#To edit the damage numbers color you'll have to edit the config file manually
#How much the dummy swings in degrees with respect to the damage dealt. default=0.75
#Range: 0.0 ~ 2.0
animation_intensity=0.75
#Show hearths instead of damage dealt? (1 hearth = two damage)
show_hearths=false
#Show damage numbers on entity
damage_numbers=false
#Display particles fullbright
full_bright_damage_numbers=true
#How crits should be shown
#Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER
crit_mode="COLOR_AND_MULTIPLIER"
#Skin used by the dummy
#Allowed Values: DEFAULT, ORIGINAL, DUNGEONS, ALTERNATIVE
texture="DEFAULT"
#Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each