieldWhenNotInUse": true,
// The percentage of damage that will be negated when a player is hit while holding a shield that's not held high.
// min: 0.0, max: 1.0
"passiveShieldPercentageDamageNegated": 0.4555555
}

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@ -1,16 +0,0 @@
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE"
#How long in ticks the quick lookup key needs to be pressed before the book opens
quickLookupTime = 10

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@ -3,7 +3,7 @@
"favorites": [],
"hiddenFavorites": [],
"displayHistory": [],
"cheating": false,
"cheating": true,
"favoritesEnabled": true,
"reduceMotion": false,
"keyBindings": {
@ -192,7 +192,8 @@
"shouldFilterDisplays": true,
"filteringRules": [
"{id:\"roughlyenoughitems:manual\",rule:{}}",
"{id:\"roughlyenoughitems:basic\",rule:{}}"
"{id:\"roughlyenoughitems:basic\",rule:{}}",
"{id:\"roughlyenoughitems:hidden_from_recipe_viewers\",rule:{}}"
]
}
}

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@ -1,8 +1,5 @@
{
"favorites": [
"{mode:\"NOT_SET\",type:\"roughlyenoughitems:time\"}",
"{data:{Count:1b,id:\"irons_spellbooks:legendary_ink\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}"
],
"favorites": [],
"hiddenFavorites": [],
"displays": []
}

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@ -1,2 +1,2 @@
#Pinyin Options
#Wed May 15 01:39:31 PDT 2024
#Mon May 13 17:07:48 PDT 2024

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@ -1,3 +1,3 @@
#Double Pinyin Options
#Wed May 15 01:39:31 PDT 2024
#Mon May 13 17:07:48 PDT 2024
Converter=sougou

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@ -1,3 +0,0 @@
favorite_skills = []
favorite_color_hex = "#42B0FF"

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@ -1,61 +0,0 @@
["Skill Points"]
#Range: 1 ~ 1000
"Maximum skill points" = 85
#Range: > 0
"First skill point cost" = 15
#Range: > 0
"Last skill point cost" = 1400
#You can set cost for each skill point instead
"Use skill points costs array" = false
#This list's size must be equal to maximum skill points.
"Levelup costs" = [15, 19, 24, 30, 37, 45, 54, 64, 75, 87, 100, 114, 129, 145, 162, 180, 199, 219, 240, 262, 285, 309, 334, 360, 387, 415, 444, 474, 505, 537, 570, 604, 639, 675, 712, 750, 789, 829, 870, 912, 955, 999, 1044, 1090, 1137, 1185, 1234, 1284, 1335, 1387, 1440, 1494, 1549, 1605, 1662, 1720, 1779, 1839, 1900, 1962, 2025, 2089, 2154, 2220, 2287, 2355, 2424, 2494, 2565, 2637, 2710, 2784, 2859, 2935, 3012, 3090, 3169, 3249, 3330, 3412, 3495, 3579, 3664, 3750, 3837]
#Disabling this will remove chat messages when you gain a skill point.
"Show chat messages" = true
#Warning: If you disable this make sure you make alternative way of getting skill points.
"Enable exprerience exchange for skill points" = true
[Gems]
#Range: 0.0 ~ 1.0
"Base drop chance" = 0.15
[Equipment]
#Range: 0 ~ 4
"Default Helmets Sockets" = 1
#Range: 0 ~ 4
"Default Chestplates Sockets" = 1
#Range: 0 ~ 4
"Default Leggings Sockets" = 0
#Range: 0 ~ 4
"Default Boots Sockets" = 1
#Range: 0 ~ 4
"Default Weapons Sockets" = 1
#Range: 0 ~ 4
"Default Shields Sockets" = 1
#Range: 0 ~ 4
"Default Rings Sockets" = 1
#Range: 0 ~ 4
"Default Necklaces Sockets" = 1
#You can remove sockets from items here
#Example: Blacklisting specific items: ["minecraft:diamond_hoe", "minecraft:golden_hoe"]
#Example: Blacklisting whole mod: ["<mod_id>:*"]
#Example: Blacklisting all items: ["*:*"]
"IDs of items that shouldn't have sockets" = []
#You can force items from other mods into equipmentType categories here
["Amnesia Scroll"]
#How much levels (percentage) player lose using amnesia scroll
#Range: 0.0 ~ 1.0
"Amnesia scroll penalty" = 0.2
"Drop amnesia scrolls from the Ender Dragon" = true
[Experience]
#Range: 0.0 ~ 1.0
"Grindstone experience multiplier" = 0.1
[Mixtures]
#Range: 0.0 ~ 2.0
"Effects duration multiplier" = 1.0
#Range: 0.0 ~ 2.0
"Effects strength multiplier" = 1.0

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@ -1,6 +0,0 @@
#Common Settings
[common]
#Turns on/off loot added to various vanilla chest loot tables
chestLootEnabled = true

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@ -1,9 +0,0 @@
#Client Settings
[client]
#Positions where sort buttons can display to help with conflicts with controls from other mods
#Allowed Values: TITLE_LINE_RIGHT, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN
sortButtonsPosition = "TITLE_LINE_RIGHT"
#Whether click sound should play when custom buttons are clicked in gui
playButtonSound = true

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@ -1,8 +0,0 @@
#Client-side Settings
[client]
#Determines whether JEI and creative tab will show tinted storage items for iron and higher tiers. Can help with easily removing many of these items from there.
showHigherTierTintedVariants = true
#Determines whether JEI and creative tab will show only single wood variant of storage item per tier. Makes creative tab and .
showSingleWoodVariantOnly = false

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@ -1,6 +0,0 @@
#Common Settings
[common]
#Determines whether chests / barrels are always dropped as packed with their contents when broken without the need to use packing tape
dropPacked = false

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@ -1,338 +0,0 @@
{
"TradesLevel1": [
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 5
},
"Sell": {
"ID": "lightmanscurrency:coinmint",
"Count": 1
},
"MaxTrades": 12,
"XP": 2,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:random_selection",
"Price": {
"ID": "lightmanscurrency:coin_gold",
"Count": 1
},
"SellTag": "lightmanscurrency:network_terminal",
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:random_selection",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 8
},
"SellTag": "lightmanscurrency:atm",
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 5
},
"Sell": {
"ID": "lightmanscurrency:cash_register",
"Count": 1
},
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 4
},
"Price2": {
"ID": "lightmanscurrency:coin_copper",
"Count": 8
},
"Sell": {
"ID": "lightmanscurrency:trading_core",
"Count": 1
},
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
}
],
"TradesLevel2": [
{
"Type": "lightmanscurrency:random_selection",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 6
},
"SellTag": "lightmanscurrency:traders/shelf",
"MaxTrades": 12,
"XP": 5,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:random_selection",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 14
},
"SellTag": "lightmanscurrency:traders/shelf_2x2",
"MaxTrades": 12,
"XP": 5,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 15
},
"Sell": {
"ID": "lightmanscurrency:coin_chest",
"Count": 1
},
"MaxTrades": 12,
"XP": 5,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 10
},
"Sell": {
"ID": "lightmanscurrency:display_case",
"Count": 1
},
"MaxTrades": 12,
"XP": 5,
"PriceMult": 0.05
}
],
"TradesLevel3": [
{
"Type": "lightmanscurrency:random_selection",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 15
},
"SellTag": "lightmanscurrency:traders/card_display",
"MaxTrades": 12,
"XP": 10,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 20
},
"Sell": {
"ID": "lightmanscurrency:armor_display",
"Count": 1
},
"MaxTrades": 12,
"XP": 10,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 20
},
"Sell": {
"ID": "lightmanscurrency:ticket_kiosk",
"Count": 1
},
"MaxTrades": 12,
"XP": 10,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 15
},
"Sell": {
"ID": "lightmanscurrency:item_trader_server_sml",
"Count": 1
},
"MaxTrades": 12,
"XP": 10,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 10
},
"Sell": {
"ID": "lightmanscurrency:terminal",
"Count": 1
},
"MaxTrades": 12,
"XP": 10,
"PriceMult": 0.05
}
],
"TradesLevel4": [
{
"Type": "lightmanscurrency:random_selection",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 25
},
"SellTag": "lightmanscurrency:traders/vending_machine",
"MaxTrades": 12,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 30
},
"Sell": {
"ID": "lightmanscurrency:item_trader_server_med",
"Count": 1
},
"MaxTrades": 12,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:random_selection",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 30
},
"SellTag": "lightmanscurrency:traders/freezer",
"MaxTrades": 12,
"XP": 20,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:random_selection",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 30
},
"SellTag": "lightmanscurrency:traders/special/bookshelf",
"MaxTrades": 12,
"XP": 20,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_diamond",
"Count": 15
},
"Sell": {
"ID": "minecraft:enchanted_book",
"Count": 1,
"Tag": "{StoredEnchantments:[{id:\"lightmanscurrency:money_mending\",lvl:1s}]}"
},
"MaxTrades": 12,
"XP": 20,
"PriceMult": 0.05
}
],
"TradesLevel5": [
{
"Type": "lightmanscurrency:random_selection",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 25
},
"SellTag": "lightmanscurrency:traders/large_vending_machine",
"MaxTrades": 12,
"XP": 30,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_gold",
"Count": 6
},
"Sell": {
"ID": "lightmanscurrency:item_trader_server_lrg",
"Count": 1
},
"MaxTrades": 12,
"XP": 30,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_gold",
"Count": 10
},
"Sell": {
"ID": "lightmanscurrency:item_trader_server_xlrg",
"Count": 1
},
"MaxTrades": 12,
"XP": 30,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_gold",
"Count": 10
},
"Sell": {
"ID": "lightmanscurrency:slot_machine",
"Count": 1
},
"MaxTrades": 12,
"XP": 30,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:random_selection",
"Price": {
"ID": "lightmanscurrency:coin_emerald",
"Count": 5
},
"SellTag": "lightmanscurrency:trader_interface",
"MaxTrades": 12,
"XP": 30,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_diamond",
"Count": 10
},
"Sell": {
"ID": "minecraft:enchanted_book",
"Count": 1,
"Tag": "{StoredEnchantments:[{id:\"lightmanscurrency:money_mending\",lvl:1s}]}"
},
"MaxTrades": 12,
"XP": 30,
"PriceMult": 0.05
}
]
}

