generated from NTCat/mcpacktemp
23 lines
1.1 KiB
Properties
23 lines
1.1 KiB
Properties
#Fastload Configuration File
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#Wed May 10 20:27:14 EDT 2023
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pre_render_radius=0
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debug=false
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pregen_chunk_radius=5
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close_loading_screen_unsafely=false
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chunk_try_limit=100
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# Definitions
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# 'chunk_try_limit' = how many times in a row should the same count of loaded chunks be ignored before we cancel pre-rendering.
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# Min = 1, Max = 1000. Set 1000 for infinity
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#
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# 'close_loading_screen_unsafely' = should skip 'Joining World', and 'Downloading Terrain'. Potentially can result in joining world before chunks are properly loaded
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# Enabled = true, Disabled = false
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#
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# 'debug' = debug (log) all things happening in fastload to aid in diagnosing issues.
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# Enabled = true, Disabled = false
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#
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# 'pre_render_radius' = how many chunks are loaded until 'building terrain' is completed. Adjusts with FOV to decide how many chunks are visible
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# Min = 0, Max = 32 or your render distance, Whichever is smaller. Set 0 to disable.
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#
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# 'pregen_chunk_radius' = how many chunks (from 441 Loading) are pre-generated until the server starts
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# Min = 0, Max = 32. Set 0 to only pregen 1 chunk. |