# By default, this mod does not apply special borders to most items. It was designed to work well with mod packs where
# the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed.
# There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps:
# 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0).
# 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors",
# each of which tell the mod what items have that border. Please read the information above the definitions section for specifics.
# 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed.
# For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords.
# In this case, whichever border number came first in the priority list would be the border that would get drawn in-game.
# 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip,
# and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics.
[client]
[client.visual_options]
# Whether item names in tooltips should have a line under them separating them from the rest of the tooltip.
name_separator=true
# If enabled, tooltip border colors will match item rarity colors (except for custom borders).
borders_match_rarity=true
# If enabled, tooltips will display a drop shadow.
tooltip_shadow=true
# If enabled, items showing a custom border will have a special shine effect when hovered over.
shine_effect=true
# If enabled, tooltip titles will be drawn centered.
centered_title=false
# If enabled, tooltips with custom borders will always be at least wide enough to display all border decorations.
enforce_minimum_width=false
# If enabled, some unnecessary text and spacing will be removed from equipment tooltips.
compact_tooltips=true
# Which items should have a 3D model rendered in the tooltip. If set to "equipment", the model will only be rendered for items with durability.
#Allowed Values: NONE, EQUIPMENT, ALL
render_item_model="EQUIPMENT"
# The speed at which 3D models in tooltips will rotate. Lower values rotate faster, set to 0 to disable rotation.
#Range: 0.0 ~ 50.0
model_rotation_speed=12.0
# Entry types:
# Match all - Specifying just an asterisk (*) will match all items. Examples: "*"
# Item ID - Use item ID to match single items. Must include mod name for modded items. Examples: "minecraft:stick", "iron_ore", "spoiledeggs:spoiled_egg"
# Tag - $ followed by tag name to match all items with that tag. Examples: "$forge:stone", "$planks"
# Mod name - @ followed by mod identifier to match all items from that mod. Examples: "@spoiledeggs"
# Rarity - ! followed by item's rarity to match all items with that rarity. This is ONLY vanilla rarities. Examples: "!uncommon", "!rare", "!epic"
# Item name color - # followed by color hex code, to match all items with that exact color item name. Examples: "#23F632"
# Display name - % followed by any text. Will match any item with this text (case-sensitive) in its tooltip display name. Examples: "%Netherite", "%Uncommon"
# Tooltip text - ^ followed by any text. Will match any item with this text (case-sensitive) anywhere in the tooltip text (besides the name). Examples: "^Legendary"
# NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format <tag><comparator><value> or just <tag>. Examples: "&Damage=0", "&Tier>1", "&map!=128", "&Enchantments"
# Negation - ~ followed by any selector above. This selector will be negated, matching every item that does NOT match the selector. Examples: "~minecraft:stick", "~!uncommon", "~@minecraft"
# Combining selectors - Any number of selectors can be combined by separating them with a plus sign. Examples: "minecraft:diamond_sword+&Enchantments", "minecraft:stick+~!common+&Damage=0"
[client.definitions]
level0_entries=["!epic","!rare"]
level1_entries=[]
level2_entries=[]
level3_entries=[]
level4_entries=[]
level5_entries=[]
level6_entries=[]
level7_entries=[]
level8_entries=[]
level9_entries=[]
level10_entries=[]
level11_entries=[]
level12_entries=[]
level13_entries=[]
level14_entries=[]
level15_entries=[]
# Enter blacklist selectors here using the same format as above. Any items that match these selectors will NOT show a border.
blacklist=[]
# Set border priorities here. This should be a list of numbers that correspond to border levels, with numbers coming first being higher priority.
# Optionally, -1 can be inserted to indicate relative priority of data and api-defined borders. If you don't know what that means, you don't need to worry about it.
# The colors used for each tooltip, in this order: top border color, bottom border color, top background color, bottom background color.
# None of these colors are required, though any colors not specified will be replaced with the default tooltip colors.
#
# VALID COLOR FORMATS
# Hex color code - A hex color code is preceded by # or 0x and must be quoted. Supports 3, 4, 6, or 8 digit codes in the formats RGB, ARGB, RRGGBB, AARRGGBB.