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@ -1,320 +0,0 @@
{
"TradesLevel1": [
{
"Type": "lightmanscurrency:enchanted_book_for_coins",
"Coin": "lightmanscurrency:coin_gold",
"StartCoinCount": 5,
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_iron",
"BaseCoinCount": 3,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:iron_sword",
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
}
],
"TradesLevel2": [
{
"Type": "lightmanscurrency:enchanted_book_for_coins",
"Coin": "lightmanscurrency:coin_gold",
"StartCoinCount": 5,
"MaxTrades": 12,
"XP": 5,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:items_for_map",
"Price": {
"ID": "lightmanscurrency:coin_gold",
"Count": 3
},
"Destination": "minecraft:on_ocean_explorer_maps",
"MapName": "filled_map.monument",
"Decoration": "MONUMENT",
"MaxTrades": 12,
"XP": 5,
"PriceMult": 0.05
}
],
"TradesLevel3": [
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_iron",
"BaseCoinCount": 2,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:fishing_rod",
"MaxTrades": 3,
"XP": 10,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_book_for_coins",
"Coin": "lightmanscurrency:coin_gold",
"StartCoinCount": 5,
"MaxTrades": 12,
"XP": 10,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:items_for_map",
"Price": {
"ID": "lightmanscurrency:coin_gold",
"Count": 4
},
"Destination": "minecraft:on_woodland_explorer_maps",
"MapName": "filled_map.mansion",
"Decoration": "MANSION",
"MaxTrades": 12,
"XP": 10,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_iron",
"BaseCoinCount": 5,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:iron_axe",
"MaxTrades": 3,
"XP": 12,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_iron",
"BaseCoinCount": 4,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:iron_shovel",
"MaxTrades": 3,
"XP": 12,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_iron",
"BaseCoinCount": 6,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:iron_pickaxe",
"MaxTrades": 3,
"XP": 12,
"PriceMult": 0.05
}
],
"TradesLevel4": [
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_emerald",
"Count": 1
},
"Sell": {
"ID": "minecraft:suspicious_stew",
"Count": 1,
"Tag": "{Effects:[{EffectDuration:100,EffectId:16,\"forge:effect_id\":\"minecraft:night_vision\"}]}"
},
"MaxTrades": 12,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_emerald",
"Count": 1
},
"Sell": {
"ID": "minecraft:suspicious_stew",
"Count": 1,
"Tag": "{Effects:[{EffectDuration:160,EffectId:8,\"forge:effect_id\":\"minecraft:jump_boost\"}]}"
},
"MaxTrades": 12,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_emerald",
"Count": 1
},
"Sell": {
"ID": "minecraft:suspicious_stew",
"Count": 1,
"Tag": "{Effects:[{EffectDuration:100,EffectId:18,\"forge:effect_id\":\"minecraft:weakness\"}]}"
},
"MaxTrades": 12,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_emerald",
"Count": 1
},
"Sell": {
"ID": "minecraft:suspicious_stew",
"Count": 1,
"Tag": "{Effects:[{EffectDuration:120,EffectId:15,\"forge:effect_id\":\"minecraft:blindness\"}]}"
},
"MaxTrades": 12,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_emerald",
"Count": 1
},
"Sell": {
"ID": "minecraft:suspicious_stew",
"Count": 1,
"Tag": "{Effects:[{EffectDuration:100,EffectId:19,\"forge:effect_id\":\"minecraft:poison\"}]}"
},
"MaxTrades": 12,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_emerald",
"Count": 1
},
"Sell": {
"ID": "minecraft:suspicious_stew",
"Count": 1,
"Tag": "{Effects:[{EffectDuration:7,EffectId:23,\"forge:effect_id\":\"minecraft:saturation\"}]}"
},
"MaxTrades": 12,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_iron",
"BaseCoinCount": 5,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:bow",
"MaxTrades": 3,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_book_for_coins",
"Coin": "lightmanscurrency:coin_gold",
"StartCoinCount": 5,
"MaxTrades": 12,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_diamond",
"BaseCoinCount": 7,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:diamond_leggings",
"MaxTrades": 3,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_diamond",
"BaseCoinCount": 5,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:diamond_boots",
"MaxTrades": 3,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_diamond",
"BaseCoinCount": 4,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:diamond_axe",
"MaxTrades": 3,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_diamond",
"BaseCoinCount": 3,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:diamond_axe",
"MaxTrades": 3,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_diamond",
"BaseCoinCount": 2,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:diamond_shovel",
"MaxTrades": 3,
"XP": 15,
"PriceMult": 0.05
}
],
"TradesLevel5": [
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_iron",
"BaseCoinCount": 10,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:crossbow",
"MaxTrades": 3,
"XP": 15,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_diamond",
"BaseCoinCount": 8,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:diamond_chestplate",
"MaxTrades": 3,
"XP": 30,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_diamond",
"BaseCoinCount": 6,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:diamond_helmet",
"MaxTrades": 3,
"XP": 30,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_diamond",
"BaseCoinCount": 4,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:diamond_sword",
"MaxTrades": 3,
"XP": 30,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:enchanted_item_for_coins",
"Coin": "lightmanscurrency:coin_diamond",
"BaseCoinCount": 4,
"EnchantmentValueModifier": 0.25,
"Sell": "minecraft:diamond_pickaxe",
"MaxTrades": 3,
"XP": 30,
"PriceMult": 0.05
}
]
}

