#Item nbt-tags will be transferred to the newly created Delivery Agreement item when Sealed Delivery Agreement is opened. #Useful when you want to keep custom item name, etc. KeepNBTWhenOpeningAgreement = true #Wandering Trader will sell Sealed Delivery Agreements. WanderingTraderSellsAgreements = true [Delivery] #Time in ticks that deliveries take. Agreement can override this value. Default: 200 ticks (10 seconds) #Range: > 1 DefaultDeliveryTime = 200 #Each delivery requires (and consumes) a packaging. ('wares:delivery_boxes' tag) #A slot for boxes will be added to delivery table. Default: true DeliveriesRequireBoxes = true #Delivery outputs can be taken by consumers from the side of the delivery table, in addition to the bottom. #Default: false TableOutputsFromSides = false #Completed Delivery Agreement will be moved to the output slots when they have space. #Default: true MoveCompletedAgreementToOutput = true [Delivery.Packager] #Packager worker is required for Delivery Table to work. #For a Packager to be considered a 'worker' he should have current table as a 'job_site' and have 'last_worked_at_poi' less than 40 seconds ago. #Default: true PackagerRequiredForDelivery = true #Packager should have 'last_worked_at_poi' less than 40 seconds ago to be considered a worker. #Requires 'PackagerRequiredForDelivery'. Default: true PackagerShouldHaveWorkedRecently = true #Number of packages that Packager can pack for one delivery based on Packager's level. #Should have 5 values corresponding to each villager level. Default: [1,2,4,6,8] PackagerBatchSizePerLevel = [1, 2, 4, 6, 8] #How many xp points Packager levels require. Each delivered package counts as 1xp. #This works the same as with regular villagers. #Villager XP points do not reset to 0 on level up - so each consecutive value should be larger than previous. #Default: [0,40,110,250,500] PackagerXpPerLevel = [0, 40, 110, 250, 500] #Players can manually deliver a package if Packager is not currently working at table. #Requires 'PackagerRequiredForDelivery'. Default: true PlayerCanDeliverManually = true #Time modifier when delivering manually. #Default: 3x #Range: 1.0 ~ 999.0 ManualDeliveryTimeModifier = 3.0 [Package] #Breaking placed Package while sneaking will not unpack it, but will drop intact package as an item instead. #Default: true SneakPreventsUnpacking = true #Package is placed as a block only when sneaking. Set to 'true' to restore old behavior. #Default: false PlacingRequiresSneak = false #Dispensers can place Packages as blocks. #Default: true DispenserPlace = true #Packages pushed by pistons will break and drop their contents. #Default: true BrokenByPistons = true [Structures] #Warehouses will generate in villages. GenerateWarehouses = true #Warehouse structure weight. Larger number = more chances to spawn. #Range: > 1 WarehouseWeight = 10 [Misc] #Owner of the table is set to the last player who interacted with it (instead of who placed it or first interacted) #Can be useful for modpack developers. Not used by the mod itself. #Default: false ChangeOwnerToLastPlayer = false #Delivery Table advancements would be triggered on the closest player if owner is offline or table doesn't have one. TriggerTableAdvancementOnNearestPlayer = true