[general] #Enable debug console output debugConsoleOutput = false #Allow Bomb heartless to explode when lit on fire bombExplodeWithfire = true #Allow Blizzard to turn lava into obsidian and freeze water blizzardChangeBlocks = true #Allow keyblades to open iron doors with right click keybladeOpenDoors = true #Health % restored when using a drive form #Range: 0 ~ 100 driveHeal = 50 #Drive Points Drop Multiplier #Range: 0.0 ~ 100.0 drivePointsMultiplier = 1.0 #Focus Points Drop Multiplier #Range: 0.0 ~ 100.0 focusPointsMultiplier = 1.0 #Critic Damage Multiplier #Range: 0.0 ~ 100.0 critMult = 1.5 #Force the player to need a Keyblade or an Organization weapon to hurt Heartless, and Nobodies needKeybladeForHeartless = false [spawning] #Heartless spawning mode: NEVER, ALWAYS, AFTER_KEYCHAIN (after the first keychain is synthesized), AFTER_DRAGON (after the Ender Dragon is defeated) #Allowed Values: NEVER, ALWAYS, AFTER_KEYCHAIN, AFTER_DRAGON heartlessSpawningMode = "AFTER_KEYCHAIN" #Mob Spawn chance in percentage [type, chance] (if the chance doesn't add up to 100, enemies will not spawn) mobSpawn = ["Pureblood,35", "Emblem,35", "Nobody,30"] #Allow a heartless and a nobody to spawn when a player gets killed by a heartless playerSpawnHeartless = true #Allow heartless and nobodies to spawn with levels according to players mobLevelingUp = true #Heartless spawning in the ROD will increase 1 level every X blocks #Range: 1 ~ 1000 rodHeartlessLevelScale = 10 #Max level for heartless spawning in ROD #Range: 1 ~ 10000 rodHeartlessMaxLevel = 200 #Heartless and nobody stats: name, hp (% of the player's), strength (% of the player's) playerSpawnHeartlessData = ["Heartless,100,100", "Nobody,100,100"] #Force players who die in the Realm of Darkness to respawn there respawnROD = false #Mob base stats multiplier out of 100% (default 10) #Range: 0 ~ 100 mobLevelStats = 10 #Make bosses despawn once his target disappears bossDespawnIfNoTarget = true [drops] #HP Drops Probability #Range: 0 ~ 100 hpDropProbability = 80 #MP Drops Probability #Range: 0 ~ 100 mpDropProbability = 80 #Munny Drops Probability #Range: 0 ~ 100 munnyDropProbability = 80 #Drive Drops Probability #Range: 0 ~ 100 driveDropProbability = 80 #Focus Drops Probability #Range: 0 ~ 100 focusDropProbability = 80 [shotlock] #Shotlock Damage Multiplier (magic * multiplier) #Range: 0.0 ~ 100.0 shotlockMult = 0.4