# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # Apotheosis Enchantment Information # This file contains configurable data for each enchantment. # The names of each category correspond to the registry names of every loaded enchantment. "minecraft:protection" { # The max level of this enchantment - originally 4. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:fire_protection" { # The max level of this enchantment - originally 4. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:feather_falling" { # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=11 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:blast_protection" { # The max level of this enchantment - originally 4. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:projectile_protection" { # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=11 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:respiration" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:aqua_affinity" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:thorns" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:depth_strider" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:frost_walker" { # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:binding_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:soul_speed" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:swift_sneak" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:sharpness" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:smite" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:bane_of_arthropods" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:knockback" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:fire_aspect" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:looting" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:sweeping" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:efficiency" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:silk_touch" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:unbreaking" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:fortune" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:power" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:punch" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:flame" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:infinity" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:luck_of_the_sea" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:lure" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:loyalty" { # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:impaling" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:riptide" { # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:channeling" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:multishot" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:quick_charge" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:piercing" { # The max level of this enchantment - originally 4. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:mending" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:vanishing_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:bane_of_illagers" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "apotheosis:capturing" { # The max level of this enchantment - originally 5. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:berserkers_fury" { # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:chainsaw" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:chromatic" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "apotheosis:crescendo" { # The max level of this enchantment - originally 5. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:earths_boon" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:endless_quiver" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:exploitation" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:growth_serum" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:icy_thorns" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:infusion" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:knowledge" { # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:life_mending" { # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:miners_fervor" { # The max level of this enchantment - originally 5. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:natures_blessing" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:obliteration" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:rebounding" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:reflective" { # The max level of this enchantment - originally 5. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:scavenger" { # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "apotheosis:shield_bash" { # The max level of this enchantment - originally 4. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:spearfishing" { # The max level of this enchantment - originally 5. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "apotheosis:splitting" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:stable_footing" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "apotheosis:tempting" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "lightmanscurrency:money_mending" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "lightmanscurrency:coin_magnet" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "mahoutsukai:projector" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "create:potato_recovery" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "create:capacity" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "create_sa:gravity_gun" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "create_sa:digging" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "create_sa:impact" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "create_sa:hellfire" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "betterarcheology:penetrating_strike" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "betterarcheology:soaring_winds" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "betterarcheology:tunneling" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE }