#Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation.
#The client is not sent an exact position, so the mob's location must be estimated.
#Range: 0.5 ~ 8.0
sound_detection_range=1.5
#Mob variants that shouldn't have any model changes applied to them.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_blacklist=[]
[models]
#This makes the udders on cows wobble around when they walk.
#Also makes their udders have nipples.
oinky_pig=true
#This one makes the knees of zombie-like and piglin-like mobs bend when they walk around.
#Looks pretty fluid and nice. You'll like it, trust me.
bending_humanoid_knees=true
#This one makes chicken beaks open and close when they cluck.
#When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal!
bucka_bucka_chicken=true
#This one makes llamas open their mouth when spitting. How have they been doing that before?!
spitful_llama=true
#A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of.
spider_knees=true
#Gives a jellyfish-like effect to the swimming animation of squids; generally just makes their tentacles flow more while moving.
squiggly_squid_tentacles=true
#A pleasing visual change; this makes the insides of slimes flow around like liquid.
#They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently.
jiggly_liquidy_slime=true
#Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper?
#Well, it's in the game now. The full thing, the real deal, exactly like the video.
wobbly_creeper=true
#This makes the udders on cows wobble around when they walk.
#Also makes their udders have nipples.
wobbly_cow_udder=true
#Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run.
#Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too.
playful_doggy=true
#This one is pretty kneat. It makes sheep actually bend down to eat grass.
#It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose.
#Did you notice their KNEES bend too when they kneel?
kneeling_sheep=true
#If an enderman is angry it will wave its arms around wildly while chasing its target.
#Suits their twisted nature very well.
arm_flailing_enderman=true
#Takes away the stick tails of the current cats and gives them something nicer instead.
#Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit.
curly_cat_tail=true
#This makes a snowman's arm swing when it throws a snowball.
animated_snow_man_stick=true
#Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies.
#Makes them a little more scary, but ultimately nicer to look at.
wiggly_ghast_tentacles=true
#Takes away the stick tails of the current ocelots and gives them something nicer instead.
#Fully animated flowing tails that move while they stand or run.
flowy_ocelot_tail=true
#Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die.
#Unfortunately, you can't eat them because they're way too hot.
magma_cube_burger=true
#A subtle change; this makes iron golems wiggle their big noses whenever they're hurt.
#Exactly the same animation as for villagers, except for iron golems!
wiggly_iron_golem_nose=true
#A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound.
#It's a small change, but who doesn't get a kick out of it?
wiggly_villager_nose=true
#Makes horses more lively again, just like they used to be in older versions.
#Does this by adding back their mouth and knees while staying true to the vanilla model style.
familiar_horse=true
[oinky_pig]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds=["minecraft:entity.pig.ambient"]
#Fancy ears for pigs, just like piglins have them.
floaty_ears=true
#Animation swing speed for ear floatiness.
#Range: 1 ~ 20
ear_animation_speed=10
[bucka_bucka_chicken]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds=["minecraft:entity.chicken.ambient"]
#Make bill a lot slimmer so chickens look less like ducks.
slim_bill=true
#Move head back and forth when chicken is walking.
move_head=true
#Wiggle chin when chicken is walking.
wiggle_wattles=true
#Flap wings when chicken is walking.
flap_wings=true
#Move head back and forth when chicken is walking.
#Range: 1 ~ 20
head_animation_speed=4
#Animation swing speed for wattles movement.
#Range: 1 ~ 20
wattles_animation_speed=5
#Animation swing speed of wing flapping.
#Range: 1 ~ 20
wing_animation_speed=3
[spitful_llama]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds=["minecraft:entity.llama.spit"]
[squiggly_squid_tentacles]
#Define length for squid tentacles.
#Range: 1 ~ 8
tentacles_length=8
[jiggly_liquidy_slime]
#Animation swing speed of inner slime parts.
#Range: 1 ~ 20
animation_speed=5
[wobbly_creeper]
#Different directional behaviour modes for the walking animation.
#Allowed Values: SIDE, FRONT, CIRCLE, RANDOM
wobble_direction="SIDE"
[wobbly_cow_udder]
#Animation swing speed of utter when the cow is walking.
#Range: 1 ~ 20
animation_speed=5
#Render tiny nipples on a cow's utter.
show_nipples=true
#Should calves show an utter.
calf_utter=false
[playful_doggy]
#Define tail length.
#Range: 1 ~ 7
tail_length=7
#Make wolf tail fluffy.
fluffy_tail=true
#Animation swing speed for tail.
#Range: 1 ~ 20
animation_speed=5
#Pose and behaviour when sitting.
#By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_sounds=["minecraft:entity.snow_golem.shoot"]
[wiggly_ghast_tentacles]
#Define the max length of tentacles.
#Range: 2 ~ 14
max_tentacles_length=14
#Animation swing speed of tentacles.
#Range: 1 ~ 20
animation_speed=5
[flowy_ocelot_tail]
#Define tail length.
#Range: 1 ~ 15
tail_length=15
#Animation swing speed for tail.
#Range: 1 ~ 20
animation_speed=7
[wiggly_villager_nose]
#Mob sounds to play a unique animation for.
#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.