#Fastload Configuration File #Wed May 10 20:27:14 EDT 2023 pre_render_radius=0 debug=false pregen_chunk_radius=5 close_loading_screen_unsafely=false chunk_try_limit=100 # Definitions # 'chunk_try_limit' = how many times in a row should the same count of loaded chunks be ignored before we cancel pre-rendering. # Min = 1, Max = 1000. Set 1000 for infinity # # 'close_loading_screen_unsafely' = should skip 'Joining World', and 'Downloading Terrain'. Potentially can result in joining world before chunks are properly loaded # Enabled = true, Disabled = false # # 'debug' = debug (log) all things happening in fastload to aid in diagnosing issues. # Enabled = true, Disabled = false # # 'pre_render_radius' = how many chunks are loaded until 'building terrain' is completed. Adjusts with FOV to decide how many chunks are visible # Min = 0, Max = 32 or your render distance, Whichever is smaller. Set 0 to disable. # # 'pregen_chunk_radius' = how many chunks (from 441 Loading) are pre-generated until the server starts # Min = 0, Max = 32. Set 0 to only pregen 1 chunk.