cobblemonNEV/server/config/kingdomkeys-common.toml
2024-05-19 19:41:46 -07:00

74 lines
2.5 KiB
TOML

[general]
#Enable debug console output
debugConsoleOutput = false
#Allow Bomb heartless to explode when lit on fire
bombExplodeWithfire = true
#Allow Blizzard to turn lava into obsidian and freeze water
blizzardChangeBlocks = true
#Allow keyblades to open iron doors with right click
keybladeOpenDoors = true
#Health % restored when using a drive form
#Range: 0 ~ 100
driveHeal = 50
#Drive Points Drop Multiplier
#Range: 0.0 ~ 100.0
drivePointsMultiplier = 1.0
#Focus Points Drop Multiplier
#Range: 0.0 ~ 100.0
focusPointsMultiplier = 1.0
#Critic Damage Multiplier
#Range: 0.0 ~ 100.0
critMult = 1.5
#Force the player to need a Keyblade or an Organization weapon to hurt Heartless, and Nobodies
needKeybladeForHeartless = false
[spawning]
#Heartless spawning mode: NEVER, ALWAYS, AFTER_KEYCHAIN (after the first keychain is synthesized), AFTER_DRAGON (after the Ender Dragon is defeated)
#Allowed Values: NEVER, ALWAYS, AFTER_KEYCHAIN, AFTER_DRAGON
heartlessSpawningMode = "AFTER_KEYCHAIN"
#Mob Spawn chance in percentage [type, chance] (if the chance doesn't add up to 100, enemies will not spawn)
mobSpawn = ["Pureblood,35", "Emblem,35", "Nobody,30"]
#Allow a heartless and a nobody to spawn when a player gets killed by a heartless
playerSpawnHeartless = true
#Allow heartless and nobodies to spawn with levels according to players
mobLevelingUp = true
#Heartless spawning in the ROD will increase 1 level every X blocks
#Range: 1 ~ 1000
rodHeartlessLevelScale = 10
#Max level for heartless spawning in ROD
#Range: 1 ~ 10000
rodHeartlessMaxLevel = 200
#Heartless and nobody stats: name, hp (% of the player's), strength (% of the player's)
playerSpawnHeartlessData = ["Heartless,100,100", "Nobody,100,100"]
#Force players who die in the Realm of Darkness to respawn there
respawnROD = false
#Mob base stats multiplier out of 100% (default 10)
#Range: 0 ~ 100
mobLevelStats = 10
#Make bosses despawn once his target disappears
bossDespawnIfNoTarget = true
[drops]
#HP Drops Probability
#Range: 0 ~ 100
hpDropProbability = 80
#MP Drops Probability
#Range: 0 ~ 100
mpDropProbability = 80
#Munny Drops Probability
#Range: 0 ~ 100
munnyDropProbability = 80
#Drive Drops Probability
#Range: 0 ~ 100
driveDropProbability = 80
#Focus Drops Probability
#Range: 0 ~ 100
focusDropProbability = 80
[shotlock]
#Shotlock Damage Multiplier (magic * multiplier)
#Range: 0.0 ~ 100.0
shotlockMult = 0.4