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@ -1,80 +0,0 @@
{
"TradesLevel1": [
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_gold",
"Count": 1
},
"Sell": {
"ID": "lightmanscurrency:atm",
"Count": 1
},
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 5
},
"Sell": {
"ID": "lightmanscurrency:cash_register",
"Count": 1
},
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_iron",
"Count": 5
},
"Sell": {
"ID": "lightmanscurrency:terminal",
"Count": 1
},
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
}
],
"TradesLevel2": [
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_gold",
"Count": 2
},
"Price2": {
"ID": "lightmanscurrency:coin_iron",
"Count": 4
},
"Sell": {
"ID": "lightmanscurrency:display_case",
"Count": 1
},
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
},
{
"Type": "lightmanscurrency:simple",
"Price": {
"ID": "lightmanscurrency:coin_gold",
"Count": 4
},
"Sell": {
"ID": "lightmanscurrency:armor_display",
"Count": 1
},
"MaxTrades": 12,
"XP": 1,
"PriceMult": 0.05
}
]
}

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@ -1,3 +0,0 @@
{
"xpEnabled": true
}

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@ -1,59 +0,0 @@
#Restock
Restock = true
#Use fixed items
UseFixedItems = false
#Minable
Minable = false
#Add structure to Villages
Villages = true
#Fixed items; item or item,amount,pay_item,cost,uses
FixedItems = ["minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air", "minecraft:air"]
#Include Mods
IncludeMods = ["*"]
#Exclude Mods
ExcludeMods = ["draconicevolution", "avaritia", "botania"]
#Include Items
IncludeItems = ["*"]
#Exclude Items
ExcludeItems = ["minecraft:nether_star", "minecraft:beacon", "minecraft:bedrock", "minecraft:shulker_box", "minecraft:colorset*shulker_box", "minecraft:elytra", "minecraft:end_portal_frame", "minecraft:armorset*netherite", "minecraft:toolset*netherite", "minecraft:netherite_block", "minecraft:netherite_ingot", "minecraft:spawner", "minecraft:netherite_upgrade_smithing_template", "#minecraft:trim_templates", "-minecraft:coast_armor_trim_smithing_template", "vm:vending_machine"]
#Include Creative Tab Groups
IncludeGroups = ["*"]
#Exclude Creative Tab Groups
ExcludeGroups = ["!", "op"]
#Change item rarity value for pricing
ItemRarity = ["minecraft:emerald_block=1", "minecraft:diamond_block=1", "minecraft:armorset*diamond=1", "minecraft:toolset*diamond=1", "minecraft:anvil=2", "minecraft:trident=3", "minecraft:bell=2", "minecraft:conduit=3", "minecraft:nautilus_shell=1", "eggset*peaceful=1", "eggset*monster=2", "minecraft:evoker_spawn_egg=3", "minecraft:warden_spawn_egg=3", "minecraft:netherite_scrap=2", "minecraft:ancient_debris=2", "minecraft:axolotl_bucket=1", "minecraft:echo_shard=3", "minecraft:lodestone=3", "minecraft:respawn_anchor=1", "minecraft:coast_armor_trim_smithing_template=3", "#minecraft:decorated_pot_sherds=1", "minecraft:arms_up_pottery_sherd=0"]
[RarityData]
#Common Item
CommonItem = "minecraft:emerald"
#Uncommon Item
UncommonItem = "minecraft:emerald"
#Rare Item
RareItem = "minecraft:emerald"
#Epic Item
EpicItem = "minecraft:emerald"
#Common Cost
#Range: 0 ~ 64
CommonCost = 1
#Uncommon Cost
#Range: 0 ~ 64
UncommonCost = 16
#Rare Cost
#Range: 0 ~ 64
RareCost = 32
#Epic Cost
#Range: 0 ~ 64
EpicCost = 64
#Common Uses
#Range: 0 ~ 32
CommonUses = 8
#Uncommon Uses
#Range: 0 ~ 32
UncommonUses = 4
#Rare Uses
#Range: 0 ~ 32
RareUses = 2
#Epic Uses
#Range: 0 ~ 32
EpicUses = 1

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@ -1,10 +0,0 @@
[AgreementGUI]
#Delivery Agreement and Sealed Agreement view screens will close on Right Click.
AgreementScreenCloseWithRMB = true
#Buyer Name and Buyer Address will be appended (if provided) to the end of the message in the Delivery Agreement View Screen.
#(Buyer info can also be seen by hovering over the Wax Seal)
AgreementScreenAppendBuyerInfo = true
#Show infinity symbol in infinite agreements (do not have 'ordered' specified)
AgreementScreenInfinitySymbol = false

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@ -1,73 +0,0 @@
#Item nbt-tags will be transferred to the newly created Delivery Agreement item when Sealed Delivery Agreement is opened.
#Useful when you want to keep custom item name, etc.
KeepNBTWhenOpeningAgreement = true
#Wandering Trader will sell Sealed Delivery Agreements.
WanderingTraderSellsAgreements = true
[Delivery]
#Time in ticks that deliveries take. Agreement can override this value. Default: 200 ticks (10 seconds)
#Range: > 1
DefaultDeliveryTime = 200
#Each delivery requires (and consumes) a packaging. ('wares:delivery_boxes' tag)
#A slot for boxes will be added to delivery table. Default: true
DeliveriesRequireBoxes = true
#Delivery outputs can be taken by consumers from the side of the delivery table, in addition to the bottom.
#Default: false
TableOutputsFromSides = false
#Completed Delivery Agreement will be moved to the output slots when they have space.
#Default: true
MoveCompletedAgreementToOutput = true
[Delivery.Packager]
#Packager worker is required for Delivery Table to work.
#For a Packager to be considered a 'worker' he should have current table as a 'job_site' and have 'last_worked_at_poi' less than 40 seconds ago.
#Default: true
PackagerRequiredForDelivery = true
#Packager should have 'last_worked_at_poi' less than 40 seconds ago to be considered a worker.
#Requires 'PackagerRequiredForDelivery'. Default: true
PackagerShouldHaveWorkedRecently = true
#Number of packages that Packager can pack for one delivery based on Packager's level.
#Should have 5 values corresponding to each villager level. Default: [1,2,4,6,8]
PackagerBatchSizePerLevel = [1, 2, 4, 6, 8]
#How many xp points Packager levels require. Each delivered package counts as 1xp.
#This works the same as with regular villagers.
#Villager XP points do not reset to 0 on level up - so each consecutive value should be larger than previous.
#Default: [0,40,110,250,500]
PackagerXpPerLevel = [0, 40, 110, 250, 500]
#Players can manually deliver a package if Packager is not currently working at table.
#Requires 'PackagerRequiredForDelivery'. Default: true
PlayerCanDeliverManually = true
#Time modifier when delivering manually.
#Default: 3x
#Range: 1.0 ~ 999.0
ManualDeliveryTimeModifier = 3.0
[Package]
#Breaking placed Package while sneaking will not unpack it, but will drop intact package as an item instead.
#Default: true
SneakPreventsUnpacking = true
#Package is placed as a block only when sneaking. Set to 'true' to restore old behavior.
#Default: false
PlacingRequiresSneak = false
#Dispensers can place Packages as blocks.
#Default: true
DispenserPlace = true
#Packages pushed by pistons will break and drop their contents.
#Default: true
BrokenByPistons = true
[Structures]
#Warehouses will generate in villages.
GenerateWarehouses = true
#Warehouse structure weight. Larger number = more chances to spawn.
#Range: > 1
WarehouseWeight = 10
[Misc]
#Owner of the table is set to the last player who interacted with it (instead of who placed it or first interacted)
#Can be useful for modpack developers. Not used by the mod itself.
#Default: false
ChangeOwnerToLastPlayer = false
#Delivery Table advancements would be triggered on the closest player if owner is offline or table doesn't have one.
TriggerTableAdvancementOnNearestPlayer = true

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@ -1,13 +0,0 @@
[General]
#Enables/Disables the whole Mod [false/true|default:true]
enableMod = true
#Volume of water/lava drips [0.0-1.0|default:0.3]
volume = 0.75
#Chance of a drip forming each tick (one in X so lower is faster) [1-100|default:10]
dripChance = 100
#If enabled, uses the Dripstone water/lava drip sounds added in 1.17. If not, uses sounds from older versions of the mod. [false/true|default:true]
useDripstoneSounds = true
#Sound category [default:AMBIENT]
soundCategory = "AMBIENT"

View File

@ -1,13 +0,0 @@
[General]
#Enables/Disables the whole Mod [false/true|default:true]
enableMod = true
#Volume of water/lava drips [0.0-1.0|default:0.3]
volume = 0.75
#Chance of a drip forming each tick (one in X so lower is faster) [1-100|default:10]
dripChance = 100
#If enabled, uses the Dripstone water/lava drip sounds added in 1.17. If not, uses sounds from older versions of the mod. [false/true|default:true]
useDripstoneSounds = true
#Sound category [default:AMBIENT]
soundCategory = "AMBIENT"

View File

@ -1,13 +0,0 @@
[General]
#Enables/Disables the whole Mod [false/true|default:true]
enableMod = true
#Volume of water/lava drips [0.0-1.0|default:0.3]
volume = 0.75
#Chance of a drip forming each tick (one in X so lower is faster) [1-100|default:10]
dripChance = 100
#If enabled, uses the Dripstone water/lava drip sounds added in 1.17. If not, uses sounds from older versions of the mod. [false/true|default:true]
useDripstoneSounds = true
#Sound category [default:AMBIENT]
soundCategory = "AMBIENT"

View File

@ -1,133 +0,0 @@
[xpCost]
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = false
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
#Range: > -2147483648
blocksPerXpLevel = 1000
#The minimum base xp cost (may be subceeded by multipliers defined below)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
minimumBaseXpCost = 0.0
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
maximumBaseXpCost = 3.0
#How much xp is needed per leashed animal to travel with you
#Range: > -2147483648
xpCostPerLeashed = 0
#The base xp level cost when travelling between dimensions. Ignores block distance.
#Range: > -2147483648
dimensionalWarpXpCost = 3
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWaystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
warpStoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
waystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
sharestoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from a portstone.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
portstoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
warpPlateXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting via the inventory button.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
inventoryButtonXpCostMultiplier = 0.0
[restrictions]
#If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
restrictToCreative = false
#If enabled, only the owner of a waystone (the one who placed it) can rename it.
restrictRenameToOwner = false
#If enabled, waystones generated in worldgen are unbreakable.
generatedWaystonesUnbreakable = false
#If enabled, leashed mobs will be teleported with you
transportLeashed = true
#Whether to take leashed mobs with you when teleporting between dimensions
transportLeashedDimensional = true
#List of leashed mobs that cannot be taken with you when teleporting
leashedDenyList = ["minecraft:wither"]
#Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
#Allowed Values: ALLOW, GLOBAL_ONLY, DENY
dimensionalWarp = "ALLOW"
#List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.
dimensionalWarpAllowList = []
#List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty.
dimensionalWarpDenyList = []
#Set to true if players should be able to teleport between waystones by simply right-clicking a waystone.
allowWaystoneToWaystoneTeleport = true
#Set to false to allow non-creative players to make waystones globally activated for all players.
globalWaystoneSetupRequiresCreativeMode = true
[cooldowns]
#The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWaystoneCooldownMultiplier = 1.0
#The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
#Range: > -2147483648
warpStoneCooldown = 30
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
#Range: > -2147483648
warpStoneUseTime = 32
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
#Range: > -2147483648
warpPlateUseTime = 20
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
#Range: > -2147483648
scrollUseTime = 32
#The cooldown between usages of the inventory button in seconds.
#Range: > -2147483648
inventoryButtonCooldown = 300
[inventoryButton]
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = ""
#The x position of the warp button in the inventory.
#Range: > -2147483648
warpButtonX = 58
#The y position of the warp button in the inventory.
#Range: > -2147483648
warpButtonY = 60
#The y position of the warp button in the creative menu.
#Range: > -2147483648
creativeWarpButtonX = 88
#The y position of the warp button in the creative menu.
#Range: > -2147483648
creativeWarpButtonY = 33
[worldGen]
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
#Allowed Values: DEFAULT, MOSSY, SANDY, BIOME
worldGenStyle = "BIOME"
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
#Range: > -2147483648
frequency = 25
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.
dimensionDenyList = []
#Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
nameGenerationMode = "PRESET_FIRST"
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
customWaystoneNames = []
#Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone.
spawnInVillages = true
#Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village.
forceSpawnInVillages = false
[client]
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
[compatibility]
#If enabled, JourneyMap waypoints will be created for each activated waystone.
displayWaystonesOnJourneyMap = true
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
preferJourneyMapIntegration = true

View File

@ -110,8 +110,8 @@
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"renderOverMinimapFrame": 1.0,
"icons": 0.0,
"names": 2.0,
"heightLimit": 20.0,
"names": 2.0,
"iconScale": 1.0
},
"subCategories": [

View File

@ -1,9 +1,5 @@
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