generated from NTCat/mcpacktemp
74 lines
2.5 KiB
TOML
74 lines
2.5 KiB
TOML
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[general]
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#Enable debug console output
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debugConsoleOutput = false
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#Allow Bomb heartless to explode when lit on fire
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bombExplodeWithfire = true
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#Allow Blizzard to turn lava into obsidian and freeze water
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blizzardChangeBlocks = true
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#Allow keyblades to open iron doors with right click
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keybladeOpenDoors = true
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#Health % restored when using a drive form
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#Range: 0 ~ 100
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driveHeal = 50
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#Drive Points Drop Multiplier
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#Range: 0.0 ~ 100.0
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drivePointsMultiplier = 1.0
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#Focus Points Drop Multiplier
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#Range: 0.0 ~ 100.0
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focusPointsMultiplier = 1.0
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#Critic Damage Multiplier
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#Range: 0.0 ~ 100.0
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critMult = 1.5
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#Force the player to need a Keyblade or an Organization weapon to hurt Heartless, and Nobodies
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needKeybladeForHeartless = false
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[spawning]
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#Heartless spawning mode: NEVER, ALWAYS, AFTER_KEYCHAIN (after the first keychain is synthesized), AFTER_DRAGON (after the Ender Dragon is defeated)
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#Allowed Values: NEVER, ALWAYS, AFTER_KEYCHAIN, AFTER_DRAGON
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heartlessSpawningMode = "AFTER_KEYCHAIN"
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#Mob Spawn chance in percentage [type, chance] (if the chance doesn't add up to 100, enemies will not spawn)
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mobSpawn = ["Pureblood,35", "Emblem,35", "Nobody,30"]
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#Allow a heartless and a nobody to spawn when a player gets killed by a heartless
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playerSpawnHeartless = true
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#Allow heartless and nobodies to spawn with levels according to players
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mobLevelingUp = true
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#Heartless spawning in the ROD will increase 1 level every X blocks
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#Range: 1 ~ 1000
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rodHeartlessLevelScale = 10
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#Max level for heartless spawning in ROD
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#Range: 1 ~ 10000
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rodHeartlessMaxLevel = 200
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#Heartless and nobody stats: name, hp (% of the player's), strength (% of the player's)
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playerSpawnHeartlessData = ["Heartless,100,100", "Nobody,100,100"]
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#Force players who die in the Realm of Darkness to respawn there
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respawnROD = false
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#Mob base stats multiplier out of 100% (default 10)
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#Range: 0 ~ 100
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mobLevelStats = 10
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#Make bosses despawn once his target disappears
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bossDespawnIfNoTarget = true
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[drops]
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#HP Drops Probability
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#Range: 0 ~ 100
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hpDropProbability = 80
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#MP Drops Probability
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#Range: 0 ~ 100
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mpDropProbability = 80
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#Munny Drops Probability
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#Range: 0 ~ 100
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munnyDropProbability = 80
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#Drive Drops Probability
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#Range: 0 ~ 100
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driveDropProbability = 80
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#Focus Drops Probability
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#Range: 0 ~ 100
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focusDropProbability = 80
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[shotlock]
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#Shotlock Damage Multiplier (magic * multiplier)
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#Range: 0.0 ~ 100.0
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shotlockMult = 0.4
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